mirror of https://github.com/pmret/papermario.git
27 lines
942 B
C
27 lines
942 B
C
#ifndef _CODE_190B20_H_
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#define _CODE_190B20_H_
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#include "common.h"
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#include "code_a5dd0_len_114e0.h"
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void player_create_target_list(Actor* actor);
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void enemy_create_target_list(Actor* actor);
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void set_actor_yaw(ActorID actorID, s32 yaw);
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void set_part_yaw(ActorID actorID, s32 partIndex, s32 value);
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ActorPart* get_actor_part(Actor* actor, s32 partIndex);
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void add_part_decoration(ActorPart* part, s32 decorationIndex, DecorationId decorationType);
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void add_actor_decoration(Actor* actor, s32 decorationIndex, DecorationId decorationType);
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void remove_part_decoration(ActorPart* part, s32 decorationIndex);
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void remove_actor_decoration(Actor* actor, s32 decorationIndex);
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s32 heroes_is_ability_active(Actor* actor, Ability ability);
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void create_part_shadow(ActorID actorID, s32 partIndex);
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void remove_part_shadow(ActorID actorID, s32 partIndex);
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void create_part_shadow_by_ref(UNK_TYPE arg0, ActorPart* part); // arg0 unused
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#endif
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