papermario/src/common/SetSpinSmashable.inc.c

15 lines
362 B
C

#include "battle/battle.h"
API_CALLABLE(N(SetSpinSmashable)) {
s32 canSpinSmash = evt_get_variable(script, *script->ptrReadPos);
Actor* actor = get_actor(script->owner1.actorID);
if (!canSpinSmash) {
actor->actorBlueprint->spinSmashReq = 4;
} else {
actor->actorBlueprint->spinSmashReq = 0;
}
return ApiStatus_DONE2;
}