..
audio
Misc tidying ( #1134 )
2023-12-11 18:44:57 +09:00
battle
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
common
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
effects
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
entity
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
evt
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
filemenu
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
gcc
…
os
…
pause
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
world
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
5B320.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
7B440.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
7BB60.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
7E9D0.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
8a160_len_700.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
8a860_len_3f30.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
25AF0.c
…
38F00.c
…
43F0.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
101b90_len_8f0.c
huge iQue matching ( #1126 )
2023-11-21 00:22:26 +09:00
111f0_len_860.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
325AD0.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
891b0_len_fb0.c
…
23680.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
39210_len_aa0.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
77480.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
animation_script.h
…
animator.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
audio.h
sfx and render modes cleanup ( #1124 )
2023-11-10 14:19:40 +09:00
background.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
background_gfx.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
battle_heap_create_obfuscated.c
…
battle_ui_gfx.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
cam_main.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
cam_math.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_0.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_1.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_2.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_5.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_6.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_unused.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
cam_mode_zone_interp.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
collision.c
…
crash_screen.c
Assetify crash font ( #1140 )
2024-01-09 01:42:34 +09:00
create_audio_system_obfuscated.c
…
curtains.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
draw_box.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
draw_img_util.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
effect_shims.yaml
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
effects.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
effects.yaml
…
encounter.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
encounter_api.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
entity.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
entity_model.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
fio.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
fio.h
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
game_modes.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
game_modes.h
…
game_states.c
…
general_heap_create_obfuscated.c
…
global_hud_scripts.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
heap.c
…
heaps.c
…
heaps2.c
…
heaps3.c
…
hud_element.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
hud_element.h
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
i_spy.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
imgfx.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
input.c
…
inspect_icon.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
inventory.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
is_debug.c
…
item_entity.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
item_entity_scripts.yaml
…
item_hud_scripts.yaml
…
item_table.yaml
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
level_up.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
load_engine_data_obfuscated.c
…
load_obfuscation_shims.c
…
main.c
Match iQue msg_draw_char ( #1131 )
2023-12-04 14:24:27 +09:00
main_loop.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
main_pre.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
map_shape.ld
…
menu_hud_scripts.c
…
model.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
model_clear_render_tasks.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
model_clear_render_tasks.h
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
move_table.yaml
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
msg.c
Match iQue msg_draw_char ( #1131 )
2023-12-04 14:24:27 +09:00
msg_data.c
huge iQue matching ( #1126 )
2023-11-21 00:22:26 +09:00
msg_img.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
npc.c
Doxygen ( #1142 )
2024-01-09 23:56:08 +00:00
npc_collision.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
obfuscation_shims.c
…
pulse_stone.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
recipes.yaml
…
rumble.c
…
screen_overlays.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
screen_render_util.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
speech_bubble.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
sprite.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
sprite.h
…
sprite_shading.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
starpoint.c
Image asset rework ( #1141 )
2024-01-08 01:36:59 +09:00
startup_screen_fading.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
state_battle.c
Match iQue msg_draw_char ( #1131 )
2023-12-04 14:24:27 +09:00
state_demo.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_file_select.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_intro.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
state_logos.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
state_pause.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_startup.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
state_title_screen.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
state_world.c
…
status_icons.c
all sounds named ( #1120 )
2023-10-22 08:39:20 -04:00
texture_memory.c
model rendering doc ( #1128 )
2023-11-24 13:06:58 +09:00
trigger.c
sfx and render modes cleanup ( #1124 )
2023-11-10 14:19:40 +09:00
vars_access.c
battle/actor flags and more ( #1119 )
2023-10-14 15:43:12 -04:00
windows.c
…
worker.c
…
world_map.xml
…
world_use_item.c
…