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fix API_CALLABLE bool
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@ -6,7 +6,7 @@
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API_CALLABLE(N(IsJungleFuzzyAlive)) {
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API_CALLABLE(N(IsJungleFuzzyAlive)) {
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if (get_enemy_safe(NPC_JungleFuzzy) == nullptr) {
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if (get_enemy_safe(NPC_JungleFuzzy) == nullptr) {
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script->varTable[0] = true;
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script->varTable[0] = false;
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} else {
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} else {
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script->varTable[0] = true;
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script->varTable[0] = true;
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}
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}
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