Add underscore in not-final names

This commit is contained in:
Dragorn421 2025-06-09 09:05:56 +02:00
parent 824f3c731b
commit f9b0000e70
No known key found for this signature in database
GPG Key ID: 381AEBAF3D429335
12 changed files with 435 additions and 435 deletions

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@ -27,20 +27,20 @@ Gfx gArrowFarDL[52] = {
#include "assets/objects/gameplay_keep/gArrowFarDL.inc.c"
};
LodLimb gArrowSkelLimb0 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb0.inc.c"
LodLimb gArrowSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_0.inc.c"
};
LodLimb gArrowSkelLimb1 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb1.inc.c"
LodLimb gArrowSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_1.inc.c"
};
LodLimb gArrowSkelLimb2 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb2.inc.c"
LodLimb gArrowSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_2.inc.c"
};
LodLimb gArrowSkelLimb3 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb3.inc.c"
LodLimb gArrowSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gArrowSkelLimb_3.inc.c"
};
void* gArrowLimbs[] = {

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@ -14,10 +14,10 @@ extern Vtx gArrowNearVtx[];
extern Gfx gArrowNearDL[60];
extern Vtx gArrowFarVtx[];
extern Gfx gArrowFarDL[52];
extern LodLimb gArrowSkelLimb0;
extern LodLimb gArrowSkelLimb1;
extern LodLimb gArrowSkelLimb2;
extern LodLimb gArrowSkelLimb3;
extern LodLimb gArrowSkelLimb_0;
extern LodLimb gArrowSkelLimb_1;
extern LodLimb gArrowSkelLimb_2;
extern LodLimb gArrowSkelLimb_3;
extern void* gArrowLimbs[];
typedef enum gArrowSkelLimb {
/* 0 */ ARROW_LIMB_NONE,

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@ -30,20 +30,20 @@ u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)
#include "assets/objects/gameplay_keep/gWoodenDoorTex.rgba16.inc.c"
};
StandardLimb gDoorSkelLimb0 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb0.inc.c"
StandardLimb gDoorSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_0.inc.c"
};
StandardLimb gDoorSkelLimb1 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb1.inc.c"
StandardLimb gDoorSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_1.inc.c"
};
StandardLimb gDoorSkelLimb2 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb2.inc.c"
StandardLimb gDoorSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_2.inc.c"
};
StandardLimb gDoorSkelLimb3 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb3.inc.c"
StandardLimb gDoorSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gDoorSkelLimb_3.inc.c"
};
void* gDoorLimbs[] = {

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@ -14,10 +14,10 @@ extern Gfx gDoorRightDL[39];
#define gWoodenDoorTex_WIDTH 32
#define gWoodenDoorTex_HEIGHT 64
extern u64 gWoodenDoorTex[TEX_LEN(u64, gWoodenDoorTex_WIDTH, gWoodenDoorTex_HEIGHT, 16)];
extern StandardLimb gDoorSkelLimb0;
extern StandardLimb gDoorSkelLimb1;
extern StandardLimb gDoorSkelLimb2;
extern StandardLimb gDoorSkelLimb3;
extern StandardLimb gDoorSkelLimb_0;
extern StandardLimb gDoorSkelLimb_1;
extern StandardLimb gDoorSkelLimb_2;
extern StandardLimb gDoorSkelLimb_3;
extern void* gDoorLimbs[];
typedef enum gDoorSkelLimb {
/* 0 */ DOOR_LIMB_NONE,

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@ -64,60 +64,60 @@ u64 gUnusedFairyWingTex[TEX_LEN(u64, gUnusedFairyWingTex_WIDTH, gUnusedFairyWing
#include "assets/objects/gameplay_keep/gUnusedFairyWingTex.rgba16.inc.c"
};
StandardLimb gFairySkelLimb0 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb0.inc.c"
StandardLimb gFairySkelLimb_0 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_0.inc.c"
};
StandardLimb gFairySkelLimb1 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb1.inc.c"
StandardLimb gFairySkelLimb_1 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_1.inc.c"
};
StandardLimb gFairySkelLimb2 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb2.inc.c"
StandardLimb gFairySkelLimb_2 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_2.inc.c"
};
StandardLimb gFairySkelLimb3 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb3.inc.c"
StandardLimb gFairySkelLimb_3 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_3.inc.c"
};
StandardLimb gFairySkelLimb4 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb4.inc.c"
StandardLimb gFairySkelLimb_4 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_4.inc.c"
};
StandardLimb gFairySkelLimb5 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb5.inc.c"
StandardLimb gFairySkelLimb_5 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_5.inc.c"
};
StandardLimb gFairySkelLimb6 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb6.inc.c"
StandardLimb gFairySkelLimb_6 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_6.inc.c"
};
StandardLimb gFairySkelLimb7 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb7.inc.c"
StandardLimb gFairySkelLimb_7 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_7.inc.c"
};
StandardLimb gFairySkelLimb8 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb8.inc.c"
StandardLimb gFairySkelLimb_8 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_8.inc.c"
};
StandardLimb gFairySkelLimb9 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb9.inc.c"
StandardLimb gFairySkelLimb_9 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_9.inc.c"
};
StandardLimb gFairySkelLimb10 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb10.inc.c"
StandardLimb gFairySkelLimb_10 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_10.inc.c"
};
StandardLimb gFairySkelLimb11 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb11.inc.c"
StandardLimb gFairySkelLimb_11 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_11.inc.c"
};
StandardLimb gFairySkelLimb12 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb12.inc.c"
StandardLimb gFairySkelLimb_12 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_12.inc.c"
};
StandardLimb gFairySkelLimb13 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb13.inc.c"
StandardLimb gFairySkelLimb_13 = {
#include "assets/objects/gameplay_keep/gFairySkelLimb_13.inc.c"
};
void* gFairyLimbs[] = {

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@ -24,20 +24,20 @@ extern Vtx gGlowCircleSmallVtx[];
#define gUnusedFairyWingTex_WIDTH 32
#define gUnusedFairyWingTex_HEIGHT 64
extern u64 gUnusedFairyWingTex[TEX_LEN(u64, gUnusedFairyWingTex_WIDTH, gUnusedFairyWingTex_HEIGHT, 16)];
extern StandardLimb gFairySkelLimb0;
extern StandardLimb gFairySkelLimb1;
extern StandardLimb gFairySkelLimb2;
extern StandardLimb gFairySkelLimb3;
extern StandardLimb gFairySkelLimb4;
extern StandardLimb gFairySkelLimb5;
extern StandardLimb gFairySkelLimb6;
extern StandardLimb gFairySkelLimb7;
extern StandardLimb gFairySkelLimb8;
extern StandardLimb gFairySkelLimb9;
extern StandardLimb gFairySkelLimb10;
extern StandardLimb gFairySkelLimb11;
extern StandardLimb gFairySkelLimb12;
extern StandardLimb gFairySkelLimb13;
extern StandardLimb gFairySkelLimb_0;
extern StandardLimb gFairySkelLimb_1;
extern StandardLimb gFairySkelLimb_2;
extern StandardLimb gFairySkelLimb_3;
extern StandardLimb gFairySkelLimb_4;
extern StandardLimb gFairySkelLimb_5;
extern StandardLimb gFairySkelLimb_6;
extern StandardLimb gFairySkelLimb_7;
extern StandardLimb gFairySkelLimb_8;
extern StandardLimb gFairySkelLimb_9;
extern StandardLimb gFairySkelLimb_10;
extern StandardLimb gFairySkelLimb_11;
extern StandardLimb gFairySkelLimb_12;
extern StandardLimb gFairySkelLimb_13;
extern void* gFairyLimbs[];
typedef enum gFairySkelLimb {
/* 0 */ FAIRY_LIMB_NONE,

