mirror of https://github.com/pmret/papermario.git
dx names parity
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bb936b7fd7
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132
src/sprite.c
132
src/sprite.c
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@ -14,7 +14,7 @@ BSS s32 D_802DF534[3]; // unused?
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BSS s32 D_802DF540;
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BSS s32 D_802DF544; // unused?
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BSS SpriteAnimData* spr_playerSprites[13];
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BSS s32 D_802DF57C;
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BSS s32 CurPlayerSpriteIndex;
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BSS s32 spr_playerMaxComponents;
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BSS s32 D_802DF584; // unused?
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BSS PlayerCurrentAnimInfo spr_playerCurrentAnimInfo[3];
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@ -23,16 +23,16 @@ BSS SpriteAnimData* NpcSpriteData[MAX_SPRITE_ID];
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BSS u8 NpcSpriteInstanceCount[MAX_SPRITE_ID];
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BSS s32 D_802DFA44; // unused?
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BSS SpriteInstance SpriteInstances[51];
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BSS Quad* D_802DFE44;
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BSS s32 D_802DFE48[22];
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BSS s32 D_802DFEA0[3];
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BSS Quad* SpriteQuadCache;
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BSS s32 SpriteQuadCacheInfo[22]; // upper bytes: width, height; lower 16 bits: time left
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BSS s32 SpriteCurBaseRot[3];
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BSS s32 SpriteUpdateNotifyValue;
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SpriteComponent** spr_allocate_components(s32);
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void spr_load_npc_extra_anims(SpriteAnimData*, u32*);
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void spr_init_player_raster_cache(s32 cacheSize, s32 maxRasterSize);
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Quad spr_defaultQuad = {
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Quad SprTemplateQuad = {
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{
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{{{ -16, 56, 0 }, FALSE, { 0, 0 }, { 240, 240, 240, 255 }}},
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{{{ 16, 56, 0 }, FALSE, { 1024, 0 }, { 120, 120, 120, 255 }}},
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@ -53,7 +53,7 @@ Vp SprPauseVpAlt = {{
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}
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};
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Gfx D_802DF3F0[] = {
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Gfx OpaqueSpriteGfx[] = {
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gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
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@ -63,7 +63,7 @@ Gfx D_802DF3F0[] = {
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gsSPEndDisplayList(),
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};
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Gfx D_802DF428[] = {
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Gfx TranslucentSpriteGfx[] = {
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gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
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gsDPSetCombineMode(PM_CC_02, PM_CC_02),
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gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
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@ -73,7 +73,7 @@ Gfx D_802DF428[] = {
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gsSPEndDisplayList(),
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};
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Gfx D_802DF460[] = {
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Gfx OpaqueShadedSpriteGfx[] = {
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gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
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gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
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gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
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@ -82,7 +82,7 @@ Gfx D_802DF460[] = {
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gsSPEndDisplayList(),
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};
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Gfx D_802DF490[] = {
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Gfx TranslucentShadedSpriteGfx[] = {
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gsSPClearGeometryMode(G_CULL_BOTH | G_LIGHTING),
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gsSPTexture(-1, -1, 0, G_TX_RENDERTILE, G_ON),
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gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
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@ -91,7 +91,7 @@ Gfx D_802DF490[] = {
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gsSPEndDisplayList(),
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};
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f32 spr_animUpdateTimeScale = 1.0f;
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f32 SpriteAnimUpdateTimescale = 1.0f;
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#define MARIO_SPRITE_COMMON_BITS \
