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Update z_en_po_sisters.c
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@ -531,7 +531,7 @@ void EnPoSisters_SetupIntro(EnPoSisters* this, PlayState* play) {
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this->actionFunc = EnPoSisters_IntroStep1;
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}
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void EnPoSisters_IntroSetup2(EnPoSisters* this) {
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void EnPoSisters_SetupIntro2(EnPoSisters* this) {
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s32 i;
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this->torchFlames = ARRAY_COUNT(this->torchPos);
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@ -1079,7 +1079,7 @@ void EnPoSisters_IntroStep1(EnPoSisters* this, PlayState* play) {
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sIntroVar = 1;
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}
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if (this->timer == 0) {
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EnPoSisters_IntroSetup2(this);
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EnPoSisters_SetupIntro2(this);
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}
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}
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Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
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