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@ -34,28 +34,28 @@ u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gFishBodyTex.rgba16.inc.c"
};
StandardLimb gFishSkelLimb0 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb0.inc.c"
StandardLimb gFishSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_0.inc.c"
};
StandardLimb gFishSkelLimb1 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb1.inc.c"
StandardLimb gFishSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_1.inc.c"
};
StandardLimb gFishSkelLimb2 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb2.inc.c"
StandardLimb gFishSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_2.inc.c"
};
StandardLimb gFishSkelLimb3 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb3.inc.c"
StandardLimb gFishSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_3.inc.c"
};
StandardLimb gFishSkelLimb4 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb4.inc.c"
StandardLimb gFishSkelLimb_4 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_4.inc.c"
};
StandardLimb gFishSkelLimb5 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb5.inc.c"
StandardLimb gFishSkelLimb_5 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_5.inc.c"
};
void* gFishLimbs[] = {

View File

@ -17,12 +17,12 @@ extern u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16
#define gFishBodyTex_WIDTH 32
#define gFishBodyTex_HEIGHT 8
extern u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)];
extern StandardLimb gFishSkelLimb0;
extern StandardLimb gFishSkelLimb1;
extern StandardLimb gFishSkelLimb2;
extern StandardLimb gFishSkelLimb3;
extern StandardLimb gFishSkelLimb4;
extern StandardLimb gFishSkelLimb5;
extern StandardLimb gFishSkelLimb_0;
extern StandardLimb gFishSkelLimb_1;
extern StandardLimb gFishSkelLimb_2;
extern StandardLimb gFishSkelLimb_3;
extern StandardLimb gFishSkelLimb_4;
extern StandardLimb gFishSkelLimb_5;
extern void* gFishLimbs[];
typedef enum gFishSkelLimb {
/* 0 */ FISH_LIMB_NONE,

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@ -14,148 +14,148 @@ AnimationHeader gBugCrawlAnim = {
#include "assets/objects/gameplay_keep/gBugCrawlAnim.inc.c"
};
Gfx gBugLimb1DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb1DL.inc.c"
Gfx gBugLimb_1DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_1DL.inc.c"
};
Gfx gBugLimb1WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb1WrapperDL.inc.c"
Gfx gBugLimb_1WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_1WrapperDL.inc.c"
};
Gfx gBugLimb1WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb1WrapperWrapperDL.inc.c"
Gfx gBugLimb_1WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_1WrapperWrapperDL.inc.c"
};
Vtx gBugLimb1Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb1Vtx.inc.c"
Vtx gBugLimb_1Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_1Vtx.inc.c"
};
Gfx gBugLimb2DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb2DL.inc.c"
Gfx gBugLimb_2DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_2DL.inc.c"
};
Gfx gBugLimb2WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb2WrapperDL.inc.c"
Gfx gBugLimb_2WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_2WrapperDL.inc.c"
};
Gfx gBugLimb2WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb2WrapperWrapperDL.inc.c"
Gfx gBugLimb_2WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_2WrapperWrapperDL.inc.c"
};
Vtx gBugLimb2Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb2Vtx.inc.c"
Vtx gBugLimb_2Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_2Vtx.inc.c"
};
Gfx gBugLimb3DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb3DL.inc.c"
Gfx gBugLimb_3DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_3DL.inc.c"
};
Gfx gBugLimb3WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb3WrapperDL.inc.c"
Gfx gBugLimb_3WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_3WrapperDL.inc.c"
};
Gfx gBugLimb3WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb3WrapperWrapperDL.inc.c"
Gfx gBugLimb_3WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_3WrapperWrapperDL.inc.c"
};
Vtx gBugLimb3Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb3Vtx.inc.c"
Vtx gBugLimb_3Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_3Vtx.inc.c"
};
Gfx gBugLimb4DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb4DL.inc.c"
Gfx gBugLimb_4DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_4DL.inc.c"
};
Gfx gBugLimb4WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb4WrapperDL.inc.c"
Gfx gBugLimb_4WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_4WrapperDL.inc.c"
};
Gfx gBugLimb4WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb4WrapperWrapperDL.inc.c"
Gfx gBugLimb_4WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_4WrapperWrapperDL.inc.c"
};
Vtx gBugLimb4Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb4Vtx.inc.c"
Vtx gBugLimb_4Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_4Vtx.inc.c"
};
Gfx gBugLimb5DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb5DL.inc.c"
Gfx gBugLimb_5DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_5DL.inc.c"
};
Gfx gBugLimb5WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb5WrapperDL.inc.c"
Gfx gBugLimb_5WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_5WrapperDL.inc.c"
};
Gfx gBugLimb5WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb5WrapperWrapperDL.inc.c"
Gfx gBugLimb_5WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_5WrapperWrapperDL.inc.c"
};
Vtx gBugLimb5Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb5Vtx.inc.c"
Vtx gBugLimb_5Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_5Vtx.inc.c"
};
Gfx gBugLimb6DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb6DL.inc.c"
Gfx gBugLimb_6DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_6DL.inc.c"
};
Gfx gBugLimb6WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb6WrapperDL.inc.c"
Gfx gBugLimb_6WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_6WrapperDL.inc.c"
};
Gfx gBugLimb6WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb6WrapperWrapperDL.inc.c"
Gfx gBugLimb_6WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_6WrapperWrapperDL.inc.c"
};
Vtx gBugLimb6Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb6Vtx.inc.c"
Vtx gBugLimb_6Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_6Vtx.inc.c"
};
Gfx gBugLimb7DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb7DL.inc.c"
Gfx gBugLimb_7DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_7DL.inc.c"
};
Gfx gBugLimb7WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb7WrapperDL.inc.c"
Gfx gBugLimb_7WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_7WrapperDL.inc.c"
};
Gfx gBugLimb7WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb7WrapperWrapperDL.inc.c"
Gfx gBugLimb_7WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_7WrapperWrapperDL.inc.c"
};
Vtx gBugLimb7Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb7Vtx.inc.c"
Vtx gBugLimb_7Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_7Vtx.inc.c"
};
Gfx gBugLimb8DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb8DL.inc.c"
Gfx gBugLimb_8DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_8DL.inc.c"
};
Gfx gBugLimb8WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb8WrapperDL.inc.c"
Gfx gBugLimb_8WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_8WrapperDL.inc.c"
};
Gfx gBugLimb8WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb8WrapperWrapperDL.inc.c"
Gfx gBugLimb_8WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_8WrapperWrapperDL.inc.c"
};
Vtx gBugLimb8Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb8Vtx.inc.c"
Vtx gBugLimb_8Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_8Vtx.inc.c"
};
Gfx gBugLimb9DL[22] = {
#include "assets/objects/gameplay_keep/gBugLimb9DL.inc.c"
Gfx gBugLimb_9DL[22] = {
#include "assets/objects/gameplay_keep/gBugLimb_9DL.inc.c"
};
Gfx gBugLimb9WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb9WrapperDL.inc.c"
Gfx gBugLimb_9WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_9WrapperDL.inc.c"
};
Gfx gBugLimb9WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb9WrapperWrapperDL.inc.c"
Gfx gBugLimb_9WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_9WrapperWrapperDL.inc.c"
};
Vtx gBugLimb9Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb9Vtx.inc.c"
Vtx gBugLimb_9Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_9Vtx.inc.c"
};
u64 gBugBodyTex[TEX_LEN(u64, gBugBodyTex_WIDTH, gBugBodyTex_HEIGHT, 16)] = {
@ -166,96 +166,96 @@ u64 gBugLegTex[TEX_LEN(u64, gBugLegTex_WIDTH, gBugLegTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gBugLegTex.rgba16.inc.c"
};
StandardLimb gBugSkelLimb0 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb0.inc.c"
StandardLimb gBugSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_0.inc.c"
};
StandardLimb gBugSkelLimb1 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb1.inc.c"
StandardLimb gBugSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_1.inc.c"
};
StandardLimb gBugSkelLimb2 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb2.inc.c"
StandardLimb gBugSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_2.inc.c"
};
StandardLimb gBugSkelLimb3 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb3.inc.c"
StandardLimb gBugSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_3.inc.c"
};
StandardLimb gBugSkelLimb4 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb4.inc.c"
StandardLimb gBugSkelLimb_4 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_4.inc.c"
};
StandardLimb gBugSkelLimb5 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb5.inc.c"
StandardLimb gBugSkelLimb_5 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_5.inc.c"
};
StandardLimb gBugSkelLimb6 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb6.inc.c"
StandardLimb gBugSkelLimb_6 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_6.inc.c"
};
StandardLimb gBugSkelLimb7 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb7.inc.c"
StandardLimb gBugSkelLimb_7 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_7.inc.c"
};
StandardLimb gBugSkelLimb8 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb8.inc.c"
StandardLimb gBugSkelLimb_8 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_8.inc.c"
};
StandardLimb gBugSkelLimb9 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb9.inc.c"
StandardLimb gBugSkelLimb_9 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_9.inc.c"
};
StandardLimb gBugSkelLimb10 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb10.inc.c"
StandardLimb gBugSkelLimb_10 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_10.inc.c"
};
StandardLimb gBugSkelLimb11 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb11.inc.c"
StandardLimb gBugSkelLimb_11 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_11.inc.c"
};
StandardLimb gBugSkelLimb12 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb12.inc.c"
StandardLimb gBugSkelLimb_12 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_12.inc.c"
};
StandardLimb gBugSkelLimb13 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb13.inc.c"
StandardLimb gBugSkelLimb_13 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_13.inc.c"
};
StandardLimb gBugSkelLimb14 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb14.inc.c"
StandardLimb gBugSkelLimb_14 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_14.inc.c"
};
StandardLimb gBugSkelLimb15 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb15.inc.c"
StandardLimb gBugSkelLimb_15 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_15.inc.c"
};
StandardLimb gBugSkelLimb16 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb16.inc.c"
StandardLimb gBugSkelLimb_16 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_16.inc.c"
};
StandardLimb gBugSkelLimb17 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb17.inc.c"
StandardLimb gBugSkelLimb_17 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_17.inc.c"
};
StandardLimb gBugSkelLimb18 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb18.inc.c"
StandardLimb gBugSkelLimb_18 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_18.inc.c"
};
StandardLimb gBugSkelLimb19 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb19.inc.c"
StandardLimb gBugSkelLimb_19 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_19.inc.c"
};
StandardLimb gBugSkelLimb20 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb20.inc.c"
StandardLimb gBugSkelLimb_20 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_20.inc.c"
};
StandardLimb gBugSkelLimb21 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb21.inc.c"
StandardLimb gBugSkelLimb_21 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_21.inc.c"
};
StandardLimb gBugSkelLimb22 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb22.inc.c"
StandardLimb gBugSkelLimb_22 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_22.inc.c"
};
void* gBugLimbs[] = {

