mirror of https://github.com/zeldaret/oot.git
fixup missed rename
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parent
dd10005d0a
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cae9dfb264
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@ -9302,7 +9302,7 @@ void Player_Action_8084377C(Player* this, PlayState* play) {
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func_808382BC(this);
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func_808382BC(this);
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if (!(this->stateFlags1 & PLAYER_STATE1_29) && (this->av2.actionVar2 == 0) &&
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if (!(this->stateFlags1 & PLAYER_STATE1_29) && (this->av2.actionVar2 == 0) &&
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(this->knockbackType != PLAYER_BUMP_NONE)) {
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(this->bumpType != PLAYER_BUMP_NONE)) {
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s16 temp = this->actor.shape.rot.y - this->bumpRot;
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s16 temp = this->actor.shape.rot.y - this->bumpRot;
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this->yaw = this->actor.shape.rot.y = this->bumpRot;
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this->yaw = this->actor.shape.rot.y = this->bumpRot;
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@ -9325,7 +9325,7 @@ void Player_Action_8084377C(Player* this, PlayState* play) {
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func_80853080(this, play);
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func_80853080(this, play);
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}
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}
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} else if ((this->stateFlags1 & PLAYER_STATE1_29) ||
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} else if ((this->stateFlags1 & PLAYER_STATE1_29) ||
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(!(this->cylinder.base.acFlags & AC_HIT) && (this->knockbackType == PLAYER_BUMP_NONE))) {
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(!(this->cylinder.base.acFlags & AC_HIT) && (this->bumpType == PLAYER_BUMP_NONE))) {
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if (this->stateFlags1 & PLAYER_STATE1_29) {
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if (this->stateFlags1 & PLAYER_STATE1_29) {
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this->av2.actionVar2++;
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this->av2.actionVar2++;
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} else {
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} else {
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