mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into doc_pause_menu
This commit is contained in:
commit
bc382b0ee8
26
Makefile
26
Makefile
|
@ -366,8 +366,8 @@ CPPFLAGS += -P -xc -fno-dollars-in-identifiers $(CPP_DEFINES)
|
|||
ASFLAGS += -march=vr4300 -32 -no-pad-sections -Iinclude -I$(EXTRACTED_DIR)
|
||||
|
||||
ifeq ($(COMPILER),gcc)
|
||||
CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS)
|
||||
CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections
|
||||
CFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -funsigned-char -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $(CHECK_WARNINGS)
|
||||
CCASFLAGS += $(CPP_DEFINES) $(GBI_DEFINES) -G 0 -nostdinc -MD -MP $(INC) -march=vr4300 -mfix4300 -mabi=32 -mno-abicalls -fno-PIC -fno-common -Wa,-no-pad-sections
|
||||
MIPS_VERSION := -mips3
|
||||
else
|
||||
# Suppress warnings for wrong number of macro arguments (to fake variadic
|
||||
|
@ -385,7 +385,7 @@ endif
|
|||
ifeq ($(COMPILER),ido)
|
||||
# Have CC_CHECK pretend to be a MIPS compiler
|
||||
MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32
|
||||
CC_CHECK = gcc -nostdinc -MD -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
|
||||
CC_CHECK = gcc -nostdinc -MD -MP -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C $(CPP_DEFINES) $(MIPS_BUILTIN_DEFS) $(GBI_DEFINES) $(INC) $(CHECK_WARNINGS)
|
||||
ifeq ($(shell getconf LONG_BIT), 32)
|
||||
# Work around memory allocation bug in QEMU
|
||||
export QEMU_GUEST_BASE := 1
|
||||
|
@ -858,7 +858,7 @@ $(O_FILES): | asset_files
|
|||
.PHONY: o_files asset_files
|
||||
|
||||
$(BUILD_DIR)/spec: $(SPEC) $(SPEC_INCLUDES)
|
||||
$(CPP) $(CPPFLAGS) -MD -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@
|
||||
$(CPP) $(CPPFLAGS) -MD -MP -MF $@.d -MT $@ -I. $< | $(BUILD_DIR_REPLACE) > $@
|
||||
|
||||
$(LDSCRIPT): $(BUILD_DIR)/spec
|
||||
$(MKLDSCRIPT) $< $@
|
||||
|
@ -870,7 +870,7 @@ $(BUILD_DIR)/baserom/%.o: $(EXTRACTED_DIR)/baserom/%
|
|||
$(OBJCOPY) -I binary -O elf32-big $< $@
|
||||
|
||||
$(BUILD_DIR)/data/%.o: data/%.s
|
||||
$(CPP) $(CPPFLAGS) -MD -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@
|
||||
$(CPP) $(CPPFLAGS) -MD -MP -MF $(@:.o=.d) -MT $@ -Iinclude $< | $(AS) $(ASFLAGS) -o $@
|
||||
|
||||
ifeq ($(PLATFORM),IQUE)
|
||||
NES_CHARMAP := assets/text/charmap.chn.txt
|
||||
|
@ -879,10 +879,10 @@ else
|
|||
endif
|
||||
|
||||
$(BUILD_DIR)/assets/text/%.enc.nes.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h $(NES_CHARMAP)
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding utf-8 --charmap $(NES_CHARMAP) - $@
|
||||
|
||||
$(BUILD_DIR)/assets/text/%.enc.jpn.h: assets/text/%.h $(EXTRACTED_DIR)/text/%.h assets/text/charmap.jpn.txt
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@
|
||||
$(CPP) $(CPPFLAGS) -I$(EXTRACTED_DIR) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(PYTHON) tools/msgenc.py --encoding SHIFT-JIS --wchar --charmap assets/text/charmap.jpn.txt - $@
|
||||
|
||||
# Dependencies for encoded message headers. These dependencies are not automatic as these headers are generated
|
||||
# as part of the build. A clean build must know to generate them before the relevant .d files are created.
|
||||
|
@ -895,7 +895,7 @@ $(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/m
|
|||
$(BUILD_DIR)/assets/text/%.o: assets/text/%.c
|
||||
ifneq ($(COMPILER),gcc)
|
||||
# Preprocess text with modern cpp for varargs macros
|
||||
$(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MT $@ $(INC) $< -o $(@:.o=.c)
|
||||
$(CPP) -undef -D_LANGUAGE_C -D__sgi $(CPPFLAGS) -MD -MP -MT $@ $(INC) $< -o $(@:.o=.c)
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $(@:.o=.c)
|
||||
else
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
|
||||
|
@ -915,7 +915,7 @@ $(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c
|
|||
# Assemble the ROM header with GNU AS always
|
||||
$(BUILD_DIR)/src/makerom/rom_header.o: src/makerom/rom_header.s
|
||||
ifeq ($(COMPILER),ido)
|
||||
$(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@
|
||||
$(CPP) $(CPPFLAGS) $(MIPS_BUILTIN_DEFS) $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< | $(AS) $(ASFLAGS) -o $@
|
||||
else
|
||||
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $@ $<
|
||||
endif
|
||||
|
@ -927,7 +927,7 @@ $(BUILD_DIR)/src/makerom/ipl3.o: $(EXTRACTED_DIR)/incbin/ipl3
|
|||
$(BUILD_DIR)/src/%.o: src/%.s
|
||||
ifeq ($(COMPILER),ido)
|
||||
# For header dependencies
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $(@:.o=.tmp.o) $<
|
||||
# IDO generates bad symbol tables, fix the symbol table with strip..
|
||||
$(STRIP) $(@:.o=.tmp.o) -N dummy-symbol-name
|
||||
|
@ -1072,7 +1072,7 @@ $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.
|
|||
-include $(SOUNDFONT_DEP_FILES)
|
||||
|
||||
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MP -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
# compile c to unlinked object
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
|
||||
# partial link
|
||||
|
@ -1093,11 +1093,11 @@ endif
|
|||
# then assemble the sequences...
|
||||
|
||||
$(BUILD_DIR)/assets/audio/sequences/%.o: assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s)
|
||||
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
|
||||
|
||||
$(BUILD_DIR)/assets/audio/sequences/%.o: $(EXTRACTED_DIR)/assets/audio/sequences/%.seq include/audio/aseq.h $(SEQUENCE_TABLE) | $(SOUNDFONT_HEADERS)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MT $@ $< -o $(@:.o=.s)
|
||||
$(SEQ_CPP) $(SEQ_CPPFLAGS) -MD -MP -MT $@ $< -o $(@:.o=.s)
|
||||
$(AS) $(ASFLAGS) -I $(BUILD_DIR)/assets/audio/soundfonts -I include/audio -I $(dir $<) $(@:.o=.s) -o $@
|
||||
ifeq ($(AUDIO_BUILD_DEBUG),1)
|
||||
$(OBJCOPY) -O binary -j.data $@ $(@:.o=.aseq)
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanonRoarFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanonRoarJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanonRoarAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanonUncurlAndFlailFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanonUncurlAndFlailJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanonUncurlAndFlailAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfBurstOutFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfBurstOutJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfBurstOutAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfFloatingHeavyBreathingFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfFloatingHeavyBreathingAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfShowTriforceLoopFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfShowTriforceLoopJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfShowTriforceLoopAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfShowTriforceStartFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfShowTriforceStartJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfShowTriforceStartAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfTransformEndFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfTransformEndJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfTransformEndAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfTransformLoopFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfTransformLoopJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfTransformLoopAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,15 @@
|
|||
#include "object_ganon_anime3.h"
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
s16 gGanondorfTransformStartFrameData[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gGanondorfTransformStartJointIndices[] = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gGanondorfTransformStartAnim = {
|
||||
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,16 @@
|
|||
#ifndef OBJECT_GANON_ANIME3_H
|
||||
#define OBJECT_GANON_ANIME3_H
|
||||
|
||||
#include "animation.h"
|
||||
|
||||
extern AnimationHeader gGanondorfShowTriforceStartAnim;
|
||||
extern AnimationHeader gGanondorfBurstOutAnim;
|
||||
extern AnimationHeader gGanondorfTransformEndAnim;
|
||||
extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim;
|
||||
extern AnimationHeader gGanondorfTransformStartAnim;
|
||||
extern AnimationHeader gGanondorfTransformLoopAnim;
|
||||
extern AnimationHeader gGanondorfShowTriforceLoopAnim;
|
||||
extern AnimationHeader gGanonUncurlAndFlailAnim;
|
||||
extern AnimationHeader gGanonRoarAnim;
|
||||
|
||||
#endif
|
|
@ -0,0 +1,20 @@
|
|||
#include "object_zo.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define gZoraBubblesTex_WIDTH 16
|
||||
#define gZoraBubblesTex_HEIGHT 16
|
||||
u64 gZoraBubblesTex[TEX_LEN(u64, gZoraBubblesTex_WIDTH, gZoraBubblesTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesTex.ia8.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraBubblesModelVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesModelVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraBubblesMaterialDL[12] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesMaterialDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraBubblesModelDL[3] = {
|
||||
#include "assets/objects/object_zo/gZoraBubblesModelDL.inc.c"
|
||||
};
|
|
@ -0,0 +1,10 @@
|
|||
#include "object_zo.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
Gfx gZoraRipplesMaterialDL[13] = {
|
||||
#include "assets/objects/object_zo/gZoraRipplesMaterialDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRipplesModelDL[3] = {
|
||||
#include "assets/objects/object_zo/gZoraRipplesModelDL.inc.c"
|
||||
};
|
|
@ -0,0 +1,20 @@
|
|||
#include "object_zo.h"
|
||||
#include "gfx.h"
|
||||
|
||||
#define gZoraSplashesTex_WIDTH 16
|
||||
#define gZoraSplashesTex_HEIGHT 16
|
||||
u64 gZoraSplashesTex[TEX_LEN(u64, gZoraSplashesTex_WIDTH, gZoraSplashesTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesTex.i8.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraSplashesModelVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesModelVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraSplashesMaterialDL[14] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesMaterialDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraSplashesModelDL[3] = {
|
||||
#include "assets/objects/object_zo/gZoraSplashesModelDL.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraHandsOnHipsTappingFootFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraHandsOnHipsTappingFootJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraHandsOnHipsTappingFootAnim = {
|
||||
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraIdleFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraIdleFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraIdleJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraIdleJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraIdleAnim = {
|
||||
#include "assets/objects/object_zo/gZoraIdleAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraOpenArmsFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraOpenArmsFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraOpenArmsJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraOpenArmsJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraOpenArmsAnim = {
|
||||
#include "assets/objects/object_zo/gZoraOpenArmsAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,291 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
#include "gfx.h"
|
||||
|
||||
u64 gZoraTLUT[] = {
|
||||
#include "assets/objects/object_zo/gZoraTLUT.tlut.rgba16.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraFinTex_WIDTH 32
|
||||
#define gZoraFinTex_HEIGHT 32
|
||||
u64 gZoraFinTex[TEX_LEN(u64, gZoraFinTex_WIDTH, gZoraFinTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraFinTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraHeadTailTex_WIDTH 32
|
||||
#define gZoraHeadTailTex_HEIGHT 64
|
||||
u64 gZoraHeadTailTex[TEX_LEN(u64, gZoraHeadTailTex_WIDTH, gZoraHeadTailTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraHeadTex_WIDTH 8
|
||||
#define gZoraHeadTex_HEIGHT 8
|
||||
u64 gZoraHeadTex[TEX_LEN(u64, gZoraHeadTex_WIDTH, gZoraHeadTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraEyeOpenTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraEyeHalfTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraEyeClosedTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraMouthTex_WIDTH 32
|
||||
#define gZoraMouthTex_HEIGHT 32
|
||||
u64 gZoraMouthTex[TEX_LEN(u64, gZoraMouthTex_WIDTH, gZoraMouthTex_HEIGHT, 16)] = {
|
||||
#include "assets/objects/object_zo/gZoraMouthTex.rgba16.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraHandTex_WIDTH 16
|
||||
#define gZoraHandTex_HEIGHT 16
|
||||
u64 gZoraHandTex[TEX_LEN(u64, gZoraHandTex_WIDTH, gZoraHandTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraHandTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
#define gZoraKneeTex_WIDTH 8
|
||||
#define gZoraKneeTex_HEIGHT 8
|
||||
u64 gZoraKneeTex[TEX_LEN(u64, gZoraKneeTex_WIDTH, gZoraKneeTex_HEIGHT, 8)] = {
|
||||
#include "assets/objects/object_zo/gZoraKneeTex.ci8.tlut_gZoraTLUT.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTailFinVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailFinVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTail3Vtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail3Vtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTail2Vtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail2Vtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadTail1Vtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail1Vtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraHeadVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftHandVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftHandVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftForearmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftForearmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftArmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftArmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightHandVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightHandVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightForearmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightForearmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightArmVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightArmVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraTorsoVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraTorsoVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftFootVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftFootVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftShinVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftShinVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraLeftThighsVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftThighsVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightFootVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightFootVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightShinVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightShinVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraRightThighsVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraRightThighsVtx.inc.c"
|
||||
};
|
||||
|
||||
Vtx gZoraPelvisVtx[] = {
|
||||
#include "assets/objects/object_zo/gZoraPelvisVtx.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraPelvisDL[53] = {
|
||||
#include "assets/objects/object_zo/gZoraPelvisDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraTorsoDL[111] = {
|
||||
#include "assets/objects/object_zo/gZoraTorsoDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadDL[79] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTail1DL[52] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail1DL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTail2DL[51] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail2DL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTail3DL[51] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail3DL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraHeadTailFinDL[72] = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailFinDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightArmDL[76] = {
|
||||
#include "assets/objects/object_zo/gZoraRightArmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightForearmDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraRightForearmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightHandDL[65] = {
|
||||
#include "assets/objects/object_zo/gZoraRightHandDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftArmDL[76] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftArmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftForearmDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftForearmDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftHandDL[65] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftHandDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightThighsDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraRightThighsDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightShinDL[91] = {
|
||||
#include "assets/objects/object_zo/gZoraRightShinDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraRightFootDL[89] = {
|
||||
#include "assets/objects/object_zo/gZoraRightFootDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftThighsDL[92] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftThighsDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftShinDL[91] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftShinDL.inc.c"
|
||||
};
|
||||
|
||||
Gfx gZoraLeftFootDL[89] = {
|
||||
#include "assets/objects/object_zo/gZoraLeftFootDL.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraPelvisLimb = {
|
||||
#include "assets/objects/object_zo/gZoraPelvisLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftThighsLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftThighsLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftShinLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftShinLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftFootLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftFootLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightThighsLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightThighsLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightShinLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightShinLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightFootLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightFootLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraTorsoLimb = {
|
||||
#include "assets/objects/object_zo/gZoraTorsoLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftArmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftArmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftForearmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftForearmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraLeftHandLimb = {
|
||||
#include "assets/objects/object_zo/gZoraLeftHandLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightArmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightArmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightForearmLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightForearmLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraRightHandLimb = {
|
||||
#include "assets/objects/object_zo/gZoraRightHandLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadLimb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadLimb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTail1Limb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail1Limb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTail2Limb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail2Limb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTail3Limb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTail3Limb.inc.c"
|
||||
};
|
||||
|
||||
StandardLimb gZoraHeadTailFinLimb = {
|
||||
#include "assets/objects/object_zo/gZoraHeadTailFinLimb.inc.c"
|
||||
};
|
||||
|
||||
void* gZoraLimbs[] = {
|
||||
#include "assets/objects/object_zo/gZoraLimbs.inc.c"
|
||||
};
|
||||
|
||||
FlexSkeletonHeader gZoraSkel = {
|
||||
#include "assets/objects/object_zo/gZoraSkel.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraSurfaceFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraSurfaceFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraSurfaceJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraSurfaceJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraSurfaceAnim = {
|
||||
#include "assets/objects/object_zo/gZoraSurfaceAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,14 @@
|
|||
#include "object_zo.h"
|
||||
#include "array_count.h"
|
||||
|
||||
s16 gZoraThrowRupeesFrameData[] = {
|
||||
#include "assets/objects/object_zo/gZoraThrowRupeesFrameData.inc.c"
|
||||
};
|
||||
|
||||
JointIndex gZoraThrowRupeesJointIndices[] = {
|
||||
#include "assets/objects/object_zo/gZoraThrowRupeesJointIndices.inc.c"
|
||||
};
|
||||
|
||||
AnimationHeader gZoraThrowRupeesAnim = {
|
||||
#include "assets/objects/object_zo/gZoraThrowRupeesAnim.inc.c"
|
||||
};
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef OBJECT_ZO_H
|
||||
#define OBJECT_ZO_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "animation.h"
|
||||
#include "tex_len.h"
|
||||
|
||||
extern Gfx gZoraBubblesMaterialDL[12];
|
||||
extern Gfx gZoraBubblesModelDL[3];
|
||||
|
||||
extern Gfx gZoraSplashesMaterialDL[14];
|
||||
extern Gfx gZoraSplashesModelDL[3];
|
||||
|
||||
extern Gfx gZoraRipplesMaterialDL[13];
|
||||
extern Gfx gZoraRipplesModelDL[3];
|
||||
|
||||
extern AnimationHeader gZoraHandsOnHipsTappingFootAnim;
|
||||
extern AnimationHeader gZoraOpenArmsAnim;
|
||||
extern AnimationHeader gZoraThrowRupeesAnim;
|
||||
extern AnimationHeader gZoraSurfaceAnim;
|
||||
extern AnimationHeader gZoraIdleAnim;
|
||||
|
||||
#define ZORA_EYE_TEX_WIDTH 32
|
||||
#define ZORA_EYE_TEX_HEIGHT 32
|
||||
extern u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
|
||||
extern u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
|
||||
extern u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
|
||||
|
||||
typedef enum ZoraLimb {
|
||||
/* 0 */ ZORA_LIMB_NONE,
|
||||
/* 1 */ ZORA_LIMB_PELVIS,
|
||||
/* 2 */ ZORA_LIMB_LEFT_THIGHS,
|
||||
/* 3 */ ZORA_LIMB_LEFT_SHIN,
|
||||
/* 4 */ ZORA_LIMB_LEFT_FOOT,
|
||||
/* 5 */ ZORA_LIMB_RIGHT_THIGHS,
|
||||
/* 6 */ ZORA_LIMB_RIGHT_SHIN,
|
||||
/* 7 */ ZORA_LIMB_RIGHT_FOOT,
|
||||
/* 8 */ ZORA_LIMB_TORSO,
|
||||
/* 9 */ ZORA_LIMB_LEFT_ARM,
|
||||
/* 10 */ ZORA_LIMB_LEFT_FOREARM,
|
||||
/* 11 */ ZORA_LIMB_LEFT_HAND,
|
||||
/* 12 */ ZORA_LIMB_RIGHT_ARM,
|
||||
/* 13 */ ZORA_LIMB_RIGHT_FOREARM,
|
||||
/* 14 */ ZORA_LIMB_RIGHT_HAND,
|
||||
/* 15 */ ZORA_LIMB_HEAD,
|
||||
/* 16 */ ZORA_LIMB_HEAD_TAIL_1,
|
||||
/* 17 */ ZORA_LIMB_HEAD_TAIL_2,
|
||||
/* 18 */ ZORA_LIMB_HEAD_TAIL_3,
|
||||
/* 19 */ ZORA_LIMB_HEAD_TAIL_FIN,
|
||||
/* 20 */ ZORA_LIMB_MAX
|
||||
} ZoraLimb;
|
||||
|
||||
extern FlexSkeletonHeader gZoraSkel;
|
||||
|
||||
#endif
|
|
@ -0,0 +1,481 @@
|
|||
#include "do_action_static.h"
|
||||
|
||||
#if OOT_NTSC
|
||||
|
||||
// Japanese
|
||||
|
||||
u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionJPNTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
// English
|
||||
|
||||
u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionENGTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
#if OOT_PAL
|
||||
|
||||
// German
|
||||
|
||||
u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionGERTex.ia4.inc.c"
|
||||
};
|
||||
|
||||
// French
|
||||
|
||||
u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gAttackDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gCheckDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gEnterDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReturnDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gOpenDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gJumpDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDecideDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDiveDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gFasterDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gThrowDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gUnusedNaviDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gClimbDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDropDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gDownDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSaveDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gSpeakDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNextDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gGrabDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gStopDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gPutAwayDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gReelDoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum1DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum2DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum3DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum4DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum5DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum6DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum7DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)] = {
|
||||
#include "assets/textures/do_action_static/gNum8DoActionFRATex.ia4.inc.c"
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,140 @@
|
|||
#ifndef DO_ACTION_STATIC_H
|
||||
#define DO_ACTION_STATIC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "tex_len.h"
|
||||
#include "versions.h"
|
||||
|
||||
#define DO_ACTION_TEX_WIDTH 48
|
||||
#define DO_ACTION_TEX_HEIGHT 16
|
||||
#define DO_ACTION_TEX_SIZE (DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT / 2)
|
||||
|
||||
#if OOT_NTSC
|
||||
|
||||
extern u64 gAttackDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionJPNTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
#endif
|
||||
|
||||
extern u64 gAttackDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionENGTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
#if OOT_PAL
|
||||
|
||||
extern u64 gAttackDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionGERTex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
extern u64 gAttackDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gCheckDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gEnterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReturnDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gOpenDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gJumpDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDecideDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDiveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gFasterDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gThrowDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gUnusedNaviDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gClimbDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDropDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gDownDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSaveDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gSpeakDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNextDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gGrabDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gStopDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gPutAwayDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gReelDoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum1DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum2DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum3DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum4DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum5DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum6DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum7DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
extern u64 gNum8DoActionFRATex[TEX_LEN(u64, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 4)];
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,9 +1,9 @@
|
|||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_circle">
|
||||
<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
|
||||
<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
|
||||
<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
|
||||
<File Name="code">
|
||||
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0x0"/>
|
||||
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0x400"/>
|
||||
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0x800"/>
|
||||
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xC00"/>
|
||||
<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_triforce">
|
||||
<File Name="code">
|
||||
<DList Name="sTransTriforceDL" Offset="0x0"/>
|
||||
<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
|
||||
<Vtx/>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<Root>
|
||||
<File Name="code" OutName="z_fbdemo_wipe1">
|
||||
<File Name="code">
|
||||
<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
|
||||
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0x190"/>
|
||||
<DList Name="sTransWipeDL" Offset="0x990"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
<Root>
|
||||
<File Name="n64dd" OutName="n64dd_error_textures">
|
||||
<Texture Name="gN64DDError41JPNTex" OutName="n64dd_error_41_jpn" Format="i4" Width="192" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gN64DDError41ENGTex" OutName="n64dd_error_41_eng" Format="i4" Width="192" Height="16" Offset="0x600"/>
|
||||
<Texture Name="gN64DDPleaseReadManualJPNTex" OutName="n64dd_please_read_manual_jpn" Format="i4" Width="320" Height="64" Offset="0xC00"/>
|
||||
<Texture Name="gN64DDPleaseReadManualENGTex" OutName="n64dd_please_read_manual_eng" Format="i4" Width="320" Height="64" Offset="0x3400"/>
|
||||
<File Name="n64dd">
|
||||
<Texture Name="gN64DDError41JPNTex" Format="i4" Width="192" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gN64DDError41ENGTex" Format="i4" Width="192" Height="16" Offset="0x600"/>
|
||||
<Texture Name="gN64DDPleaseReadManualJPNTex" Format="i4" Width="320" Height="64" Offset="0xC00"/>
|
||||
<Texture Name="gN64DDPleaseReadManualENGTex" Format="i4" Width="320" Height="64" Offset="0x3400"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
</Array>
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0005C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5C0"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<Texture Name="gUnusedStoneTex" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -21,15 +21,15 @@
|
|||
</Array>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_001280_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1280"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<Texture Name="gUnusedGoldLockTex" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
|
||||
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
|
||||
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
|
||||
<Texture Name="gPushBlockSilverTex" Format="i4" Width="64" Height="64" Offset="0x3350"/>
|
||||
<Texture Name="gPushBlockBaseTex" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
|
||||
<Texture Name="gPushBlockGrayTex" Format="i4" Width="64" Height="64" Offset="0x4350"/>
|
||||
<Array Name="gPushBlockVtx" Count="24" Offset="0x4B50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -112,20 +112,20 @@
|
|||
<Texture Name="gameplay_dangeon_keep_007CA0_Tex" Format="i8" Width="32" Height="32" Offset="0x7CA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0080A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x80A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0088A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x88A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
|
||||
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
|
||||
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
|
||||
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
|
||||
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpeningTex" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosingTex" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpenTex" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
|
||||
<Texture Name="gEyeSwitchSilverOpenTex" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
|
||||
<Texture Name="gEyeSwitchSilverHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
|
||||
<Texture Name="gEyeSwitchSilverClosedTex" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
|
||||
<Texture Name="gDungeonkeepTex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_00D8A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD8A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_00E0A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
|
||||
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
|
||||
<Texture Name="gDungeonKeepTex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_00F8A0_Tex" Format="rgba16" Width="64" Height="32" Offset="0xF8A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0108A0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x108A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0118A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x118A0"/>
|
||||
|
@ -135,8 +135,8 @@
|
|||
<Texture Name="gameplay_dangeon_keep_0134A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x134A0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_013CA0_Tex" Format="ia8" Width="4" Height="4" Offset="0x13CA0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_013CB0_Tex" Format="i4" Width="64" Height="64" Offset="0x13CB0"/>
|
||||
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
|
||||
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
|
||||
<Texture Name="gCrstalSwitchRedTex" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
|
||||
<Texture Name="gCrstalSwitchBlueTex" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0154B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x154B0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_015CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x15CB0"/>
|
||||
<Texture Name="gameplay_dangeon_keep_0164B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x164B0"/>
|
||||
|
|
|
@ -8,55 +8,144 @@
|
|||
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
|
||||
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
|
||||
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
|
||||
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
|
||||
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
|
||||
<Array Name="gHanaFlower1Vtx" Count="4" Offset="0x548">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaFlower2Vtx" Count="4" Offset="0x588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaFlower3Vtx" Count="4" Offset="0x5C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf1Vtx" Count="4" Offset="0x608">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf2Vtx" Count="4" Offset="0x648">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf3Vtx" Count="4" Offset="0x688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf4Vtx" Count="4" Offset="0x6C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHanaLeaf5Vtx" Count="4" Offset="0x708">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
|
||||
<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
|
||||
<DList Name="gHanaDL" Offset="0x500"/>
|
||||
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
|
||||
<Array Name="gBgBombwallNormalVtx" Count="5" Offset="0x3F20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBgBombwallBrokenVtx" Count="5" Offset="0x3F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
|
||||
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
|
||||
<Array Name="gGrottoVtx" Count="4" Offset="0x1350">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGrottoDL" Offset="0x1390"/>
|
||||
<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
|
||||
<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
|
||||
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
|
||||
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
|
||||
