`10` -> `ARROW_NUT` for spawning EnArrow

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Dragorn421 2021-12-12 19:29:49 +01:00
parent 0706d2b3b0
commit cb217fae66
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1 changed files with 1 additions and 1 deletions

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@ -11934,7 +11934,7 @@ void func_8084E604(Player* this, GlobalContext* globalCtx) {
} else if (LinkAnimation_OnFrame(&this->skelAnime, 3.0f)) {
Inventory_ChangeAmmo(ITEM_NUT, -1);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ARROW, this->bodyPartsPos[15].x, this->bodyPartsPos[15].y,
this->bodyPartsPos[15].z, 4000, this->actor.shape.rot.y, 0, 10);
this->bodyPartsPos[15].z, 4000, this->actor.shape.rot.y, 0, ARROW_NUT);
func_80832698(this, NA_SE_VO_LI_SWORD_N);
}