Macro stuff

This commit is contained in:
Ethan Roseman 2020-09-08 16:15:51 -04:00
parent cfd7e16334
commit ce3e8ffa63
1 changed files with 12 additions and 8 deletions

View File

@ -1,10 +1,11 @@
#include "common.h"
void func_800287F0(void) {
GameStatus* gameStatus = *gGameStatusPtr;
// TODO: Figure out macros
GameStatus* gameStatus;
GameStatus* gameStatus2;
GameStatus* gameStatus3;
gameStatus = *gGameStatusPtr;
gameStatus->stickX = 0;
gameStatus2 = *gGameStatusPtr;
gameStatus->currentButtons = 0;
@ -12,12 +13,15 @@ void func_800287F0(void) {
gameStatus->heldButtons = 0;
gameStatus2->stickY = 0;
gameStatus3 = *gGameStatusPtr;
gameStatus3->unk_50 = 4;
gameStatus3->prevButtons = 0;
gameStatus3->unk_48 = 15;
gameStatus3->unk_60 = 0;
gameStatus3->unk_58 = 0;
// TODO: macro
{
GameStatus* gameStatus = *gGameStatusPtr;
gameStatus->prevButtons = 0;
gameStatus->unk_50 = 4;
gameStatus->unk_48 = 15;
gameStatus->unk_60 = 0;
gameStatus->unk_58 = 0;
}
}
INCLUDE_ASM("code_3bf0_len_6f0", func_80028838);