<Array Name="gameplay_field_keep_Vtx_002540" Count="4" Offset="0x2540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
|
||||
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
|
||||
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
|
||||
<Array Name="gameplay_field_keep_Vtx_002640" Count="4" Offset="0x2640">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
|
||||
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
|
||||
<Animation Name="gButterflyAnim" Offset="0x2470"/>
|
||||
<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
|
||||
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
|
||||
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
|
||||
<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
|
||||
<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
|
||||
<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
|
||||
<Array Name="gFieldDoorLeftVtx" Count="34" Offset="0x41E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gFieldDoorRightVtx" Count="34" Offset="0x4400">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gameplay_field_keep_Vtx_004620" Count="16" Offset="0x4620">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
|
||||
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
|
||||
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
|
||||
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
|
||||
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
|
||||
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
|
||||
<Texture Name="gFieldDoor1Tex" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
|
||||
<Texture Name="gFieldDoorKnobTopHalfTex" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
|
||||
<Texture Name="gFieldDoorKnobTex" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
|
||||
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
|
||||
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
|
||||
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
|
||||
<Array Name="gFieldUnusedFishVtx" Count="26" Offset="0x6208">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
|
||||
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
|
||||
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
|
||||
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
|
||||
<Array Name="gameplay_field_keep_Vtx_006468" Count="4" Offset="0x6468">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
|
||||
<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
|
||||
<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
|
||||
<Array Name="gSilverRockVtx" Count="28" Offset="0xA1F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
|
||||
<Array Name="gFieldKakeraVtx" Count="27" Offset="0xA6D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
|
||||
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
|
||||
<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
|
||||
<Array Name="gSilverRockFragmentsVtx" Count="18" Offset="0xA4C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
|
||||
<Array Name="gFieldBushVtx" Count="9" Offset="0xB940">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
|
||||
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
|
||||
<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
|
||||
<Array Name="gFieldBeehiveVtx" Count="75" Offset="0x9100">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
|
||||
<Array Name="gFieldBeehiveFragmentVtx" Count="3" Offset="0x9910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
|
||||
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
|
||||
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
|
||||
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
|
||||
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
|
||||
<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
|
||||
<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
|
||||
<Texture Name="gFieldSilverRockTex" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
|
||||
<Texture Name="gFieldSilverRockTLUT" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
|
||||
|
||||
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
|
||||
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
|
||||
<Texture Name="gFieldSandstorm1Tex" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
|
||||
<Texture Name="gFieldSandstorm2Tex" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
|
||||
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
|
||||
<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
|
||||
<Texture Name="gFieldKeepTex_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
|
||||
|
||||
<DList Name="gameplay_field_keep_002530_DL" Offset="0x2530"/>
|
||||
<DList Name="gameplay_field_keep_002630_DL" Offset="0x2630"/>
|
||||
<Limb Name="gameplay_field_keep_003680_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003680" Offset="0x3680"/>
|
||||
<Limb Name="gameplay_field_keep_00368C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_00368C" Offset="0x368C"/>
|
||||
<Limb Name="gameplay_field_keep_003698_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003698" Offset="0x3698"/>
|
||||
<Limb Name="gameplay_field_keep_0036A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036A4" Offset="0x36A4"/>
|
||||
<Limb Name="gameplay_field_keep_0036B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036B0" Offset="0x36B0"/>
|
||||
<Limb Name="gameplay_field_keep_0036BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036BC" Offset="0x36BC"/>
|
||||
<Limb Name="gameplay_field_keep_0036C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036C8" Offset="0x36C8"/>
|
||||
<DList Name="gameplay_field_keep_0061F8_DL" Offset="0x61F8"/>
|
||||
<DList Name="gameplay_field_keep_006458_DL" Offset="0x6458"/>
|
||||
<Limb Name="gameplay_field_keep_0088A8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088A8" Offset="0x88A8"/>
|
||||
<Limb Name="gameplay_field_keep_0088B4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088B4" Offset="0x88B4"/>
|
||||
<Limb Name="gameplay_field_keep_0088C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088C0" Offset="0x88C0"/>
|
||||
<Limb Name="gameplay_field_keep_0088CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088CC" Offset="0x88CC"/>
|
||||
<Limb Name="gameplay_field_keep_0088D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088D8" Offset="0x88D8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/misc/link_animetion/"/>
|
||||
<File Name="gameplay_keep" Segment="4">
|
||||
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
|
||||
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
|
||||
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
|
||||
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
|
||||
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Texture Name="gHilite1Tex" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gHylianShieldDesignTex" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
|
||||
<Texture Name="gOcarinaofTimeDesignTex" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="gBottleGlassTex" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
|
||||
<Texture Name="gDekuStickTex" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="gLinkHairTex" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
|
||||
<Texture Name="gLinkTunic1Tex" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
|
||||
<Texture Name="gLinkTunic2Tex" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="gLinkTunic3Tex" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
|
@ -607,10 +607,10 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
|
||||
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<Texture Name="gDebugCircleTex" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
|
||||
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
|
||||
<Vtx/>
|
||||
|
@ -623,15 +623,15 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
|
||||
<Animation Name="gArrow1Anim" Offset="0x4310"/>
|
||||
<Animation Name="gArrow2Anim" Offset="0x436C"/>
|
||||
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<Texture Name="gArrowShaftTex" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -645,30 +645,30 @@
|
|||
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
|
||||
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombBodyDL" Offset="0x7860"/>
|
||||
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<Texture Name="gBombCapTex" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombCapDL" Offset="0x7A50"/>
|
||||
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<Texture Name="gBombchuBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuDL" Offset="0x7E10"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
|
||||
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
|
||||
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
|
||||
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
|
||||
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
|
||||
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
<Texture Name="gEffBombExplosion3Tex" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
|
||||
<Texture Name="gEffBombExplosion4Tex" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
|
||||
<Texture Name="gEffBombExplosion5Tex" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
|
||||
<Texture Name="gEffBombExplosion6Tex" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
|
||||
<Texture Name="gEffBombExplosion7Tex" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
|
||||
<Texture Name="gEffBombExplosion8Tex" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
|
||||
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
|
||||
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
|
||||
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
|
||||
|
@ -679,7 +679,7 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
|
||||
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<Texture Name="gWitheredLeafTex" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -700,17 +700,17 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLockOnArrowDL" Offset="0xCC10"/>
|
||||
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
|
||||
<Texture Name="gHilite3Tex" Format="i8" Width="8" Height="8" Offset="0xCD20"/>
|
||||
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCD60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFragments2DL" Offset="0xCE20"/>
|
||||
|
||||
<Texture Name="gGameplayKeepTex_CE60" OutName="gameplay_keep_tex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>
|
||||
<Texture Name="gGameplayKeepTex_CE60" Format="ia8" Width="32" Height="32" Offset="0xCE60"/>
|
||||
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
|
||||
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
|
||||
<Texture Name="gSelectionCursorTex" Format="ia4" Width="16" Height="16" Offset="0xD260"/>
|
||||
<Texture Name="gControlStickTex" Format="ia8" Width="16" Height="16" Offset="0xD2E0"/>
|
||||
<Texture Name="gArrowCursorTex" Format="ia8" Width="16" Height="24" Offset="0xD3E0"/>
|
||||
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -719,8 +719,8 @@
|
|||
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD8B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
|
||||
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
|
||||
<Texture Name="gRockFragment1Tex" Format="rgba16" Width="32" Height="32" Offset="0xD980"/>
|
||||
<Texture Name="gRockFragment2Tex" Format="rgba16" Width="32" Height="32" Offset="0xE180"/>
|
||||
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xEA54"/>
|
||||
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xEB40"/>
|
||||
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xEBF8"/>
|
||||
|
@ -736,7 +736,7 @@
|
|||
<DList Name="gDoorFrameDL" Offset="0xF0D0"/>
|
||||
<DList Name="gDoorLeftDL" Offset="0xF158"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xF2A0"/>
|
||||
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
|
||||
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
|
||||
<Limb Name="gameplay_keep_0103D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103D8" Offset="0x103D8"/>
|
||||
<Limb Name="gameplay_keep_0103E4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103E4" Offset="0x103E4"/>
|
||||
<Limb Name="gameplay_keep_0103F0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0103F0" Offset="0x103F0"/>
|
||||
|
@ -752,9 +752,9 @@
|
|||
</Array>
|
||||
<DList Name="gEffFlash1DL" Offset="0x105D0"/>
|
||||
<DList Name="gEffFlash2DL" Offset="0x10648"/>
|
||||
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
|
||||
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
|
||||
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
|
||||
<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x106C8"/>
|
||||
<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x116D0"/>
|
||||
<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11ED0"/>
|
||||
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x126D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -771,20 +771,20 @@
|
|||
</Array>
|
||||
<DList Name="gSpinAttack3DL" Offset="0x12F90"/>
|
||||
<DList Name="gSpinAttack4DL" Offset="0x130B0"/>
|
||||
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
|
||||
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
|
||||
<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x131D0"/>
|
||||
<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x135D0"/>
|
||||
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x139D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSpinAttackChargingDL" Offset="0x13AB0"/>
|
||||
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
|
||||
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
|
||||
<Texture Name="gEffUnknown2Tex" Format="i8" Width="32" Height="64" Offset="0x13BA0"/>
|
||||
<Texture Name="gEffUnknown3Tex" Format="i8" Width="32" Height="64" Offset="0x143A0"/>
|
||||
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14BA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedBeamBladeDL" Offset="0x14E60"/>
|
||||
<Animation Name="gFairyAnim" Offset="0x15044"/>
|
||||
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x15060"/>
|
||||
<Texture Name="gFairyWingTex" Format="i8" Width="32" Height="64" Offset="0x15060"/>
|
||||
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x15860">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -810,7 +810,7 @@
|
|||
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x15D88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
|
||||
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
|
||||
<Limb Name="gameplay_keep_016E08_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E08" Offset="0x16E08"/>
|
||||
<Limb Name="gameplay_keep_016E14_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E14" Offset="0x16E14"/>
|
||||
<Limb Name="gameplay_keep_016E20_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E20" Offset="0x16E20"/>
|
||||
|
@ -826,11 +826,11 @@
|
|||
<Limb Name="gameplay_keep_016E98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016E98" Offset="0x16E98"/>
|
||||
<Limb Name="gameplay_keep_016EA4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016EA4" Offset="0x16EA4"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
|
||||
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
|
||||
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
|
||||
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x17870"/>
|
||||
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x18070"/>
|
||||
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
|
||||
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
|
||||
<Texture Name="gHilite4Tex" Format="rgba16" Width="32" Height="32" Offset="0x17070"/>
|
||||
<Texture Name="gEffUnknown4Tex" Format="i8" Width="32" Height="64" Offset="0x17870"/>
|
||||
<Texture Name="gEffUnknown5Tex" Format="i8" Width="32" Height="64" Offset="0x18070"/>
|
||||
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x18870">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -848,8 +848,8 @@
|
|||
<DList Name="gameplay_keep_018D50_DL" Offset="0x18D50"/>
|
||||
<DList Name="gameplay_keep_018DF0_DL" Offset="0x18DF0"/>
|
||||
<DList Name="gameplay_keep_018F08_DL" Offset="0x18F08"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
|
||||
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
|
||||
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
|
||||
<Limb Name="gameplay_keep_019420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019420" Offset="0x19420"/>
|
||||
<Limb Name="gameplay_keep_01942C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01942C" Offset="0x1942C"/>
|
||||
<Limb Name="gameplay_keep_019438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_019438" Offset="0x19438"/>
|
||||
|
@ -858,7 +858,7 @@
|
|||
<Limb Name="gameplay_keep_01945C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_01945C" Offset="0x1945C"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x19550"/>
|
||||
<Texture Name="gEffShockwaveTex" Format="i8" Width="64" Height="64" Offset="0x19550"/>
|
||||
<DList Name="gEffShockwaveDL" Offset="0x1A550"/>
|
||||
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A5C0">
|
||||
<Vtx/>
|
||||
|
@ -868,75 +868,75 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
|
||||
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AEC0"/>
|
||||
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1B2C0"/>
|
||||
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B6C0"/>
|
||||
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1BAC0"/>
|
||||
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<Texture Name="gEffFireFootprint1Tex" Format="ia8" Width="32" Height="32" Offset="0x1A6C0"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" Format="ia8" Width="32" Height="32" Offset="0x1AAC0"/>
|
||||
<Texture Name="gEffFireFootprint3Tex" Format="ia8" Width="32" Height="32" Offset="0x1AEC0"/>
|
||||
<Texture Name="gEffFireFootprint4Tex" Format="ia8" Width="32" Height="32" Offset="0x1B2C0"/>
|
||||
<Texture Name="gEffFireFootprint5Tex" Format="ia8" Width="32" Height="32" Offset="0x1B6C0"/>
|
||||
<Texture Name="gEffFireFootprint6Tex" Format="ia8" Width="32" Height="32" Offset="0x1BAC0"/>
|
||||
<Texture Name="gEffFireFootprint7Tex" Format="ia8" Width="32" Height="32" Offset="0x1BEC0"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<DList Name="gEffFireFootprintDL" Offset="0x1C6C0"/>
|
||||
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C720">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
|
||||
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1D360"/>
|
||||
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D760"/>
|
||||
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/>
|
||||
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" Format="ia8" Width="32" Height="32" Offset="0x1C760"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" Format="ia8" Width="32" Height="32" Offset="0x1CB60"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" Format="ia8" Width="32" Height="32" Offset="0x1CF60"/>
|
||||
<Texture Name="gEffUnusedBubbles4Tex" Format="ia8" Width="32" Height="32" Offset="0x1D360"/>
|
||||
<Texture Name="gEffUnusedBubbles5Tex" Format="ia8" Width="32" Height="32" Offset="0x1D760"/>
|
||||
<Texture Name="gEffUnusedBubbles6Tex" Format="ia8" Width="32" Height="32" Offset="0x1DB60"/>
|
||||
<Texture Name="gEffUnusedBubbles7Tex" Format="ia8" Width="32" Height="32" Offset="0x1DF60"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" Format="ia8" Width="32" Height="32" Offset="0x1E360"/>
|
||||
<DList Name="gEffUnusedBubblesDL" Offset="0x1E760"/>
|
||||
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E7D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
|
||||
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
|
||||
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
|
||||
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1FB10"/>
|
||||
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1FC90"/>
|
||||
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1FE10"/>
|
||||
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FF90"/>
|
||||
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x20110"/>
|
||||
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x20290"/>
|
||||
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x20410"/>
|
||||
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x20590"/>
|
||||
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20710"/>
|
||||
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x20890"/>
|
||||
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20A10"/>
|
||||
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x20B90"/>
|
||||
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20D10"/>
|
||||
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x20E90"/>
|
||||
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x21010"/>
|
||||
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x21190"/>
|
||||
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x21310"/>
|
||||
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x21490"/>
|
||||
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21610"/>
|
||||
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x21790"/>
|
||||
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21910"/>
|
||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
|
||||
<Texture Name="gLensOfTruthMaskTex" Format="i8" Width="64" Height="64" Offset="0x1E810"/>
|
||||
<Texture Name="gEffHitMark1Tex" Format="i4" Width="32" Height="24" Offset="0x1F810"/>
|
||||
<Texture Name="gEffHitMark2Tex" Format="i4" Width="32" Height="24" Offset="0x1F990"/>
|
||||
<Texture Name="gEffHitMark3Tex" Format="i4" Width="32" Height="24" Offset="0x1FB10"/>
|
||||
<Texture Name="gEffHitMark4Tex" Format="i4" Width="32" Height="24" Offset="0x1FC90"/>
|
||||
<Texture Name="gEffHitMark5Tex" Format="i4" Width="32" Height="24" Offset="0x1FE10"/>
|
||||
<Texture Name="gEffHitMark6Tex" Format="i4" Width="32" Height="24" Offset="0x1FF90"/>
|
||||
<Texture Name="gEffHitMark7Tex" Format="i4" Width="32" Height="24" Offset="0x20110"/>
|
||||
<Texture Name="gEffHitMark8Tex" Format="i4" Width="32" Height="24" Offset="0x20290"/>
|
||||
<Texture Name="gEffHitMark9Tex" Format="i4" Width="32" Height="24" Offset="0x20410"/>
|
||||
<Texture Name="gEffHitMark10Tex" Format="i4" Width="32" Height="24" Offset="0x20590"/>
|
||||
<Texture Name="gEffHitMark11Tex" Format="i4" Width="32" Height="24" Offset="0x20710"/>
|
||||
<Texture Name="gEffHitMark12Tex" Format="i4" Width="32" Height="24" Offset="0x20890"/>
|
||||
<Texture Name="gEffHitMark13Tex" Format="i4" Width="32" Height="24" Offset="0x20A10"/>
|
||||
<Texture Name="gEffHitMark14Tex" Format="i4" Width="32" Height="24" Offset="0x20B90"/>
|
||||
<Texture Name="gEffHitMark15Tex" Format="i4" Width="32" Height="24" Offset="0x20D10"/>
|
||||
<Texture Name="gEffHitMark16Tex" Format="i4" Width="32" Height="24" Offset="0x20E90"/>
|
||||
<Texture Name="gEffHitMark17Tex" Format="i4" Width="32" Height="24" Offset="0x21010"/>
|
||||
<Texture Name="gEffHitMark18Tex" Format="i4" Width="32" Height="24" Offset="0x21190"/>
|
||||
<Texture Name="gEffHitMark19Tex" Format="i4" Width="32" Height="24" Offset="0x21310"/>
|
||||
<Texture Name="gEffHitMark20Tex" Format="i4" Width="32" Height="24" Offset="0x21490"/>
|
||||
<Texture Name="gEffHitMark21Tex" Format="i4" Width="32" Height="24" Offset="0x21610"/>
|
||||
<Texture Name="gEffHitMark22Tex" Format="i4" Width="32" Height="24" Offset="0x21790"/>
|
||||
<Texture Name="gEffHitMark23Tex" Format="i4" Width="32" Height="24" Offset="0x21910"/>
|
||||
<Texture Name="gEffHitMark24Tex" Format="i4" Width="32" Height="24" Offset="0x21A90"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21C10"/>
|
||||
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x21C68">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23CB0"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23E30"/>
|
||||
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23FB0"/>
|
||||
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x24130"/>
|
||||
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x242B0"/>
|
||||
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x24430"/>
|
||||
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
|
||||
<Texture Name="gEffUnknown6Tex" Format="i8" Width="32" Height="64" Offset="0x21CB0"/>
|
||||
<Texture Name="gEffFleckTex" Format="i4" Width="64" Height="64" Offset="0x224B0"/>
|
||||
<Texture Name="gEffUnknown8Tex" Format="i8" Width="64" Height="64" Offset="0x22CB0"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" Format="ia8" Width="16" Height="24" Offset="0x23CB0"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" Format="ia8" Width="16" Height="24" Offset="0x23E30"/>
|
||||
<Texture Name="gEffMagmaBubble3Tex" Format="ia8" Width="16" Height="24" Offset="0x23FB0"/>
|
||||
<Texture Name="gEffMagmaBubble4Tex" Format="ia8" Width="16" Height="24" Offset="0x24130"/>
|
||||
<Texture Name="gEffMagmaBubble5Tex" Format="ia8" Width="16" Height="24" Offset="0x242B0"/>
|
||||
<Texture Name="gEffMagmaBubble6Tex" Format="ia8" Width="16" Height="24" Offset="0x24430"/>
|
||||
<Texture Name="gEffMagmaBubble7Tex" Format="ia8" Width="16" Height="24" Offset="0x245B0"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" Format="ia8" Width="16" Height="24" Offset="0x24730"/>
|
||||
<DList Name="gEffMagmaBubbleDL" Offset="0x248B0"/>
|
||||
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24910">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x24950"/>
|
||||
<Texture Name="gEffWaterRippleTex" Format="i8" Width="64" Height="64" Offset="0x24950"/>
|
||||
<DList Name="gEffWaterRippleDL" Offset="0x25950"/>
|
||||
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x259B0">
|
||||
<Vtx/>
|
||||
|
@ -945,61 +945,61 @@
|
|||
<Array Name="gEffSparkVtx" Count="4" Offset="0x25A50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x26490"/>
|
||||
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x26990"/>
|
||||
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x26E90"/>
|
||||
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x27390"/>
|
||||
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x27890"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
|
||||
<Texture Name="gEffWaterSplash1Tex" Format="i8" Width="32" Height="40" Offset="0x25A90"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" Format="i8" Width="32" Height="40" Offset="0x25F90"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" Format="i8" Width="32" Height="40" Offset="0x26490"/>
|
||||
<Texture Name="gEffWaterSplash4Tex" Format="i8" Width="32" Height="40" Offset="0x26990"/>
|
||||
<Texture Name="gEffWaterSplash5Tex" Format="i8" Width="32" Height="40" Offset="0x26E90"/>
|
||||
<Texture Name="gEffWaterSplash6Tex" Format="i8" Width="32" Height="40" Offset="0x27390"/>
|
||||
<Texture Name="gEffWaterSplash7Tex" Format="i8" Width="32" Height="40" Offset="0x27890"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" Format="i8" Width="32" Height="40" Offset="0x27D90"/>
|
||||
<DList Name="gEffWaterSplashDL" Offset="0x28290"/>
|
||||
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x282F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
|
||||
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28F30"/>
|
||||
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x29330"/>
|
||||
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29730"/>
|
||||
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
|
||||
<Texture Name="gUnknownEffStone1Tex" Format="ia8" Width="32" Height="32" Offset="0x28330"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" Format="ia8" Width="32" Height="32" Offset="0x28730"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" Format="ia8" Width="32" Height="32" Offset="0x28B30"/>
|
||||
<Texture Name="gUnknownEffStone4Tex" Format="ia8" Width="32" Height="32" Offset="0x28F30"/>
|
||||
<Texture Name="gUnknownEffStone5Tex" Format="ia8" Width="32" Height="32" Offset="0x29330"/>
|
||||
<Texture Name="gUnknownEffStone6Tex" Format="ia8" Width="32" Height="32" Offset="0x29730"/>
|
||||
<Texture Name="gUnknownEffStone7Tex" Format="ia8" Width="32" Height="32" Offset="0x29B30"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" Format="ia8" Width="32" Height="32" Offset="0x29F30"/>
|
||||
<DList Name="gUnknownEffStoneDL" Offset="0x2A330"/>
|
||||
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x2A390">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
|
||||
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
|
||||
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
|
||||
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B5D0"/>
|
||||
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2BBD0"/>
|
||||
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
|
||||
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
|
||||
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
|
||||
<Texture Name="gEffLightning1Tex" Format="i8" Width="16" Height="96" Offset="0x2A3D0"/>
|
||||
<Texture Name="gEffLightning2Tex" Format="i8" Width="16" Height="96" Offset="0x2A9D0"/>
|
||||
<Texture Name="gEffLightning3Tex" Format="i8" Width="16" Height="96" Offset="0x2AFD0"/>
|
||||
<Texture Name="gEffLightning4Tex" Format="i8" Width="16" Height="96" Offset="0x2B5D0"/>
|
||||
<Texture Name="gEffLightning5Tex" Format="i8" Width="16" Height="96" Offset="0x2BBD0"/>
|
||||
<Texture Name="gEffLightning6Tex" Format="i8" Width="16" Height="96" Offset="0x2C1D0"/>
|
||||
<Texture Name="gEffLightning7Tex" Format="i8" Width="16" Height="96" Offset="0x2C7D0"/>
|
||||
<Texture Name="gEffLightning8Tex" Format="i8" Width="16" Height="96" Offset="0x2CDD0"/>
|
||||
<DList Name="gEffLightningDL" Offset="0x2D3D0"/>
|
||||
<Array Name="gEffLightningVtx" Count="4" Offset="0x2D438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2EC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2F480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2FC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x30480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x31480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" Format="i8" Width="32" Height="64" Offset="0x2D480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" Format="i8" Width="32" Height="64" Offset="0x2DC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" Format="i8" Width="32" Height="64" Offset="0x2E480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame4Tex" Format="i8" Width="32" Height="64" Offset="0x2EC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame5Tex" Format="i8" Width="32" Height="64" Offset="0x2F480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame6Tex" Format="i8" Width="32" Height="64" Offset="0x2FC80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame7Tex" Format="i8" Width="32" Height="64" Offset="0x30480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame8Tex" Format="i8" Width="32" Height="64" Offset="0x30C80"/>
|
||||
<Texture Name="gEffEnemyDeathFlame9Tex" Format="i8" Width="32" Height="64" Offset="0x31480"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" Format="i8" Width="32" Height="64" Offset="0x31C80"/>
|
||||
<DList Name="gEffEnemyDeathFlameDL" Offset="0x32480"/>
|
||||
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x324E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32530"/>
|
||||
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32930"/>
|
||||
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
|
||||
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x33130"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33530"/>
|
||||
<Texture Name="gEffUnknown9Tex" Format="i8" Width="32" Height="32" Offset="0x32530"/>
|
||||
<Texture Name="gEffUnknown10Tex" Format="i8" Width="32" Height="32" Offset="0x32930"/>
|
||||
<Texture Name="gEffUnknown11Tex" Format="i8" Width="32" Height="32" Offset="0x32D30"/>
|
||||
<Texture Name="gEffUnknown12Tex" Format="i8" Width="32" Height="32" Offset="0x33130"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" Format="i8" Width="32" Height="32" Offset="0x33530"/>
|
||||
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1064,8 +1064,8 @@
|
|||
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34F00">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
|
||||
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
|
||||
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
|
||||
<Limb Name="gameplay_keep_0358C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358C0" Offset="0x358C0"/>
|
||||
<Limb Name="gameplay_keep_0358CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358CC" Offset="0x358CC"/>
|
||||
<Limb Name="gameplay_keep_0358D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0358D8" Offset="0x358D8"/>
|
||||
|
@ -1098,10 +1098,10 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x35B40"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
|
||||
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
|
||||
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
|
||||
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" Format="rgba16" Width="32" Height="32" Offset="0x35BD0"/>
|
||||
<Texture Name="gCuttableShrubTex" Format="rgba16" Width="32" Height="32" Offset="0x363D0"/>
|
||||
<Texture Name="gLensFlareCircleTex" Format="i4" Width="64" Height="64" Offset="0x36BD0"/>
|
||||
<Texture Name="gLensFlareRingTex" Format="i4" Width="64" Height="64" Offset="0x373D0"/>
|
||||
<DList Name="gLensFlareCircleDL" Offset="0x37BD0"/>
|
||||
<DList Name="gLensFlareRingDL" Offset="0x37C38"/>
|
||||
<Array Name="gLensFlareVtx" Count="4" Offset="0x37CA0">
|
||||
|
@ -1111,19 +1111,19 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffSparklesDL" Offset="0x37D20"/>
|
||||
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
|
||||
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
|
||||
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x38000"/>
|
||||
<Texture Name="gEffSparklesTex" Format="i4" Width="16" Height="16" Offset="0x37D80"/>
|
||||
<Texture Name="gEffUnknown13Tex" Format="i8" Width="16" Height="32" Offset="0x37E00"/>
|
||||
<Texture Name="gEffUnknown14Tex" Format="i8" Width="16" Height="32" Offset="0x38000"/>
|
||||
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x38200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHoverBootsCircleDL" Offset="0x382D0"/>
|
||||
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
|
||||
<Texture Name="gMoonTex" Format="ia8" Width="64" Height="64" Offset="0x383A0"/>
|
||||
<DList Name="gMoonDL" Offset="0x393A0"/>
|
||||
<Array Name="gMoonVtx" Count="4" Offset="0x39410">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x39450"/>
|
||||
<Texture Name="gUnknownCircle6Tex" Format="i8" Width="32" Height="32" Offset="0x39450"/>
|
||||
|
||||
<Array Name="gameplay_keep_Vtx_039850" Count="4" Offset="0x39850">
|
||||
<Vtx/>
|
||||
|
@ -1183,7 +1183,7 @@
|
|||
</Array>
|
||||
<DList Name="gGrassBladesDL" Offset="0x3B3B0"/>
|
||||
|
||||
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
|
||||
<Texture Name="gHeartShapeTex" Format="i8" Width="16" Height="16" Offset="0x3B460"/>
|
||||
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3B560">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1218,60 +1218,60 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSignDirectionalDL" Offset="0x3DAC0"/>
|
||||
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
|
||||
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
|
||||
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
|
||||
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
|
||||
<Texture Name="gDropArrows2Tex" Format="rgba16" Width="32" Height="32" Offset="0x3DD80"/>
|
||||
<Texture Name="gDropArrows1Tex" Format="rgba16" Width="32" Height="32" Offset="0x3E580"/>
|
||||
<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3ED80"/>
|
||||
<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3F580"/>
|
||||
|
||||
<Texture Name="gGameplayKeepTex_3FD80" OutName="gameplay_keep_tex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
|
||||
<Texture Name="gGameplayKeepTex_40580" OutName="gameplay_keep_tex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