View File

@ -8,71 +8,71 @@
extern s16 gBugCrawlFrameData[];
extern JointIndex gBugCrawlJointIndices[];
extern AnimationHeader gBugCrawlAnim;
extern Gfx gBugLimb1DL[20];
extern Gfx gBugLimb1WrapperDL[2];
extern Gfx gBugLimb1WrapperWrapperDL[2];
extern Vtx gBugLimb1Vtx[];
extern Gfx gBugLimb2DL[20];
extern Gfx gBugLimb2WrapperDL[2];
extern Gfx gBugLimb2WrapperWrapperDL[2];
extern Vtx gBugLimb2Vtx[];
extern Gfx gBugLimb3DL[20];
extern Gfx gBugLimb3WrapperDL[2];
extern Gfx gBugLimb3WrapperWrapperDL[2];
extern Vtx gBugLimb3Vtx[];
extern Gfx gBugLimb4DL[20];
extern Gfx gBugLimb4WrapperDL[2];
extern Gfx gBugLimb4WrapperWrapperDL[2];
extern Vtx gBugLimb4Vtx[];
extern Gfx gBugLimb5DL[20];
extern Gfx gBugLimb5WrapperDL[2];
extern Gfx gBugLimb5WrapperWrapperDL[2];
extern Vtx gBugLimb5Vtx[];
extern Gfx gBugLimb6DL[20];
extern Gfx gBugLimb6WrapperDL[2];
extern Gfx gBugLimb6WrapperWrapperDL[2];
extern Vtx gBugLimb6Vtx[];
extern Gfx gBugLimb7DL[20];
extern Gfx gBugLimb7WrapperDL[2];
extern Gfx gBugLimb7WrapperWrapperDL[2];
extern Vtx gBugLimb7Vtx[];
extern Gfx gBugLimb8DL[20];
extern Gfx gBugLimb8WrapperDL[2];
extern Gfx gBugLimb8WrapperWrapperDL[2];
extern Vtx gBugLimb8Vtx[];
extern Gfx gBugLimb9DL[22];
extern Gfx gBugLimb9WrapperDL[2];
extern Gfx gBugLimb9WrapperWrapperDL[2];
extern Vtx gBugLimb9Vtx[];
extern Gfx gBugLimb_1DL[20];
extern Gfx gBugLimb_1WrapperDL[2];
extern Gfx gBugLimb_1WrapperWrapperDL[2];
extern Vtx gBugLimb_1Vtx[];
extern Gfx gBugLimb_2DL[20];
extern Gfx gBugLimb_2WrapperDL[2];
extern Gfx gBugLimb_2WrapperWrapperDL[2];
extern Vtx gBugLimb_2Vtx[];
extern Gfx gBugLimb_3DL[20];
extern Gfx gBugLimb_3WrapperDL[2];
extern Gfx gBugLimb_3WrapperWrapperDL[2];
extern Vtx gBugLimb_3Vtx[];
extern Gfx gBugLimb_4DL[20];
extern Gfx gBugLimb_4WrapperDL[2];
extern Gfx gBugLimb_4WrapperWrapperDL[2];
extern Vtx gBugLimb_4Vtx[];
extern Gfx gBugLimb_5DL[20];
extern Gfx gBugLimb_5WrapperDL[2];
extern Gfx gBugLimb_5WrapperWrapperDL[2];
extern Vtx gBugLimb_5Vtx[];
extern Gfx gBugLimb_6DL[20];
extern Gfx gBugLimb_6WrapperDL[2];
extern Gfx gBugLimb_6WrapperWrapperDL[2];
extern Vtx gBugLimb_6Vtx[];
extern Gfx gBugLimb_7DL[20];
extern Gfx gBugLimb_7WrapperDL[2];
extern Gfx gBugLimb_7WrapperWrapperDL[2];
extern Vtx gBugLimb_7Vtx[];
extern Gfx gBugLimb_8DL[20];
extern Gfx gBugLimb_8WrapperDL[2];
extern Gfx gBugLimb_8WrapperWrapperDL[2];
extern Vtx gBugLimb_8Vtx[];
extern Gfx gBugLimb_9DL[22];
extern Gfx gBugLimb_9WrapperDL[2];
extern Gfx gBugLimb_9WrapperWrapperDL[2];
extern Vtx gBugLimb_9Vtx[];
#define gBugBodyTex_WIDTH 16
#define gBugBodyTex_HEIGHT 64
extern u64 gBugBodyTex[TEX_LEN(u64, gBugBodyTex_WIDTH, gBugBodyTex_HEIGHT, 16)];
#define gBugLegTex_WIDTH 8
#define gBugLegTex_HEIGHT 16
extern u64 gBugLegTex[TEX_LEN(u64, gBugLegTex_WIDTH, gBugLegTex_HEIGHT, 16)];
extern StandardLimb gBugSkelLimb0;
extern StandardLimb gBugSkelLimb1;
extern StandardLimb gBugSkelLimb2;
extern StandardLimb gBugSkelLimb3;
extern StandardLimb gBugSkelLimb4;
extern StandardLimb gBugSkelLimb5;
extern StandardLimb gBugSkelLimb6;
extern StandardLimb gBugSkelLimb7;
extern StandardLimb gBugSkelLimb8;
extern StandardLimb gBugSkelLimb9;
extern StandardLimb gBugSkelLimb10;
extern StandardLimb gBugSkelLimb11;
extern StandardLimb gBugSkelLimb12;
extern StandardLimb gBugSkelLimb13;
extern StandardLimb gBugSkelLimb14;
extern StandardLimb gBugSkelLimb15;
extern StandardLimb gBugSkelLimb16;
extern StandardLimb gBugSkelLimb17;
extern StandardLimb gBugSkelLimb18;
extern StandardLimb gBugSkelLimb19;
extern StandardLimb gBugSkelLimb20;
extern StandardLimb gBugSkelLimb21;
extern StandardLimb gBugSkelLimb22;
extern StandardLimb gBugSkelLimb_0;
extern StandardLimb gBugSkelLimb_1;
extern StandardLimb gBugSkelLimb_2;
extern StandardLimb gBugSkelLimb_3;
extern StandardLimb gBugSkelLimb_4;
extern StandardLimb gBugSkelLimb_5;
extern StandardLimb gBugSkelLimb_6;
extern StandardLimb gBugSkelLimb_7;
extern StandardLimb gBugSkelLimb_8;
extern StandardLimb gBugSkelLimb_9;
extern StandardLimb gBugSkelLimb_10;
extern StandardLimb gBugSkelLimb_11;
extern StandardLimb gBugSkelLimb_12;
extern StandardLimb gBugSkelLimb_13;
extern StandardLimb gBugSkelLimb_14;
extern StandardLimb gBugSkelLimb_15;
extern StandardLimb gBugSkelLimb_16;
extern StandardLimb gBugSkelLimb_17;
extern StandardLimb gBugSkelLimb_18;
extern StandardLimb gBugSkelLimb_19;
extern StandardLimb gBugSkelLimb_20;
extern StandardLimb gBugSkelLimb_21;
extern StandardLimb gBugSkelLimb_22;
extern void* gBugLimbs[];
typedef enum gBugSkelLimb {
/* 0 */ BUG_LIMB_NONE,

