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Diving GO
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@ -101,7 +101,7 @@ void EnDivingGame_Init(Actor* thisx, PlayState* play) {
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SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, &gZoraIdleAnim, this->jointTable, this->morphTable, 20);
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n", "☆☆☆☆☆ Skin diving GO ☆☆☆☆☆ \n") VT_RST);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n", "☆☆☆☆☆ Diving GO ☆☆☆☆☆ \n") VT_RST);
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this->actor.room = -1;
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this->actor.scale.x = 0.01f;
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this->actor.scale.y = 0.012999999f;
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