|
||||
<Texture Name="gGameplayKeepTex_3FD80" Format="rgba16" Width="32" Height="32" Offset="0x3FD80"/>
|
||||
<Texture Name="gGameplayKeepTex_40580" Format="rgba16" Width="32" Height="32" Offset="0x40580"/>
|
||||
|
||||
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
|
||||
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x40D80"/>
|
||||
|
||||
<Texture Name="gGameplayKeepTex_41580" OutName="gameplay_keep_tex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
|
||||
<Texture Name="gGameplayKeepTex_41580" Format="rgba16" Width="32" Height="32" Offset="0x41580"/>
|
||||
|
||||
<DList Name="gItemDropDL" Offset="0x41D80"/>
|
||||
<Array Name="gItemDropVtx" Count="4" Offset="0x41E08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
|
||||
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
|
||||
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
|
||||
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
|
||||
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x43E50"/>
|
||||
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x44650"/>
|
||||
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x44E50"/>
|
||||
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x44E70"/>
|
||||
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x44E90"/>
|
||||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
|
||||
<Texture Name="gDropKeySmallTex" Format="rgba16" Width="32" Height="32" Offset="0x41E50"/>
|
||||
<Texture Name="gDropMagicSmallTex" Format="rgba16" Width="32" Height="32" Offset="0x42650"/>
|
||||
<Texture Name="gDropDekuNutTex" Format="rgba16" Width="32" Height="32" Offset="0x42E50"/>
|
||||
<Texture Name="gDropDekuSeedsTex" Format="rgba16" Width="32" Height="32" Offset="0x43650"/>
|
||||
<Texture Name="gDropDekuStickTex" Format="rgba16" Width="32" Height="32" Offset="0x43E50"/>
|
||||
<Texture Name="gDropMagicLargeTex" Format="rgba16" Width="32" Height="32" Offset="0x44650"/>
|
||||
<Texture Name="gRupeeGreenTex" Format="rgba16" Width="4" Height="4" Offset="0x44E50"/>
|
||||
<Texture Name="gRupeeBlueTex" Format="rgba16" Width="4" Height="4" Offset="0x44E70"/>
|
||||
<Texture Name="gRupeeRedTex" Format="rgba16" Width="4" Height="4" Offset="0x44E90"/>
|
||||
<Texture Name="gRupeeOrangeTex" Format="rgba16" Width="4" Height="4" Offset="0x44EB0"/>
|
||||
<Texture Name="gRupeePinkTex" Format="rgba16" Width="4" Height="4" Offset="0x44ED0"/>
|
||||
<Texture Name="gRupeeSilverTex" Format="rgba16" Width="4" Height="4" Offset="0x44EF0"/>
|
||||
<Array Name="gRupeeVtx" Count="36" Offset="0x44F10">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRupeeDL" Offset="0x45150"/>
|
||||
|
||||
<Texture Name="gGameplayKeepTex_45220" OutName="gameplay_keep_tex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
|
||||
<Texture Name="gGameplayKeepTex_45A20" OutName="gameplay_keep_tex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
|
||||
<Texture Name="gGameplayKeepTex_46220" OutName="gameplay_keep_tex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
|
||||
<Texture Name="gGameplayKeepTex_45220" Format="rgba16" Width="32" Height="32" Offset="0x45220"/>
|
||||
<Texture Name="gGameplayKeepTex_45A20" Format="rgba16" Width="32" Height="32" Offset="0x45A20"/>
|
||||
<Texture Name="gGameplayKeepTex_46220" Format="rgba16" Width="32" Height="32" Offset="0x46220"/>
|
||||
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
|
||||
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x46A20"/>
|
||||
|
||||
<Texture Name="gGameplayKeepTex_46A40" OutName="gameplay_keep_tex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
|
||||
<Texture Name="gGameplayKeepTex_46A60" OutName="gameplay_keep_tex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
|
||||
<Texture Name="gGameplayKeepTex_47260" OutName="gameplay_keep_tex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
|
||||
<Texture Name="gGameplayKeepTex_46A40" Format="rgba16" Width="4" Height="4" Offset="0x46A40"/>
|
||||
<Texture Name="gGameplayKeepTex_46A60" Format="rgba16" Width="32" Height="32" Offset="0x46A60"/>
|
||||
<Texture Name="gGameplayKeepTex_47260" Format="rgba16" Width="32" Height="32" Offset="0x47260"/>
|
||||
|
||||
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
|
||||
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
|
||||
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
|
||||
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
|
||||
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
|
||||
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
|
||||
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
|
||||
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
|
||||
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
|
||||
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
|
||||
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
|
||||
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x47A60"/>
|
||||
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x48260"/>
|
||||
<Texture Name="gUnusedTreeStumpTopTex" Format="rgba16" Width="32" Height="32" Offset="0x48A60"/>
|
||||
<Texture Name="gUnusedTreeStumpBarkTex" Format="rgba16" Width="32" Height="32" Offset="0x49260"/>
|
||||
<Texture Name="gUnusedGrassBladesTex" Format="rgba16" Width="64" Height="32" Offset="0x49A60"/>
|
||||
<Texture Name="gUnusedStoneHookshotTargetTex" Format="rgba16" Width="32" Height="32" Offset="0x4AA60"/>
|
||||
<Texture Name="gUnknownStone3Tex" Format="rgba16" Width="32" Height="32" Offset="0x4B260"/>
|
||||
<Texture Name="gSignRectangularSideTex" Format="rgba16" Width="32" Height="16" Offset="0x4BA60"/>
|
||||
<Texture Name="gSignRectangularFrontTex" Format="rgba16" Width="32" Height="16" Offset="0x4BE60"/>
|
||||
<Texture Name="gSignPostWoodTex" Format="rgba16" Width="64" Height="8" Offset="0x4C260"/>
|
||||
<Texture Name="gSignLetteringTex" Format="rgba16" Width="64" Height="32" Offset="0x4C660"/>
|
||||
<Array Name="gRaindropVtx" Count="3" Offset="0x4D660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1280,33 +1280,33 @@
|
|||
<Array Name="gFootShadowVtx" Count="3" Offset="0x4D710">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
|
||||
<Texture Name="gFootShadowTex" Format="ia16" Width="32" Height="64" Offset="0x4D740"/>
|
||||
<DList Name="gCircleShadowDL" Offset="0x4E740"/>
|
||||
<Array Name="gCircleShadowVtx" Count="3" Offset="0x4E790">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
|
||||
<Texture Name="gCircleShadowTex" Format="ia16" Width="32" Height="32" Offset="0x4E7C0"/>
|
||||
<Array Name="gHorseShadowVtx" Count="4" Offset="0x4EFC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHorseShadowDL" Offset="0x4F000"/>
|
||||
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
|
||||
<Texture Name="gHorseShadowTex" Format="i8" Width="16" Height="64" Offset="0x4F050"/>
|
||||
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x4F450">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDungeonDoorDL" Offset="0x4F510"/>
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
|
||||
<Texture Name="gDoorMetalBarsTex" Format="ia8" Width="32" Height="128" Offset="0x4F5C0"/>
|
||||
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x505C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x50600"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x51690"/>
|
||||
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x51A70"/>
|
||||
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x51C70"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x51E90"/>
|
||||
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x52270"/>
|
||||
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x52470"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" Format="rgba16" Width="32" Height="64" Offset="0x50690"/>
|
||||
<Texture Name="gSun1Tex" Format="i4" Width="64" Height="31" Offset="0x51690"/>
|
||||
<Texture Name="gSun2Tex" Format="i4" Width="64" Height="16" Offset="0x51A70"/>
|
||||
<Texture Name="gSun3Tex" Format="i4" Width="64" Height="16" Offset="0x51C70"/>
|
||||
<Texture Name="gSunEvening1Tex" Format="i4" Width="64" Height="31" Offset="0x51E90"/>
|
||||
<Texture Name="gSunEvening2Tex" Format="i4" Width="64" Height="16" Offset="0x52270"/>
|
||||
<Texture Name="gSunEvening3Tex" Format="i4" Width="64" Height="16" Offset="0x52470"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x52690"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x526D8"/>
|
||||
<DList Name="gSunDL" Offset="0x526F0"/>
|
||||
|
@ -1325,8 +1325,8 @@
|
|||
</Array>
|
||||
<DList Name="gEffFire1DL" Offset="0x52A10"/>
|
||||
<DList Name="gEffFire2DL" Offset="0x52AD0"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
|
||||
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x53390"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" Format="i4" Width="32" Height="128" Offset="0x52B90"/>
|
||||
<Texture Name="gDecorativeFlameTex" Format="i8" Width="32" Height="64" Offset="0x53390"/>
|
||||
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x53B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1342,24 +1342,24 @@
|
|||
</Array>
|
||||
<DList Name="gUnusedUnknownShape3DL" Offset="0x567B0"/>
|
||||
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x56AC8"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
|
||||
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x572E0"/>
|
||||
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x576E0"/>
|
||||
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x57AE0"/>
|
||||
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x57EE0"/>
|
||||
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x582E0"/>
|
||||
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x586E0"/>
|
||||
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x58AE0"/>
|
||||
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x58EE0"/>
|
||||
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x592E0"/>
|
||||
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x59AE0"/>
|
||||
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x5A2E0"/>
|
||||
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x5AAE0"/>
|
||||
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x5B2E0"/>
|
||||
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x5B3E0"/>
|
||||
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x5B4E0"/>
|
||||
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x5B6E0"/>
|
||||
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x5B8E0"/>
|
||||
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x5BAE0"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" Format="i8" Width="64" Height="32" Offset="0x56AE0"/>
|
||||
<Texture Name="gDust1Tex" Format="i8" Width="32" Height="32" Offset="0x572E0"/>
|
||||
<Texture Name="gDust2Tex" Format="i8" Width="32" Height="32" Offset="0x576E0"/>
|
||||
<Texture Name="gDust3Tex" Format="i8" Width="32" Height="32" Offset="0x57AE0"/>
|
||||
<Texture Name="gDust4Tex" Format="i8" Width="32" Height="32" Offset="0x57EE0"/>
|
||||
<Texture Name="gDust5Tex" Format="i8" Width="32" Height="32" Offset="0x582E0"/>
|
||||
<Texture Name="gDust6Tex" Format="i8" Width="32" Height="32" Offset="0x586E0"/>
|
||||
<Texture Name="gDust7Tex" Format="i8" Width="32" Height="32" Offset="0x58AE0"/>
|
||||
<Texture Name="gDust8Tex" Format="i8" Width="32" Height="32" Offset="0x58EE0"/>
|
||||
<Texture Name="gCircleGlowLTex" Format="i8" Width="32" Height="64" Offset="0x592E0"/>
|
||||
<Texture Name="gCircleGlowRTex" Format="i8" Width="32" Height="64" Offset="0x59AE0"/>
|
||||
<Texture Name="gCircleGlowSLTex" Format="i8" Width="32" Height="64" Offset="0x5A2E0"/>
|
||||
<Texture Name="gCircleGlowSRTex" Format="i8" Width="32" Height="64" Offset="0x5AAE0"/>
|
||||
<Texture Name="gEffBubble1Tex" Format="i8" Width="16" Height="16" Offset="0x5B2E0"/>
|
||||
<Texture Name="gEffBubble2Tex" Format="i8" Width="16" Height="16" Offset="0x5B3E0"/>
|
||||
<Texture Name="gEffSpark1Tex" Format="i4" Width="32" Height="32" Offset="0x5B4E0"/>
|
||||
<Texture Name="gEffSpark2Tex" Format="i4" Width="32" Height="32" Offset="0x5B6E0"/>
|
||||
<Texture Name="gEffSpark3Tex" Format="i4" Width="32" Height="32" Offset="0x5B8E0"/>
|
||||
<Texture Name="gEffSpark4Tex" Format="i4" Width="32" Height="32" Offset="0x5BAE0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/misc/link_animetion/"/>
|
||||
<File Name="gameplay_keep" Segment="4">
|
||||
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
|
||||
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
|
||||
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
|
||||
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
|
||||
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Texture Name="gHilite1Tex" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gHylianShieldDesignTex" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
|
||||
<Texture Name="gOcarinaofTimeDesignTex" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="gBottleGlassTex" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
|
||||
<Texture Name="gDekuStickTex" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="gLinkHairTex" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
|
||||
<Texture Name="gLinkTunic1Tex" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
|
||||
<Texture Name="gLinkTunic2Tex" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="gLinkTunic3Tex" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
|
@ -607,10 +607,10 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
|
||||
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<Texture Name="gDebugCircleTex" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
|
||||
<Array Name="gDebugArrowVtx" Count="36" Offset="0x3A50">
|
||||
<Vtx/>
|
||||
|
@ -623,15 +623,15 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<Array Name="gDebugSpriteVtx" Count="4" Offset="0x4258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
|
||||
<Animation Name="gArrow1Anim" Offset="0x4310"/>
|
||||
<Animation Name="gArrow2Anim" Offset="0x436C"/>
|
||||
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<Texture Name="gArrowShaftTex" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<Array Name="gArrowNearVtx" Count="50" Offset="0x5780">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -645,30 +645,30 @@
|
|||
<Limb Name="gameplay_keep_005FE0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FE0" Offset="0x5FE0"/>
|
||||
<Limb Name="gameplay_keep_005FF0_Limb" LimbType="LOD" EnumName="LIMB_GAMEPLAY_KEEP_005FF0" Offset="0x5FF0"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<Array Name="gBombBodyVtx" Count="4" Offset="0x7820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombBodyDL" Offset="0x7860"/>
|
||||
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<Texture Name="gBombCapTex" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<Array Name="gBombCapVtx" Count="14" Offset="0x7970">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombCapDL" Offset="0x7A50"/>
|
||||
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<Texture Name="gBombchuBodyTex" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<Array Name="gBombchuVtx" Count="40" Offset="0x7B90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gBombchuDL" Offset="0x7E10"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
|
||||
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
|
||||
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
|
||||
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
|
||||
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
|
||||
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
<Texture Name="gEffBombExplosion3Tex" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
|
||||
<Texture Name="gEffBombExplosion4Tex" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
|
||||
<Texture Name="gEffBombExplosion5Tex" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
|
||||
<Texture Name="gEffBombExplosion6Tex" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
|
||||
<Texture Name="gEffBombExplosion7Tex" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
|
||||
<Texture Name="gEffBombExplosion8Tex" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
|
||||
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
|
||||
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
|
||||
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
|
||||
|
@ -679,7 +679,7 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
|
||||
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<Texture Name="gWitheredLeafTex" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<Array Name="gBoomerangVtx" Count="51" Offset="0xC360">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -694,14 +694,14 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gLockOnArrowDL" Offset="0xCB70"/>
|
||||
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
|
||||
<Texture Name="gHilite3Tex" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
|
||||
<Array Name="gEffFragments2Vtx" Count="12" Offset="0xCCC0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
|
||||
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
|
||||
<Texture Name="gSelectionCursorTex" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
|
||||
<Texture Name="gControlStickTex" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
|
||||
<Texture Name="gArrowCursorTex" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
|
||||
<Array Name="gUnusedRockFragmentVtx" Count="24" Offset="0xD0C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -710,8 +710,8 @@
|
|||
<Array Name="gBoulderFragmentsVtx" Count="12" Offset="0xD418">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
|
||||
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
|
||||
<Texture Name="gRockFragment1Tex" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
|
||||
<Texture Name="gRockFragment2Tex" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
|
||||
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
|
||||
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
|
||||
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
|
||||
|
@ -727,7 +727,7 @@
|
|||
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
|
||||
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xEE00"/>
|
||||
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
|
||||
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
|
||||
<Limb Name="gameplay_keep_00FF38_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF38" Offset="0xFF38"/>
|
||||
<Limb Name="gameplay_keep_00FF44_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF44" Offset="0xFF44"/>
|
||||
<Limb Name="gameplay_keep_00FF50_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_00FF50" Offset="0xFF50"/>
|
||||
|
@ -743,9 +743,9 @@
|
|||
</Array>
|
||||
<DList Name="gEffFlash1DL" Offset="0x10130"/>
|
||||
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
|
||||
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
|
||||
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
|
||||
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
|
||||
<Texture Name="gFlashTex" Format="i8" Width="64" Height="64" Offset="0x10228"/>
|
||||
<Texture Name="gTorchFlameTex" Format="i8" Width="64" Height="32" Offset="0x11230"/>
|
||||
<Texture Name="gEffUnknown1Tex" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
|
||||
<Array Name="gSpinAttack1Vtx" Count="26" Offset="0x12230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -762,20 +762,20 @@
|
|||
</Array>
|
||||
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
|
||||
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
|
||||
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
|
||||
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
|
||||
<Texture Name="gFlameWall1Tex" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
|
||||
<Texture Name="gFlameWall2Tex" Format="i8" Width="32" Height="32" Offset="0x13130"/>
|
||||
<Array Name="gSpinAttackChargingVtx" Count="14" Offset="0x13530">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
|
||||
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
|
||||
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
|
||||
<Texture Name="gEffUnknown2Tex" Format="i8" Width="32" Height="64" Offset="0x13700"/>
|
||||
<Texture Name="gEffUnknown3Tex" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
|
||||
<Array Name="gUnusedBeamBladeVtx" Count="44" Offset="0x14700">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
|
||||
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
|
||||
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
|
||||
<Texture Name="gFairyWingTex" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
|
||||
<Array Name="gFairyWing1Vtx" Count="4" Offset="0x153C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -801,7 +801,7 @@
|
|||
<Array Name="gGlowCircleSmallVtx" Count="8" Offset="0x158E8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
|
||||
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
|
||||
<Limb Name="gameplay_keep_016968_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016968" Offset="0x16968"/>
|
||||
<Limb Name="gameplay_keep_016974_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016974" Offset="0x16974"/>
|
||||
<Limb Name="gameplay_keep_016980_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016980" Offset="0x16980"/>
|
||||
|
@ -817,11 +817,11 @@
|
|||
<Limb Name="gameplay_keep_0169F8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_0169F8" Offset="0x169F8"/>
|
||||
<Limb Name="gameplay_keep_016A04_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_016A04" Offset="0x16A04"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
|
||||
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
|
||||
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
|
||||
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
|
||||
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
|
||||
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
|
||||
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
|
||||
<Texture Name="gHilite4Tex" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
|
||||
<Texture Name="gEffUnknown4Tex" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
|
||||
<Texture Name="gEffUnknown5Tex" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
|
||||
<Array Name="gEffFireCircleVtx" Count="14" Offset="0x183D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -839,8 +839,8 @@
|
|||
<DList Name="gameplay_keep_0188B0_DL" Offset="0x188B0"/>
|
||||
<DList Name="gameplay_keep_018950_DL" Offset="0x18950"/>
|
||||
<DList Name="gameplay_keep_018A68_DL" Offset="0x18A68"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Limb Name="gameplay_keep_018F80_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F80" Offset="0x18F80"/>
|
||||
<Limb Name="gameplay_keep_018F8C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F8C" Offset="0x18F8C"/>
|
||||
<Limb Name="gameplay_keep_018F98_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018F98" Offset="0x18F98"/>
|
||||
|
@ -849,7 +849,7 @@
|
|||
<Limb Name="gameplay_keep_018FBC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_018FBC" Offset="0x18FBC"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
|
||||
<Texture Name="gEffShockwaveTex" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
|
||||
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
|
||||
<Array Name="gGameplayKeepVtx_01A120" Count="4" Offset="0x1A120">
|
||||
<Vtx/>
|
||||
|
@ -859,75 +859,75 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
|
||||
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
|
||||
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
|
||||
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
|
||||
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
|
||||
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
|
||||
<Texture Name="gEffFireFootprint1Tex" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
|
||||
<Texture Name="gEffFireFootprint3Tex" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
|
||||
<Texture Name="gEffFireFootprint4Tex" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
|
||||
<Texture Name="gEffFireFootprint5Tex" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
|
||||
<Texture Name="gEffFireFootprint6Tex" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
|
||||
<Texture Name="gEffFireFootprint7Tex" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
|
||||
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
|
||||
<Array Name="gEffFireFootprintVtx" Count="4" Offset="0x1C280">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
|
||||
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles4Tex" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
|
||||
<Texture Name="gEffUnusedBubbles5Tex" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles6Tex" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles7Tex" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
|
||||
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
|
||||
<Array Name="gEffUnusedBubblesVtx" Count="4" Offset="0x1E330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
|
||||
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
|
||||
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
|
||||
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
|
||||
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
|
||||
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
|
||||
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
|
||||
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
|
||||
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
|
||||
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
|
||||
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
|
||||
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20270"/>
|
||||
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
|
||||
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20570"/>
|
||||
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
|
||||
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20870"/>
|
||||
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
|
||||
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
|
||||
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
|
||||
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
|
||||
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
|
||||
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21170"/>
|
||||
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
|
||||
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
|
||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
|
||||
<Texture Name="gLensOfTruthMaskTex" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
|
||||
<Texture Name="gEffHitMark1Tex" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
|
||||
<Texture Name="gEffHitMark2Tex" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
|
||||
<Texture Name="gEffHitMark3Tex" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
|
||||
<Texture Name="gEffHitMark4Tex" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
|
||||
<Texture Name="gEffHitMark5Tex" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
|
||||
<Texture Name="gEffHitMark6Tex" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
|
||||
<Texture Name="gEffHitMark7Tex" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
|
||||
<Texture Name="gEffHitMark8Tex" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
|
||||
<Texture Name="gEffHitMark9Tex" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
|
||||
<Texture Name="gEffHitMark10Tex" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
|
||||
<Texture Name="gEffHitMark11Tex" Format="i4" Width="32" Height="24" Offset="0x20270"/>
|
||||
<Texture Name="gEffHitMark12Tex" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
|
||||
<Texture Name="gEffHitMark13Tex" Format="i4" Width="32" Height="24" Offset="0x20570"/>
|
||||
<Texture Name="gEffHitMark14Tex" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
|
||||
<Texture Name="gEffHitMark15Tex" Format="i4" Width="32" Height="24" Offset="0x20870"/>
|
||||
<Texture Name="gEffHitMark16Tex" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
|
||||
<Texture Name="gEffHitMark17Tex" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
|
||||
<Texture Name="gEffHitMark18Tex" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
|
||||
<Texture Name="gEffHitMark19Tex" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
|
||||
<Texture Name="gEffHitMark20Tex" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
|
||||
<Texture Name="gEffHitMark21Tex" Format="i4" Width="32" Height="24" Offset="0x21170"/>
|
||||
<Texture Name="gEffHitMark22Tex" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
|
||||
<Texture Name="gEffHitMark23Tex" Format="i4" Width="32" Height="24" Offset="0x21470"/>
|
||||
<Texture Name="gEffHitMark24Tex" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
|
||||
<Array Name="gEffHitMarkVtx" Count="4" Offset="0x217C8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i4" Width="64" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
|
||||
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
|
||||
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
|
||||
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
|
||||
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
|
||||
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
|
||||
<Texture Name="gEffUnknown6Tex" Format="i8" Width="32" Height="64" Offset="0x21810"/>
|
||||
<Texture Name="gEffFleckTex" Format="i4" Width="64" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffUnknown8Tex" Format="i8" Width="64" Height="64" Offset="0x22810"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
|
||||
<Texture Name="gEffMagmaBubble3Tex" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
|
||||
<Texture Name="gEffMagmaBubble4Tex" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
|
||||
<Texture Name="gEffMagmaBubble5Tex" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
|
||||
<Texture Name="gEffMagmaBubble6Tex" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
|
||||
<Texture Name="gEffMagmaBubble7Tex" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
|
||||
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
|
||||
<Array Name="gEffMagmaBubbleVtx" Count="4" Offset="0x24470">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
|
||||
<Texture Name="gEffWaterRippleTex" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
|
||||
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
|
||||
<Array Name="gEffWaterRippleVtx" Count="4" Offset="0x25510">
|
||||
<Vtx/>
|
||||
|
@ -936,61 +936,61 @@
|
|||
<Array Name="gEffSparkVtx" Count="4" Offset="0x255B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
|
||||
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
|
||||
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
|
||||
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
|
||||
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
|
||||
<Texture Name="gEffWaterSplash1Tex" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
|
||||
<Texture Name="gEffWaterSplash4Tex" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
|
||||
<Texture Name="gEffWaterSplash5Tex" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
|
||||
<Texture Name="gEffWaterSplash6Tex" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
|
||||
<Texture Name="gEffWaterSplash7Tex" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
|
||||
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
|
||||
<Array Name="gEffWaterSplashVtx" Count="4" Offset="0x27E50">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
|
||||
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
|
||||
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
|
||||
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
|
||||
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
|
||||
<Texture Name="gUnknownEffStone1Tex" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
|
||||
<Texture Name="gUnknownEffStone4Tex" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
|
||||
<Texture Name="gUnknownEffStone5Tex" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
|
||||
<Texture Name="gUnknownEffStone6Tex" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
|
||||
<Texture Name="gUnknownEffStone7Tex" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
|
||||
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
|
||||
<Array Name="gUnknownEffStoneVtx" Count="4" Offset="0x29EF0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
|
||||
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
|
||||
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
|
||||
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
|
||||
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
|
||||
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
|
||||
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
|
||||
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
|
||||
<Texture Name="gEffLightning1Tex" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
|
||||
<Texture Name="gEffLightning2Tex" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
|
||||
<Texture Name="gEffLightning3Tex" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
|
||||
<Texture Name="gEffLightning4Tex" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
|
||||
<Texture Name="gEffLightning5Tex" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
|
||||
<Texture Name="gEffLightning6Tex" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
|
||||
<Texture Name="gEffLightning7Tex" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
|
||||
<Texture Name="gEffLightning8Tex" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
|
||||
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
|
||||
<Array Name="gEffLightningVtx" Count="4" Offset="0x2CF98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame4Tex" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame5Tex" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame6Tex" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame7Tex" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame8Tex" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame9Tex" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
|
||||
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
|
||||
<Array Name="gEffEnemyDeathFlameVtx" Count="4" Offset="0x32048">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
|
||||
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
|
||||
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
|
||||
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
|
||||
<Texture Name="gEffUnknown9Tex" Format="i8" Width="32" Height="32" Offset="0x32090"/>
|
||||
<Texture Name="gEffUnknown10Tex" Format="i8" Width="32" Height="32" Offset="0x32490"/>
|
||||
<Texture Name="gEffUnknown11Tex" Format="i8" Width="32" Height="32" Offset="0x32890"/>
|
||||
<Texture Name="gEffUnknown12Tex" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" Format="i8" Width="32" Height="32" Offset="0x33090"/>
|
||||
<Array Name="gEffIceFragmentVtx" Count="41" Offset="0x33490">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1055,8 +1055,8 @@
|
|||
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
|
||||
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
|
||||
<Limb Name="gameplay_keep_035420_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035420" Offset="0x35420"/>
|
||||
<Limb Name="gameplay_keep_03542C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_03542C" Offset="0x3542C"/>
|
||||
<Limb Name="gameplay_keep_035438_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_KEEP_035438" Offset="0x35438"/>
|
||||
|
@ -1089,10 +1089,10 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
|
||||
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
|
||||
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
<Texture Name="gCuttableShrubTex" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
|
||||
<Texture Name="gLensFlareCircleTex" Format="i4" Width="64" Height="64" Offset="0x36730"/>