View File

@ -640,10 +640,10 @@
<Vtx/>
</Array>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Limb Name="gArrowSkelLimb0" LimbType="LOD" EnumName="ARROW_LIMB_0" Offset="0x5FC0"/>
<Limb Name="gArrowSkelLimb1" LimbType="LOD" EnumName="ARROW_LIMB_1" Offset="0x5FD0"/>
<Limb Name="gArrowSkelLimb2" LimbType="LOD" EnumName="ARROW_LIMB_2" Offset="0x5FE0"/>
<Limb Name="gArrowSkelLimb3" LimbType="LOD" EnumName="ARROW_LIMB_3" Offset="0x5FF0"/>
<Limb Name="gArrowSkelLimb_0" LimbType="LOD" EnumName="ARROW_LIMB_0" Offset="0x5FC0"/>
<Limb Name="gArrowSkelLimb_1" LimbType="LOD" EnumName="ARROW_LIMB_1" Offset="0x5FD0"/>
<Limb Name="gArrowSkelLimb_2" LimbType="LOD" EnumName="ARROW_LIMB_2" Offset="0x5FE0"/>
<Limb Name="gArrowSkelLimb_3" LimbType="LOD" EnumName="ARROW_LIMB_3" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! where? -->
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
@ -737,10 +737,10 @@
<DList Name="gDoorLeftDL" Offset="0xF158"/>
<DList Name="gDoorRightDL" Offset="0xF2A0"/>
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xF3D8"/>
<Limb Name="gDoorSkelLimb0" LimbType="Standard" EnumName="DOOR_LIMB_0" Offset="0x103D8"/>
<Limb Name="gDoorSkelLimb1" LimbType="Standard" EnumName="DOOR_LIMB_1" Offset="0x103E4"/>
<Limb Name="gDoorSkelLimb2" LimbType="Standard" EnumName="DOOR_LIMB_2" Offset="0x103F0"/>
<Limb Name="gDoorSkelLimb3" LimbType="Standard" EnumName="DOOR_LIMB_3" Offset="0x103FC"/>
<Limb Name="gDoorSkelLimb_0" LimbType="Standard" EnumName="DOOR_LIMB_0" Offset="0x103D8"/>
<Limb Name="gDoorSkelLimb_1" LimbType="Standard" EnumName="DOOR_LIMB_1" Offset="0x103E4"/>
<Limb Name="gDoorSkelLimb_2" LimbType="Standard" EnumName="DOOR_LIMB_2" Offset="0x103F0"/>
<Limb Name="gDoorSkelLimb_3" LimbType="Standard" EnumName="DOOR_LIMB_3" Offset="0x103FC"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x10418"/>
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x104D8"/>
<DList Name="gEffDustDL" Offset="0x104F0"/>
@ -811,20 +811,20 @@
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15E08"/>
<Limb Name="gFairySkelLimb0" LimbType="Standard" EnumName="FAIRY_LIMB_0" Offset="0x16E08"/>
<Limb Name="gFairySkelLimb1" LimbType="Standard" EnumName="FAIRY_LIMB_1" Offset="0x16E14"/>
<Limb Name="gFairySkelLimb2" LimbType="Standard" EnumName="FAIRY_LIMB_2" Offset="0x16E20"/>
<Limb Name="gFairySkelLimb3" LimbType="Standard" EnumName="FAIRY_LIMB_3" Offset="0x16E2C"/>
<Limb Name="gFairySkelLimb4" LimbType="Standard" EnumName="FAIRY_LIMB_4" Offset="0x16E38"/>
<Limb Name="gFairySkelLimb5" LimbType="Standard" EnumName="FAIRY_LIMB_5" Offset="0x16E44"/>
<Limb Name="gFairySkelLimb6" LimbType="Standard" EnumName="FAIRY_LIMB_6" Offset="0x16E50"/>
<Limb Name="gFairySkelLimb7" LimbType="Standard" EnumName="FAIRY_LIMB_7" Offset="0x16E5C"/>
<Limb Name="gFairySkelLimb8" LimbType="Standard" EnumName="FAIRY_LIMB_8" Offset="0x16E68"/>
<Limb Name="gFairySkelLimb9" LimbType="Standard" EnumName="FAIRY_LIMB_9" Offset="0x16E74"/>
<Limb Name="gFairySkelLimb10" LimbType="Standard" EnumName="FAIRY_LIMB_10" Offset="0x16E80"/>
<Limb Name="gFairySkelLimb11" LimbType="Standard" EnumName="FAIRY_LIMB_11" Offset="0x16E8C"/>
<Limb Name="gFairySkelLimb12" LimbType="Standard" EnumName="FAIRY_LIMB_12" Offset="0x16E98"/>
<Limb Name="gFairySkelLimb13" LimbType="Standard" EnumName="FAIRY_LIMB_13" Offset="0x16EA4"/>
<Limb Name="gFairySkelLimb_0" LimbType="Standard" EnumName="FAIRY_LIMB_0" Offset="0x16E08"/>
<Limb Name="gFairySkelLimb_1" LimbType="Standard" EnumName="FAIRY_LIMB_1" Offset="0x16E14"/>
<Limb Name="gFairySkelLimb_2" LimbType="Standard" EnumName="FAIRY_LIMB_2" Offset="0x16E20"/>
<Limb Name="gFairySkelLimb_3" LimbType="Standard" EnumName="FAIRY_LIMB_3" Offset="0x16E2C"/>
<Limb Name="gFairySkelLimb_4" LimbType="Standard" EnumName="FAIRY_LIMB_4" Offset="0x16E38"/>
<Limb Name="gFairySkelLimb_5" LimbType="Standard" EnumName="FAIRY_LIMB_5" Offset="0x16E44"/>
<Limb Name="gFairySkelLimb_6" LimbType="Standard" EnumName="FAIRY_LIMB_6" Offset="0x16E50"/>
<Limb Name="gFairySkelLimb_7" LimbType="Standard" EnumName="FAIRY_LIMB_7" Offset="0x16E5C"/>
<Limb Name="gFairySkelLimb_8" LimbType="Standard" EnumName="FAIRY_LIMB_8" Offset="0x16E68"/>
<Limb Name="gFairySkelLimb_9" LimbType="Standard" EnumName="FAIRY_LIMB_9" Offset="0x16E74"/>
<Limb Name="gFairySkelLimb_10" LimbType="Standard" EnumName="FAIRY_LIMB_10" Offset="0x16E80"/>
<Limb Name="gFairySkelLimb_11" LimbType="Standard" EnumName="FAIRY_LIMB_11" Offset="0x16E8C"/>
<Limb Name="gFairySkelLimb_12" LimbType="Standard" EnumName="FAIRY_LIMB_12" Offset="0x16E98"/>
<Limb Name="gFairySkelLimb_13" LimbType="Standard" EnumName="FAIRY_LIMB_13" Offset="0x16EA4"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16EE8"/>
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16EF0"/>
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16F70"/>
@ -850,12 +850,12 @@
<DList Name="gameplay_keep_018A68_DL" Offset="0x18F08"/>
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x19020"/>
