mirror of https://github.com/zeldaret/oot.git
Rename vectors, remove comment
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@ -2362,14 +2362,14 @@ void EnRu1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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EnRu1* this = (EnRu1*)thisx;
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if (limbIndex == RUTO_CHILD_HEAD) {
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Vec3f src;
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Vec3f dest;
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Vec3f focusBase;
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Vec3f focusPos;
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src = sMultVec;
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Matrix_MultVec3f(&src, &dest);
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this->actor.focus.pos.x = dest.x;
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this->actor.focus.pos.y = dest.y;
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this->actor.focus.pos.z = dest.z;
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focusBase = sMultVec;
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Matrix_MultVec3f(&focusBase, &focusPos);
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this->actor.focus.pos.x = focusPos.x;
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this->actor.focus.pos.y = focusPos.y;
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this->actor.focus.pos.z = focusPos.z;
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this->actor.focus.rot.x = this->actor.world.rot.x;
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this->actor.focus.rot.y = this->actor.world.rot.y;
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this->actor.focus.rot.z = this->actor.world.rot.z;
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@ -37,7 +37,7 @@ typedef struct EnRu1 {
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/* 0x0286 */ s8 roomNum3;
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/* 0x0288 */ f32 unk_288;
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/* 0x028C */ BgBdanObjects* bigOctoPlatform;
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/* 0x0290 */ s32 preLimbDrawIndex; // should always be 0
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/* 0x0290 */ s32 preLimbDrawIndex;
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/* 0x0294 */ char unk_294[0x4];
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/* 0x0298 */ s32 unk_298;
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/* 0x029C */ char unk_29C[0x2];
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