|
||||
<Texture Name="gLensFlareRingTex" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
|
||||
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
|
||||
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
|
||||
<Array Name="gLensFlareVtx" Count="4" Offset="0x37800">
|
||||
|
@ -1102,19 +1102,19 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gEffSparklesDL" Offset="0x37880"/>
|
||||
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
|
||||
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
|
||||
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
|
||||
<Texture Name="gEffSparklesTex" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
|
||||
<Texture Name="gEffUnknown13Tex" Format="i8" Width="16" Height="32" Offset="0x37960"/>
|
||||
<Texture Name="gEffUnknown14Tex" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
|
||||
<Array Name="gHoverBootsCircleVtx" Count="13" Offset="0x37D60">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
|
||||
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
|
||||
<Texture Name="gMoonTex" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
|
||||
<DList Name="gMoonDL" Offset="0x38F00"/>
|
||||
<Array Name="gMoonVtx" Count="4" Offset="0x38F70">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
|
||||
<Texture Name="gUnknownCircle6Tex" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
|
||||
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
|
||||
<Array Name="gLiftableRockVtx" Count="24" Offset="0x394E0">
|
||||
<Vtx/>
|
||||
|
@ -1156,7 +1156,7 @@
|
|||
</Array>
|
||||
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
|
||||
|
||||
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
|
||||
<Texture Name="gHeartShapeTex" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
|
||||
<Array Name="gHeartPieceInteriorVtx" Count="48" Offset="0x3AD30">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1177,43 +1177,43 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
|
||||
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
|
||||
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
|
||||
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
|
||||
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
|
||||
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
|
||||
<Texture Name="gDropArrows2Tex" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
|
||||
<Texture Name="gDropArrows1Tex" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
|
||||
<Texture Name="gDropArrows3Tex" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
|
||||
<Texture Name="gDropBombTex" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
|
||||
<Texture Name="gDropRecoveryHeartTex" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
|
||||
<DList Name="gItemDropDL" Offset="0x3F070"/>
|
||||
<Array Name="gItemDropVtx" Count="4" Offset="0x3F0F8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
|
||||
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
|
||||
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
|
||||
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
|
||||
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
|
||||
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
|
||||
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
|
||||
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
|
||||
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
|
||||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
|
||||
<Texture Name="gDropKeySmallTex" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
|
||||
<Texture Name="gDropMagicSmallTex" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
|
||||
<Texture Name="gDropDekuNutTex" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
|
||||
<Texture Name="gDropDekuSeedsTex" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
|
||||
<Texture Name="gDropDekuStickTex" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
|
||||
<Texture Name="gDropMagicLargeTex" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
|
||||
<Texture Name="gRupeeGreenTex" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
|
||||
<Texture Name="gRupeeBlueTex" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
|
||||
<Texture Name="gRupeeRedTex" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
|
||||
<Texture Name="gRupeeOrangeTex" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
|
||||
<Texture Name="gRupeePinkTex" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeSilverTex" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
|
||||
<Array Name="gRupeeVtx" Count="36" Offset="0x42200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gRupeeDL" Offset="0x42440"/>
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
|
||||
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
|
||||
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
|
||||
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
|
||||
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
|
||||
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
|
||||
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
|
||||
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
|
||||
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
|
||||
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
|
||||
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
|
||||
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
|
||||
<Texture Name="gRupeeLightRedTex" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
|
||||
<Texture Name="gUnknownStone1Tex" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
|
||||
<Texture Name="gUnknownStone2Tex" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
|
||||
<Texture Name="gUnusedTreeStumpTopTex" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
|
||||
<Texture Name="gUnusedTreeStumpBarkTex" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
|
||||
<Texture Name="gUnusedGrassBladesTex" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
|
||||
<Texture Name="gUnusedStoneHookshotTargetTex" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
|
||||
<Texture Name="gUnknownStone3Tex" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
|
||||
<Texture Name="gSignRectangularSideTex" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
|
||||
<Texture Name="gSignRectangularFrontTex" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
|
||||
<Texture Name="gSignPostWoodTex" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
|
||||
<Texture Name="gSignLetteringTex" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
|
||||
<Array Name="gRaindropVtx" Count="3" Offset="0x48130">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1222,33 +1222,33 @@
|
|||
<Array Name="gFootShadowVtx" Count="3" Offset="0x481E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
|
||||
<Texture Name="gFootShadowTex" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
|
||||
<DList Name="gCircleShadowDL" Offset="0x49210"/>
|
||||
<Array Name="gCircleShadowVtx" Count="3" Offset="0x49260">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
|
||||
<Texture Name="gCircleShadowTex" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
|
||||
<Array Name="gHorseShadowVtx" Count="4" Offset="0x49A90">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
|
||||
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
|
||||
<Texture Name="gHorseShadowTex" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
|
||||
<Array Name="gDungeonDoorVtx" Count="12" Offset="0x49F20">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<Texture Name="gDoorMetalBarsTex" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<Array Name="gDoorMetalBarsVtx" Count="4" Offset="0x4B090">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
|
||||
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
|
||||
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
|
||||
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
|
||||
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSun1Tex" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
|
||||
<Texture Name="gSun2Tex" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
|
||||
<Texture Name="gSun3Tex" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
|
||||
<Texture Name="gSunEvening1Tex" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
|
||||
<Texture Name="gSunEvening2Tex" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
|
||||
<Texture Name="gSunEvening3Tex" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
|
@ -1267,8 +1267,8 @@
|
|||
</Array>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
|
||||
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
|
||||
<Texture Name="gDecorativeFlameTex" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
|
||||
<Array Name="gUnusedUnknownShape1Vtx" Count="197" Offset="0x4E660">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -1284,24 +1284,24 @@
|
|||
</Array>
|
||||
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
|
||||
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
|
||||
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
|
||||
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
|
||||
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
|
||||
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
|
||||
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
|
||||
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
|
||||
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
|
||||
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
|
||||
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
|
||||
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
|
||||
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
|
||||
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
|
||||
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
|
||||
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
|
||||
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
|
||||
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
|
||||
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
|
||||
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
|
||||
<Texture Name="gDust1Tex" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
|
||||
<Texture Name="gDust2Tex" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
|
||||
<Texture Name="gDust3Tex" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
|
||||
<Texture Name="gDust4Tex" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
|
||||
<Texture Name="gDust5Tex" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
|
||||
<Texture Name="gDust6Tex" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
|
||||
<Texture Name="gDust7Tex" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
|
||||
<Texture Name="gDust8Tex" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
|
||||
<Texture Name="gCircleGlowLTex" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
|
||||
<Texture Name="gCircleGlowRTex" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
|
||||
<Texture Name="gCircleGlowSLTex" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
|
||||
<Texture Name="gCircleGlowSRTex" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
|
||||
<Texture Name="gEffBubble1Tex" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
|
||||
<Texture Name="gEffBubble2Tex" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
|
||||
<Texture Name="gEffSpark1Tex" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
|
||||
<Texture Name="gEffSpark2Tex" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
|
||||
<Texture Name="gEffSpark3Tex" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
|
||||
<Texture Name="gEffSpark4Tex" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -27,14 +27,14 @@
|
|||
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
|
||||
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
|
||||
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
|
||||
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
|
||||
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
|
||||
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
|
||||
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
|
||||
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
|
||||
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
|
||||
<Texture Name="object_Bb_Tex_001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
|
||||
<Texture Name="object_Bb_Tex_001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
|
||||
<Texture Name="object_Bb_Tex_0014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
|
||||
<Texture Name="object_Bb_Tex_0014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
|
||||
<Texture Name="object_Bb_Tex_001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
|
||||
<Texture Name="object_Bb_Tex_0015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="object_Bb_Tex_001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="object_Bb_Tex_001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
|
||||
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
|
||||
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
|
||||
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
|
||||
|
|
|
@ -21,19 +21,19 @@
|
|||
|
||||
<!-- Textures -->
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gHylianMan1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedSkinHairTex" OutName="bearded_skin_hair" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedHairTex" OutName="bearded_hair" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEarTex" OutName="bearded_ear" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedSkinTex" OutName="bearded_skin" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEyeOpenTex" OutName="bearded_eye_open" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEyeHalfTex" OutName="bearded_eye_half" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEyeClosedTex" OutName="bearded_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1ShirtTex" OutName="shirt" Format="i8" Width="8" Height="8" Offset="0x97C"/>
|
||||
<Texture Name="gHylianMan1ShoesTex" OutName="shoes" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
|
||||
<Texture Name="gHylianMan1PantsTex" OutName="pants" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1PantsBeltTex" OutName="pants_belt" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedSkinHairTex" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedHairTex" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEarTex" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1BeardedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1ShirtTex" Format="i8" Width="8" Height="8" Offset="0x97C"/>
|
||||
<Texture Name="gHylianMan1ShoesTex" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
|
||||
<Texture Name="gHylianMan1PantsTex" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan1PantsBeltTex" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianMan1BeardedHeadVtx" Count="126" Offset="0xD00">
|
||||
|
@ -100,11 +100,11 @@
|
|||
<DList Name="gHylianMan1PelvisDL" Offset="0x4628"/>
|
||||
|
||||
<!-- Alternate Heads Textures -->
|
||||
<Texture Name="gHylianMan1ShavedBowlCutTLUT" OutName="shaved_bowl_cut_tlut" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" OutName="shaved_bowl_cut_skin_ear" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlMouthTex" OutName="shaved_bowl_cut_mouth" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlEyeTex" OutName="shaved_bowl_cut_eye" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1BowlCutHairTex" OutName="bowl_cut_hair" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlCutTLUT" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlSkinEarTex" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlMouthTex" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1ShavedBowlEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
|
||||
<Texture Name="gHylianMan1BowlCutHairTex" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
|
||||
|
||||
<!-- Alternate Heads -->
|
||||
<Array Name="gHylianMan1ShavedHeadVtx" Count="62" Offset="0x4D08">
|
||||
|
|
|
@ -23,5 +23,37 @@
|
|||
<Array Name="object_am_Vtx_002440" Count="17" Offset="0x2440">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Blob Name="object_am_000010_Blob" Size="0x10" Offset="0x10"/>
|
||||
<DList Name="object_am_0005D0_DL" Offset="0x5D0"/>
|
||||
<DList Name="object_am_0016C8_DL" Offset="0x16C8"/>
|
||||
<DList Name="object_am_002278_DL" Offset="0x2278"/>
|
||||
<DList Name="object_am_002550_DL" Offset="0x2550"/>
|
||||
<Texture Name="object_am_002638_Tex" Format="i4" Width="32" Height="32" Offset="0x2638"/>
|
||||
<Texture Name="object_am_002838_Tex" Format="i4" Width="16" Height="32" Offset="0x2838"/>
|
||||
<Texture Name="object_am_002938_Tex" Format="rgba16" Width="16" Height="32" Offset="0x2938"/>
|
||||
<Texture Name="object_am_002D38_Tex" Format="i4" Width="16" Height="32" Offset="0x2D38"/>
|
||||
<Texture Name="object_am_002E38_Tex" Format="i4" Width="32" Height="32" Offset="0x2E38"/>
|
||||
<Texture Name="object_am_003038_Tex" Format="i4" Width="32" Height="32" Offset="0x3038"/>
|
||||
<Texture Name="object_am_003238_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3238"/>
|
||||
<Texture Name="object_am_003A38_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3A38"/>
|
||||
<Texture Name="object_am_003C38_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3C38"/>
|
||||
<Texture Name="object_am_004438_Tex" Format="rgba16" Width="32" Height="32" Offset="0x4438"/>
|
||||
<Texture Name="object_am_004C38_Tex" Format="rgba16" Width="32" Height="32" Offset="0x4C38"/>
|
||||
<Texture Name="object_am_005438_Tex" Format="i4" Width="16" Height="8" Offset="0x5438"/>
|
||||
<Texture Name="object_am_005478_Tex" Format="rgba16" Width="16" Height="32" Offset="0x5478"/>
|
||||
<Limb Name="object_am_005878_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005878" Offset="0x5878"/>
|
||||
<Limb Name="object_am_005884_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005884" Offset="0x5884"/>
|
||||
<Limb Name="object_am_005890_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005890" Offset="0x5890"/>
|
||||
<Limb Name="object_am_00589C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_00589C" Offset="0x589C"/>
|
||||
<Limb Name="object_am_0058A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058A8" Offset="0x58A8"/>
|
||||
<Limb Name="object_am_0058B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058B4" Offset="0x58B4"/>
|
||||
<Limb Name="object_am_0058C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058C0" Offset="0x58C0"/>
|
||||
<Limb Name="object_am_0058CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058CC" Offset="0x58CC"/>
|
||||
<Limb Name="object_am_0058D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058D8" Offset="0x58D8"/>
|
||||
<Limb Name="object_am_0058E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058E4" Offset="0x58E4"/>
|
||||
<Limb Name="object_am_0058F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058F0" Offset="0x58F0"/>
|
||||
<Limb Name="object_am_0058FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_0058FC" Offset="0x58FC"/>
|
||||
<Limb Name="object_am_005908_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_AM_005908" Offset="0x5908"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -38,23 +38,23 @@
|
|||
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
|
||||
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyHairTex" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyTex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyEarTex" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyMouthTex" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
|
||||
<Texture Name="gCuccoLadyBackOfHandTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySleeveTex" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyShirtButtonTex" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyWaistTex" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySkirtTex" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
|
||||
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
|
||||
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
|
||||
<Texture Name="gCuccoLadyEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
|
||||
<Texture Name="gCuccoLadyEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
|
||||
<Texture Name="gCuccoLadyEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gCuccoLadyHeadVtx" Count="234" Offset="0x2788">
|
||||
|
|
|
@ -38,26 +38,27 @@
|
|||
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
|
||||
|
||||
<!-- Kakariko Roof Man Palettes -->
|
||||
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
|
||||
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
|
||||
<Texture Name="gRoofMan1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
|
||||
<Texture Name="gRoofMan2TLUT" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
|
||||
|
||||
<!-- Roof Man DisplayList Textures -->
|
||||
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
|
||||
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManHandBackTex" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManForearmGradientTex" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManThighGradientTex" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManSandalBuckleTex" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManTrouserPatternTex" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
|
||||
<Texture Name="object_ani_0011D8_Tex" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManSkinGradientTex" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManEarTex" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManHairTex" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
|
||||
|
||||
<!-- Kakariko Roof Man Unused Textures -->
|
||||
<Texture Name="gRoofManUnusedTex" OutName="roof_man_unused" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManUnusedTex" Format="ci8" Width="16" Height="16" Offset="0x308" TlutOffset="0x00108"/>
|
||||
|
||||
<!-- Kakariko Roof Man Eye Textures -->
|
||||
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
|
||||
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
|
||||
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
|
||||
<Texture Name="gRoofManEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
|
||||
<Texture Name="gRoofManEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
|
||||
<Texture Name="gRoofManEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
|
||||
|
||||
<!-- Kakariko Roof Man Animations -->
|
||||
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
|
||||
|
|
|
@ -51,5 +51,38 @@
|
|||
<Array Name="gAnubiceUnusedParticleModelVtx" Count="4" Offset="0x35D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="object_anubice_000F90_Tex" Format="rgba16" Width="8" Height="16" Offset="0xF90"/>
|
||||
<Texture Name="object_anubice_001090_Tex" Format="rgba16" Width="4" Height="16" Offset="0x1090"/>
|
||||
<Texture Name="object_anubice_001110_Tex" Format="rgba16" Width="16" Height="32" Offset="0x1110"/>
|
||||
<Texture Name="object_anubice_001510_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1510"/>
|
||||
<Texture Name="object_anubice_001590_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1590"/>
|
||||
<Texture Name="object_anubice_001610_Tex" Format="rgba16" Width="4" Height="16" Offset="0x1610"/>
|
||||
<Texture Name="object_anubice_001690_Tex" Format="ia16" Width="32" Height="16" Offset="0x1690"/>
|
||||
<Texture Name="object_anubice_001A90_Tex" Format="rgba16" Width="8" Height="8" Offset="0x1A90"/>
|
||||
<DList Name="object_anubice_002CE0_DL" Offset="0x2CE0"/>
|
||||
<DList Name="object_anubice_002E30_DL" Offset="0x2E30"/>
|
||||
<DList Name="object_anubice_002EE0_DL" Offset="0x2EE0"/>
|
||||
<DList Name="object_anubice_002F90_DL" Offset="0x2F90"/>
|
||||
<DList Name="object_anubice_003040_DL" Offset="0x3040"/>
|
||||
<DList Name="object_anubice_003108_DL" Offset="0x3108"/>
|
||||
<DList Name="object_anubice_0031A0_DL" Offset="0x31A0"/>
|
||||
<DList Name="object_anubice_003288_DL" Offset="0x3288"/>
|
||||
<Texture Name="object_anubice_0036A0_Tex" Format="i4" Width="32" Height="32" Offset="0x36A0"/>
|
||||
<Limb Name="object_anubice_0038A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038A0" Offset="0x38A0"/>
|
||||
<Limb Name="object_anubice_0038AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038AC" Offset="0x38AC"/>
|
||||
<Limb Name="object_anubice_0038B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038B8" Offset="0x38B8"/>
|
||||
<Limb Name="object_anubice_0038C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038C4" Offset="0x38C4"/>
|
||||
<Limb Name="object_anubice_0038D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038D0" Offset="0x38D0"/>
|
||||
<Limb Name="object_anubice_0038DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038DC" Offset="0x38DC"/>
|
||||
<Limb Name="object_anubice_0038E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038E8" Offset="0x38E8"/>
|
||||
<Limb Name="object_anubice_0038F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038F4" Offset="0x38F4"/>
|
||||
<Limb Name="object_anubice_003900_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003900" Offset="0x3900"/>
|
||||
<Limb Name="object_anubice_00390C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_00390C" Offset="0x390C"/>
|
||||
<Limb Name="object_anubice_003918_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003918" Offset="0x3918"/>
|
||||
<Limb Name="object_anubice_003924_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003924" Offset="0x3924"/>
|
||||
<Limb Name="object_anubice_003930_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003930" Offset="0x3930"/>
|
||||
<Limb Name="object_anubice_00393C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_00393C" Offset="0x393C"/>
|
||||
<Limb Name="object_anubice_003948_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003948" Offset="0x3948"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -38,22 +38,22 @@
|
|||
<DList Name="gHylianWoman1HeadDL" Offset="0x3C88"/>
|
||||
|
||||
<!-- TLUTs -->
|
||||
<Texture Name="gHylianWoman1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1TLUT" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gHylianWoman1HairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1EarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1MouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1NostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1SleevesTex" OutName="sleeves" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1DressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1HairTex" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1SkinTex" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1EarTex" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1MouthTex" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1NostrilTex" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1SleevesTex" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gHylianWoman1DressTex" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gHylianWoman1EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
|
||||
<Texture Name="gHylianWoman1EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
|
||||
<Texture Name="gHylianWoman1EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
|
||||
<Texture Name="gHylianWoman1EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
|
||||
<Texture Name="gHylianWoman1EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
|
||||
<Texture Name="gHylianWoman1EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianWoman1HeadVtx" Count="174" Offset="0x1F48">
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
</Array>
|
||||
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
|
||||
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
|
||||
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
|
||||
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
|
||||
<Texture Name="object_b_heart_Tex_0003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
|
||||
<Texture Name="object_b_heart_Tex_0005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -19,16 +19,16 @@
|
|||
<Skeleton Name="gHylianOldWomanSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gHylianOldWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
|
||||
<Texture Name="gHylianOldWomanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanCollarSleevesTex" OutName="collar_sleeves" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanSkirtTex" OutName="skirt" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanTLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanMouthTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanHairTex" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanEarTex" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
|
||||
<Texture Name="gHylianOldWomanFingersTex" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanCollarSleevesTex" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanShirtTex" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianOldWomanSkirtTex" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianOldWomanHeadVtx" Count="160" Offset="0x1008">
|
||||
|
|
|
@ -1,39 +1,41 @@
|
|||
<Root>
|
||||
<File Name="object_bdan_objects" Segment="6">
|
||||
<!-- Textures -->
|
||||
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
|
||||
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
|
||||
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
|
||||
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
|
||||
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
|
||||
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
|
||||
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
|
||||
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
|
||||
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
|
||||
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
|
||||
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
|
||||
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
|
||||
<Texture Name="gJabuObjectsTex_00140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
|
||||
<Texture Name="gJabuObjectsTex_007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
|
||||
<Texture Name="gJabuObjectsTex_00E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjectsTex_01460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
|
||||
<Texture Name="gJabuObjectsTex_01AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
|
||||
<Texture Name="gJabuObjectsTex_02120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjectsTex_02780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
|
||||
<Texture Name="gJabuObjectsTex_02DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjectsTex_03498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
|
||||
<Texture Name="gJabuObjectsTex_03BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_06748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_06B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_07348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_08D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
|
||||
<Texture Name="gJabuObjectsTex_09D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
|
||||
<Texture Name="gJabuObjectsTex_0A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
|
||||
<Texture Name="gJabuObjectsTex_0B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
|
||||
<Texture Name="gJabuObjectsTex_0BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
|
||||
<Texture Name="gJabuObjectsTex_0C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
|
||||
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
|
||||
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
|
||||
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
|
||||
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
|
||||
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
|
||||
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
|
||||
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
|
||||
<Texture Name="gJabuObjects1TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
|
||||
<Texture Name="gJabuObjects2TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
|
||||
<Texture Name="gJabuObjects3TLUT" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjects4TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
|
||||
<Texture Name="gJabuObjects5TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
|
||||
<Texture Name="gJabuObjects6TLUT" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjects7TLUT" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
|
||||
<Texture Name="gJabuObjects8TLUT" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjects9TLUT" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
|
||||
<Texture Name="gJabuObjects10TLUT" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
|
||||
<Blob Name="object_bdan_objects_003BB0_Blob" Size="0x8" Offset="0x3BB0"/>
|
||||
<Texture Name="gJabuObjects11TLUT" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
|
||||
<Blob Name="object_bdan_objects_006740_Blob" Size="0x8" Offset="0x6740"/>
|
||||
|
||||
<!-- DLists -->
|
||||
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<!-- One of the Boss Door Textures -->
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="gBossDoorGanonsCastleTex" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
|
||||
<!-- Boss Door, Lock, and Chain -->
|
||||
<Array Name="gBossDoorVtx" Count="12" Offset="0x1000">
|
||||
|
@ -19,13 +19,13 @@
|
|||
<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
|
||||
|
||||
<!-- The rest of the Boss Door Textures -->
|
||||
<Texture Name="gBossDoorSpiritTex" OutName="boss_door_spirit" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" OutName="boss_door_forest" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" OutName="boss_door_fire" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" OutName="boss_door_shadow" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" OutName="boss_door_water" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="gBossDoorSpiritTex" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
|
||||
<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
<Texture Name="gBossDoorDefaultTex" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -34,16 +34,16 @@
|
|||
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limb textures -->
|
||||
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
|
||||
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
|
||||
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
|
||||
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
|
||||
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
|
||||
<Texture Name="gChuGirlMouthTex" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
|
||||
<Texture Name="gChuGirlSkinGradientTex" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
|
||||
<Texture Name="gChuGirlSweaterTex" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
|
||||
<Texture Name="gChuGirlUmbEarLicusTex" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
|
||||
<Texture Name="gChuGirlHairTex" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl eye textures -->
|
||||
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
|
||||
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
|
||||
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
|
||||
<Texture Name="gChuGirlEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
|
||||
<Texture Name="gChuGirlEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
|
||||
<Texture Name="gChuGirlEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gChuGirlHeadVtx" Count="221" Offset="0x720">
|
||||
|
|
|
@ -81,16 +81,16 @@
|
|||
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
|
||||
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
|
||||
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
|
||||
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
|
||||
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
|
||||
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