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x19220"/>
<Limb Name="gFishSkelLimb0" LimbType="Standard" EnumName="FISH_LIMB_0" Offset="0x19420"/>
<Limb Name="gFishSkelLimb1" LimbType="Standard" EnumName="FISH_LIMB_1" Offset="0x1942C"/>
<Limb Name="gFishSkelLimb2" LimbType="Standard" EnumName="FISH_LIMB_2" Offset="0x19438"/>
<Limb Name="gFishSkelLimb3" LimbType="Standard" EnumName="FISH_LIMB_3" Offset="0x19444"/>
<Limb Name="gFishSkelLimb4" LimbType="Standard" EnumName="FISH_LIMB_4" Offset="0x19450"/>
<Limb Name="gFishSkelLimb5" LimbType="Standard" EnumName="FISH_LIMB_5" Offset="0x1945C"/>
<Limb Name="gFishSkelLimb_0" LimbType="Standard" EnumName="FISH_LIMB_0" Offset="0x19420"/>
<Limb Name="gFishSkelLimb_1" LimbType="Standard" EnumName="FISH_LIMB_1" Offset="0x1942C"/>
<Limb Name="gFishSkelLimb_2" LimbType="Standard" EnumName="FISH_LIMB_2" Offset="0x19438"/>
<Limb Name="gFishSkelLimb_3" LimbType="Standard" EnumName="FISH_LIMB_3" Offset="0x19444"/>
<Limb Name="gFishSkelLimb_4" LimbType="Standard" EnumName="FISH_LIMB_4" Offset="0x19450"/>
<Limb Name="gFishSkelLimb_5" LimbType="Standard" EnumName="FISH_LIMB_5" Offset="0x1945C"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x19480"/>
<Animation Name="gFishInWaterAnim" Offset="0x1953C"/>
<Texture Name="gEffShockwaveTex" Format="i8" Width="64" Height="64" Offset="0x19550"/>
@ -1010,85 +1010,85 @@
</Array>
<DList Name="gEffIceFragment3DL" Offset="0x34380"/>
<Animation Name="gBugCrawlAnim" Offset="0x3469C"/>
<DList Name="gBugLimb1DL" Offset="0x346B0"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x34750"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x34760"/>
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x34770">
<DList Name="gBugLimb_1DL" Offset="0x346B0"/>
<DList Name="gBugLimb_1WrapperDL" Offset="0x34750"/>
<DList Name="gBugLimb_1WrapperWrapperDL" Offset="0x34760"/>
<Array Name="gBugLimb_1Vtx" Count="3" Offset="0x34770">
<Vtx/>
</Array>
<DList Name="gBugLimb2DL" Offset="0x347A0"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x34840"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x34850"/>
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x34860">
<DList Name="gBugLimb_2DL" Offset="0x347A0"/>
<DList Name="gBugLimb_2WrapperDL" Offset="0x34840"/>
<DList Name="gBugLimb_2WrapperWrapperDL" Offset="0x34850"/>
<Array Name="gBugLimb_2Vtx" Count="3" Offset="0x34860">
<Vtx/>
</Array>
<DList Name="gBugLimb3DL" Offset="0x34890"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34930"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x34940"/>
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x34950">
<DList Name="gBugLimb_3DL" Offset="0x34890"/>
<DList Name="gBugLimb_3WrapperDL" Offset="0x34930"/>
<DList Name="gBugLimb_3WrapperWrapperDL" Offset="0x34940"/>
<Array Name="gBugLimb_3Vtx" Count="3" Offset="0x34950">
<Vtx/>
</Array>
<DList Name="gBugLimb4DL" Offset="0x34980"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34A20"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34A30"/>
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x34A40">
<DList Name="gBugLimb_4DL" Offset="0x34980"/>
<DList Name="gBugLimb_4WrapperDL" Offset="0x34A20"/>
<DList Name="gBugLimb_4WrapperWrapperDL" Offset="0x34A30"/>
<Array Name="gBugLimb_4Vtx" Count="3" Offset="0x34A40">
<Vtx/>
</Array>
<DList Name="gBugLimb5DL" Offset="0x34A70"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34B10"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34B20"/>
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34B30">
<DList Name="gBugLimb_5DL" Offset="0x34A70"/>
<DList Name="gBugLimb_5WrapperDL" Offset="0x34B10"/>
<DList Name="gBugLimb_5WrapperWrapperDL" Offset="0x34B20"/>
<Array Name="gBugLimb_5Vtx" Count="3" Offset="0x34B30">
<Vtx/>
</Array>
<DList Name="gBugLimb6DL" Offset="0x34B60"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34C00"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34C10"/>
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34C20">
<DList Name="gBugLimb_6DL" Offset="0x34B60"/>
<DList Name="gBugLimb_6WrapperDL" Offset="0x34C00"/>
<DList Name="gBugLimb_6WrapperWrapperDL" Offset="0x34C10"/>
<Array Name="gBugLimb_6Vtx" Count="3" Offset="0x34C20">
<Vtx/>
</Array>
<DList Name="gBugLimb7DL" Offset="0x34C50"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34CF0"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34D00"/>
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34D10">
<DList Name="gBugLimb_7DL" Offset="0x34C50"/>
<DList Name="gBugLimb_7WrapperDL" Offset="0x34CF0"/>
<DList Name="gBugLimb_7WrapperWrapperDL" Offset="0x34D00"/>
<Array Name="gBugLimb_7Vtx" Count="3" Offset="0x34D10">
<Vtx/>
</Array>
<DList Name="gBugLimb8DL" Offset="0x34D40"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34DE0"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34DF0"/>
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34E00">
<DList Name="gBugLimb_8DL" Offset="0x34D40"/>
<DList Name="gBugLimb_8WrapperDL" Offset="0x34DE0"/>