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1 << SPR_Mario1 \
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@ -131,25 +131,25 @@ PlayerSpriteSet spr_playerSpriteSets[] = {
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void spr_init_quad_cache(void) {
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s32 i;
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D_802DFE44 = _heap_malloc(&heap_spriteHead, ARRAY_COUNT(D_802DFE48) * sizeof(*D_802DFE44));
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SpriteQuadCache = _heap_malloc(&heap_spriteHead, ARRAY_COUNT(SpriteQuadCacheInfo) * sizeof(*SpriteQuadCache));
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for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) {
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D_802DFE48[i] = -1;
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for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) {
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SpriteQuadCacheInfo[i] = -1;
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}
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}
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Quad* spr_get_cached_quad(s32 quadIndex) {
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s32* temp_v1 = &D_802DFE48[quadIndex];
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s32* temp_v1 = &SpriteQuadCacheInfo[quadIndex];
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*temp_v1 |= 0x1F;
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return &D_802DFE44[quadIndex];
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return &SpriteQuadCache[quadIndex];
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}
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void spr_make_quad_for_size(Quad* quad, s32 width, s32 height) {
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Vtx* vtx = &quad->v[0];
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s32 w = width; // required to match
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*quad = spr_defaultQuad;
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*quad = SprTemplateQuad;
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vtx->v.ob[0] = -w / 2;
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vtx->v.ob[1] = height;
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@ -182,26 +182,26 @@ Quad* spr_get_quad_for_size(s32* quadIndex, s32 width, s32 height) {
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if ((width * height) / 2 <= 0x800) {
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dimensions = (width << 0x18) + (height << 0x10);
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qi = *quadIndex;
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if (qi != -1 && (dimensions == (D_802DFE48[qi] & 0xFFFF0000))) {
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if (qi != -1 && (dimensions == (SpriteQuadCacheInfo[qi] & 0xFFFF0000))) {
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return spr_get_cached_quad(qi);
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}
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for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) {
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if (dimensions == (D_802DFE48[i] & 0xFFFF0000)) {
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for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) {
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if (dimensions == (SpriteQuadCacheInfo[i] & 0xFFFF0000)) {
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*quadIndex = i;
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return spr_get_cached_quad(i);
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}
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}
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for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) {
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if (D_802DFE48[i] == -1) {
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for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) {
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if (SpriteQuadCacheInfo[i] == -1) {
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break;
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}
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}
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if (i != ARRAY_COUNT(D_802DFE48)) {
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if (i != ARRAY_COUNT(SpriteQuadCacheInfo)) {
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*quadIndex = i;
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D_802DFE48[i] = dimensions;
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SpriteQuadCacheInfo[i] = dimensions;
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quad = spr_get_cached_quad(i);
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spr_make_quad_for_size(quad, width, height);
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return quad;
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@ -213,11 +213,11 @@ Quad* spr_get_quad_for_size(s32* quadIndex, s32 width, s32 height) {
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void spr_clear_quad_cache(void) {
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s32 i;
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for (i = 0; i < ARRAY_COUNT(D_802DFE48); i++) {
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if (D_802DFE48[i] != -1) {
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D_802DFE48[i]--;
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if (!(D_802DFE48[i] & 0xFFFF)) {
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D_802DFE48[i] = -1;
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for (i = 0; i < ARRAY_COUNT(SpriteQuadCacheInfo); i++) {