|
||||
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
|
||||
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
|
||||
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
|
||||
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
|
||||
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
|
||||
<Texture Name="object_bigokuta_Tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
|
||||
<Texture Name="object_bigokuta_Tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
|
||||
<Texture Name="object_bigokuta_Tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
|
||||
<Texture Name="object_bigokuta_Tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
|
||||
<Texture Name="object_bigokuta_Tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
|
||||
<Texture Name="object_bigokuta_Tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
|
||||
<Texture Name="object_bigokuta_Tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
|
||||
<Texture Name="object_bigokuta_Tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
|
||||
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
|
||||
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
|
||||
|
|
|
@ -22,9 +22,9 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
|
||||
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
|
||||
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
|
||||
<Texture Name="gBirdFaceTex" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
|
||||
<Texture Name="gBirdTailTex" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
|
||||
<Texture Name="gBirdWingTex" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
|
||||
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
|
||||
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
|
||||
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
|
||||
|
|
|
@ -21,17 +21,17 @@
|
|||
|
||||
<!-- Textures -->
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gHylianOldManTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianOldManHairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManForeheadTex" OutName="forehead" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManMouthTex" OutName="mouth" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManClothesCapTex" OutName="clothes_cap" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
|
||||
<Texture Name="gHylianOldManEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManClothesSideTex" OutName="clothes_side" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
|
||||
<Texture Name="gHylianOldManTLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianOldManHairTex" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManSkinTex" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManForeheadTex" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManMouthTex" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManNoseTex" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManClothesCapTex" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
|
||||
<Texture Name="gHylianOldManEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianOldManClothesSideTex" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianOldManLeftFootVtx" Count="3" Offset="0x1240">
|
||||
|
@ -98,9 +98,9 @@
|
|||
<DList Name="gHylianOldManPelvisDL" Offset="0x37D8"/>
|
||||
|
||||
<!-- Bald Head Textures -->
|
||||
<Texture Name="gHylianOldManBaldSkinEarTex" OutName="bald_skin_ear" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
|
||||
<Texture Name="gHylianOldManBaldFacialHairTex" OutName="bald_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
|
||||
<Texture Name="gHylianOldManBaldEyeTex" OutName="bald_eye" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
|
||||
<Texture Name="gHylianOldManBaldSkinEarTex" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
|
||||
<Texture Name="gHylianOldManBaldFacialHairTex" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
|
||||
<Texture Name="gHylianOldManBaldEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
|
||||
|
||||
<!-- Bald Head DL -->
|
||||
<Array Name="gHylianOldManBaldHeadVtx" Count="78" Offset="0x3A88">
|
||||
|
|
|
@ -22,16 +22,16 @@
|
|||
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
|
||||
|
||||
<!-- Biri Textures -->
|
||||
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
|
||||
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
|
||||
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
|
||||
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
|
||||
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
|
||||
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
|
||||
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
|
||||
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
|
||||
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
|
||||
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
|
||||
<Texture Name="gBiriOuterHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
|
||||
<Texture Name="gBiriTentacles0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
|
||||
<Texture Name="gBiriTentacles1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
|
||||
<Texture Name="gBiriTentacles2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
|
||||
<Texture Name="gBiriTentacles3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
|
||||
<Texture Name="gBiriTentacles4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
|
||||
<Texture Name="gBiriTentacles5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
|
||||
<Texture Name="gBiriTentacles6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
|
||||
<Texture Name="gBiriTentacles7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
|
||||
<Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
|
||||
|
||||
<!-- Biri Limbs and Skeleton -->
|
||||
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
|
||||
|
|
|
@ -21,5 +21,29 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
|
||||
|
||||
|
||||
<Texture Name="object_blkobj_008090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x8090"/>
|
||||
<Texture Name="object_blkobj_008890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x8890"/>
|
||||
<Texture Name="object_blkobj_009090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x9090"/>
|
||||
<Texture Name="object_blkobj_009890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x9890"/>
|
||||
<Texture Name="object_blkobj_00A090_Tex" Format="ia16" Width="32" Height="32" Offset="0xA090"/>
|
||||
<Texture Name="object_blkobj_00A890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA890"/>
|
||||
<Texture Name="object_blkobj_00B090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB090"/>
|
||||
<Texture Name="object_blkobj_00B890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB890"/>
|
||||
<Texture Name="object_blkobj_00C090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xC090"/>
|
||||
<Texture Name="object_blkobj_00C890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xC890"/>
|
||||
<Texture Name="object_blkobj_00D090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD090"/>
|
||||
<Texture Name="object_blkobj_00D890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD890"/>
|
||||
<Texture Name="object_blkobj_00E090_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE090"/>
|
||||
<Texture Name="object_blkobj_00E890_Tex" Format="rgba16" Width="32" Height="64" Offset="0xE890"/>
|
||||
<Texture Name="object_blkobj_00F890_Tex" Format="rgba16" Width="32" Height="32" Offset="0xF890"/>
|
||||
<Texture Name="object_blkobj_010090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x10090"/>
|
||||
<Texture Name="object_blkobj_010890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x10890"/>
|
||||
<Texture Name="object_blkobj_011090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x11090"/>
|
||||
<Texture Name="object_blkobj_011890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x11890"/>
|
||||
<Texture Name="object_blkobj_012090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x12090"/>
|
||||
<Texture Name="object_blkobj_012890_Tex" Format="rgba16" Width="32" Height="32" Offset="0x12890"/>
|
||||
<Texture Name="object_blkobj_013090_Tex" Format="rgba16" Width="32" Height="32" Offset="0x13090"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -19,18 +19,18 @@
|
|||
<Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gHylianWoman2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="gHylianWoman2SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
|
||||
<Texture Name="gHylianWoman2EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
|
||||
<Texture Name="gHylianWoman2EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
|
||||
<Texture Name="gHylianWoman2FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2ShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="gHylianWoman2SkinTex" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2HairTex" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2MouthTex" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2EarTex" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2EyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
|
||||
<Texture Name="gHylianWoman2EyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
|
||||
<Texture Name="gHylianWoman2EyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
|
||||
<Texture Name="gHylianWoman2FingersTex" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2ShirtTex" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2CollarTex" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
|
||||
<Texture Name="gHylianWoman2DressTex" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianWoman2HeadVtx" Count="125" Offset="0x2308">
|
||||
|
|
|
@ -21,18 +21,18 @@
|
|||
|
||||
<!-- Textures -->
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gHylianMan2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedHairTex" OutName="mustached_hair" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedSkinTex" OutName="mustached_skin" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedMouthTex" OutName="mustached_mouth" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEarTex" OutName="mustached_ear" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEyeOpenTex" OutName="mustached_eye_open" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEyeHalfTex" OutName="mustached_eye_half" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEyeClosedTex" OutName="mustached_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2ShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x93C"/>
|
||||
<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
|
||||
<Texture Name="gHylianMan2TLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedHairTex" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedSkinTex" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedMouthTex" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEarTex" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEyeOpenTex" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEyeHalfTex" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2MustachedEyeClosedTex" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2FingersTex" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2ShirtTex" Format="i8" Width="16" Height="16" Offset="0x93C"/>
|
||||
<Texture Name="gHylianMan2BeltShoeTex" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianMan2PantsTex" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianMan2MustachedHeadVtx" Count="83" Offset="0xAC0">
|
||||
|
@ -99,14 +99,14 @@
|
|||
<DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>
|
||||
|
||||
<!-- Alternate Head Textures -->
|
||||
<Texture Name="gHylianMan2AltTLUT" OutName="alt_tlut" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltEarTex" OutName="alt_ear" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2BaldEyeTex" OutName="bald_eye" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2BaldMouthTex" OutName="bald_mouth" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltHairBagTex" OutName="alt_hair_bag" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2LongHairMouthTex" OutName="long_hair_mouth" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" OutName="bald_long_hair_alt_mustached_nose" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltTLUT" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltEarTex" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2BaldEyeTex" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2BaldMouthTex" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltHairBagTex" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2LongHairMouthTex" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
|
||||
<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
|
||||
|
||||
<!-- Alternate Head DLs -->
|
||||
<Array Name="gHylianMan2BaldHeadVtx" Count="52" Offset="0x4350">
|
||||
|
|
|
@ -1,14 +1,28 @@
|
|||
<Root>
|
||||
<File Name="object_bombf" Segment="6">
|
||||
<!-- Bomb Flower DisplayList Textures -->
|
||||
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
|
||||
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
|
||||
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
|
||||
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
|
||||
<Texture Name="gBombFlowerLeafOutwardsTex" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
|
||||
<Texture Name="gBombFlowerLeafUpwardsTex" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
|
||||
<Texture Name="gBombFlowerBombTex" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
|
||||
<Texture Name="gBombFlowerFuseTex" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
|
||||
|
||||
<!-- Bomb Flower DisplayLists -->
|
||||
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
|
||||
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
|
||||
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
|
||||
|
||||
<!-- Bomb Flower Vertices -->
|
||||
<Array Name="gBombFlowerLeavesVtx" Count="17" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombFlowerSparkVtx" Count="18" Offset="0x110">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombFlowerBaseLeavesVtx" Count="13" Offset="0x230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gBombFlowerBombVtx" Count="4" Offset="0x300">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_bombiwa" Segment="6">
|
||||
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
<Texture Name="object_bombiwa_TLUT_000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="object_bombiwa_Tex_000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
<Array Name="object_bombiwa_Vtx_000820" Count="28" Offset="0x820">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_bowl" Segment="6">
|
||||
<!-- Bombchu Bowling DisplayList Textures -->
|
||||
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
|
||||
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
|
||||
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
|
||||
<Texture Name="gBowlingWoodPanelTex" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
|
||||
<Texture Name="gBowlingStoneWallTex" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
|
||||
<Texture Name="gBowlingStripesTex" Format="i4" Width="16" Height="16" Offset="0x3470"/>
|
||||
|
||||
<!-- Bombchu Bowling DisplayLists -->
|
||||
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
|
||||
|
|
|
@ -13,25 +13,25 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
|
||||
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
|
||||
<Texture Name="gTreasureChestFrontTex" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
|
||||
|
||||
<Array Name="gTreasureChestBossKeyChestFrontVtx" Count="36" Offset="0x8A8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
|
||||
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
|
||||
<Texture Name="gTreasureChestBossKeyFrontTex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
|
||||
|
||||
<Array Name="gTreasureChestChestSideAndLidVtx" Count="66" Offset="0xCA0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
|
||||
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
|
||||
<Texture Name="gTreasureChestSideAndTopTex" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
|
||||
|
||||
<Array Name="gTreasureChestBossKeyChestSideAndTopVtx" Count="66" Offset="0x1258">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
|
||||
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
|
||||
<Texture Name="gTreasureChestBossKeySideAndTopTex" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
|
||||
|
||||
<Skeleton Name="gTreasureChestSkel" Type="Flex" LimbType="Standard" Offset="0x47D8"/>
|
||||
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
<DList Name="gBrobMiddleSegmentDL" Offset="0x9D0"/>
|
||||
<DList Name="gBrobUpperSegmentDL" Offset="0xAE8"/>
|
||||
<DList Name="gBrobTopSegmentDL" Offset="0xC00"/>
|
||||
<Texture Name="gBrobFleshTex" OutName="flesh" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
|
||||
<Texture Name="gBrobFleshTex" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
|
||||
<Limb Name="gBrobRootLimb" LimbType="Standard" Offset="0x1548"/>
|
||||
<Limb Name="gBrobBaseSegmentRootLimb" LimbType="Standard" Offset="0x1554"/>
|
||||
<Limb Name="gBrobBaseSegmentLimb" LimbType="Standard" Offset="0x1560"/>
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
<Root>
|
||||
<File Name="object_bubble" Segment="6">
|
||||
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="gBubbleTex" Format="ia8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBubbleDL" Offset="0x1000"/>
|
||||
<Array Name="gBubbleVtx" Count="4" Offset="0x1080">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_bv" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
|
||||
|
@ -75,5 +75,187 @@
|
|||
<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
|
||||
<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
|
||||
<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
|
||||
|
||||
<Texture Name="object_bv_000040_Tex" Format="ia16" Width="16" Height="64" Offset="0x40"/>
|
||||
<Texture Name="object_bv_000840_Tex" Format="ia16" Width="16" Height="16" Offset="0x840"/>
|
||||
<Texture Name="object_bv_000A40_Tex" Format="i8" Width="16" Height="32" Offset="0xA40"/>
|
||||
<DList Name="object_bv_001070_DL" Offset="0x1070"/>
|
||||
<DList Name="object_bv_001158_DL" Offset="0x1158"/>
|
||||
<Limb Name="object_bv_003A30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A30" Offset="0x3A30"/>
|
||||
<Limb Name="object_bv_003A3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A3C" Offset="0x3A3C"/>
|
||||
<Limb Name="object_bv_003A48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A48" Offset="0x3A48"/>
|
||||
<Limb Name="object_bv_003A54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_003A54" Offset="0x3A54"/>
|
||||
<Texture Name="object_bv_003DA0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x3DA0"/>
|
||||
<Texture Name="object_bv_003EA0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x3EA0"/>
|
||||
<Texture Name="object_bv_003FA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3FA0"/>
|
||||
<Texture Name="object_bv_0041A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x41A0"/>
|
||||
<Texture Name="object_bv_0045A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x45A0"/>
|
||||
<Texture Name="object_bv_0049A0_Tex" Format="ia16" Width="16" Height="64" Offset="0x49A0"/>
|
||||
<Texture Name="object_bv_0051A0_Tex" Format="i8" Width="16" Height="32" Offset="0x51A0"/>
|
||||
<DList Name="object_bv_006B40_DL" Offset="0x6B40"/>
|
||||
<DList Name="object_bv_006BD8_DL" Offset="0x6BD8"/>
|
||||
<DList Name="object_bv_006CB0_DL" Offset="0x6CB0"/>
|
||||
<DList Name="object_bv_006EA8_DL" Offset="0x6EA8"/>
|
||||
<DList Name="object_bv_006F88_DL" Offset="0x6F88"/>
|
||||
<DList Name="object_bv_007058_DL" Offset="0x7058"/>
|
||||
<DList Name="object_bv_0070E8_DL" Offset="0x70E8"/>
|
||||
<DList Name="object_bv_007178_DL" Offset="0x7178"/>
|
||||
<DList Name="object_bv_007208_DL" Offset="0x7208"/>
|
||||
<DList Name="object_bv_007298_DL" Offset="0x7298"/>
|
||||
<DList Name="object_bv_007328_DL" Offset="0x7328"/>
|
||||
<DList Name="object_bv_0073B8_DL" Offset="0x73B8"/>
|
||||
<DList Name="object_bv_007448_DL" Offset="0x7448"/>
|
||||
<DList Name="object_bv_0074D8_DL" Offset="0x74D8"/>
|
||||
<DList Name="object_bv_007568_DL" Offset="0x7568"/>
|
||||
<Texture Name="object_bv_007B88_Tex" Format="i8" Width="32" Height="32" Offset="0x7B88"/>
|
||||
<Texture Name="object_bv_0103B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x103B8"/>
|
||||
<Texture Name="object_bv_0105B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x105B8"/>
|
||||
<Texture Name="object_bv_0107B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x107B8"/>
|
||||
<Texture Name="object_bv_0118E0_Tex" Format="i8" Width="64" Height="32" Offset="0x118E0"/>
|
||||
<Texture Name="object_bv_012260_Tex" Format="ia16" Width="64" Height="64" Offset="0x12260"/>
|
||||
<Limb Name="object_bv_014328_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014328" Offset="0x14328"/>
|
||||
<Limb Name="object_bv_014334_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014334" Offset="0x14334"/>
|
||||
<Limb Name="object_bv_014340_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014340" Offset="0x14340"/>
|
||||
<Limb Name="object_bv_01434C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01434C" Offset="0x1434C"/>
|
||||
<Limb Name="object_bv_014358_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014358" Offset="0x14358"/>
|
||||
<Limb Name="object_bv_014364_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014364" Offset="0x14364"/>
|
||||
<Limb Name="object_bv_014370_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014370" Offset="0x14370"/>
|
||||
<Limb Name="object_bv_01437C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01437C" Offset="0x1437C"/>
|
||||
<Limb Name="object_bv_014388_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014388" Offset="0x14388"/>
|
||||
<Limb Name="object_bv_014394_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014394" Offset="0x14394"/>
|
||||
<Limb Name="object_bv_0143A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143A0" Offset="0x143A0"/>
|
||||
<Limb Name="object_bv_0143AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143AC" Offset="0x143AC"/>
|
||||
<Limb Name="object_bv_0143B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143B8" Offset="0x143B8"/>
|
||||
<Limb Name="object_bv_0143C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143C4" Offset="0x143C4"/>
|
||||
<Limb Name="object_bv_0143D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143D0" Offset="0x143D0"/>
|
||||
<Limb Name="object_bv_0143DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143DC" Offset="0x143DC"/>
|
||||
<Limb Name="object_bv_0143E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143E8" Offset="0x143E8"/>
|
||||
<Limb Name="object_bv_0143F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0143F4" Offset="0x143F4"/>
|
||||
<Limb Name="object_bv_014400_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014400" Offset="0x14400"/>
|
||||
<Limb Name="object_bv_01440C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01440C" Offset="0x1440C"/>
|
||||
<Limb Name="object_bv_014418_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014418" Offset="0x14418"/>
|
||||
<Limb Name="object_bv_014424_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014424" Offset="0x14424"/>
|
||||
<Limb Name="object_bv_014430_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014430" Offset="0x14430"/>
|
||||
<Limb Name="object_bv_01443C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01443C" Offset="0x1443C"/>
|
||||
<Limb Name="object_bv_014448_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014448" Offset="0x14448"/>
|
||||
<Limb Name="object_bv_014454_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014454" Offset="0x14454"/>
|
||||
<Limb Name="object_bv_014460_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014460" Offset="0x14460"/>
|
||||
<Limb Name="object_bv_01446C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01446C" Offset="0x1446C"/>
|
||||
<Limb Name="object_bv_014478_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014478" Offset="0x14478"/>
|
||||
<Limb Name="object_bv_014484_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014484" Offset="0x14484"/>
|
||||
<Limb Name="object_bv_014490_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014490" Offset="0x14490"/>
|
||||
<Limb Name="object_bv_01449C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01449C" Offset="0x1449C"/>
|
||||
<Limb Name="object_bv_0144A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144A8" Offset="0x144A8"/>
|
||||
<Limb Name="object_bv_0144B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144B4" Offset="0x144B4"/>
|
||||
<Limb Name="object_bv_0144C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144C0" Offset="0x144C0"/>
|
||||
<Limb Name="object_bv_0144CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144CC" Offset="0x144CC"/>
|
||||
<Limb Name="object_bv_0144D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144D8" Offset="0x144D8"/>
|
||||
<Limb Name="object_bv_0144E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144E4" Offset="0x144E4"/>
|
||||
<Limb Name="object_bv_0144F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144F0" Offset="0x144F0"/>
|
||||
<Limb Name="object_bv_0144FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0144FC" Offset="0x144FC"/>
|
||||
<Limb Name="object_bv_014508_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014508" Offset="0x14508"/>
|
||||
<Limb Name="object_bv_014514_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014514" Offset="0x14514"/>
|
||||
<Limb Name="object_bv_014520_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014520" Offset="0x14520"/>
|
||||
<Limb Name="object_bv_01452C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01452C" Offset="0x1452C"/>
|
||||
<Limb Name="object_bv_014538_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014538" Offset="0x14538"/>
|
||||
<Limb Name="object_bv_014544_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014544" Offset="0x14544"/>
|
||||
<Limb Name="object_bv_014550_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014550" Offset="0x14550"/>
|
||||
<Limb Name="object_bv_01455C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01455C" Offset="0x1455C"/>
|
||||
<Limb Name="object_bv_014568_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014568" Offset="0x14568"/>
|
||||
<Limb Name="object_bv_014574_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014574" Offset="0x14574"/>
|
||||
<Limb Name="object_bv_014580_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014580" Offset="0x14580"/>
|
||||
<Limb Name="object_bv_01458C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01458C" Offset="0x1458C"/>
|
||||
<Limb Name="object_bv_014598_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014598" Offset="0x14598"/>
|
||||
<Limb Name="object_bv_0145A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145A4" Offset="0x145A4"/>
|
||||
<Limb Name="object_bv_0145B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145B0" Offset="0x145B0"/>
|
||||
<Limb Name="object_bv_0145BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145BC" Offset="0x145BC"/>
|
||||
<Limb Name="object_bv_0145C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145C8" Offset="0x145C8"/>
|
||||
<Limb Name="object_bv_0145D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145D4" Offset="0x145D4"/>
|
||||
<Limb Name="object_bv_0145E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145E0" Offset="0x145E0"/>
|
||||
<Limb Name="object_bv_0145EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145EC" Offset="0x145EC"/>
|
||||
<Limb Name="object_bv_0145F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0145F8" Offset="0x145F8"/>
|
||||
<Limb Name="object_bv_014604_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014604" Offset="0x14604"/>
|
||||
<Limb Name="object_bv_014610_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_014610" Offset="0x14610"/>
|
||||
<DList Name="object_bv_0157A0_DL" Offset="0x157A0"/>
|
||||
<DList Name="object_bv_0158C8_DL" Offset="0x158C8"/>
|
||||
<DList Name="object_bv_0159C8_DL" Offset="0x159C8"/>
|
||||
<DList Name="object_bv_015AC8_DL" Offset="0x15AC8"/>
|
||||
<DList Name="object_bv_015BC8_DL" Offset="0x15BC8"/>
|
||||
<Texture Name="object_bv_015CD8_Tex" Format="rgba16" Width="16" Height="8" Offset="0x15CD8"/>
|
||||
<Texture Name="object_bv_015DD8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x15DD8"/>
|
||||
<Limb Name="object_bv_015FD8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FD8" Offset="0x15FD8"/>
|
||||
<Limb Name="object_bv_015FE4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FE4" Offset="0x15FE4"/>
|
||||
<Limb Name="object_bv_015FF0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FF0" Offset="0x15FF0"/>
|
||||
<Limb Name="object_bv_015FFC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015FFC" Offset="0x15FFC"/>
|
||||
<Limb Name="object_bv_016008_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016008" Offset="0x16008"/>
|
||||
<Limb Name="object_bv_016014_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016014" Offset="0x16014"/>
|
||||
<Limb Name="object_bv_016020_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016020" Offset="0x16020"/>
|
||||
<Limb Name="object_bv_01602C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01602C" Offset="0x1602C"/>
|
||||
<Limb Name="object_bv_016038_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016038" Offset="0x16038"/>
|
||||
<Limb Name="object_bv_016044_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016044" Offset="0x16044"/>
|
||||
<Limb Name="object_bv_016050_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016050" Offset="0x16050"/>
|
||||
<Limb Name="object_bv_01605C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01605C" Offset="0x1605C"/>
|
||||
<DList Name="object_bv_016790_DL" Offset="0x16790"/>
|
||||
<DList Name="object_bv_0168B8_DL" Offset="0x168B8"/>
|
||||
<DList Name="object_bv_0169B8_DL" Offset="0x169B8"/>
|
||||
<Limb Name="object_bv_016B28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B28" Offset="0x16B28"/>
|
||||
<Limb Name="object_bv_016B34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B34" Offset="0x16B34"/>
|
||||
<Limb Name="object_bv_016B40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B40" Offset="0x16B40"/>
|
||||
<Limb Name="object_bv_016B4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B4C" Offset="0x16B4C"/>
|
||||
<Limb Name="object_bv_016B58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B58" Offset="0x16B58"/>
|
||||
<Limb Name="object_bv_016B64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B64" Offset="0x16B64"/>
|
||||
<Limb Name="object_bv_016B70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B70" Offset="0x16B70"/>
|
||||
<Limb Name="object_bv_016B7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B7C" Offset="0x16B7C"/>
|
||||
<Limb Name="object_bv_016B88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B88" Offset="0x16B88"/>
|
||||
<Limb Name="object_bv_016B94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_016B94" Offset="0x16B94"/>
|
||||
<DList Name="object_bv_017010_DL" Offset="0x17010"/>
|
||||
<DList Name="object_bv_0170D0_DL" Offset="0x170D0"/>
|
||||
<DList Name="object_bv_0171E8_DL" Offset="0x171E8"/>
|
||||
<Texture Name="object_bv_017370_Tex" Format="rgba16" Width="8" Height="8" Offset="0x17370"/>
|
||||
<Limb Name="object_bv_0173F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173F0" Offset="0x173F0"/>
|
||||
<Limb Name="object_bv_0173FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173FC" Offset="0x173FC"/>
|
||||
<Limb Name="object_bv_017408_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017408" Offset="0x17408"/>
|
||||
<Limb Name="object_bv_017414_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017414" Offset="0x17414"/>
|
||||
<Limb Name="object_bv_017420_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017420" Offset="0x17420"/>
|
||||
<Limb Name="object_bv_01742C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01742C" Offset="0x1742C"/>
|
||||
<Limb Name="object_bv_017438_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017438" Offset="0x17438"/>
|
||||
<Limb Name="object_bv_017444_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017444" Offset="0x17444"/>
|
||||
<Texture Name="object_bv_017930_Tex" Format="rgba16" Width="16" Height="8" Offset="0x17930"/>
|
||||
<Texture Name="object_bv_017A30_Tex" Format="rgba16" Width="16" Height="16" Offset="0x17A30"/>
|
||||
<DList Name="object_bv_0180A0_DL" Offset="0x180A0"/>
|
||||
<DList Name="object_bv_0181C8_DL" Offset="0x181C8"/>
|
||||
<DList Name="object_bv_0182C8_DL" Offset="0x182C8"/>
|
||||
<DList Name="object_bv_0183C8_DL" Offset="0x183C8"/>
|
||||
<Limb Name="object_bv_018530_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018530" Offset="0x18530"/>
|
||||
<Limb Name="object_bv_01853C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01853C" Offset="0x1853C"/>
|
||||
<Limb Name="object_bv_018548_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018548" Offset="0x18548"/>
|
||||
<Limb Name="object_bv_018554_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018554" Offset="0x18554"/>
|
||||
<Limb Name="object_bv_018560_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018560" Offset="0x18560"/>
|
||||
<Limb Name="object_bv_01856C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01856C" Offset="0x1856C"/>
|
||||
<Limb Name="object_bv_018578_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018578" Offset="0x18578"/>
|
||||
<Texture Name="object_bv_0185B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x185B0"/>
|
||||
<Blob Name="object_bv_0187B0_Blob" Size="0x8" Offset="0x187B0"/>
|
||||
<Texture Name="object_bv_0187B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x187B8" TlutOffset="0x185B0"/>
|
||||
<Texture Name="object_bv_0190B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x190B0"/>
|
||||
<Blob Name="object_bv_0192B0_Blob" Size="0x8" Offset="0x192B0"/>
|
||||
<Texture Name="object_bv_0192B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x192B8" TlutOffset="0x190B0"/>
|
||||
<Texture Name="object_bv_019BB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x19BB0"/>
|
||||
<Blob Name="object_bv_019DB0_Blob" Size="0x8" Offset="0x19DB0"/>
|
||||
<Texture Name="object_bv_019DB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x19DB8" TlutOffset="0x19BB0"/>
|
||||
<Texture Name="object_bv_01A6B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1A6B0"/>
|
||||
<Blob Name="object_bv_01A8B0_Blob" Size="0x8" Offset="0x1A8B0"/>
|
||||
<Texture Name="object_bv_01A8B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1A8B8" TlutOffset="0x1A6B0"/>
|
||||
<Texture Name="object_bv_01B1B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1B1B0"/>
|
||||
<Blob Name="object_bv_01B3B0_Blob" Size="0x8" Offset="0x1B3B0"/>
|
||||
<Texture Name="object_bv_01B3B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1B3B8" TlutOffset="0x1B1B0"/>
|
||||
<Texture Name="object_bv_01BCB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1BCB0"/>
|
||||
<Blob Name="object_bv_01BEB0_Blob" Size="0x8" Offset="0x1BEB0"/>
|
||||
<Texture Name="object_bv_01BEB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1BEB8" TlutOffset="0x1BCB0"/>
|
||||
<Texture Name="object_bv_01C7B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1C7B0"/>
|
||||
<Blob Name="object_bv_01C9B0_Blob" Size="0x8" Offset="0x1C9B0"/>
|
||||
<Texture Name="object_bv_01C9B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1C9B8" TlutOffset="0x1C7B0"/>
|
||||
<Texture Name="object_bv_01D2B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1D2B0"/>
|
||||
<Blob Name="object_bv_01D4B0_Blob" Size="0x8" Offset="0x1D4B0"/>
|
||||
<Texture Name="object_bv_01D4B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1D4B8" TlutOffset="0x1D2B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_bv" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
