papermario/src/effects/snowfall.c

215 lines
6.3 KiB
C

#include "common.h"
#include "effects_internal.h"
void snowfall_init(EffectInstance* effect);
void snowfall_update(EffectInstance* effect);
void snowfall_render(EffectInstance* effect);
void snowfall_appendGfx(void* effect);
extern Gfx D_09000C00_38DC70[];
extern Gfx D_09000D50_38DDC0[];
Gfx* D_E008AA50[] = { D_09000D50_38DDC0, D_09000D50_38DDC0 };
void func_E008A000(SnowfallFXData* data) {
Camera* camera = &gCameras[gCurrentCameraID];
data->unk_08 = (camera->lookAt_eye.x + effect_rand_int(2000)) - 1000.0f;
data->unk_0C = (camera->lookAt_eye.y + effect_rand_int(2000)) - 1000.0f;
data->unk_10 = (camera->lookAt_eye.z + effect_rand_int(2000)) - 1000.0f;
data->unk_14 = (effect_rand_int(20) - 10.0f) * 0.05;
data->unk_18 = -1.2 - (effect_rand_int(80) * 0.01);
data->unk_1C = (effect_rand_int(20) - 10.0f) * 0.05;
data->unk_28 = 255;
}
EffectInstance* snowfall_main(s32 arg0, s32 arg1) {
EffectBlueprint effectBp;
EffectInstance* effect;
SnowfallFXData* data;
s32 numParts = arg1 + 1;
s32 i;
effectBp.init = snowfall_init;
effectBp.update = snowfall_update;
effectBp.renderWorld = snowfall_render;
effectBp.unk_00 = 0;
effectBp.renderUI = NULL;
effectBp.effectID = EFFECT_SNOWFALL;
effect = create_effect_instance(&effectBp);
effect->numParts = numParts;
data = effect->data.snowfall = general_heap_malloc(numParts * sizeof(*data));
ASSERT(data != NULL);
data->timeLeft = 100;
data->lifeTime = 0;
data->unk_28 = 255;
data->unk_04 = arg0;
data->unk_2C = arg1;
data->unk_00 = 1;
data++;
for (i = 0; i < arg1; i++, data++) {
func_E008A000(data);
data->unk_30 = 0;
}
return effect;
}
void snowfall_init(EffectInstance* effect) {
}
void func_E008A290(SnowfallFXData* data, s32 arg1, s32 arg2, s32 arg3) {
Camera* camera = &gCameras[gCurrentCameraID];
f32 unk_08 = data->unk_08;
f32 unk_0C = data->unk_0C;
f32 unk_10 = data->unk_10;
f32 lookX = camera->lookAt_obj.x;
f32 lookY = camera->lookAt_obj.y;
f32 lookZ = camera->lookAt_obj.z;
s32 temp_f12;
s32 temp_f12_2;
s32 temp_f12_3;
temp_f12 = unk_08 - lookX;
if (arg1 < temp_f12) {
temp_f12 = temp_f12 % arg1;
data->unk_08 = (lookX - arg1) + temp_f12;
} else if (-arg1 > temp_f12) {
temp_f12 = -temp_f12;
temp_f12 = temp_f12 % arg1;
data->unk_08 = (lookX + arg1) - temp_f12;
}
temp_f12_2 = unk_0C - lookY;
if (arg2 < temp_f12_2) {
temp_f12_2 = temp_f12_2 % arg2;
data->unk_0C = (lookY - arg2) + temp_f12_2;
} else if (temp_f12_2 < -arg2) {
if (arg3 < 100) {
data->unk_18 = 0;
data->unk_28 = 0;
} else {
temp_f12_2 = -temp_f12_2;
temp_f12_2 = temp_f12_2 % arg2;
data->unk_0C = (lookY + arg2) - temp_f12_2;
}
}
temp_f12_3 = unk_10 - lookZ;
if (arg1 < temp_f12_3) {
temp_f12_3 = temp_f12_3 % arg1;
data->unk_10 = (lookZ - arg1) + temp_f12_3;
} else if (temp_f12_3 < -arg1) {
temp_f12_3 = -temp_f12_3;
temp_f12_3 = temp_f12_3 % arg1;
data->unk_10 = (lookZ + arg1) - temp_f12_3;
}
}
void snowfall_update(EffectInstance* effect) {
Camera* camera = &gCameras[gCurrentCameraID];
SnowfallFXData* data = effect->data.snowfall;
s32 timeLeft;
s32 boomLength;
s32 temp_s5;
s32 temp_s6;
s32 i;
if (data->timeLeft < 100) {
data->timeLeft--;
}
if (data->timeLeft < 0) {
remove_effect(effect);
return;
}
data->lifeTime++;
timeLeft = data->timeLeft;
temp_s5 = data->unk_2C;
if (timeLeft < 10) {
data->unk_28 = timeLeft * 25;
}
boomLength = camera->curBoomLength;
temp_s6 = (boomLength * 0.3) + 1.0;
data++;
for (i = 0; i < temp_s5; i++, data++) {
if (data->unk_30 <= 0 || --data->unk_30 <= 0) {
data->unk_08 += data->unk_14;
data->unk_0C += data->unk_18;
data->unk_10 += data->unk_1C;
func_E008A290(data, boomLength, temp_s6, timeLeft);
}
}
}
void snowfall_render(EffectInstance* effect) {
RenderTask renderTask;
RenderTask* retTask;
renderTask.appendGfx = snowfall_appendGfx;
renderTask.appendGfxArg = effect;
renderTask.dist = 0;
renderTask.renderMode = RENDER_MODE_CLOUD_NO_ZCMP;
retTask = queue_render_task(&renderTask);
retTask->renderMode |= RENDER_TASK_FLAG_REFLECT_FLOOR;
}
void snowfall_appendGfx(void* effect) {
EffectInstance* effectTemp = effect;
SnowfallFXData* data = effectTemp->data.snowfall;
Matrix4f sp18;
Gfx* dlist;
Mtx* mtx;
u8 bgRGB;
u8 bgAlpha;
s32 unk_28;
s32 unk_2C;
s32 i;
if (data->unk_00 != 0) {
unk_28 = data->unk_28;
bgAlpha = 255;
unk_2C = data->unk_2C;
dlist = D_E008AA50[data->unk_04];
if (*gBackgroundTintModePtr == ENV_TINT_SHROUD) {
mdl_get_shroud_tint_params(&bgRGB, &bgRGB, &bgRGB, &bgAlpha);
unk_28 = 255 - bgAlpha;
}
if (unk_28 != 0) {
gDPPipeSync(gMainGfxPos++);
gSPSegment(gMainGfxPos++, 0x09, VIRTUAL_TO_PHYSICAL(((EffectInstance*)effect)->graphics->data));
gSPDisplayList(gMainGfxPos++, D_09000C00_38DC70);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 255, 255, 255, unk_28);
guRotateF(sp18, -gCameras[gCurrentCameraID].curYaw, 0.0f, 1.0f, 0.0f);
guMtxF2L(sp18, &gDisplayContext->matrixStack[gMatrixListPos]);
mtx = &gDisplayContext->matrixStack[gMatrixListPos++];
data++;
for (i = 0; i < unk_2C; i++, data++) {
if (data->unk_30 <= 0 && data->unk_28 != 0) {
guTranslateF(sp18, data->unk_08, data->unk_0C, data->unk_10);
guMtxF2L(sp18, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++],
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gMainGfxPos++, mtx,
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gMainGfxPos++, dlist);
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
}
}
gDPPipeSync(gMainGfxPos++);
}
}
}