<DList Name="gBugLimb_8WrapperWrapperDL" Offset="0x34DF0"/>
<Array Name="gBugLimb_8Vtx" Count="3" Offset="0x34E00">
<Vtx/>
</Array>
<DList Name="gBugLimb9DL" Offset="0x34E30"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34EE0"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34EF0"/>
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34F00">
<DList Name="gBugLimb_9DL" Offset="0x34E30"/>
<DList Name="gBugLimb_9WrapperDL" Offset="0x34EE0"/>
<DList Name="gBugLimb_9WrapperWrapperDL" Offset="0x34EF0"/>
<Array Name="gBugLimb_9Vtx" Count="12" Offset="0x34F00">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34FC0"/>
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x357C0"/>
<Limb Name="gBugSkelLimb0" LimbType="Standard" EnumName="BUG_LIMB_0" Offset="0x358C0"/>
<Limb Name="gBugSkelLimb1" LimbType="Standard" EnumName="BUG_LIMB_1" Offset="0x358CC"/>
<Limb Name="gBugSkelLimb2" LimbType="Standard" EnumName="BUG_LIMB_2" Offset="0x358D8"/>
<Limb Name="gBugSkelLimb3" LimbType="Standard" EnumName="BUG_LIMB_3" Offset="0x358E4"/>
<Limb Name="gBugSkelLimb4" LimbType="Standard" EnumName="BUG_LIMB_4" Offset="0x358F0"/>
<Limb Name="gBugSkelLimb5" LimbType="Standard" EnumName="BUG_LIMB_5" Offset="0x358FC"/>
<Limb Name="gBugSkelLimb6" LimbType="Standard" EnumName="BUG_LIMB_6" Offset="0x35908"/>
<Limb Name="gBugSkelLimb7" LimbType="Standard" EnumName="BUG_LIMB_7" Offset="0x35914"/>
<Limb Name="gBugSkelLimb8" LimbType="Standard" EnumName="BUG_LIMB_8" Offset="0x35920"/>
<Limb Name="gBugSkelLimb9" LimbType="Standard" EnumName="BUG_LIMB_9" Offset="0x3592C"/>
<Limb Name="gBugSkelLimb10" LimbType="Standard" EnumName="BUG_LIMB_10" Offset="0x35938"/>
<Limb Name="gBugSkelLimb11" LimbType="Standard" EnumName="BUG_LIMB_11" Offset="0x35944"/>
<Limb Name="gBugSkelLimb12" LimbType="Standard" EnumName="BUG_LIMB_12" Offset="0x35950"/>
<Limb Name="gBugSkelLimb13" LimbType="Standard" EnumName="BUG_LIMB_13" Offset="0x3595C"/>
<Limb Name="gBugSkelLimb14" LimbType="Standard" EnumName="BUG_LIMB_14" Offset="0x35968"/>
<Limb Name="gBugSkelLimb15" LimbType="Standard" EnumName="BUG_LIMB_15" Offset="0x35974"/>
<Limb Name="gBugSkelLimb16" LimbType="Standard" EnumName="BUG_LIMB_16" Offset="0x35980"/>
<Limb Name="gBugSkelLimb17" LimbType="Standard" EnumName="BUG_LIMB_17" Offset="0x3598C"/>
<Limb Name="gBugSkelLimb18" LimbType="Standard" EnumName="BUG_LIMB_18" Offset="0x35998"/>
<Limb Name="gBugSkelLimb19" LimbType="Standard" EnumName="BUG_LIMB_19" Offset="0x359A4"/>
<Limb Name="gBugSkelLimb20" LimbType="Standard" EnumName="BUG_LIMB_20" Offset="0x359B0"/>
<Limb Name="gBugSkelLimb21" LimbType="Standard" EnumName="BUG_LIMB_21" Offset="0x359BC"/>
<Limb Name="gBugSkelLimb22" LimbType="Standard" EnumName="BUG_LIMB_22" Offset="0x359C8"/>
<Limb Name="gBugSkelLimb_0" LimbType="Standard" EnumName="BUG_LIMB_0" Offset="0x358C0"/>
<Limb Name="gBugSkelLimb_1" LimbType="Standard" EnumName="BUG_LIMB_1" Offset="0x358CC"/>
<Limb Name="gBugSkelLimb_2" LimbType="Standard" EnumName="BUG_LIMB_2" Offset="0x358D8"/>
<Limb Name="gBugSkelLimb_3" LimbType="Standard" EnumName="BUG_LIMB_3" Offset="0x358E4"/>
<Limb Name="gBugSkelLimb_4" LimbType="Standard" EnumName="BUG_LIMB_4" Offset="0x358F0"/>
<Limb Name="gBugSkelLimb_5" LimbType="Standard" EnumName="BUG_LIMB_5" Offset="0x358FC"/>
<Limb Name="gBugSkelLimb_6" LimbType="Standard" EnumName="BUG_LIMB_6" Offset="0x35908"/>
<Limb Name="gBugSkelLimb_7" LimbType="Standard" EnumName="BUG_LIMB_7" Offset="0x35914"/>
<Limb Name="gBugSkelLimb_8" LimbType="Standard" EnumName="BUG_LIMB_8" Offset="0x35920"/>
<Limb Name="gBugSkelLimb_9" LimbType="Standard" EnumName="BUG_LIMB_9" Offset="0x3592C"/>
<Limb Name="gBugSkelLimb_10" LimbType="Standard" EnumName="BUG_LIMB_10" Offset="0x35938"/>
<Limb Name="gBugSkelLimb_11" LimbType="Standard" EnumName="BUG_LIMB_11" Offset="0x35944"/>
<Limb Name="gBugSkelLimb_12" LimbType="Standard" EnumName="BUG_LIMB_12" Offset="0x35950"/>
<Limb Name="gBugSkelLimb_13" LimbType="Standard" EnumName="BUG_LIMB_13" Offset="0x3595C"/>
<Limb Name="gBugSkelLimb_14" LimbType="Standard" EnumName="BUG_LIMB_14" Offset="0x35968"/>
<Limb Name="gBugSkelLimb_15" LimbType="Standard" EnumName="BUG_LIMB_15" Offset="0x35974"/>
<Limb Name="gBugSkelLimb_16" LimbType="Standard" EnumName="BUG_LIMB_16" Offset="0x35980"/>
<Limb Name="gBugSkelLimb_17" LimbType="Standard" EnumName="BUG_LIMB_17" Offset="0x3598C"/>
<Limb Name="gBugSkelLimb_18" LimbType="Standard" EnumName="BUG_LIMB_18" Offset="0x35998"/>
<Limb Name="gBugSkelLimb_19" LimbType="Standard" EnumName="BUG_LIMB_19" Offset="0x359A4"/>
<Limb Name="gBugSkelLimb_20" LimbType="Standard" EnumName="BUG_LIMB_20" Offset="0x359B0"/>
<Limb Name="gBugSkelLimb_21" LimbType="Standard" EnumName="BUG_LIMB_21" Offset="0x359BC"/>
<Limb Name="gBugSkelLimb_22" LimbType="Standard" EnumName="BUG_LIMB_22" Offset="0x359C8"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35A30"/>
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x35A40">
<Vtx/>