|
||||
<Texture Name="gBarinadeTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
|
||||
|
@ -75,5 +75,187 @@
|
|||
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
|
||||
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
|
||||
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
|
||||
|
||||
<Texture Name="object_bv_000040_Tex" Format="ia16" Width="16" Height="64" Offset="0x40"/>
|
||||
<Texture Name="object_bv_000840_Tex" Format="ia16" Width="16" Height="16" Offset="0x840"/>
|
||||
<Texture Name="object_bv_000A40_Tex" Format="i8" Width="16" Height="32" Offset="0xA40"/>
|
||||
<DList Name="object_bv_001070_DL" Offset="0x1070"/>
|
||||
<DList Name="object_bv_001158_DL" Offset="0x1158"/>
|
||||
<Limb Name="object_bv_004E30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E30" Offset="0x4E30"/>
|
||||
<Limb Name="object_bv_004E3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E3C" Offset="0x4E3C"/>
|
||||
<Limb Name="object_bv_004E48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E48" Offset="0x4E48"/>
|
||||
<Limb Name="object_bv_004E54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_004E54" Offset="0x4E54"/>
|
||||
<Texture Name="object_bv_0051A0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x51A0"/>
|
||||
<Texture Name="object_bv_0052A0_Tex" Format="rgba16" Width="8" Height="16" Offset="0x52A0"/>
|
||||
<Texture Name="object_bv_0053A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x53A0"/>
|
||||
<Texture Name="object_bv_0055A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x55A0"/>
|
||||
<Texture Name="object_bv_0059A0_Tex" Format="ia16" Width="16" Height="32" Offset="0x59A0"/>
|
||||
<Texture Name="object_bv_005DA0_Tex" Format="ia16" Width="16" Height="64" Offset="0x5DA0"/>
|
||||
<Texture Name="object_bv_0065A0_Tex" Format="i8" Width="16" Height="32" Offset="0x65A0"/>
|
||||
<DList Name="object_bv_007F40_DL" Offset="0x7F40"/>
|
||||
<DList Name="object_bv_007FD8_DL" Offset="0x7FD8"/>
|
||||
<DList Name="object_bv_0080B0_DL" Offset="0x80B0"/>
|
||||
<DList Name="object_bv_0082A8_DL" Offset="0x82A8"/>
|
||||
<DList Name="object_bv_008388_DL" Offset="0x8388"/>
|
||||
<DList Name="object_bv_008458_DL" Offset="0x8458"/>
|
||||
<DList Name="object_bv_0084E8_DL" Offset="0x84E8"/>
|
||||
<DList Name="object_bv_008578_DL" Offset="0x8578"/>
|
||||
<DList Name="object_bv_008608_DL" Offset="0x8608"/>
|
||||
<DList Name="object_bv_008698_DL" Offset="0x8698"/>
|
||||
<DList Name="object_bv_008728_DL" Offset="0x8728"/>
|
||||
<DList Name="object_bv_0087B8_DL" Offset="0x87B8"/>
|
||||
<DList Name="object_bv_008848_DL" Offset="0x8848"/>
|
||||
<DList Name="object_bv_0088D8_DL" Offset="0x88D8"/>
|
||||
<DList Name="object_bv_008968_DL" Offset="0x8968"/>
|
||||
<Texture Name="object_bv_008F88_Tex" Format="i8" Width="32" Height="32" Offset="0x8F88"/>
|
||||
<Texture Name="object_bv_0117B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x117B8"/>
|
||||
<Texture Name="object_bv_0119B8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x119B8"/>
|
||||
<Texture Name="object_bv_011BB8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x11BB8"/>
|
||||
<Texture Name="object_bv_012CE0_Tex" Format="i8" Width="64" Height="32" Offset="0x12CE0"/>
|
||||
<Texture Name="object_bv_013660_Tex" Format="ia16" Width="64" Height="64" Offset="0x13660"/>
|
||||
<Limb Name="object_bv_015728_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015728" Offset="0x15728"/>
|
||||
<Limb Name="object_bv_015734_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015734" Offset="0x15734"/>
|
||||
<Limb Name="object_bv_015740_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015740" Offset="0x15740"/>
|
||||
<Limb Name="object_bv_01574C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01574C" Offset="0x1574C"/>
|
||||
<Limb Name="object_bv_015758_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015758" Offset="0x15758"/>
|
||||
<Limb Name="object_bv_015764_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015764" Offset="0x15764"/>
|
||||
<Limb Name="object_bv_015770_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015770" Offset="0x15770"/>
|
||||
<Limb Name="object_bv_01577C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01577C" Offset="0x1577C"/>
|
||||
<Limb Name="object_bv_015788_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015788" Offset="0x15788"/>
|
||||
<Limb Name="object_bv_015794_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015794" Offset="0x15794"/>
|
||||
<Limb Name="object_bv_0157A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157A0" Offset="0x157A0"/>
|
||||
<Limb Name="object_bv_0157AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157AC" Offset="0x157AC"/>
|
||||
<Limb Name="object_bv_0157B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157B8" Offset="0x157B8"/>
|
||||
<Limb Name="object_bv_0157C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157C4" Offset="0x157C4"/>
|
||||
<Limb Name="object_bv_0157D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157D0" Offset="0x157D0"/>
|
||||
<Limb Name="object_bv_0157DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157DC" Offset="0x157DC"/>
|
||||
<Limb Name="object_bv_0157E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157E8" Offset="0x157E8"/>
|
||||
<Limb Name="object_bv_0157F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0157F4" Offset="0x157F4"/>
|
||||
<Limb Name="object_bv_015800_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015800" Offset="0x15800"/>
|
||||
<Limb Name="object_bv_01580C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01580C" Offset="0x1580C"/>
|
||||
<Limb Name="object_bv_015818_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015818" Offset="0x15818"/>
|
||||
<Limb Name="object_bv_015824_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015824" Offset="0x15824"/>
|
||||
<Limb Name="object_bv_015830_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015830" Offset="0x15830"/>
|
||||
<Limb Name="object_bv_01583C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01583C" Offset="0x1583C"/>
|
||||
<Limb Name="object_bv_015848_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015848" Offset="0x15848"/>
|
||||
<Limb Name="object_bv_015854_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015854" Offset="0x15854"/>
|
||||
<Limb Name="object_bv_015860_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015860" Offset="0x15860"/>
|
||||
<Limb Name="object_bv_01586C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01586C" Offset="0x1586C"/>
|
||||
<Limb Name="object_bv_015878_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015878" Offset="0x15878"/>
|
||||
<Limb Name="object_bv_015884_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015884" Offset="0x15884"/>
|
||||
<Limb Name="object_bv_015890_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015890" Offset="0x15890"/>
|
||||
<Limb Name="object_bv_01589C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01589C" Offset="0x1589C"/>
|
||||
<Limb Name="object_bv_0158A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158A8" Offset="0x158A8"/>
|
||||
<Limb Name="object_bv_0158B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158B4" Offset="0x158B4"/>
|
||||
<Limb Name="object_bv_0158C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158C0" Offset="0x158C0"/>
|
||||
<Limb Name="object_bv_0158CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158CC" Offset="0x158CC"/>
|
||||
<Limb Name="object_bv_0158D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158D8" Offset="0x158D8"/>
|
||||
<Limb Name="object_bv_0158E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158E4" Offset="0x158E4"/>
|
||||
<Limb Name="object_bv_0158F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158F0" Offset="0x158F0"/>
|
||||
<Limb Name="object_bv_0158FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0158FC" Offset="0x158FC"/>
|
||||
<Limb Name="object_bv_015908_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015908" Offset="0x15908"/>
|
||||
<Limb Name="object_bv_015914_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015914" Offset="0x15914"/>
|
||||
<Limb Name="object_bv_015920_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015920" Offset="0x15920"/>
|
||||
<Limb Name="object_bv_01592C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01592C" Offset="0x1592C"/>
|
||||
<Limb Name="object_bv_015938_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015938" Offset="0x15938"/>
|
||||
<Limb Name="object_bv_015944_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015944" Offset="0x15944"/>
|
||||
<Limb Name="object_bv_015950_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015950" Offset="0x15950"/>
|
||||
<Limb Name="object_bv_01595C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01595C" Offset="0x1595C"/>
|
||||
<Limb Name="object_bv_015968_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015968" Offset="0x15968"/>
|
||||
<Limb Name="object_bv_015974_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015974" Offset="0x15974"/>
|
||||
<Limb Name="object_bv_015980_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015980" Offset="0x15980"/>
|
||||
<Limb Name="object_bv_01598C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01598C" Offset="0x1598C"/>
|
||||
<Limb Name="object_bv_015998_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015998" Offset="0x15998"/>
|
||||
<Limb Name="object_bv_0159A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159A4" Offset="0x159A4"/>
|
||||
<Limb Name="object_bv_0159B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159B0" Offset="0x159B0"/>
|
||||
<Limb Name="object_bv_0159BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159BC" Offset="0x159BC"/>
|
||||
<Limb Name="object_bv_0159C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159C8" Offset="0x159C8"/>
|
||||
<Limb Name="object_bv_0159D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159D4" Offset="0x159D4"/>
|
||||
<Limb Name="object_bv_0159E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159E0" Offset="0x159E0"/>
|
||||
<Limb Name="object_bv_0159EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159EC" Offset="0x159EC"/>
|
||||
<Limb Name="object_bv_0159F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0159F8" Offset="0x159F8"/>
|
||||
<Limb Name="object_bv_015A04_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015A04" Offset="0x15A04"/>
|
||||
<Limb Name="object_bv_015A10_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_015A10" Offset="0x15A10"/>
|
||||
<DList Name="object_bv_016BA0_DL" Offset="0x16BA0"/>
|
||||
<DList Name="object_bv_016CC8_DL" Offset="0x16CC8"/>
|
||||
<DList Name="object_bv_016DC8_DL" Offset="0x16DC8"/>
|
||||
<DList Name="object_bv_016EC8_DL" Offset="0x16EC8"/>
|
||||
<DList Name="object_bv_016FC8_DL" Offset="0x16FC8"/>
|
||||
<Texture Name="object_bv_0170D8_Tex" Format="rgba16" Width="16" Height="8" Offset="0x170D8"/>
|
||||
<Texture Name="object_bv_0171D8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x171D8"/>
|
||||
<Limb Name="object_bv_0173D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173D8" Offset="0x173D8"/>
|
||||
<Limb Name="object_bv_0173E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173E4" Offset="0x173E4"/>
|
||||
<Limb Name="object_bv_0173F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173F0" Offset="0x173F0"/>
|
||||
<Limb Name="object_bv_0173FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0173FC" Offset="0x173FC"/>
|
||||
<Limb Name="object_bv_017408_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017408" Offset="0x17408"/>
|
||||
<Limb Name="object_bv_017414_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017414" Offset="0x17414"/>
|
||||
<Limb Name="object_bv_017420_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017420" Offset="0x17420"/>
|
||||
<Limb Name="object_bv_01742C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01742C" Offset="0x1742C"/>
|
||||
<Limb Name="object_bv_017438_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017438" Offset="0x17438"/>
|
||||
<Limb Name="object_bv_017444_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017444" Offset="0x17444"/>
|
||||
<Limb Name="object_bv_017450_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017450" Offset="0x17450"/>
|
||||
<Limb Name="object_bv_01745C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01745C" Offset="0x1745C"/>
|
||||
<DList Name="object_bv_017B90_DL" Offset="0x17B90"/>
|
||||
<DList Name="object_bv_017CB8_DL" Offset="0x17CB8"/>
|
||||
<DList Name="object_bv_017DB8_DL" Offset="0x17DB8"/>
|
||||
<Limb Name="object_bv_017F28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F28" Offset="0x17F28"/>
|
||||
<Limb Name="object_bv_017F34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F34" Offset="0x17F34"/>
|
||||
<Limb Name="object_bv_017F40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F40" Offset="0x17F40"/>
|
||||
<Limb Name="object_bv_017F4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F4C" Offset="0x17F4C"/>
|
||||
<Limb Name="object_bv_017F58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F58" Offset="0x17F58"/>
|
||||
<Limb Name="object_bv_017F64_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F64" Offset="0x17F64"/>
|
||||
<Limb Name="object_bv_017F70_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F70" Offset="0x17F70"/>
|
||||
<Limb Name="object_bv_017F7C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F7C" Offset="0x17F7C"/>
|
||||
<Limb Name="object_bv_017F88_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F88" Offset="0x17F88"/>
|
||||
<Limb Name="object_bv_017F94_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_017F94" Offset="0x17F94"/>
|
||||
<DList Name="object_bv_018410_DL" Offset="0x18410"/>
|
||||
<DList Name="object_bv_0184D0_DL" Offset="0x184D0"/>
|
||||
<DList Name="object_bv_0185E8_DL" Offset="0x185E8"/>
|
||||
<Texture Name="object_bv_018770_Tex" Format="rgba16" Width="8" Height="8" Offset="0x18770"/>
|
||||
<Limb Name="object_bv_0187F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0187F0" Offset="0x187F0"/>
|
||||
<Limb Name="object_bv_0187FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_0187FC" Offset="0x187FC"/>
|
||||
<Limb Name="object_bv_018808_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018808" Offset="0x18808"/>
|
||||
<Limb Name="object_bv_018814_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018814" Offset="0x18814"/>
|
||||
<Limb Name="object_bv_018820_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018820" Offset="0x18820"/>
|
||||
<Limb Name="object_bv_01882C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01882C" Offset="0x1882C"/>
|
||||
<Limb Name="object_bv_018838_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018838" Offset="0x18838"/>
|
||||
<Limb Name="object_bv_018844_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_018844" Offset="0x18844"/>
|
||||
<Texture Name="object_bv_018D30_Tex" Format="rgba16" Width="16" Height="8" Offset="0x18D30"/>
|
||||
<Texture Name="object_bv_018E30_Tex" Format="rgba16" Width="16" Height="16" Offset="0x18E30"/>
|
||||
<DList Name="object_bv_0194A0_DL" Offset="0x194A0"/>
|
||||
<DList Name="object_bv_0195C8_DL" Offset="0x195C8"/>
|
||||
<DList Name="object_bv_0196C8_DL" Offset="0x196C8"/>
|
||||
<DList Name="object_bv_0197C8_DL" Offset="0x197C8"/>
|
||||
<Limb Name="object_bv_019930_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019930" Offset="0x19930"/>
|
||||
<Limb Name="object_bv_01993C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01993C" Offset="0x1993C"/>
|
||||
<Limb Name="object_bv_019948_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019948" Offset="0x19948"/>
|
||||
<Limb Name="object_bv_019954_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019954" Offset="0x19954"/>
|
||||
<Limb Name="object_bv_019960_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019960" Offset="0x19960"/>
|
||||
<Limb Name="object_bv_01996C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_01996C" Offset="0x1996C"/>
|
||||
<Limb Name="object_bv_019978_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_BV_019978" Offset="0x19978"/>
|
||||
<Texture Name="object_bv_0199B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x199B0"/>
|
||||
<Blob Name="object_bv_019BB0_Blob" Size="0x8" Offset="0x19BB0"/>
|
||||
<Texture Name="object_bv_019BB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x19BB8" TlutOffset="0x199B0"/>
|
||||
<Texture Name="object_bv_01A4B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1A4B0"/>
|
||||
<Blob Name="object_bv_01A6B0_Blob" Size="0x8" Offset="0x1A6B0"/>
|
||||
<Texture Name="object_bv_01A6B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1A6B8" TlutOffset="0x1A4B0"/>
|
||||
<Texture Name="object_bv_01AFB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1AFB0"/>
|
||||
<Blob Name="object_bv_01B1B0_Blob" Size="0x8" Offset="0x1B1B0"/>
|
||||
<Texture Name="object_bv_01B1B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1B1B8" TlutOffset="0x1AFB0"/>
|
||||
<Texture Name="object_bv_01BAB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1BAB0"/>
|
||||
<Blob Name="object_bv_01BCB0_Blob" Size="0x8" Offset="0x1BCB0"/>
|
||||
<Texture Name="object_bv_01BCB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1BCB8" TlutOffset="0x1BAB0"/>
|
||||
<Texture Name="object_bv_01C5B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1C5B0"/>
|
||||
<Blob Name="object_bv_01C7B0_Blob" Size="0x8" Offset="0x1C7B0"/>
|
||||
<Texture Name="object_bv_01C7B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1C7B8" TlutOffset="0x1C5B0"/>
|
||||
<Texture Name="object_bv_01D0B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1D0B0"/>
|
||||
<Blob Name="object_bv_01D2B0_Blob" Size="0x8" Offset="0x1D2B0"/>
|
||||
<Texture Name="object_bv_01D2B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1D2B8" TlutOffset="0x1D0B0"/>
|
||||
<Texture Name="object_bv_01DBB0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1DBB0"/>
|
||||
<Blob Name="object_bv_01DDB0_Blob" Size="0x8" Offset="0x1DDB0"/>
|
||||
<Texture Name="object_bv_01DDB8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1DDB8" TlutOffset="0x1DBB0"/>
|
||||
<Texture Name="object_bv_01E6B0_TLUT" Format="rgba16" Width="256" Height="1" Offset="0x1E6B0"/>
|
||||
<Blob Name="object_bv_01E8B0_Blob" Size="0x8" Offset="0x1E8B0"/>
|
||||
<Texture Name="object_bv_01E8B8_Tex" Format="ci8" Width="32" Height="64" Offset="0x1E8B8" TlutOffset="0x1E6B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -26,11 +26,11 @@
|
|||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
|
||||
<!-- Torch Slug Textures -->
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="torch_slug_eyestalk" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="torch_slug_eye" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="torch_slug_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="torch_slug_body_1" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="torch_slug_body_2" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugEyestalkTex" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
|
||||
<!-- Torch Slug Limbs -->
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
|
|
|
@ -5,6 +5,6 @@
|
|||
</Array>
|
||||
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
|
||||
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
|
||||
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
|
||||
<Texture Name="object_bwall_Tex_000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
|
||||
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
|
||||
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
|
||||
<Texture Name="object_bxa_Tex_000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
|
||||
<Texture Name="object_bxa_Tex_001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
|
||||
<Array Name="object_bxa_Vtx_001C40" Count="20" Offset="0x1C40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -14,9 +14,9 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
|
||||
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
|
||||
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
|
||||
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
|
||||
<Texture Name="object_bxa_Tex_0024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="object_bxa_Tex_0026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
|
||||
<Texture Name="object_bxa_Tex_0027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
|
||||
<Texture Name="object_bxa_Tex_0029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -21,14 +21,14 @@
|
|||
|
||||
<!-- Textures -->
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gHylianYoungWomanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanBrownHairTex" OutName="brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanHandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanBrownHairSkinTex" OutName="brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanBrownHairFaceTex" OutName="brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanDressTex" OutName="dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="gHylianYoungWomanCollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanTLUT" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanSkinTex" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanBrownHairTex" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanHandTex" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanBrownHairSkinTex" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanBrownHairFaceTex" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gHylianYoungWomanDressTex" Format="i8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="gHylianYoungWomanCollarTex" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianYoungWomanLeftFootVtx" Count="3" Offset="0x500">
|
||||
|
@ -95,8 +95,8 @@
|
|||
<DList Name="gHylianYoungWomanPelvisDL" Offset="0x2300"/>
|
||||
|
||||
<!-- Orange Hair Textures -->
|
||||
<Texture Name="gHylianYoungWomanOrangeHairFaceTex" OutName="orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
|
||||
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
|
||||
<Texture Name="gHylianYoungWomanOrangeHairFaceTex" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
|
||||
<Texture Name="gHylianYoungWomanOrangeHairSkinTex" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
|
||||
|
||||
<!-- Orange Hair DL -->
|
||||
<Array Name="gHylianYoungWomanOrangeHairHeadVtx" Count="49" Offset="0x2550">
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<Root>
|
||||
<File Name="object_cob" Segment="6">
|
||||
<!-- Textures-->
|
||||
<Texture Name="gHylianWoman3TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHylianWoman3FaceTex" OutName="face" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3DressSleevesTex" OutName="dress_sleeves" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3ShirtTex" OutName="shirt" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3TLUT" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHylianWoman3FaceTex" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3HairTex" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3FingersTex" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3DressSleevesTex" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
|
||||
<Texture Name="gHylianWoman3ShirtTex" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gHylianWoman3HeadVtx" Count="61" Offset="0x3C0">
|
||||
|
|
|
@ -41,16 +41,16 @@
|
|||
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
|
||||
|
||||
<!-- Cow Palettes -->
|
||||
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
|
||||
<Texture Name="gCowTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
|
||||
|
||||
<!-- Cow DisplayList Textures -->
|
||||
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
|
||||
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
|
||||
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowUdderTex" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseRingTex" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseTex" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowSpottedPatternTex" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
|
||||
<Texture Name="gCowEarTex" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowEyelidTex" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
|
||||
<Texture Name="gCowTailTex" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="gCowJawVtx" Count="21" Offset="0x1E0">
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<File Name="object_crow" Segment="6">
|
||||
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
|
||||
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
|
||||
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
|
||||
<Texture Name="gGuayEyeTex" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
|
||||
<Texture Name="gGuayBodyTex" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
|
||||
<Texture Name="gGuayTailTex" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
|
||||
|
||||
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
|
||||
|
||||
|
@ -30,5 +30,21 @@
|
|||
<Array Name="object_crow_Vtx_000460" Count="3" Offset="0x460">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="object_crow_000490_DL" Offset="0x490"/>
|
||||
<DList Name="object_crow_0005E0_DL" Offset="0x5E0"/>
|
||||
<DList Name="object_crow_0006B0_DL" Offset="0x6B0"/>
|
||||
<DList Name="object_crow_000770_DL" Offset="0x770"/>
|
||||
<DList Name="object_crow_000840_DL" Offset="0x840"/>
|
||||
<DList Name="object_crow_000900_DL" Offset="0x900"/>
|
||||
<DList Name="object_crow_0009A0_DL" Offset="0x9A0"/>
|
||||
<Limb Name="object_crow_001040_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_001040" Offset="0x1040"/>
|
||||
<Limb Name="object_crow_00104C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_00104C" Offset="0x104C"/>
|
||||
<Limb Name="object_crow_001058_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_001058" Offset="0x1058"/>
|
||||
<Limb Name="object_crow_001064_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_001064" Offset="0x1064"/>
|
||||
<Limb Name="object_crow_001070_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_001070" Offset="0x1070"/>
|
||||
<Limb Name="object_crow_00107C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_00107C" Offset="0x107C"/>
|
||||
<Limb Name="object_crow_001088_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_001088" Offset="0x1088"/>
|
||||
<Limb Name="object_crow_001094_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_CROW_001094" Offset="0x1094"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -85,22 +85,22 @@
|
|||
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
|
||||
|
||||
|
||||
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
|
||||
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
|
||||
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
|
||||
<Texture Name="gGraveyardKidEyesOpenTex" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
|
||||
<Texture Name="gGraveyardKidEyesHalfTex" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
|
||||
<Texture Name="gGraveyardKidEyesClosedTex" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
|
||||
|
||||
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
|
||||
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
|
||||
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
|
||||
<Texture Name="gGraveyardKidTLUT" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
|
||||
<Texture Name="gGraveyardKidGradientTex" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidPantsTex' Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot1Tex' Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot2Tex' Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidHairTex' Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidEarTex' Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidNoseTex' Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidMouthTex' Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
|
||||
<Texture Name='gGraveyardKidShirt1Tex' Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidShirt2Tex' Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidFingersTex' Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidStickTex' Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -5,6 +5,6 @@
|
|||
</Array>
|
||||
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
|
||||
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
|
||||
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
|
||||
<Texture Name="object_d_elevator_Tex_000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
<Collision Name="gHookshotPostCol" Offset="0x730"/>
|
||||
<DList Name="gHookshotPostDL" Offset="0x210"/>
|
||||
<DList Name="gHookshotTargetDL" Offset="0x470"/>
|
||||
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
|
||||
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
|
||||
<Texture Name="gHookshotTargetTex" Format="i4" Width="64" Height="64" Offset="0x760"/>
|
||||
<Texture Name="gHookshotPostTex" Format="i8" Width="32" Height="64" Offset="0xF60"/>
|
||||
|
||||
<Array Name="gHookshotPostVtx" Count="33" Offset="0x0">
|
||||
<Vtx/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
</Array>
|
||||
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
|
||||
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
|
||||
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="gCollapsingPlatformSideTex" Format="i8" Width="64" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gCollapsingPlatformTopTex" Format="i8" Width="64" Height="64" Offset="0x800"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -3,19 +3,19 @@
|
|||
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
|
||||
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
|
||||
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
|
||||
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
|
||||
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
|
||||
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_TLUT_001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
|
||||
<Texture Name="object_daiku_Tex_001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
|
||||
<Texture Name="object_daiku_Tex_002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_0029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
|
||||
<Array Name="object_daiku_Vtx_0029E0" Count="52" Offset="0x29E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,21 +1,23 @@
|
|||
<Root>
|
||||
<File Name="object_ddan_objects" Segment="6">
|
||||
<!-- Dodongo's Cavern DisplayList Textures -->
|
||||
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
|
||||
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
|
||||
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
|
||||
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
|
||||
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
|
||||
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
|
||||
<Texture Name="gDodongoTex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide1Tex" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformTopTex" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide2Tex" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoFallingStairsTex" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
|
||||
<Texture Name="gDodongoDoorLeftSideTex" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
|
||||
<Texture Name="gDodongoBarsTex" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
|
||||
<Texture Name="gDodongoBarsBottomTex" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
|
||||
<Texture Name="gDodongoTex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
|
||||
<Texture Name="gDodongoFallingStairsVinesTex" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
|
||||
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
<Texture Name="gDodongo1TLUT" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
|
||||
<Texture Name="gDodongo2TLUT" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
<Blob Name="object_ddan_objects_002010_Blob" Size="0x8" Offset="0x2010"/>
|
||||
<Texture Name="gDodongo3TLUT" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
<Blob Name="object_ddan_objects_003F10_Blob" Size="0x8" Offset="0x3F10"/>
|
||||
|
||||
<!-- Dodongo's Cavern DisplayLists -->
|
||||
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
|
||||
|
|
|
@ -31,11 +31,11 @@
|
|||
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
|
||||
|
||||
<!-- Deku Baba body textures -->
|
||||
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
|
||||
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
|
||||
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
|
||||
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
|
||||
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
|
||||
<Texture Name="gDekuBabaJawOuterTex" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
|
||||
<Texture Name="gDekuBabaJawInnerTex" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
|
||||
<Texture Name="gDekuBabaLeafTex" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
|
||||
<Texture Name="gDekuBabaBulbTex" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
|
||||
<Texture Name="gDekuBabaStemTex" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
|
||||
|
||||
<!-- Deku Baba limbs -->
|
||||
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
|
||||
|
@ -54,6 +54,6 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
|
||||
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
|
||||
<Texture Name="gDekuBabaStickDropTex" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<Root>
|
||||
<File Name="object_dekujr" Segment="6">
|
||||
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
|
||||
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
|
||||
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
|
||||
<Texture Name="object_dekujr_Tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_dekujr_Tex_000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="object_dekujr_Tex_001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
|
||||
<Texture Name="object_dekujr_Tex_001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="object_dekujr_Tex_001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="object_dekujr_Tex_001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
|
||||
<Texture Name="object_dekujr_Tex_002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
|
||||
<Array Name="object_dekujr_Vtx_002A40" Count="75" Offset="0x2A40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -16,18 +16,18 @@
|
|||
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
|
||||
|
||||
<!-- Deku Scrub textures -->
|
||||
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
|
||||
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
|
||||
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
|
||||
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
|
||||
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
|
||||
<Texture Name="gDekuNutsLeafTex" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
|
||||
<Texture Name="gDekuNutsBodyTex" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
|
||||
<Texture Name="gDekuNutsEyeTex" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
|
||||
<Texture Name="gDekuNutsSnoutTex" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
|
||||
<Texture Name="gDekuNutsMouthTex" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
|
||||
|
||||
<!-- Deku Scrub flower -->
|
||||
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
|
||||
|
||||
<!-- Deku Nut -->
|
||||
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
|
||||
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
<Texture Name="gDekuNutsDekuNutTex" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
|
||||
<!-- Vertices -->
|
||||
<Array Name="object_dekunuts_Vtx_001040" Count="24" Offset="0x1040">
|
||||
|
@ -63,5 +63,39 @@
|
|||
<Array Name="gDekuNutsFlowerVtx" Count="30" Offset="0x20B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="object_dekunuts_0018C0_DL" Offset="0x18C0"/>