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if (SpriteQuadCacheInfo[i] != -1) {
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SpriteQuadCacheInfo[i]--;
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if (!(SpriteQuadCacheInfo[i] & 0xFFFF)) {
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SpriteQuadCacheInfo[i] = -1;
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}
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}
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}
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@ -360,16 +360,16 @@ void spr_appendGfx_component(
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if (gSpriteShadingProfile->flags & SPR_SHADING_FLAG_ENABLED) {
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if ((u8) opacity == 255) {
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gSPDisplayList(gMainGfxPos++, D_802DF460);
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gSPDisplayList(gMainGfxPos++, OpaqueShadedSpriteGfx);
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} else {
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gSPDisplayList(gMainGfxPos++, D_802DF490);
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gSPDisplayList(gMainGfxPos++, TranslucentShadedSpriteGfx);
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}
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} else {
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if ((u8) opacity == 255) {
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gSPDisplayList(gMainGfxPos++, D_802DF3F0);
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gSPDisplayList(gMainGfxPos++, OpaqueSpriteGfx);
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} else {
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gDPSetPrimColor(gMainGfxPos++, 0, 0, 0, 0, 0, (u8) opacity);
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gSPDisplayList(gMainGfxPos++, D_802DF428);
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gSPDisplayList(gMainGfxPos++, TranslucentSpriteGfx);
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}
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}
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@ -440,9 +440,9 @@ void spr_draw_component(s32 drawOpts, SpriteComponent* component, SpriteAnimComp
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f32 inX, inY, inZ;
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if (component->initialized && component->curRaster != -1) {
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rotX = D_802DFEA0[0];
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rotY = D_802DFEA0[1];
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rotZ = D_802DFEA0[2];
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rotX = SpriteCurBaseRot[0];
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rotY = SpriteCurBaseRot[1];
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rotZ = SpriteCurBaseRot[2];
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inX = component->compPos.x + anim->compOffset.x;
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inY = component->compPos.y + anim->compOffset.y;
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inZ = component->compPos.z + anim->compOffset.z;
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@ -451,7 +451,7 @@ void spr_draw_component(s32 drawOpts, SpriteComponent* component, SpriteAnimComp
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cacheEntry = cache[component->curRaster];
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paletteIdx = component->curPalette;
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if (drawOpts & DRAW_SPRITE_USE_PLAYER_RASTERS) {
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cacheEntry->image = spr_get_player_raster(component->curRaster & 0xFFF, D_802DF57C);
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cacheEntry->image = spr_get_player_raster(component->curRaster & 0xFFF, CurPlayerSpriteIndex);
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}
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D_802DF540 = component->imgfxIdx;
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pal = palettes[paletteIdx];
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@ -510,7 +510,7 @@ void spr_component_update_commands(SpriteComponent* comp, SpriteAnimComponent* a
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bufPos = comp->readPos;
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gotoPos = (u16*) -1;
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comp->waitTime -= spr_animUpdateTimeScale;
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comp->waitTime -= SpriteAnimUpdateTimescale;
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while (comp->waitTime <= 0.0f) {
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// overflow check
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@ -757,7 +757,7 @@ void spr_init_anim_state(SpriteComponent** compList, SpriteAnimComponent** animL
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}
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void spr_set_anim_timescale(f32 timescale) {
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spr_animUpdateTimeScale = timescale * 2.0f;
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SpriteAnimUpdateTimescale = timescale * 2.0f;
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}
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void spr_load_player_sprite(s32 spriteIndex) {
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@ -834,10 +834,10 @@ s32 spr_update_player_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) {
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SpriteComponent* component;
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SpriteAnimComponent** animList;