View File

@ -640,10 +640,10 @@
<Vtx/>
</Array>
<DList Name="gArrowFarDL" Offset="0x5E20"/>
<Limb Name="gArrowSkelLimb0" LimbType="LOD" EnumName="ARROW_LIMB_0" Offset="0x5FC0"/>
<Limb Name="gArrowSkelLimb1" LimbType="LOD" EnumName="ARROW_LIMB_1" Offset="0x5FD0"/>
<Limb Name="gArrowSkelLimb2" LimbType="LOD" EnumName="ARROW_LIMB_2" Offset="0x5FE0"/>
<Limb Name="gArrowSkelLimb3" LimbType="LOD" EnumName="ARROW_LIMB_3" Offset="0x5FF0"/>
<Limb Name="gArrowSkelLimb_0" LimbType="LOD" EnumName="ARROW_LIMB_0" Offset="0x5FC0"/>
<Limb Name="gArrowSkelLimb_1" LimbType="LOD" EnumName="ARROW_LIMB_1" Offset="0x5FD0"/>
<Limb Name="gArrowSkelLimb_2" LimbType="LOD" EnumName="ARROW_LIMB_2" Offset="0x5FE0"/>
<Limb Name="gArrowSkelLimb_3" LimbType="LOD" EnumName="ARROW_LIMB_3" Offset="0x5FF0"/>
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! where? -->
<Texture Name="gUnknownEffBlureTex" Format="i8" Width="64" Height="32" Offset="0x6020"/>
<Texture Name="gBombBodyTex" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
@ -729,10 +729,10 @@
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
<DList Name="gDoorRightDL" Offset="0xEE00"/>
<Texture Name="gWoodenDoorTex" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
<Limb Name="gDoorSkelLimb0" LimbType="Standard" EnumName="DOOR_LIMB_0" Offset="0xFF38"/>
<Limb Name="gDoorSkelLimb1" LimbType="Standard" EnumName="DOOR_LIMB_1" Offset="0xFF44"/>
<Limb Name="gDoorSkelLimb2" LimbType="Standard" EnumName="DOOR_LIMB_2" Offset="0xFF50"/>
<Limb Name="gDoorSkelLimb3" LimbType="Standard" EnumName="DOOR_LIMB_3" Offset="0xFF5C"/>
<Limb Name="gDoorSkelLimb_0" LimbType="Standard" EnumName="DOOR_LIMB_0" Offset="0xFF38"/>
<Limb Name="gDoorSkelLimb_1" LimbType="Standard" EnumName="DOOR_LIMB_1" Offset="0xFF44"/>
<Limb Name="gDoorSkelLimb_2" LimbType="Standard" EnumName="DOOR_LIMB_2" Offset="0xFF50"/>
<Limb Name="gDoorSkelLimb_3" LimbType="Standard" EnumName="DOOR_LIMB_3" Offset="0xFF5C"/>
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
<DList Name="gEffDustDL" Offset="0x10050"/>
@ -803,20 +803,20 @@
<Vtx/>
</Array>
<Texture Name="gUnusedFairyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
<Limb Name="gFairySkelLimb0" LimbType="Standard" EnumName="FAIRY_LIMB_0" Offset="0x16968"/>
<Limb Name="gFairySkelLimb1" LimbType="Standard" EnumName="FAIRY_LIMB_1" Offset="0x16974"/>
<Limb Name="gFairySkelLimb2" LimbType="Standard" EnumName="FAIRY_LIMB_2" Offset="0x16980"/>
<Limb Name="gFairySkelLimb3" LimbType="Standard" EnumName="FAIRY_LIMB_3" Offset="0x1698C"/>
<Limb Name="gFairySkelLimb4" LimbType="Standard" EnumName="FAIRY_LIMB_4" Offset="0x16998"/>
<Limb Name="gFairySkelLimb5" LimbType="Standard" EnumName="FAIRY_LIMB_5" Offset="0x169A4"/>
<Limb Name="gFairySkelLimb6" LimbType="Standard" EnumName="FAIRY_LIMB_6" Offset="0x169B0"/>
<Limb Name="gFairySkelLimb7" LimbType="Standard" EnumName="FAIRY_LIMB_7" Offset="0x169BC"/>
<Limb Name="gFairySkelLimb8" LimbType="Standard" EnumName="FAIRY_LIMB_8" Offset="0x169C8"/>
<Limb Name="gFairySkelLimb9" LimbType="Standard" EnumName="FAIRY_LIMB_9" Offset="0x169D4"/>
<Limb Name="gFairySkelLimb10" LimbType="Standard" EnumName="FAIRY_LIMB_10" Offset="0x169E0"/>
<Limb Name="gFairySkelLimb11" LimbType="Standard" EnumName="FAIRY_LIMB_11" Offset="0x169EC"/>
<Limb Name="gFairySkelLimb12" LimbType="Standard" EnumName="FAIRY_LIMB_12" Offset="0x169F8"/>
<Limb Name="gFairySkelLimb13" LimbType="Standard" EnumName="FAIRY_LIMB_13" Offset="0x16A04"/>
<Limb Name="gFairySkelLimb_0" LimbType="Standard" EnumName="FAIRY_LIMB_0" Offset="0x16968"/>
<Limb Name="gFairySkelLimb_1" LimbType="Standard" EnumName="FAIRY_LIMB_1" Offset="0x16974"/>
<Limb Name="gFairySkelLimb_2" LimbType="Standard" EnumName="FAIRY_LIMB_2" Offset="0x16980"/>
<Limb Name="gFairySkelLimb_3" LimbType="Standard" EnumName="FAIRY_LIMB_3" Offset="0x1698C"/>
<Limb Name="gFairySkelLimb_4" LimbType="Standard" EnumName="FAIRY_LIMB_4" Offset="0x16998"/>
<Limb Name="gFairySkelLimb_5" LimbType="Standard" EnumName="FAIRY_LIMB_5" Offset="0x169A4"/>
<Limb Name="gFairySkelLimb_6" LimbType="Standard" EnumName="FAIRY_LIMB_6" Offset="0x169B0"/>
<Limb Name="gFairySkelLimb_7" LimbType="Standard" EnumName="FAIRY_LIMB_7" Offset="0x169BC"/>
<Limb Name="gFairySkelLimb_8" LimbType="Standard" EnumName="FAIRY_LIMB_8" Offset="0x169C8"/>
<Limb Name="gFairySkelLimb_9" LimbType="Standard" EnumName="FAIRY_LIMB_9" Offset="0x169D4"/>
<Limb Name="gFairySkelLimb_10" LimbType="Standard" EnumName="FAIRY_LIMB_10" Offset="0x169E0"/>
<Limb Name="gFairySkelLimb_11" LimbType="Standard" EnumName="FAIRY_LIMB_11" Offset="0x169EC"/>
<Limb Name="gFairySkelLimb_12" LimbType="Standard" EnumName="FAIRY_LIMB_12" Offset="0x169F8"/>
<Limb Name="gFairySkelLimb_13" LimbType="Standard" EnumName="FAIRY_LIMB_13" Offset="0x16A04"/>
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
<Texture Name="gUnknownCircle3Tex" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
<Texture Name="gUnknownCircle4Tex" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
@ -842,12 +842,12 @@
<DList Name="gameplay_keep_018A68_DL" Offset="0x18A68"/>
<Texture Name="gFishTailTex" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
<Texture Name="gFishBodyTex" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
<Limb Name="gFishSkelLimb0" LimbType="Standard" EnumName="FISH_LIMB_0" Offset="0x18F80"/>
<Limb Name="gFishSkelLimb1" LimbType="Standard" EnumName="FISH_LIMB_1" Offset="0x18F8C"/>
<Limb Name="gFishSkelLimb2" LimbType="Standard" EnumName="FISH_LIMB_2" Offset="0x18F98"/>
<Limb Name="gFishSkelLimb3" LimbType="Standard" EnumName="FISH_LIMB_3" Offset="0x18FA4"/>
<Limb Name="gFishSkelLimb4" LimbType="Standard" EnumName="FISH_LIMB_4" Offset="0x18FB0"/>
<Limb Name="gFishSkelLimb5" LimbType="Standard" EnumName="FISH_LIMB_5" Offset="0x18FBC"/>
<Limb Name="gFishSkelLimb_0" LimbType="Standard" EnumName="FISH_LIMB_0" Offset="0x18F80"/>
<Limb Name="gFishSkelLimb_1" LimbType="Standard" EnumName="FISH_LIMB_1" Offset="0x18F8C"/>
<Limb Name="gFishSkelLimb_2" LimbType="Standard" EnumName="FISH_LIMB_2" Offset="0x18F98"/>
<Limb Name="gFishSkelLimb_3" LimbType="Standard" EnumName="FISH_LIMB_3" Offset="0x18FA4"/>
<Limb Name="gFishSkelLimb_4" LimbType="Standard" EnumName="FISH_LIMB_4" Offset="0x18FB0"/>
<Limb Name="gFishSkelLimb_5" LimbType="Standard" EnumName="FISH_LIMB_5" Offset="0x18FBC"/>
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
<Texture Name="gEffShockwaveTex" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
@ -1002,85 +1002,85 @@
</Array>
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
<DList Name="gBugLimb1DL" Offset="0x34210"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
<Array Name="gBugLimb1Vtx" Count="3" Offset="0x342D0">
<DList Name="gBugLimb_1DL" Offset="0x34210"/>
<DList Name="gBugLimb_1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb_1WrapperWrapperDL" Offset="0x342C0"/>
<Array Name="gBugLimb_1Vtx" Count="3" Offset="0x342D0">
<Vtx/>
</Array>
<DList Name="gBugLimb2DL" Offset="0x34300"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
<Array Name="gBugLimb2Vtx" Count="3" Offset="0x343C0">