|
||||
<DList Name="object_dekunuts_0019F8_DL" Offset="0x19F8"/>
|
||||
<DList Name="object_dekunuts_001AA8_DL" Offset="0x1AA8"/>
|
||||
<DList Name="object_dekunuts_001B48_DL" Offset="0x1B48"/>
|
||||
<DList Name="object_dekunuts_001BF0_DL" Offset="0x1BF0"/>
|
||||
<DList Name="object_dekunuts_001D08_DL" Offset="0x1D08"/>
|
||||
<DList Name="object_dekunuts_001DA8_DL" Offset="0x1DA8"/>
|
||||
<DList Name="object_dekunuts_001E58_DL" Offset="0x1E58"/>
|
||||
<DList Name="object_dekunuts_001F50_DL" Offset="0x1F50"/>
|
||||
<Limb Name="object_dekunuts_0030E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0030E8" Offset="0x30E8"/>
|
||||
<Limb Name="object_dekunuts_0030F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0030F4" Offset="0x30F4"/>
|
||||
<Limb Name="object_dekunuts_003100_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003100" Offset="0x3100"/>
|
||||
<Limb Name="object_dekunuts_00310C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_00310C" Offset="0x310C"/>
|
||||
<Limb Name="object_dekunuts_003118_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003118" Offset="0x3118"/>
|
||||
<Limb Name="object_dekunuts_003124_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003124" Offset="0x3124"/>
|
||||
<Limb Name="object_dekunuts_003130_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003130" Offset="0x3130"/>
|
||||
<Limb Name="object_dekunuts_00313C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_00313C" Offset="0x313C"/>
|
||||
<Limb Name="object_dekunuts_003148_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003148" Offset="0x3148"/>
|
||||
<Limb Name="object_dekunuts_003154_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003154" Offset="0x3154"/>
|
||||
<Limb Name="object_dekunuts_003160_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003160" Offset="0x3160"/>
|
||||
<Limb Name="object_dekunuts_00316C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_00316C" Offset="0x316C"/>
|
||||
<Limb Name="object_dekunuts_003178_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003178" Offset="0x3178"/>
|
||||
<Limb Name="object_dekunuts_003184_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003184" Offset="0x3184"/>
|
||||
<Limb Name="object_dekunuts_003190_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_003190" Offset="0x3190"/>
|
||||
<Limb Name="object_dekunuts_00319C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_00319C" Offset="0x319C"/>
|
||||
<Limb Name="object_dekunuts_0031A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031A8" Offset="0x31A8"/>
|
||||
<Limb Name="object_dekunuts_0031B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031B4" Offset="0x31B4"/>
|
||||
<Limb Name="object_dekunuts_0031C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031C0" Offset="0x31C0"/>
|
||||
<Limb Name="object_dekunuts_0031CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031CC" Offset="0x31CC"/>
|
||||
<Limb Name="object_dekunuts_0031D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031D8" Offset="0x31D8"/>
|
||||
<Limb Name="object_dekunuts_0031E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031E4" Offset="0x31E4"/>
|
||||
<Limb Name="object_dekunuts_0031F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031F0" Offset="0x31F0"/>
|
||||
<Limb Name="object_dekunuts_0031FC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DEKUNUTS_0031FC" Offset="0x31FC"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_demo_6k" Segment="6">
|
||||
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_demo_6k_Tex_000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<Array Name="object_demo_6k_Vtx_001000" Count="4" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
|
||||
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
|
||||
<Texture Name="object_demo_6k_Tex_0010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
|
||||
<Array Name="object_demo_6k_Vtx_0018D0" Count="158" Offset="0x18D0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
|
||||
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
|
||||
<Texture Name="object_demo_6k_Tex_0025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
|
||||
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -83,5 +83,23 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
|
||||
|
||||
|
||||
<Texture Name="object_demo_kekkai_000000_Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_demo_kekkai_000800_Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
|
||||
<Texture Name="object_demo_kekkai_001000_Tex" Format="rgba16" Width="32" Height="64" Offset="0x1000"/>
|
||||
<Texture Name="object_demo_kekkai_002450_Tex" Format="rgba16" Width="32" Height="64" Offset="0x2450"/>
|
||||
<Texture Name="object_demo_kekkai_0036A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x36A0"/>
|
||||
<Texture Name="object_demo_kekkai_003EA0_Tex" Format="i8" Width="32" Height="32" Offset="0x3EA0"/>
|
||||
<Texture Name="object_demo_kekkai_004AC0_Tex" Format="i8" Width="32" Height="32" Offset="0x4AC0"/>
|
||||
<Texture Name="object_demo_kekkai_006140_Tex" Format="ia16" Width="8" Height="128" Offset="0x6140"/>
|
||||
<Texture Name="object_demo_kekkai_006940_Tex" Format="ia8" Width="64" Height="64" Offset="0x6940"/>
|
||||
<Texture Name="object_demo_kekkai_007DB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x7DB0"/>
|
||||
<Texture Name="object_demo_kekkai_0089D0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x89D0"/>
|
||||
<Texture Name="object_demo_kekkai_0092D0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x92D0"/>
|
||||
<Texture Name="object_demo_kekkai_00A440_Tex" Format="rgba16" Width="64" Height="32" Offset="0xA440"/>
|
||||
<Texture Name="object_demo_kekkai_00B540_Tex" Format="ia16" Width="32" Height="32" Offset="0xB540"/>
|
||||
<Texture Name="object_demo_kekkai_00C0B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xC0B0"/>
|
||||
<Texture Name="object_demo_kekkai_00C8B0_Tex" Format="rgba16" Width="32" Height="64" Offset="0xC8B0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
|
||||
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
|
||||
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
|
||||
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
|
||||
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
|
||||
<Texture Name="object_dh_Tex_000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
|
||||
<Texture Name="object_dh_Tex_000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
|
||||
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
|
||||
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
|
||||
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
|
||||
|
@ -26,10 +26,10 @@
|
|||
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
|
||||
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
|
||||
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
|
||||
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
|
||||
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
|
||||
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
|
||||
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
|
||||
<Texture Name="object_dh_Tex_004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
|
||||
<Texture Name="object_dh_Tex_004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
|
||||
<Texture Name="object_dh_Tex_004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
|
||||
<Texture Name="object_dh_Tex_005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
|
||||
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
|
||||
<Array Name="object_dh_Vtx_005890" Count="10" Offset="0x5890">
|
||||
<Vtx/>
|
||||
|
@ -107,7 +107,7 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
|
||||
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
|
||||
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
|
||||
<Texture Name="object_dh_Tex_0080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
|
||||
<Texture Name="object_dh_Tex_0088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -12,9 +12,9 @@
|
|||
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
|
||||
|
||||
<!-- Forest Stage scrub eye textures -->
|
||||
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
|
||||
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
|
||||
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
|
||||
<Texture Name="gDntStageEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
|
||||
<Texture Name="gDntStageEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
|
||||
<Texture Name="gDntStageEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
|
||||
|
||||
<!-- Forest Stage scrub flower -->
|
||||
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
|
||||
|
@ -64,5 +64,31 @@
|
|||
|
||||
<!-- Forest Stage scrub animation -->
|
||||
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
|
||||
|
||||
<DList Name="object_dnk_001150_DL" Offset="0x1150"/>
|
||||
<DList Name="object_dnk_0011E0_DL" Offset="0x11E0"/>
|
||||
<DList Name="object_dnk_001298_DL" Offset="0x1298"/>
|
||||
<DList Name="object_dnk_0013B0_DL" Offset="0x13B0"/>
|
||||
<DList Name="object_dnk_0014B0_DL" Offset="0x14B0"/>
|
||||
<DList Name="object_dnk_001548_DL" Offset="0x1548"/>
|
||||
<DList Name="object_dnk_0015E0_DL" Offset="0x15E0"/>
|
||||
<DList Name="object_dnk_001670_DL" Offset="0x1670"/>
|
||||
<DList Name="object_dnk_001700_DL" Offset="0x1700"/>
|
||||
<DList Name="object_dnk_0017B0_DL" Offset="0x17B0"/>
|
||||
<Texture Name="object_dnk_001BD0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1BD0"/>
|
||||
<Texture Name="object_dnk_0023D0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x23D0"/>
|
||||
<Texture Name="object_dnk_002650_Tex" Format="rgba16" Width="8" Height="8" Offset="0x2650"/>
|
||||
<Texture Name="object_dnk_0026D0_Tex" Format="rgba16" Width="8" Height="8" Offset="0x26D0"/>
|
||||
<Texture Name="object_dnk_002850_Tex" Format="rgba16" Width="16" Height="16" Offset="0x2850"/>
|
||||
<Limb Name="object_dnk_002A50_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A50" Offset="0x2A50"/>
|
||||
<Limb Name="object_dnk_002A5C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A5C" Offset="0x2A5C"/>
|
||||
<Limb Name="object_dnk_002A68_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A68" Offset="0x2A68"/>
|
||||
<Limb Name="object_dnk_002A74_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A74" Offset="0x2A74"/>
|
||||
<Limb Name="object_dnk_002A80_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A80" Offset="0x2A80"/>
|
||||
<Limb Name="object_dnk_002A8C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A8C" Offset="0x2A8C"/>
|
||||
<Limb Name="object_dnk_002A98_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002A98" Offset="0x2A98"/>
|
||||
<Limb Name="object_dnk_002AA4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002AA4" Offset="0x2AA4"/>
|
||||
<Limb Name="object_dnk_002AB0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002AB0" Offset="0x2AB0"/>
|
||||
<Limb Name="object_dnk_002ABC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNK_002ABC" Offset="0x2ABC"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -74,5 +74,35 @@
|
|||
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
|
||||
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
|
||||
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
|
||||
|
||||
<DList Name="object_dns_001900_DL" Offset="0x1900"/>
|
||||
<DList Name="object_dns_001990_DL" Offset="0x1990"/>
|
||||
<DList Name="object_dns_001A40_DL" Offset="0x1A40"/>
|
||||
<DList Name="object_dns_001AF0_DL" Offset="0x1AF0"/>
|
||||
<DList Name="object_dns_001BA8_DL" Offset="0x1BA8"/>
|
||||
<DList Name="object_dns_001CC0_DL" Offset="0x1CC0"/>
|
||||
<DList Name="object_dns_001DC0_DL" Offset="0x1DC0"/>
|
||||
<DList Name="object_dns_001E58_DL" Offset="0x1E58"/>
|
||||
<DList Name="object_dns_001EE8_DL" Offset="0x1EE8"/>
|
||||
<DList Name="object_dns_001F78_DL" Offset="0x1F78"/>
|
||||
<DList Name="object_dns_002008_DL" Offset="0x2008"/>
|
||||
<DList Name="object_dns_0020A0_DL" Offset="0x20A0"/>
|
||||
<Texture Name="object_dns_0024A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x24A0"/>
|
||||
<Texture Name="object_dns_002CA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x2CA0"/>
|
||||
<Texture Name="object_dns_002F20_Tex" Format="rgba16" Width="8" Height="8" Offset="0x2F20"/>
|
||||
<Texture Name="object_dns_002FA0_Tex" Format="rgba16" Width="8" Height="8" Offset="0x2FA0"/>
|
||||
<Texture Name="object_dns_003120_Tex" Format="rgba16" Width="16" Height="16" Offset="0x3120"/>
|
||||
<Limb Name="object_dns_003320_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003320" Offset="0x3320"/>
|
||||
<Limb Name="object_dns_00332C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_00332C" Offset="0x332C"/>
|
||||
<Limb Name="object_dns_003338_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003338" Offset="0x3338"/>
|
||||
<Limb Name="object_dns_003344_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003344" Offset="0x3344"/>
|
||||
<Limb Name="object_dns_003350_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003350" Offset="0x3350"/>
|
||||
<Limb Name="object_dns_00335C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_00335C" Offset="0x335C"/>
|
||||
<Limb Name="object_dns_003368_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003368" Offset="0x3368"/>
|
||||
<Limb Name="object_dns_003374_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003374" Offset="0x3374"/>
|
||||
<Limb Name="object_dns_003380_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003380" Offset="0x3380"/>
|
||||
<Limb Name="object_dns_00338C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_00338C" Offset="0x338C"/>
|
||||
<Limb Name="object_dns_003398_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_003398" Offset="0x3398"/>
|
||||
<Limb Name="object_dns_0033A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DNS_0033A4" Offset="0x33A4"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -25,10 +25,10 @@
|
|||
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
|
||||
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
|
||||
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
|
||||
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
|
||||
<Texture Name="object_dodojr_Tex_001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="object_dodojr_Tex_001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="object_dodojr_Tex_001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="object_dodojr_Tex_001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
|
||||
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
|
||||
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
|
||||
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>
|
||||
|
|
|
@ -19,21 +19,21 @@
|
|||
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
|
||||
|
||||
<!-- Dodongo Textures -->
|
||||
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
|
||||
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
|
||||
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
|
||||
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
|
||||
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
|
||||
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
|
||||
<Texture Name="gDodongoSpikeTex" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
|
||||
<Texture Name="gDodongoRoughSkinTex" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
|
||||
<Texture Name="gDodongoSkinTex" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
|
||||
<Texture Name="gDodongoFaceTex" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
|
||||
<Texture Name="gDodongoInsideMouthTex" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
|
||||
<Texture Name="gDodongoToothTex" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
|
||||
|
||||
<!-- Dodongo Skeleton -->
|
||||
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
|
||||
|
||||
<!-- Fire Effect Textures -->
|
||||
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
|
||||
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
|
||||
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
|
||||
<Texture Name="gDodongoFire0Tex" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gDodongoFire1Tex" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
|
||||
<Texture Name="gDodongoFire2Tex" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
|
||||
<Texture Name="gDodongoFire3Tex" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
|
||||
|
||||
<!-- Fire Effect -->
|
||||
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
|
||||
|
@ -78,5 +78,48 @@
|
|||
<Array Name="gDodongoFireVtx" Count="4" Offset="0x9900">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="object_dodongo_006640_DL" Offset="0x6640"/>
|
||||
<DList Name="object_dodongo_006750_DL" Offset="0x6750"/>
|
||||
<DList Name="object_dodongo_006860_DL" Offset="0x6860"/>
|
||||
<DList Name="object_dodongo_006960_DL" Offset="0x6960"/>
|
||||
<DList Name="object_dodongo_006AA0_DL" Offset="0x6AA0"/>
|
||||
<DList Name="object_dodongo_006BA8_DL" Offset="0x6BA8"/>
|
||||
<DList Name="object_dodongo_006CA8_DL" Offset="0x6CA8"/>
|
||||
<DList Name="object_dodongo_006D88_DL" Offset="0x6D88"/>
|
||||
<DList Name="object_dodongo_006FD8_DL" Offset="0x6FD8"/>
|
||||
<DList Name="object_dodongo_007198_DL" Offset="0x7198"/>
|
||||
<DList Name="object_dodongo_007298_DL" Offset="0x7298"/>
|
||||
<DList Name="object_dodongo_0073A8_DL" Offset="0x73A8"/>
|
||||
<Limb Name="object_dodongo_008138_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008138" Offset="0x8138"/>
|
||||
<Limb Name="object_dodongo_008144_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008144" Offset="0x8144"/>
|
||||
<Limb Name="object_dodongo_008150_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008150" Offset="0x8150"/>
|
||||
<Limb Name="object_dodongo_00815C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_00815C" Offset="0x815C"/>
|
||||
<Limb Name="object_dodongo_008168_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008168" Offset="0x8168"/>
|
||||
<Limb Name="object_dodongo_008174_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008174" Offset="0x8174"/>
|
||||
<Limb Name="object_dodongo_008180_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008180" Offset="0x8180"/>
|
||||
<Limb Name="object_dodongo_00818C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_00818C" Offset="0x818C"/>
|
||||
<Limb Name="object_dodongo_008198_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008198" Offset="0x8198"/>
|
||||
<Limb Name="object_dodongo_0081A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081A4" Offset="0x81A4"/>
|
||||
<Limb Name="object_dodongo_0081B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081B0" Offset="0x81B0"/>
|
||||
<Limb Name="object_dodongo_0081BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081BC" Offset="0x81BC"/>
|
||||
<Limb Name="object_dodongo_0081C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081C8" Offset="0x81C8"/>
|
||||
<Limb Name="object_dodongo_0081D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081D4" Offset="0x81D4"/>
|
||||
<Limb Name="object_dodongo_0081E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081E0" Offset="0x81E0"/>
|
||||
<Limb Name="object_dodongo_0081EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081EC" Offset="0x81EC"/>
|
||||
<Limb Name="object_dodongo_0081F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_0081F8" Offset="0x81F8"/>
|
||||
<Limb Name="object_dodongo_008204_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008204" Offset="0x8204"/>
|
||||
<Limb Name="object_dodongo_008210_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008210" Offset="0x8210"/>
|
||||
<Limb Name="object_dodongo_00821C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_00821C" Offset="0x821C"/>
|
||||
<Limb Name="object_dodongo_008228_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008228" Offset="0x8228"/>
|
||||
<Limb Name="object_dodongo_008234_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008234" Offset="0x8234"/>
|
||||
<Limb Name="object_dodongo_008240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008240" Offset="0x8240"/>
|
||||
<Limb Name="object_dodongo_00824C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_00824C" Offset="0x824C"/>
|
||||
<Limb Name="object_dodongo_008258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008258" Offset="0x8258"/>
|
||||
<Limb Name="object_dodongo_008264_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008264" Offset="0x8264"/>
|
||||
<Limb Name="object_dodongo_008270_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008270" Offset="0x8270"/>
|
||||
<Limb Name="object_dodongo_00827C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_00827C" Offset="0x827C"/>
|
||||
<Limb Name="object_dodongo_008288_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008288" Offset="0x8288"/>
|
||||
<Limb Name="object_dodongo_008294_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DODONGO_008294" Offset="0x8294"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -6,14 +6,14 @@
|
|||
<Animation Name="gDogRunAnim" Offset="0xD78"/>
|
||||
<Animation Name="gDogSitAnim" Offset="0x1150"/>
|
||||
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
|
||||
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
|
||||
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
|
||||
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
|
||||
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
|
||||
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
|
||||
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
|
||||
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
|
||||
<Texture Name="gDogFur1Tex" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
|
||||
<Texture Name="gDogFur2Tex" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
|
||||
<Texture Name="gDogFur3Tex" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
|
||||
<Texture Name="gDogFaceEyeTex" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
|
||||
<Texture Name="gDogFaceNoseTex" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
|
||||
<Texture Name="gDogFur4Tex" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
|
||||
<Texture Name="gDogPawTex" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gDogFaceHairTex" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
|
||||
<Array Name="gDogHeadVtx" Count="80" Offset="0x4D80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="object_door_gerudo" Segment="6">
|
||||
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
|
||||
<Texture Name="gGerudoCellDoorTex" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
|
||||
<Array Name="gGerudoCellDoorVtx" Count="4" Offset="0x0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -17,20 +17,20 @@
|
|||
<DList Name="gPotionShopLadyHeadDL" Offset="0x2C00"/>
|
||||
|
||||
<!-- Potion Shop Lady Palettes -->
|
||||
<Texture Name="gPotionShopLadyTLUT" OutName="potion_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
|
||||
|
||||
<!-- Potion Shop Lady DisplayList Textures -->
|
||||
<Texture Name="gPotionShopLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashBottomTex" OutName="eyelash_bottom" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashTopTex" OutName="eyelash_top" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar1Tex" OutName="ear_1" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyeTex" OutName="eye" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar2Tex" OutName="ear_2" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyArmGradientTex" OutName="arm_gradient" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadySkinGradientTex" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashBottomTex" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashTopTex" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar1Tex" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyHairTex" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyeTex" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar2Tex" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyArmGradientTex" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyShirtPatternTex" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern1Tex" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern2Tex" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
|
||||
|
||||
<!-- Potion Shop Lady Animations-->
|
||||
<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
|
||||
|
|
|
@ -33,18 +33,18 @@
|
|||
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
|
||||
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
|
||||
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
|
||||
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_TLUT_002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
|
||||
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
|
||||
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
|
||||
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
|
||||
|
|
|
@ -40,42 +40,124 @@
|
|||
|
||||
|
||||
<!-- Darunia's eyes textures -->
|
||||
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8680" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8A80" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xAB40" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x8680" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeOpeningTex" Format="ci8" Width="32" Height="32" Offset="0x8A80" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="0x80F8"/>
|
||||
<Texture Name="gDaruniaEyeClosingTex" Format="ci8" Width="32" Height="32" Offset="0xAB40" TlutOffset="0x80F8"/>
|
||||
|
||||
<!-- Darunia's mouth textures -->
|
||||
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x9280" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0xA340" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xAF40" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB780" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthSeriousTex" Format="ci8" Width="64" Height="32" Offset="0x9280" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthGrinningTex" Format="ci8" Width="64" Height="32" Offset="0xA340" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthOpenTex" Format="ci8" Width="64" Height="32" Offset="0xAF40" TlutOffset="0x82C8"/>
|
||||
<Texture Name="gDaruniaMouthHappyTex" Format="ci8" Width="64" Height="32" Offset="0xB780" TlutOffset="0x82C8"/>
|
||||
|
||||
<!-- Darunia's nose textures -->
|
||||
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x85C0" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB740" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaNoseSeriousTex" Format="ci8" Width="8" Height="8" Offset="0x85C0" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaNoseHappyTex" Format="ci8" Width="8" Height="8" Offset="0xB740" TlutOffset="0x7F80"/>
|
||||
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x74C0"/>
|
||||
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x80F8"/>
|
||||
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x82C8"/>
|
||||
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7F80"/>
|
||||
<Texture Name="gDaruniaTLUT_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x74C0"/>
|
||||
<Texture Name="gDaruniaTLUT_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x80F8"/>
|
||||
<Texture Name="gDaruniaTLUT_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x82C8"/>
|
||||
<Texture Name="gDaruniaTLUT_7980" Format="rgba16" Width="47" Height="4" Offset="0x7F80"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_6EC0 -->
|
||||
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x76C0" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x78C0" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x79C0" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7A40" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7A80" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7B80" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_70C0" Format="ci8" Width="32" Height="16" Offset="0x76C0" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_72C0" Format="ci8" Width="16" Height="16" Offset="0x78C0" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_73C0" Format="ci8" Width="8" Height="16" Offset="0x79C0" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7440" Format="ci8" Width="8" Height="8" Offset="0x7A40" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7480" Format="ci8" Width="16" Height="16" Offset="0x7A80" TlutOffset="0x74C0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7580" Format="ci8" Width="32" Height="32" Offset="0x7B80" TlutOffset="0x74C0"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_7980 -->
|
||||
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x84C0" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x8540" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8600" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9A80" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9B00" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x84C0" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_7F40" Format="ci8" Width="8" Height="16" Offset="0x8540" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_8000" Format="ci8" Width="8" Height="16" Offset="0x8600" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9480" Format="ci8" Width="8" Height="16" Offset="0x9A80" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" Format="ci8" Width="32" Height="64" Offset="0x9B00" TlutOffset="0x7F80"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0xA300" TlutOffset="0x7F80"/>
|
||||
|
||||
<Array Name="object_du_Vtx_00BF80" Count="3" Offset="0xBF80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00BFB0" Count="3" Offset="0xBFB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00BFE0" Count="149" Offset="0xBFE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00C930" Count="228" Offset="0xC930">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_00D770_DL" Offset="0xD770"/>
|
||||
<DList Name="object_du_00D7D0_DL" Offset="0xD7D0"/>
|
||||
<DList Name="object_du_00D830_DL" Offset="0xD830"/>
|
||||
<DList Name="object_du_00DE10_DL" Offset="0xDE10"/>
|
||||
<Array Name="object_du_Vtx_00E938" Count="37" Offset="0xE938">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EB88" Count="33" Offset="0xEB88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00ED98" Count="18" Offset="0xED98">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EEB8" Count="37" Offset="0xEEB8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F108" Count="33" Offset="0xF108">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F318" Count="18" Offset="0xF318">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F438" Count="96" Offset="0xF438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00FA38" Count="37" Offset="0xFA38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00FC88" Count="59" Offset="0xFC88">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010038" Count="96" Offset="0x10038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010638" Count="37" Offset="0x10638">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010888" Count="59" Offset="0x10888">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_010C38_DL" Offset="0x10C38"/>
|
||||
<DList Name="object_du_010DF0_DL" Offset="0x10DF0"/>
|
||||
<DList Name="object_du_010F30_DL" Offset="0x10F30"/>
|
||||
<DList Name="object_du_011158_DL" Offset="0x11158"/>
|
||||
<DList Name="object_du_011310_DL" Offset="0x11310"/>
|
||||
<DList Name="object_du_011450_DL" Offset="0x11450"/>
|
||||
<DList Name="object_du_011678_DL" Offset="0x11678"/>
|
||||
<DList Name="object_du_011778_DL" Offset="0x11778"/>
|
||||
<DList Name="object_du_0119B8_DL" Offset="0x119B8"/>
|
||||
<DList Name="object_du_011C08_DL" Offset="0x11C08"/>
|
||||
<DList Name="object_du_011D08_DL" Offset="0x11D08"/>
|
||||
<DList Name="object_du_011F48_DL" Offset="0x11F48"/>
|
||||
<Limb Name="object_du_012198_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012198" Offset="0x12198"/>
|
||||
<Limb Name="object_du_0121A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121A4" Offset="0x121A4"/>
|
||||
<Limb Name="object_du_0121B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121B0" Offset="0x121B0"/>
|
||||
<Limb Name="object_du_0121BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121BC" Offset="0x121BC"/>
|
||||
<Limb Name="object_du_0121C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121C8" Offset="0x121C8"/>
|
||||
<Limb Name="object_du_0121D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121D4" Offset="0x121D4"/>
|
||||
<Limb Name="object_du_0121E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121E0" Offset="0x121E0"/>
|
||||
<Limb Name="object_du_0121EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121EC" Offset="0x121EC"/>
|
||||
<Limb Name="object_du_0121F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_0121F8" Offset="0x121F8"/>
|
||||
<Limb Name="object_du_012204_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012204" Offset="0x12204"/>
|
||||
<Limb Name="object_du_012210_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012210" Offset="0x12210"/>
|
||||
<Limb Name="object_du_01221C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_01221C" Offset="0x1221C"/>
|
||||
<Limb Name="object_du_012228_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012228" Offset="0x12228"/>
|
||||
<Limb Name="object_du_012234_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012234" Offset="0x12234"/>
|
||||
<Limb Name="object_du_012240_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012240" Offset="0x12240"/>
|
||||
<Limb Name="object_du_01224C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_01224C" Offset="0x1224C"/>
|
||||
<Limb Name="object_du_012258_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_012258" Offset="0x12258"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -40,42 +40,124 @@
|
|||
|
||||
|
||||
<!-- Darunia's eyes textures -->
|
||||
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeOpeningTex" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeShutTex" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeClosingTex" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
|
||||
|
||||
<!-- Darunia's mouth textures -->
|
||||
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthSeriousTex" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthGrinningTex" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthOpenTex" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthHappyTex" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
|
||||
|
||||
<!-- Darunia's nose textures -->
|
||||
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaNoseSeriousTex" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaNoseHappyTex" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
|
||||
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
|
||||
<Texture Name="gDaruniaTLUT_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaTLUT_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaTLUT_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaTLUT_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_6EC0 -->
|
||||
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_7980 -->
|
||||
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
|
||||
|
||||
<Array Name="object_du_Vtx_00B980" Count="3" Offset="0xB980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00B9B0" Count="3" Offset="0xB9B0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00B9E0" Count="149" Offset="0xB9E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00C330" Count="228" Offset="0xC330">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_00D170_DL" Offset="0xD170"/>
|
||||
<DList Name="object_du_00D1D0_DL" Offset="0xD1D0"/>
|
||||
<DList Name="object_du_00D230_DL" Offset="0xD230"/>
|
||||
<DList Name="object_du_00D810_DL" Offset="0xD810"/>
|
||||