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SpriteRasterCacheEntry** rasterList;
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s32 spriteId = ((animID >> 16) & 0xFF) - 1;
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s32 spriteIdx = SPR_UNPACK_SPR(animID) - 1;
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s32 instanceIdx = spriteInstanceID & 0xFF;
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s32 animIndex = animID & 0xFF;
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D_802DF57C = spriteId;
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s32 animIndex = SPR_UNPACK_ANIM(animID);
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CurPlayerSpriteIndex = spriteIdx;
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if (spr_playerCurrentAnimInfo[instanceIdx].componentList == NULL) {
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compList = spr_allocate_components(spr_playerMaxComponents);
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@ -849,7 +849,7 @@ s32 spr_update_player_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) {
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}
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}
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spriteData = (u32*)spr_playerSprites[spriteId];
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spriteData = (u32*)spr_playerSprites[spriteIdx];
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compList = spr_playerCurrentAnimInfo[instanceIdx].componentList;
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if (spriteData == NULL) {
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@ -887,15 +887,15 @@ s32 spr_draw_player_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR*
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f32 zscale;
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u32 alpha;
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u32* spriteData;
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s32 spriteId;
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s32 spriteIdx;
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s32 spriteIdBackFacing;
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if (animID == ANIM_LIST_END) {
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return FALSE;
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}
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D_802DF57C = spriteId = ((animID >> 0x10) & 0xFF) - 1;
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spriteData = (u32*)spr_playerSprites[spriteId];
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CurPlayerSpriteIndex = spriteIdx = SPR_UNPACK_SPR(animID) - 1;
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spriteData = (u32*)spr_playerSprites[spriteIdx];
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if (spriteData == NULL) {
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return FALSE;
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}
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@ -905,17 +905,17 @@ s32 spr_draw_player_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR*
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palettes = (PAL_PTR*)*spriteData++;
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spriteData++;
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spriteData++;
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animComponents = (SpriteAnimComponent**)spriteData[animID & 0xFF];
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animComponents = (SpriteAnimComponent**)spriteData[SPR_UNPACK_ANIM(animID)];
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if (animID & SPRITE_ID_BACK_FACING) {
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switch (spriteId) {
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case 0:
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case 5:
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case 9:
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spriteIdBackFacing = spriteId + 1;
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switch (spriteIdx) {
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case SPR_Mario1 - 1:
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case SPR_MarioW1 - 1:
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case SPR_Peach1 - 1:
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spriteIdBackFacing = spriteIdx + 1;
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// TODO find better match
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rasters = (SpriteRasterCacheEntry**)spr_playerSprites[spriteIdBackFacing];
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D_802DF57C = spriteIdBackFacing;
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CurPlayerSpriteIndex = spriteIdBackFacing;
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rasters = (SpriteRasterCacheEntry**)*rasters;
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break;
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}
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@ -941,9 +941,9 @@ s32 spr_draw_player_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR*
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zscale = 0.0f - zscale;
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}
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D_802DFEA0[0] = 0;
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D_802DFEA0[1] = yaw;
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D_802DFEA0[2] = 0;
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SpriteCurBaseRot[0] = 0;
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SpriteCurBaseRot[1] = yaw;
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SpriteCurBaseRot[2] = 0;
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if (spriteInstanceID & DRAW_SPRITE_OVERRIDE_ALPHA) {