<DList Name="gBugLimb_2DL" Offset="0x34300"/>
<DList Name="gBugLimb_2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb_2WrapperWrapperDL" Offset="0x343B0"/>
<Array Name="gBugLimb_2Vtx" Count="3" Offset="0x343C0">
<Vtx/>
</Array>
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
<Array Name="gBugLimb3Vtx" Count="3" Offset="0x344B0">
<DList Name="gBugLimb_3DL" Offset="0x343F0"/>
<DList Name="gBugLimb_3WrapperDL" Offset="0x34490"/>
<DList Name="gBugLimb_3WrapperWrapperDL" Offset="0x344A0"/>
<Array Name="gBugLimb_3Vtx" Count="3" Offset="0x344B0">
<Vtx/>
</Array>
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
<Array Name="gBugLimb4Vtx" Count="3" Offset="0x345A0">
<DList Name="gBugLimb_4DL" Offset="0x344E0"/>
<DList Name="gBugLimb_4WrapperDL" Offset="0x34580"/>
<DList Name="gBugLimb_4WrapperWrapperDL" Offset="0x34590"/>
<Array Name="gBugLimb_4Vtx" Count="3" Offset="0x345A0">
<Vtx/>
</Array>
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
<Array Name="gBugLimb5Vtx" Count="3" Offset="0x34690">
<DList Name="gBugLimb_5DL" Offset="0x345D0"/>
<DList Name="gBugLimb_5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb_5WrapperWrapperDL" Offset="0x34680"/>
<Array Name="gBugLimb_5Vtx" Count="3" Offset="0x34690">
<Vtx/>
</Array>
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
<Array Name="gBugLimb6Vtx" Count="3" Offset="0x34780">
<DList Name="gBugLimb_6DL" Offset="0x346C0"/>
<DList Name="gBugLimb_6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb_6WrapperWrapperDL" Offset="0x34770"/>
<Array Name="gBugLimb_6Vtx" Count="3" Offset="0x34780">
<Vtx/>
</Array>
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
<Array Name="gBugLimb7Vtx" Count="3" Offset="0x34870">
<DList Name="gBugLimb_7DL" Offset="0x347B0"/>
<DList Name="gBugLimb_7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb_7WrapperWrapperDL" Offset="0x34860"/>
<Array Name="gBugLimb_7Vtx" Count="3" Offset="0x34870">
<Vtx/>
</Array>
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
<Array Name="gBugLimb8Vtx" Count="3" Offset="0x34960">
<DList Name="gBugLimb_8DL" Offset="0x348A0"/>
<DList Name="gBugLimb_8WrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb_8WrapperWrapperDL" Offset="0x34950"/>
<Array Name="gBugLimb_8Vtx" Count="3" Offset="0x34960">
<Vtx/>
</Array>
<DList Name="gBugLimb9DL" Offset="0x34990"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Array Name="gBugLimb9Vtx" Count="12" Offset="0x34A60">
<DList Name="gBugLimb_9DL" Offset="0x34990"/>
<DList Name="gBugLimb_9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb_9WrapperWrapperDL" Offset="0x34A50"/>
<Array Name="gBugLimb_9Vtx" Count="12" Offset="0x34A60">
<Vtx/>
</Array>
<Texture Name="gBugBodyTex" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" Format="rgba16" Width="8" Height="16" Offset="0x35320"/>
<Limb Name="gBugSkelLimb0" LimbType="Standard" EnumName="BUG_LIMB_0" Offset="0x35420"/>
<Limb Name="gBugSkelLimb1" LimbType="Standard" EnumName="BUG_LIMB_1" Offset="0x3542C"/>
<Limb Name="gBugSkelLimb2" LimbType="Standard" EnumName="BUG_LIMB_2" Offset="0x35438"/>
<Limb Name="gBugSkelLimb3" LimbType="Standard" EnumName="BUG_LIMB_3" Offset="0x35444"/>
<Limb Name="gBugSkelLimb4" LimbType="Standard" EnumName="BUG_LIMB_4" Offset="0x35450"/>
<Limb Name="gBugSkelLimb5" LimbType="Standard" EnumName="BUG_LIMB_5" Offset="0x3545C"/>
<Limb Name="gBugSkelLimb6" LimbType="Standard" EnumName="BUG_LIMB_6" Offset="0x35468"/>
<Limb Name="gBugSkelLimb7" LimbType="Standard" EnumName="BUG_LIMB_7" Offset="0x35474"/>
<Limb Name="gBugSkelLimb8" LimbType="Standard" EnumName="BUG_LIMB_8" Offset="0x35480"/>
<Limb Name="gBugSkelLimb9" LimbType="Standard" EnumName="BUG_LIMB_9" Offset="0x3548C"/>
<Limb Name="gBugSkelLimb10" LimbType="Standard" EnumName="BUG_LIMB_10" Offset="0x35498"/>
<Limb Name="gBugSkelLimb11" LimbType="Standard" EnumName="BUG_LIMB_11" Offset="0x354A4"/>
<Limb Name="gBugSkelLimb12" LimbType="Standard" EnumName="BUG_LIMB_12" Offset="0x354B0"/>
<Limb Name="gBugSkelLimb13" LimbType="Standard" EnumName="BUG_LIMB_13" Offset="0x354BC"/>
<Limb Name="gBugSkelLimb14" LimbType="Standard" EnumName="BUG_LIMB_14" Offset="0x354C8"/>
<Limb Name="gBugSkelLimb15" LimbType="Standard" EnumName="BUG_LIMB_15" Offset="0x354D4"/>
<Limb Name="gBugSkelLimb16" LimbType="Standard" EnumName="BUG_LIMB_16" Offset="0x354E0"/>
<Limb Name="gBugSkelLimb17" LimbType="Standard" EnumName="BUG_LIMB_17" Offset="0x354EC"/>
<Limb Name="gBugSkelLimb18" LimbType="Standard" EnumName="BUG_LIMB_18" Offset="0x354F8"/>
<Limb Name="gBugSkelLimb19" LimbType="Standard" EnumName="BUG_LIMB_19" Offset="0x35504"/>
<Limb Name="gBugSkelLimb20" LimbType="Standard" EnumName="BUG_LIMB_20" Offset="0x35510"/>
<Limb Name="gBugSkelLimb21" LimbType="Standard" EnumName="BUG_LIMB_21" Offset="0x3551C"/>
<Limb Name="gBugSkelLimb22" LimbType="Standard" EnumName="BUG_LIMB_22" Offset="0x35528"/>
<Limb Name="gBugSkelLimb_0" LimbType="Standard" EnumName="BUG_LIMB_0" Offset="0x35420"/>
<Limb Name="gBugSkelLimb_1" LimbType="Standard" EnumName="BUG_LIMB_1" Offset="0x3542C"/>
<Limb Name="gBugSkelLimb_2" LimbType="Standard" EnumName="BUG_LIMB_2" Offset="0x35438"/>
<Limb Name="gBugSkelLimb_3" LimbType="Standard" EnumName="BUG_LIMB_3" Offset="0x35444"/>
<Limb Name="gBugSkelLimb_4" LimbType="Standard" EnumName="BUG_LIMB_4" Offset="0x35450"/>
<Limb Name="gBugSkelLimb_5" LimbType="Standard" EnumName="BUG_LIMB_5" Offset="0x3545C"/>
<Limb Name="gBugSkelLimb_6" LimbType="Standard" EnumName="BUG_LIMB_6" Offset="0x35468"/>
<Limb Name="gBugSkelLimb_7" LimbType="Standard" EnumName="BUG_LIMB_7" Offset="0x35474"/>
<Limb Name="gBugSkelLimb_8" LimbType="Standard" EnumName="BUG_LIMB_8" Offset="0x35480"/>
<Limb Name="gBugSkelLimb_9" LimbType="Standard" EnumName="BUG_LIMB_9" Offset="0x3548C"/>
<Limb Name="gBugSkelLimb_10" LimbType="Standard" EnumName="BUG_LIMB_10" Offset="0x35498"/>
<Limb Name="gBugSkelLimb_11" LimbType="Standard" EnumName="BUG_LIMB_11" Offset="0x354A4"/>
<Limb Name="gBugSkelLimb_12" LimbType="Standard" EnumName="BUG_LIMB_12" Offset="0x354B0"/>
<Limb Name="gBugSkelLimb_13" LimbType="Standard" EnumName="BUG_LIMB_13" Offset="0x354BC"/>
<Limb Name="gBugSkelLimb_14" LimbType="Standard" EnumName="BUG_LIMB_14" Offset="0x354C8"/>
<Limb Name="gBugSkelLimb_15" LimbType="Standard" EnumName="BUG_LIMB_15" Offset="0x354D4"/>
<Limb Name="gBugSkelLimb_16" LimbType="Standard" EnumName="BUG_LIMB_16" Offset="0x354E0"/>
<Limb Name="gBugSkelLimb_17" LimbType="Standard" EnumName="BUG_LIMB_17" Offset="0x354EC"/>
<Limb Name="gBugSkelLimb_18" LimbType="Standard" EnumName="BUG_LIMB_18" Offset="0x354F8"/>
<Limb Name="gBugSkelLimb_19" LimbType="Standard" EnumName="BUG_LIMB_19" Offset="0x35504"/>
<Limb Name="gBugSkelLimb_20" LimbType="Standard" EnumName="BUG_LIMB_20" Offset="0x35510"/>
<Limb Name="gBugSkelLimb_21" LimbType="Standard" EnumName="BUG_LIMB_21" Offset="0x3551C"/>
<Limb Name="gBugSkelLimb_22" LimbType="Standard" EnumName="BUG_LIMB_22" Offset="0x35528"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Array Name="gCuttableShrubStalkVtx" Count="4" Offset="0x355A0">
<Vtx/>