mirror of https://github.com/pmret/papermario.git
Macro stuff
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@ -1,10 +1,11 @@
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#include "common.h"
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void func_800287F0(void) {
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GameStatus* gameStatus = *gGameStatusPtr;
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// TODO: Figure out macros
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GameStatus* gameStatus;
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GameStatus* gameStatus2;
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GameStatus* gameStatus3;
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gameStatus = *gGameStatusPtr;
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gameStatus->stickX = 0;
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gameStatus2 = *gGameStatusPtr;
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gameStatus->currentButtons = 0;
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@ -12,12 +13,15 @@ void func_800287F0(void) {
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gameStatus->heldButtons = 0;
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gameStatus2->stickY = 0;
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gameStatus3 = *gGameStatusPtr;
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gameStatus3->unk_50 = 4;
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gameStatus3->prevButtons = 0;
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gameStatus3->unk_48 = 15;
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gameStatus3->unk_60 = 0;
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gameStatus3->unk_58 = 0;
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// TODO: macro
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{
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GameStatus* gameStatus = *gGameStatusPtr;
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gameStatus->prevButtons = 0;
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gameStatus->unk_50 = 4;
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gameStatus->unk_48 = 15;
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gameStatus->unk_60 = 0;
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gameStatus->unk_58 = 0;
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}
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}
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INCLUDE_ASM("code_3bf0_len_6f0", func_80028838);
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