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alpha = alphaIn & 0xFF;
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@ -1084,7 +1084,7 @@ s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) {
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s32 palID;
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s32 i = spriteInstanceID & 0xFF;
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s32 animIndex = animID & 0xFF;
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s32 animIndex = SPR_UNPACK_ANIM(animID);
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compList = SpriteInstances[i].componentList;
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spriteData = (u32*)SpriteInstances[i].spriteData;
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@ -1093,7 +1093,7 @@ s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) {
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spriteData += 4 + animIndex;
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animList = (SpriteAnimComponent**)*spriteData;
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palID = (animID >> 8) & 0xFF;
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palID = SPR_UNPACK_PAL(animID);
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spr_set_anim_timescale(timeScale);
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if ((spriteInstanceID & DRAW_SPRITE_OVERRIDE_ALPHA) || ((SpriteInstances[i].curAnimID & 0xFF) != animIndex)) {
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spr_init_anim_state(compList, animList);
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@ -1107,7 +1107,7 @@ s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale) {
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return SpriteInstances[i].notifyValue;
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}
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s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* paletteList, Matrix4f mtx) {
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s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* paletteList, Matrix4f mtx) {
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s32 i = spriteInstanceID & 0xFF;
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s32 animID = SpriteInstances[i].curAnimID;
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SpriteRasterCacheEntry** rasters;
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@ -1129,11 +1129,11 @@ s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* palett
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palettes = (PAL_PTR*)*spriteData++;
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spriteData++;
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spriteData++;
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animComponents = (SpriteAnimComponent**)spriteData[animID & 0xFF];
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animComponents = (SpriteAnimComponent**)spriteData[SPR_UNPACK_ANIM(animID)];
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D_802DFEA0[0] = 0;
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D_802DFEA0[1] = yaw;
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D_802DFEA0[2] = 0;
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SpriteCurBaseRot[0] = 0;
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SpriteCurBaseRot[1] = yaw;
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SpriteCurBaseRot[2] = 0;
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if (!(spriteInstanceID & DRAW_SPRITE_OVERRIDE_YAW)) {
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yaw += gCameras[gCurrentCamID].curYaw;
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@ -1152,8 +1152,8 @@ s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* palett
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}
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if (spriteInstanceID & DRAW_SPRITE_OVERRIDE_ALPHA) {
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alpha = arg2 & 0xFF;
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if (arg2 == 0) {
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alpha = alphaIn & 0xFF;
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if (alphaIn == 0) {
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return FALSE;
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}
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} else {
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@ -1175,8 +1175,8 @@ s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* palett
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return TRUE;
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}
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s32 spr_get_notify_value(s32 spriteIndex) {
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return SpriteInstances[spriteIndex].notifyValue;
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s32 spr_get_notify_value(s32 spriteInstanceID) {
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return SpriteInstances[spriteInstanceID].notifyValue;
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}
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s32 spr_free_sprite(s32 spriteInstanceID) {
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20
src/sprite.h
20
src/sprite.h
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@ -6,6 +6,10 @@
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#define SPR_PLAYER_COLOR_VARIATIONS 6
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#define SPR_PEACH_BTL_PAL_STRIDE 4
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#define SPR_UNPACK_SPR(animID) (((animID) >> 16) & 0xFF)
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#define SPR_UNPACK_PAL(animID) (((animID) >> 8) & 0xFF)
