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Use SPRITE_HEAP_SIZE in sprite.c _heap_create (#1226)
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@ -774,7 +774,7 @@ void spr_init_sprites(s32 playerSpriteSet) {
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s32 i;
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spr_allocateBtlComponentsOnWorldHeap = FALSE;
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_heap_create(&heap_spriteHead, 0x40000);
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_heap_create(&heap_spriteHead, SPRITE_HEAP_SIZE);
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imgfx_init();
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for (i = 0; i < ARRAY_COUNT(spr_playerSprites); i++) {
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