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`10` -> `ARROW_NUT` for spawning EnArrow
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@ -11934,7 +11934,7 @@ void func_8084E604(Player* this, GlobalContext* globalCtx) {
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} else if (LinkAnimation_OnFrame(&this->skelAnime, 3.0f)) {
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Inventory_ChangeAmmo(ITEM_NUT, -1);
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ARROW, this->bodyPartsPos[15].x, this->bodyPartsPos[15].y,
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this->bodyPartsPos[15].z, 4000, this->actor.shape.rot.y, 0, 10);
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this->bodyPartsPos[15].z, 4000, this->actor.shape.rot.y, 0, ARROW_NUT);
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func_80832698(this, NA_SE_VO_LI_SWORD_N);
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}
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