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||||
#define SPR_UNPACK_ANIM(animID) ((animID) & 0xFF)
|
||||
|
||||
enum SpriteIDFields {
|
||||
SPRITE_ID_ANIM_MASK = 0x000000FF,
|
||||
SPRITE_ID_PAL_MASK = 0x0000FF00,
|
||||
|
|
@ -116,14 +120,14 @@ typedef struct Quad {
|
|||
Vtx v[4];
|
||||
} Quad; // size = 0x40
|
||||
|
||||
extern Quad spr_defaultQuad;
|
||||
extern Quad SprTemplateQuad;
|
||||
extern Vp SprPauseVp;
|
||||
extern Vp SprPauseVpAlt;
|
||||
extern Gfx D_802DF3F0[];
|
||||
extern Gfx D_802DF428[];
|
||||
extern Gfx D_802DF460[];
|
||||
extern Gfx D_802DF490[];
|
||||
extern f32 spr_animUpdateTimeScale;
|
||||
extern Gfx OpaqueSpriteGfx[];
|
||||
extern Gfx TranslucentSpriteGfx[];
|
||||
extern Gfx OpaqueShadedSpriteGfx[];
|
||||
extern Gfx TranslucentShadedSpriteGfx[];
|
||||
extern f32 SpriteAnimUpdateTimescale;
|
||||
extern PlayerSpriteSet spr_playerSpriteSets[7];
|
||||
|
||||
void imgfx_init(void);
|
||||
|
|
@ -155,9 +159,9 @@ s32 spr_load_npc_sprite(s32 animID, u32* extraAnimList);
|
|||
|
||||
s32 spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale);
|
||||
|
||||
s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, PAL_PTR* paletteList, Matrix4f mtx);
|
||||
s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 alphaIn, PAL_PTR* paletteList, Matrix4f mtx);
|
||||
|
||||
s32 spr_get_notify_value(s32 arg0);
|
||||
s32 spr_get_notify_value(s32 spriteInstanceID);
|
||||
|
||||
s32 spr_free_sprite(s32 spriteInstanceID);
|
||||
|
||||
|
|
|
|||
|
|
@ -1598,18 +1598,18 @@ DemoReleaseButton = 0x802D9AF8; // type:func rom:0x101C98
|
|||
DemoSetButtons = 0x802D9B34; // type:func rom:0x101CD4
|
||||
DemoJoystickRadial = 0x802D9B64; // type:func rom:0x101D04
|
||||
DemoJoystickXY = 0x802D9C10; // type:func rom:0x101DB0
|
||||
spr_defaultQuad = 0x80112EE0; // rom:0xA95E0
|
||||
SprTemplateQuad = 0x80112EE0; // rom:0xA95E0
|
||||
SprPauseVp = 0x80112F20; // rom:0xA9620
|
||||
SprPauseVpAlt = 0x80112F30; // rom:0xA9630
|
||||
D_802DF3F0 = 0x80112F40; // rom:0xA9640
|
||||
D_802DF428 = 0x80112F78; // rom:0xA9678
|
||||
D_802DF460 = 0x80112FB0; // rom:0xA96B0
|
||||
D_802DF490 = 0x80112FE0; // rom:0xA96E0
|
||||
spr_animUpdateTimeScale = 0x80113010; // rom:0xA9710
|
||||
OpaqueSpriteGfx = 0x80112F40; // rom:0xA9640
|
||||
TranslucentSpriteGfx = 0x80112F78; // rom:0xA9678
|
||||
OpaqueShadedSpriteGfx = 0x80112FB0; // rom:0xA96B0
|
||||
TranslucentShadedSpriteGfx = 0x80112FE0; // rom:0xA96E0
|
||||
SpriteAnimUpdateTimescale = 0x80113010; // rom:0xA9710
|
||||
spr_playerSpriteSets = 0x80113014; // rom:0xA9714
|
||||
spr_init_quad_cache = 0x8010F890; // type:func rom:0xA5F90
|
||||
D_802DFE44 = 0x80113994;
|
||||
D_802DFE48 = 0x80113998;
|
||||
SpriteQuadCache = 0x80113994;
|
||||
SpriteQuadCacheInfo = 0x80113998;
|
||||
spr_get_cached_quad = 0x8010F8DC; // type:func rom:0xA5FDC
|
||||
spr_make_quad_for_size = 0x8010F90C; // type:func rom:0xA600C
|
||||
spr_get_quad_for_size = 0x8010F9C8; // type:func rom:0xA60C8
|
||||
|
|
@ -1619,8 +1619,8 @@ spr_appendGfx_component = 0x80110444; // type:func rom:0xA6B44
|
|||
D_802DF540 = 0x80113090;
|
||||
spr_transform_point = 0x80110850; // type:func rom:0xA6F50
|
||||
spr_draw_component = 0x80110A2C; // type:func rom:0xA712C
|
||||
D_802DFEA0 = 0x801139F0;
|
||||
D_802DF57C = 0x801130CC;
|
||||
SpriteCurBaseRot = 0x801139F0;
|
||||
CurPlayerSpriteIndex = 0x801130CC;
|
||||
spr_unpack_signed_12bit = 0x80110C2C; // type:func rom:0xA732C
|
||||
spr_unpack_signed_16bit = 0x80110C4C; // type:func rom:0xA734C
|
||||
spr_component_update_commands = 0x80110C6C; // type:func rom:0xA736C
|
||||
|
|
|
|||
|
|
@ -5608,14 +5608,14 @@ spr_get_player_raster = 0x802DEEA0; // type:func rom:0x101F90
|
|||
spr_update_player_raster_cache = 0x802DEFB4; // type:func rom:0x1020A4
|
||||
spr_load_npc_extra_anims = 0x802DF00C; // type:func rom:0x1020FC
|
||||
spr_allocate_components = 0x802DF2D8; // type:func rom:0x1023C8
|
||||
spr_defaultQuad = 0x802DF390; // rom:0x102480
|
||||
SprTemplateQuad = 0x802DF390; // rom:0x102480
|
||||
SprPauseVp = 0x802DF3D0; // rom:0x1024C0
|
||||
SprPauseVpAlt = 0x802DF3E0; // rom:0x1024D0
|
||||
D_802DF3F0 = 0x802DF3F0; // rom:0x1024E0
|
||||
D_802DF428 = 0x802DF428; // rom:0x102518
|
||||
D_802DF460 = 0x802DF460; // rom:0x102550
|
||||
D_802DF490 = 0x802DF490; // rom:0x102580
|
||||
spr_animUpdateTimeScale = 0x802DF4C0; // rom:0x1025B0
|
||||
OpaqueSpriteGfx = 0x802DF3F0; // rom:0x1024E0
|
||||
TranslucentSpriteGfx = 0x802DF428; // rom:0x102518
|
||||
OpaqueShadedSpriteGfx = 0x802DF460; // rom:0x102550
|
||||
TranslucentShadedSpriteGfx = 0x802DF490; // rom:0x102580
|
||||
SpriteAnimUpdateTimescale = 0x802DF4C0; // rom:0x1025B0
|
||||
spr_playerSpriteSets = 0x802DF4C4; // rom:0x1025B4
|
||||
entity_Shadow_init = 0x802E0D90; // type:func rom:0x102610
|
||||
entity_can_collide_with_jumping_player = 0x802E0DB0; // type:func rom:0x102630
|
||||
|
|
@ -26202,16 +26202,16 @@ spr_allocateBtlComponentsOnWorldHeap = 0x802DF524; //
|
|||
MaxLoadedSpriteInstanceID = 0x802DF530; //
|
||||
D_802DF540 = 0x802DF540; //
|
||||
spr_playerSprites = 0x802DF548; //
|
||||
D_802DF57C = 0x802DF57C; //
|
||||
CurPlayerSpriteIndex = 0x802DF57C; //
|
||||
spr_playerMaxComponents = 0x802DF580; //
|
||||
spr_playerCurrentAnimInfo = 0x802DF588; //
|
||||
NpcSpriteData = 0x802DF5B0; //
|
||||
NpcSpriteInstanceCount = 0x802DF958; //
|
||||
SpriteInstances = 0x802DFA48; //
|
||||
D_802DFE44 = 0x802DFE44; //
|
||||
D_802DFE48 = 0x802DFE48; //
|
||||
SpriteQuadCache = 0x802DFE44; //
|
||||
SpriteQuadCacheInfo = 0x802DFE48; //
|
||||
D_802DFE9C = 0x802DFE9C; //
|
||||
D_802DFEA0 = 0x802DFEA0; //
|
||||
SpriteCurBaseRot = 0x802DFEA0; //
|
||||
SpriteUpdateNotifyValue = 0x802DFEAC; //
|
||||
spr_asset_entry = 0x802DFEB0; //
|
||||
PlayerRasterLoadDescBuffer = 0x802DFEB8; //
|
||||
|
|
|
|||
Loading…
Reference in New Issue