<Array Name="object_du_Vtx_00E338" Count="37" Offset="0xE338">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00E588" Count="33" Offset="0xE588">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00E798" Count="18" Offset="0xE798">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00E8B8" Count="37" Offset="0xE8B8">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EB08" Count="33" Offset="0xEB08">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00ED18" Count="18" Offset="0xED18">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00EE38" Count="96" Offset="0xEE38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F438" Count="37" Offset="0xF438">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00F688" Count="59" Offset="0xF688">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_00FA38" Count="96" Offset="0xFA38">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010038" Count="37" Offset="0x10038">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="object_du_Vtx_010288" Count="59" Offset="0x10288">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_du_010638_DL" Offset="0x10638"/>
|
||||
<DList Name="object_du_0107F0_DL" Offset="0x107F0"/>
|
||||
<DList Name="object_du_010930_DL" Offset="0x10930"/>
|
||||
<DList Name="object_du_010B58_DL" Offset="0x10B58"/>
|
||||
<DList Name="object_du_010D10_DL" Offset="0x10D10"/>
|
||||
<DList Name="object_du_010E50_DL" Offset="0x10E50"/>
|
||||
<DList Name="object_du_011078_DL" Offset="0x11078"/>
|
||||
<DList Name="object_du_011178_DL" Offset="0x11178"/>
|
||||
<DList Name="object_du_0113B8_DL" Offset="0x113B8"/>
|
||||
<DList Name="object_du_011608_DL" Offset="0x11608"/>
|
||||
<DList Name="object_du_011708_DL" Offset="0x11708"/>
|
||||
<DList Name="object_du_011948_DL" Offset="0x11948"/>
|
||||
<Limb Name="object_du_011B98_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011B98" Offset="0x11B98"/>
|
||||
<Limb Name="object_du_011BA4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BA4" Offset="0x11BA4"/>
|
||||
<Limb Name="object_du_011BB0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BB0" Offset="0x11BB0"/>
|
||||
<Limb Name="object_du_011BBC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BBC" Offset="0x11BBC"/>
|
||||
<Limb Name="object_du_011BC8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BC8" Offset="0x11BC8"/>
|
||||
<Limb Name="object_du_011BD4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BD4" Offset="0x11BD4"/>
|
||||
<Limb Name="object_du_011BE0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BE0" Offset="0x11BE0"/>
|
||||
<Limb Name="object_du_011BEC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BEC" Offset="0x11BEC"/>
|
||||
<Limb Name="object_du_011BF8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011BF8" Offset="0x11BF8"/>
|
||||
<Limb Name="object_du_011C04_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C04" Offset="0x11C04"/>
|
||||
<Limb Name="object_du_011C10_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C10" Offset="0x11C10"/>
|
||||
<Limb Name="object_du_011C1C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C1C" Offset="0x11C1C"/>
|
||||
<Limb Name="object_du_011C28_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C28" Offset="0x11C28"/>
|
||||
<Limb Name="object_du_011C34_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C34" Offset="0x11C34"/>
|
||||
<Limb Name="object_du_011C40_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C40" Offset="0x11C40"/>
|
||||
<Limb Name="object_du_011C4C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C4C" Offset="0x11C4C"/>
|
||||
<Limb Name="object_du_011C58_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_DU_011C58" Offset="0x11C58"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -70,34 +70,34 @@
|
|||
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
|
||||
|
||||
<!-- Great Fairy Palettes -->
|
||||
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyTLUT" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
|
||||
|
||||
<!-- Great Fairy DisplayList Textures -->
|
||||
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
|
||||
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
|
||||
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
|
||||
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
|
||||
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
|
||||
<Texture Name="gGreatFairyParticleTex" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient1Tex" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient2Tex" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
|
||||
<Texture Name="gGreatFairyBetaClothesTex" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
|
||||
<Texture Name="gGreatFairyFlowerTex" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
|
||||
<Texture Name="gGreatFairyBootPatternTex" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern1Tex" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySkinGradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern2Tex" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
|
||||
<Texture Name="gGreatFairyHairTex" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar1Tex" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar2Tex" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyBackOfHandTex" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern3Tex" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamPatternTex" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamGradientTex" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
|
||||
|
||||
<!-- Great Fairy Eye Textures -->
|
||||
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
|
||||
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
|
||||
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
|
||||
<Texture Name="gGreatFairyEyeOpenTex" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
|
||||
<Texture Name="gGreatFairyEyeHalfTex" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
|
||||
<Texture Name="gGreatFairyEyeClosedTex" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
|
||||
|
||||
<!-- Great Fairy Mouth Textures -->
|
||||
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
|
||||
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
|
||||
<Texture Name="gGreatFairyMouthClosedTex" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
|
||||
<Texture Name="gGreatFairyMouthOpenTex" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
|
||||
|
||||
<!-- Great Fairy Animations -->
|
||||
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="object_efc_crystal_light" Segment="6">
|
||||
<Texture Name="gCrystalLightTex" OutName="crystal_light" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Texture Name="gCrystalLightTex" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Array Name="gCrystalLightVtx" Count="24" Offset="0x800">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_efc_doughnut" Segment="6">
|
||||
<Texture Name="gDeathMountainCloudFireTex" OutName="cloud_fire" Format="ia8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDeathMountainCloudNormalTex" OutName="cloud_normal" Format="ia16" Width="32" Height="32" Offset="0x780"/>
|
||||
<Texture Name="gDeathMountainCloudFireTex" Format="ia8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDeathMountainCloudNormalTex" Format="ia16" Width="32" Height="32" Offset="0x780"/>
|
||||
<Array Name="gDeathMountainCloudCircleFieryVtx" Count="70" Offset="0x200">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_efc_erupc" Segment="6">
|
||||
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Array Name="object_efc_erupc_Vtx_001000" Count="114" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
|
||||
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
|
||||
<Texture Name="object_efc_erupc_Tex_001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
|
||||
<Array Name="object_efc_erupc_Vtx_002230" Count="52" Offset="0x2230">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
@ -17,6 +17,6 @@
|
|||
</Array>
|
||||
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
|
||||
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
|
||||
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_0027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gCreationFireBallDL" Offset="0x0040"/>
|
||||
<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
|
||||
<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
|
||||
<Texture Name="gCreationFireBallMaskTex" Format="i8" Width="32" Height="32" Offset="0x0100"/>
|
||||
<Texture Name="gCreationFireBallFlameEffectTex" Format="i8" Width="32" Height="64" Offset="0x0500"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Root>
|
||||
<File Name="object_efc_lgt_shower" Segment="6">
|
||||
<Texture Name="gEnliveningLightTex" OutName="enlivening_light" Format="i8" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Texture Name="gEnliveningLightTex" Format="i8" Width="64" Height="64" Offset="0x0000"/>
|
||||
<Array Name="gEnliveningLightVtx" Count="29" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -4,11 +4,11 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
|
||||
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
|
||||
<Texture Name="object_efc_star_field_Tex_000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
|
||||
<Array Name="object_efc_star_field_Vtx_000510" Count="141" Offset="0x510">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
|
||||
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
|
||||
<Texture Name="object_efc_star_field_Tex_000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -8,6 +8,6 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTimeWarpDL" Offset="0x01B0"/>
|
||||
<Texture Name="gTimeWarpTex" OutName="time_warp" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
|
||||
<Texture Name="gTimeWarpTex" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -37,14 +37,14 @@
|
|||
<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
|
||||
|
||||
<!-- Stinger DisplayList Textures -->
|
||||
<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
|
||||
<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
|
||||
<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
|
||||
<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
|
||||
<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
|
||||
<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
|
||||
<Texture Name="gStingerWingTex" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
|
||||
<Texture Name="gStingerBodyGradientTex" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
|
||||
<Texture Name="gStingerWingEndTex" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
|
||||
<Texture Name="gStingerEyeTex" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
|
||||
<Texture Name="gStingerUndersideTex" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="gStingerFinTex" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="gStingerTailGradientTex" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
|
||||
<Texture Name="gStingerTailConnectionGradientTex" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
|
||||
|
||||
<!-- Stinger Animations -->
|
||||
<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
<Root>
|
||||
<File Name="object_fa" Segment="6">
|
||||
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
|
||||
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
|
||||
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
|
||||
<Texture Name="gFaSkinTex" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaMouthTex" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair1Tex" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEarTex" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair2Tex" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
|
||||
<Texture Name="gFaHeadbandTex" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
|
||||
<Array Name="gFaVtx" Count="320" Offset="0x1540">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
|
||||
<Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
|
||||
|
@ -20,9 +20,9 @@
|
|||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||
|
||||
<!-- Death display lists -->
|
||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||
|
@ -62,7 +62,7 @@
|
|||
<!-- Unused body skeleton assets -->
|
||||
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/>
|
||||
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
|
||||
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
|
||||
<Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
|
||||
|
||||
<!-- Unused, purpose unknown -->
|
||||
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
|
||||
|
@ -73,5 +73,86 @@
|
|||
|
||||
<!-- Boulder assets -->
|
||||
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
|
||||
|
||||
<Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/>
|
||||
<Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/>
|
||||
<Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/>
|
||||
<Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/>
|
||||
<DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/>
|
||||
<DList Name="object_fd_0020A8_DL" Offset="0x20A8"/>
|
||||
<DList Name="object_fd_002180_DL" Offset="0x2180"/>
|
||||
<DList Name="object_fd_002358_DL" Offset="0x2358"/>
|
||||
<DList Name="object_fd_002420_DL" Offset="0x2420"/>
|
||||
<DList Name="object_fd_0024E8_DL" Offset="0x24E8"/>
|
||||
<DList Name="object_fd_002678_DL" Offset="0x2678"/>
|
||||
<DList Name="object_fd_002770_DL" Offset="0x2770"/>
|
||||
<DList Name="object_fd_002850_DL" Offset="0x2850"/>
|
||||
<DList Name="object_fd_002990_DL" Offset="0x2990"/>
|
||||
<DList Name="object_fd_002AD0_DL" Offset="0x2AD0"/>
|
||||
<DList Name="object_fd_002C10_DL" Offset="0x2C10"/>
|
||||
<DList Name="object_fd_002D10_DL" Offset="0x2D10"/>
|
||||
<DList Name="object_fd_002E08_DL" Offset="0x2E08"/>
|
||||
<DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/>
|
||||
<DList Name="object_fd_003028_DL" Offset="0x3028"/>
|
||||
<DList Name="object_fd_003168_DL" Offset="0x3168"/>
|
||||
<Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/>
|
||||
<Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/>
|
||||
<Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/>
|
||||
<Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/>
|
||||
<Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/>
|
||||
<Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/>
|
||||
<Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/>
|
||||
<Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/>
|
||||
<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
|
||||
<Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/>
|
||||
<Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/>
|
||||
<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
|
||||
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
|
||||
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
|
||||
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
|
||||
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
|
||||
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
|
||||
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
|
||||
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
|
||||
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
|
||||
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
|
||||
<Limb Name="object_fd_00FF00_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF00" Offset="0xFF00"/>
|
||||
<Limb Name="object_fd_00FF0C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF0C" Offset="0xFF0C"/>
|
||||
<Limb Name="object_fd_00FF18_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF18" Offset="0xFF18"/>
|
||||
<Limb Name="object_fd_00FF24_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF24" Offset="0xFF24"/>
|
||||
<Limb Name="object_fd_00FF30_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF30" Offset="0xFF30"/>
|
||||
<Limb Name="object_fd_00FF3C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF3C" Offset="0xFF3C"/>
|
||||
<Limb Name="object_fd_00FF48_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF48" Offset="0xFF48"/>
|
||||
<Limb Name="object_fd_00FF54_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF54" Offset="0xFF54"/>
|
||||
<Limb Name="object_fd_00FF60_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF60" Offset="0xFF60"/>
|
||||
<Limb Name="object_fd_00FF6C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF6C" Offset="0xFF6C"/>
|
||||
<Limb Name="object_fd_00FF78_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF78" Offset="0xFF78"/>
|
||||
<Limb Name="object_fd_00FF84_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF84" Offset="0xFF84"/>
|
||||
<Limb Name="object_fd_00FF90_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF90" Offset="0xFF90"/>
|
||||
<Limb Name="object_fd_00FF9C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FF9C" Offset="0xFF9C"/>
|
||||
<Limb Name="object_fd_00FFA8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFA8" Offset="0xFFA8"/>
|
||||
<Limb Name="object_fd_00FFB4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFB4" Offset="0xFFB4"/>
|
||||
<Limb Name="object_fd_00FFC0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFC0" Offset="0xFFC0"/>
|
||||
<Limb Name="object_fd_00FFCC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_00FFCC" Offset="0xFFCC"/>
|
||||
<Limb Name="object_fd_010080_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010080" Offset="0x10080"/>
|
||||
<Limb Name="object_fd_01008C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01008C" Offset="0x1008C"/>
|
||||
<Limb Name="object_fd_010098_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010098" Offset="0x10098"/>
|
||||
<Limb Name="object_fd_0100A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100A4" Offset="0x100A4"/>
|
||||
<Limb Name="object_fd_0100B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100B0" Offset="0x100B0"/>
|
||||
<Limb Name="object_fd_0100BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0100BC" Offset="0x100BC"/>
|
||||
<Limb Name="object_fd_010140_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010140" Offset="0x10140"/>
|
||||
<Limb Name="object_fd_01014C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01014C" Offset="0x1014C"/>
|
||||
<Limb Name="object_fd_010158_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010158" Offset="0x10158"/>
|
||||
<Limb Name="object_fd_010164_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010164" Offset="0x10164"/>
|
||||
<Limb Name="object_fd_010170_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010170" Offset="0x10170"/>
|
||||
<Limb Name="object_fd_01017C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01017C" Offset="0x1017C"/>
|
||||
<Limb Name="object_fd_010200_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010200" Offset="0x10200"/>
|
||||
<Limb Name="object_fd_01020C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01020C" Offset="0x1020C"/>
|
||||
<Limb Name="object_fd_010218_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010218" Offset="0x10218"/>
|
||||
<Limb Name="object_fd_010224_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010224" Offset="0x10224"/>
|
||||
<Limb Name="object_fd_010230_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_010230" Offset="0x10230"/>
|
||||
<Limb Name="object_fd_01023C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01023C" Offset="0x1023C"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -22,9 +22,9 @@
|
|||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gHoleVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
|
||||
<Texture Name="gHoleVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
|
||||
|
||||
<!-- Unused animation -->
|
||||
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
|
||||
|
@ -151,5 +151,87 @@
|
|||
<Array Name="object_fd2_Vtx_00FDE0" Count="25" Offset="0xFDE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
<DList Name="object_fd2_001010_DL" Offset="0x1010"/>
|
||||
<DList Name="object_fd2_001308_DL" Offset="0x1308"/>
|
||||
<DList Name="object_fd2_0013E0_DL" Offset="0x13E0"/>
|
||||
<DList Name="object_fd2_0015B8_DL" Offset="0x15B8"/>
|
||||
<DList Name="object_fd2_001680_DL" Offset="0x1680"/>
|
||||
<DList Name="object_fd2_001748_DL" Offset="0x1748"/>
|
||||
<DList Name="object_fd2_0018D8_DL" Offset="0x18D8"/>
|
||||
<DList Name="object_fd2_0019D0_DL" Offset="0x19D0"/>
|
||||
<DList Name="object_fd2_001AB0_DL" Offset="0x1AB0"/>
|
||||
<DList Name="object_fd2_001BF0_DL" Offset="0x1BF0"/>
|
||||
<DList Name="object_fd2_001D30_DL" Offset="0x1D30"/>
|
||||
<DList Name="object_fd2_001E70_DL" Offset="0x1E70"/>
|
||||
<DList Name="object_fd2_001F70_DL" Offset="0x1F70"/>
|
||||
<DList Name="object_fd2_002068_DL" Offset="0x2068"/>
|
||||
<DList Name="object_fd2_002148_DL" Offset="0x2148"/>
|
||||
<DList Name="object_fd2_002288_DL" Offset="0x2288"/>
|
||||
<DList Name="object_fd2_0023C8_DL" Offset="0x23C8"/>
|
||||
<Texture Name="object_fd2_003308_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3308"/>
|
||||
<Texture Name="object_fd2_003B08_Tex" Format="rgba16" Width="32" Height="32" Offset="0x3B08"/>
|
||||
<Texture Name="object_fd2_004308_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4308"/>
|
||||
<Texture Name="object_fd2_004508_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4508"/>
|
||||
<Texture Name="object_fd2_004708_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4708"/>
|
||||
<Texture Name="object_fd2_004908_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4908"/>
|
||||
<Texture Name="object_fd2_004BE8_Tex" Format="i8" Width="16" Height="16" Offset="0x4BE8"/>
|
||||
<Texture Name="object_fd2_004FA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x4FA0"/>
|
||||
<Texture Name="object_fd2_0051A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x51A0"/>
|
||||
<Texture Name="object_fd2_0053A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x53A0"/>
|
||||
<DList Name="object_fd2_00FF70_DL" Offset="0xFF70"/>
|
||||
<DList Name="object_fd2_010070_DL" Offset="0x10070"/>
|
||||
<DList Name="object_fd2_0101D0_DL" Offset="0x101D0"/>
|
||||
<DList Name="object_fd2_010330_DL" Offset="0x10330"/>
|
||||
<DList Name="object_fd2_010490_DL" Offset="0x10490"/>
|
||||
<DList Name="object_fd2_0105F8_DL" Offset="0x105F8"/>
|
||||
<DList Name="object_fd2_010758_DL" Offset="0x10758"/>
|
||||
<DList Name="object_fd2_0108B0_DL" Offset="0x108B0"/>
|
||||
<DList Name="object_fd2_010A10_DL" Offset="0x10A10"/>
|
||||
<DList Name="object_fd2_010BC8_DL" Offset="0x10BC8"/>
|
||||
<DList Name="object_fd2_010D40_DL" Offset="0x10D40"/>
|
||||
<DList Name="object_fd2_010E98_DL" Offset="0x10E98"/>
|
||||
<DList Name="object_fd2_010FF8_DL" Offset="0x10FF8"/>
|
||||
<DList Name="object_fd2_011160_DL" Offset="0x11160"/>
|
||||
<DList Name="object_fd2_0112C0_DL" Offset="0x112C0"/>
|
||||
<DList Name="object_fd2_011410_DL" Offset="0x11410"/>
|
||||
<DList Name="object_fd2_011560_DL" Offset="0x11560"/>
|
||||
<DList Name="object_fd2_0116B8_DL" Offset="0x116B8"/>
|
||||
<Limb Name="object_fd2_011838_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011838" Offset="0x11838"/>
|
||||
<Limb Name="object_fd2_011844_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011844" Offset="0x11844"/>
|
||||
<Limb Name="object_fd2_011850_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011850" Offset="0x11850"/>
|
||||
<Limb Name="object_fd2_01185C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01185C" Offset="0x1185C"/>
|
||||
<Limb Name="object_fd2_011868_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011868" Offset="0x11868"/>
|
||||
<Limb Name="object_fd2_011874_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011874" Offset="0x11874"/>
|
||||
<Limb Name="object_fd2_011880_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011880" Offset="0x11880"/>
|
||||
<Limb Name="object_fd2_01188C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01188C" Offset="0x1188C"/>
|
||||
<Limb Name="object_fd2_011898_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011898" Offset="0x11898"/>
|
||||
<Limb Name="object_fd2_0118A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118A4" Offset="0x118A4"/>
|
||||
<Limb Name="object_fd2_0118B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118B0" Offset="0x118B0"/>
|
||||
<Limb Name="object_fd2_0118BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118BC" Offset="0x118BC"/>
|
||||
<Limb Name="object_fd2_0118C8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118C8" Offset="0x118C8"/>
|
||||
<Limb Name="object_fd2_0118D4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118D4" Offset="0x118D4"/>
|
||||
<Limb Name="object_fd2_0118E0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118E0" Offset="0x118E0"/>
|
||||
<Limb Name="object_fd2_0118EC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118EC" Offset="0x118EC"/>
|
||||
<Limb Name="object_fd2_0118F8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0118F8" Offset="0x118F8"/>
|
||||
<Limb Name="object_fd2_011904_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011904" Offset="0x11904"/>
|
||||
<Limb Name="object_fd2_011910_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011910" Offset="0x11910"/>
|
||||
<Limb Name="object_fd2_01191C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01191C" Offset="0x1191C"/>
|
||||
<Limb Name="object_fd2_011928_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011928" Offset="0x11928"/>
|
||||
<Limb Name="object_fd2_011934_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011934" Offset="0x11934"/>
|
||||
<Limb Name="object_fd2_011940_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011940" Offset="0x11940"/>
|
||||
<Limb Name="object_fd2_01194C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01194C" Offset="0x1194C"/>
|
||||
<Limb Name="object_fd2_011958_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011958" Offset="0x11958"/>
|
||||
<Limb Name="object_fd2_011964_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011964" Offset="0x11964"/>
|
||||
<Limb Name="object_fd2_011970_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011970" Offset="0x11970"/>
|
||||
<Limb Name="object_fd2_01197C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_01197C" Offset="0x1197C"/>
|
||||
<Limb Name="object_fd2_011988_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011988" Offset="0x11988"/>
|
||||
<Limb Name="object_fd2_011994_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_011994" Offset="0x11994"/>
|
||||
<Limb Name="object_fd2_0119A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119A0" Offset="0x119A0"/>
|
||||
<Limb Name="object_fd2_0119AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119AC" Offset="0x119AC"/>
|
||||
<Limb Name="object_fd2_0119B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119B8" Offset="0x119B8"/>
|
||||
<Limb Name="object_fd2_0119C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119C4" Offset="0x119C4"/>
|
||||
<Limb Name="object_fd2_0119D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119D0" Offset="0x119D0"/>
|
||||
<Limb Name="object_fd2_0119DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD2_0119DC" Offset="0x119DC"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
|
||||
<Texture Name="gVolvagiaTitleCardTex" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
|
@ -20,9 +20,9 @@
|
|||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeOpenTex" Format="ci8" Width="32" Height="32" Offset="0x38A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" Format="ci8" Width="32" Height="32" Offset="0x34A8" TlutOffset="0x32A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" Format="ci8" Width="32" Height="32" Offset="0x3CA8" TlutOffset="0x32A8"/>
|
||||
|
||||
<!-- Death display lists -->
|
||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||
|
@ -62,7 +62,7 @@
|
|||
<!-- Unused body skeleton assets -->
|
||||
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
|
||||
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
|
||||
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
|
||||
<Texture Name="gVolvagiaBodyTex" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
|
||||
|
||||
<!-- Unused, purpose unknown -->
|
||||
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
|
||||
|
@ -73,5 +73,86 @@
|
|||
|
||||
<!-- Boulder assets -->
|
||||
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
|
||||
|
||||
<Texture Name="object_fd_000438_TLUT" Format="rgba16" Width="16" Height="1" Offset="0x438"/>
|
||||
<Texture Name="object_fd_000458_Tex" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000658_Tex" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438"/>
|
||||
<Texture Name="object_fd_000A58_TLUT" Format="rgba16" Width="12" Height="1" Offset="0xA58"/>
|
||||
<Blob Name="object_fd_000A70_Blob" Size="0x8" Offset="0xA70"/>
|
||||
<Texture Name="object_fd_000A78_Tex" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58"/>
|
||||
<DList Name="object_fd_001DB0_DL" Offset="0x1DB0"/>
|
||||
<DList Name="object_fd_0020A8_DL" Offset="0x20A8"/>
|
||||
<DList Name="object_fd_002180_DL" Offset="0x2180"/>
|
||||
<DList Name="object_fd_002358_DL" Offset="0x2358"/>
|
||||
<DList Name="object_fd_002420_DL" Offset="0x2420"/>
|
||||
<DList Name="object_fd_0024E8_DL" Offset="0x24E8"/>
|
||||
<DList Name="object_fd_002678_DL" Offset="0x2678"/>
|
||||
<DList Name="object_fd_002770_DL" Offset="0x2770"/>
|
||||
<DList Name="object_fd_002850_DL" Offset="0x2850"/>
|
||||
<DList Name="object_fd_002990_DL" Offset="0x2990"/>
|
||||
<DList Name="object_fd_002AD0_DL" Offset="0x2AD0"/>
|
||||
<DList Name="object_fd_002C10_DL" Offset="0x2C10"/>
|
||||
<DList Name="object_fd_002D10_DL" Offset="0x2D10"/>
|
||||
<DList Name="object_fd_002E08_DL" Offset="0x2E08"/>
|
||||
<DList Name="object_fd_002EE8_DL" Offset="0x2EE8"/>
|
||||
<DList Name="object_fd_003028_DL" Offset="0x3028"/>
|
||||
<DList Name="object_fd_003168_DL" Offset="0x3168"/>
|
||||
<Texture Name="object_fd_0040A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x40A8"/>
|
||||
<Texture Name="object_fd_0048A8_Tex" Format="rgba16" Width="32" Height="32" Offset="0x48A8"/>
|
||||
<Texture Name="object_fd_0050A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x50A8"/>
|
||||
<Texture Name="object_fd_0052A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x52A8"/>
|
||||
<Texture Name="object_fd_0054A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x54A8"/>
|
||||
<Texture Name="object_fd_0056A8_Tex" Format="rgba16" Width="16" Height="16" Offset="0x56A8"/>
|
||||
<Texture Name="object_fd_005B60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5B60"/>
|
||||
<Texture Name="object_fd_005D60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5D60"/>
|
||||
<Texture Name="object_fd_005F60_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5F60"/>
|
||||
<Texture Name="object_fd_009208_Tex" Format="i8" Width="16" Height="16" Offset="0x9208"/>
|
||||
<Texture Name="object_fd_009780_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9780"/>
|
||||
<Texture Name="object_fd_009980_Tex" Format="rgba16" Width="16" Height="16" Offset="0x9980"/>
|
||||
<Texture Name="object_fd_00A050_Tex" Format="rgba16" Width="32" Height="32" Offset="0xA050"/>
|
||||
<Texture Name="object_fd_00A918_Tex" Format="i8" Width="16" Height="16" Offset="0xA918"/>
|
||||
<Texture Name="object_fd_00AA18_Tex" Format="rgba16" Width="32" Height="32" Offset="0xAA18"/>
|
||||
<Texture Name="object_fd_00B458_Tex" Format="rgba16" Width="32" Height="32" Offset="0xB458"/>
|
||||
<Texture Name="object_fd_00BC58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBC58"/>
|
||||
<Texture Name="object_fd_00BE58_Tex" Format="rgba16" Width="16" Height="16" Offset="0xBE58"/>
|
||||
<Texture Name="object_fd_00C058_Tex" Format="rgba16" Width="16" Height="16" Offset="0xC058"/>
|
||||
<Texture Name="object_fd_00D170_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD170"/>
|
||||
<Texture Name="object_fd_00D438_Tex" Format="rgba16" Width="16" Height="16" Offset="0xD438"/>
|
||||
<Limb Name="object_fd_011300_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011300" Offset="0x11300"/>
|
||||
<Limb Name="object_fd_01130C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01130C" Offset="0x1130C"/>
|
||||
<Limb Name="object_fd_011318_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011318" Offset="0x11318"/>
|
||||
<Limb Name="object_fd_011324_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011324" Offset="0x11324"/>
|
||||
<Limb Name="object_fd_011330_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011330" Offset="0x11330"/>
|
||||
<Limb Name="object_fd_01133C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01133C" Offset="0x1133C"/>
|
||||
<Limb Name="object_fd_011348_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011348" Offset="0x11348"/>
|
||||
<Limb Name="object_fd_011354_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011354" Offset="0x11354"/>
|
||||
<Limb Name="object_fd_011360_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011360" Offset="0x11360"/>
|
||||
<Limb Name="object_fd_01136C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01136C" Offset="0x1136C"/>
|
||||
<Limb Name="object_fd_011378_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011378" Offset="0x11378"/>
|
||||
<Limb Name="object_fd_011384_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011384" Offset="0x11384"/>
|
||||
<Limb Name="object_fd_011390_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011390" Offset="0x11390"/>
|
||||
<Limb Name="object_fd_01139C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01139C" Offset="0x1139C"/>
|
||||
<Limb Name="object_fd_0113A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113A8" Offset="0x113A8"/>
|
||||
<Limb Name="object_fd_0113B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113B4" Offset="0x113B4"/>
|
||||
<Limb Name="object_fd_0113C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113C0" Offset="0x113C0"/>
|
||||
<Limb Name="object_fd_0113CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0113CC" Offset="0x113CC"/>
|
||||
<Limb Name="object_fd_011480_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011480" Offset="0x11480"/>
|
||||
<Limb Name="object_fd_01148C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01148C" Offset="0x1148C"/>
|
||||
<Limb Name="object_fd_011498_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011498" Offset="0x11498"/>
|
||||
<Limb Name="object_fd_0114A4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114A4" Offset="0x114A4"/>
|
||||
<Limb Name="object_fd_0114B0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114B0" Offset="0x114B0"/>
|
||||
<Limb Name="object_fd_0114BC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_0114BC" Offset="0x114BC"/>
|
||||
<Limb Name="object_fd_011540_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011540" Offset="0x11540"/>
|
||||
<Limb Name="object_fd_01154C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01154C" Offset="0x1154C"/>
|
||||
<Limb Name="object_fd_011558_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011558" Offset="0x11558"/>
|
||||
<Limb Name="object_fd_011564_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011564" Offset="0x11564"/>
|
||||
<Limb Name="object_fd_011570_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011570" Offset="0x11570"/>
|
||||
<Limb Name="object_fd_01157C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01157C" Offset="0x1157C"/>
|
||||
<Limb Name="object_fd_011600_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011600" Offset="0x11600"/>
|
||||
<Limb Name="object_fd_01160C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01160C" Offset="0x1160C"/>
|
||||
<Limb Name="object_fd_011618_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011618" Offset="0x11618"/>
|
||||
<Limb Name="object_fd_011624_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011624" Offset="0x11624"/>
|
||||
<Limb Name="object_fd_011630_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_011630" Offset="0x11630"/>
|
||||
<Limb Name="object_fd_01163C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_FD_01163C" Offset="0x1163C"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue