mirror of https://github.com/pmret/papermario.git
Fix typo: exclamtion → exclamation in codebase and .msg compiler (#1234)
Co-authored-by: Gustavo D'Oliveira <gustavodoliveira@tecnico.ulisboa.pt>
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@ -3589,7 +3589,7 @@ enum BattleStatusFlags1 {
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BS_FLAGS1_PLAYER_IN_BACK = 0x00100000,
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BS_FLAGS1_YIELD_TURN = 0x00200000, // moves end either when their script is finished or this flag is set by calling YieldTurn
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BS_FLAGS1_PLAYER_DEFENDING = 0x00400000,
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BS_FLAGS1_NO_GAME_OVER = 0x00800000, // don’t game over on loss
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BS_FLAGS1_NO_GAME_OVER = 0x00800000, // don't game over on loss
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BS_FLAGS1_STAR_POINTS_DROPPED = 0x01000000,
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BS_FLAGS1_TUTORIAL_BATTLE = 0x02000000, // prevent player from swapping to/from partner
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BS_FLAGS1_HUSTLED = 0x04000000,
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@ -5866,7 +5866,7 @@ enum MsgChars {
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MSG_CHAR_BUTTON_R = 0x09,
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#else
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MSG_CHAR_NOTE = 0x00,
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MSG_CHAR_EXCLAMTION = 0x01,
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MSG_CHAR_EXCLAMATION = 0x01,
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MSG_CHAR_BACKSLASH = 0x02,
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MSG_CHAR_HASH = 0x03,
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MSG_CHAR_DOLLAR = 0x04,
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@ -6006,7 +6006,7 @@ enum MsgChars {
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MSG_CHAR_LOWER_U_ACUTE = 0x8A,
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MSG_CHAR_LOWER_U_CIRCUMFLEX = 0x8B,
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MSG_CHAR_LOWER_U_UMLAUT = 0x8C,
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MSG_CHAR_INVERTED_EXCLAMTION = 0x8D,
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MSG_CHAR_INVERTED_EXCLAMATION = 0x8D,
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MSG_CHAR_INVERTED_QUESTION = 0x8E,
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MSG_CHAR_FEM_ORDINAL = 0x8F,
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MSG_CHAR_HEART = 0x90,
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@ -564,7 +564,7 @@ MessageCharset MsgCharsetMenu2 = {
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#else
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u8 MsgCharWidthNormal[] = {
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[MSG_CHAR_NOTE] 11,
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[MSG_CHAR_EXCLAMTION] 8,
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[MSG_CHAR_EXCLAMATION] 8,
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[MSG_CHAR_BACKSLASH] 8,
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[MSG_CHAR_HASH] 10,
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[MSG_CHAR_DOLLAR] 9,
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@ -713,7 +713,7 @@ u8 MsgCharWidthNormal[] = {
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[MSG_CHAR_LOWER_U_ACUTE] 8,
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[MSG_CHAR_LOWER_U_CIRCUMFLEX] 8,
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[MSG_CHAR_LOWER_U_UMLAUT] 8,
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[MSG_CHAR_INVERTED_EXCLAMTION] 6,
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[MSG_CHAR_INVERTED_EXCLAMATION] 6,
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[MSG_CHAR_INVERTED_QUESTION] 9,
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[MSG_CHAR_FEM_ORDINAL] 7,
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[MSG_CHAR_HEART] 11,
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