mirror of https://github.com/zeldaret/oot.git
T() tubo_trap, wall_tubo, weather_tag, wf
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ab477be09e
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ee0f645e17
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@ -12,6 +12,7 @@
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#include "regs.h"
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#include "sfx.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_en_item00.h"
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#include "z_lib.h"
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#include "z64effect.h"
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@ -69,7 +70,7 @@ void EnTuboTrap_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 2.0f);
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PRINTF("\n\n");
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 壷トラップ ☆☆☆☆☆ %x\n" VT_RST, this->actor.params); // "Urn Trap"
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 壷トラップ ☆☆☆☆☆ %x\n", "☆☆☆☆☆ Urn Trap ☆☆☆☆☆ %x\n") VT_RST, this->actor.params);
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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Actor_SetScale(&this->actor, 0.1f);
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@ -234,8 +235,9 @@ void EnTuboTrap_WaitForProximity(EnTuboTrap* this, PlayState* play) {
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f32 targetHeight;
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if (BREG(2) != 0) {
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ わて ☆☆☆☆☆ %f\n" VT_RST, this->actor.world.pos.y); // "You"
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ おいどん ☆☆☆☆☆ %f\n" VT_RST, player->actor.world.pos.y); // "Me"
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ わて ☆☆☆☆☆ %f\n", "☆☆☆☆☆ You ☆☆☆☆☆ %f\n") VT_RST, this->actor.world.pos.y);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ おいどん ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Me ☆☆☆☆☆ %f\n") VT_RST,
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player->actor.world.pos.y);
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PRINTF("\n\n");
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}
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@ -15,6 +15,7 @@
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#include "printf.h"
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#include "quake.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "z64debug_display.h"
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#include "z64effect.h"
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@ -46,8 +47,7 @@ void EnWallTubo_Init(Actor* thisx, PlayState* play) {
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EnWallTubo* this = (EnWallTubo*)thisx;
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PRINTF("\n\n");
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// "Wall Target"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 壁のツボ ☆☆☆☆☆ \n", "☆☆☆☆☆ Points on the wall ☆☆☆☆☆ \n") VT_RST);
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this->unk_164 = this->actor.world.pos;
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this->actionFunc = EnWallTubo_FindGirl;
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}
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@ -9,6 +9,7 @@
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#include "printf.h"
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#include "regs.h"
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z64debug_display.h"
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@ -67,14 +68,14 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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switch (PARAMS_GET_U(this->actor.params, 0, 4)) {
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case EN_WEATHER_TAG_TYPE_CLOUDY_MARKET:
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PRINTF("\n\n");
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// "☆☆☆☆☆ (;o;) About ☆☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ (;o;) くらいよー ☆☆☆☆☆ \n", "☆☆☆☆☆ (;o;) About that much ☆☆☆☆☆ \n")
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VT_RST);
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EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyHyruleMarket);
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break;
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case EN_WEATHER_TAG_TYPE_CLOUDY_LON_LON_RANCH:
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PRINTF("\n\n");
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// "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n",
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"☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆ \n") VT_RST);
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if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) {
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Actor_Kill(&this->actor);
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}
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@ -82,8 +83,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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break;
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case EN_WEATHER_TAG_TYPE_SNOW_ZORAS_DOMAIN:
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PRINTF("\n\n");
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// "☆☆☆☆☆ Yukigafuru You won't come (._.) ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ \n",
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"☆☆☆☆☆ The snow is falling... You're not coming... (._.) ☆☆☆☆☆ \n") VT_RST);
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if (GET_EVENTCHKINF(EVENTCHKINF_4A)) {
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Actor_Kill(&this->actor);
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@ -92,8 +93,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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break;
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case EN_WEATHER_TAG_TYPE_RAIN_LAKE_HYLIA:
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PRINTF("\n\n");
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// "☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n",
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"☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆ \n") VT_RST);
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if (GET_EVENTCHKINF(EVENTCHKINF_4A)) {
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Actor_Kill(&this->actor);
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@ -102,8 +103,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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break;
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case EN_WEATHER_TAG_TYPE_CLOUDY_DEATH_MOUNTAIN:
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PRINTF("\n\n");
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// "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW)
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T("☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n", "☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆") VT_RST);
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if (GET_EVENTCHKINF(EVENTCHKINF_49)) {
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Actor_Kill(&this->actor);
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}
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@ -111,8 +112,8 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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break;
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case EN_WEATHER_TAG_TYPE_THUNDERSTORM_KAKARIKO:
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PRINTF("\n\n");
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// "☆☆☆☆☆ Cloudy Rain Thunder (;O;) Uo Melancholy ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ \n",
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"☆☆☆☆☆ Cloudy with rain and thunder (;O;) Wow, I'm depressed ☆☆☆☆☆ \n") VT_RST);
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if (!GET_EVENTCHKINF(EVENTCHKINF_48) || !GET_EVENTCHKINF(EVENTCHKINF_49) ||
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!GET_EVENTCHKINF(EVENTCHKINF_4A) || CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
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@ -122,14 +123,14 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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break;
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case EN_WEATHER_TAG_TYPE_SANDSTORM_INTENSITY:
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PRINTF("\n\n");
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// "☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ \n", "☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆ \n")
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VT_RST);
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EnWeatherTag_SetupAction(this, EnWeatherTag_SetSandstormIntensity);
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break;
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case EN_WEATHER_TAG_TYPE_THUNDERSTORM_GRAVEYARD:
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PRINTF("\n\n");
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// "☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆"
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PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n",
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"☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆ \n") VT_RST);
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EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainThunder);
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break;
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@ -19,6 +19,7 @@
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "translation.h"
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#include "z_en_item00.h"
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#include "z_lib.h"
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#include "z64audio.h"
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@ -292,8 +293,9 @@ void EnWf_Destroy(Actor* thisx, PlayState* play) {
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}
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PRINTF("\n\n");
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// "☆☆☆☆☆ Number of concurrent events ☆☆☆☆☆"
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PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n" VT_RST, parent->curNumSpawn);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 同時発生数 ☆☆☆☆☆%d\n", "☆☆☆☆☆ Number of simultaneous occurrences ☆☆☆☆☆%d\n")
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VT_RST,
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parent->curNumSpawn);
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PRINTF("\n\n");
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}
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}
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