mirror of https://github.com/pmret/papermario.git
679 lines
26 KiB
C
679 lines
26 KiB
C
#include "common.h"
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#include "battle/battle.h"
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#include "script_api/battle.h"
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#include "sprite/npc/LavaBubble.h"
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#define NAMESPACE b_area_kzn_lava_bubble
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extern s32 N(IdleAnimations_80218FC4)[];
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extern s32 N(IdleAnimations_80219010)[];
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extern EvtScript N(init_8021901C);
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extern EvtScript N(takeTurn_8021AEA4);
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extern EvtScript N(idle_802191E4);
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extern EvtScript N(handleEvent_80219500);
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s32 N(DefenseTable_80218E10)[] = {
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ELEMENT_NORMAL, 0,
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ELEMENT_WATER, -2,
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ELEMENT_ICE, -2,
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ELEMENT_FIRE, 99,
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ELEMENT_BLAST, -1,
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ELEMENT_END,
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};
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s32 N(StatusTable_80218E3C)[] = {
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STATUS_NORMAL, 0,
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STATUS_DEFAULT, 0,
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STATUS_SLEEP, 50,
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STATUS_POISON, 50,
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STATUS_FROZEN, 0,
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STATUS_DIZZY, 100,
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STATUS_FEAR, 100,
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STATUS_STATIC, 50,
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STATUS_PARALYZE, 50,
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STATUS_SHRINK, 75,
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STATUS_STOP, 85,
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STATUS_DEFAULT_TURN_MOD, 0,
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STATUS_SLEEP_TURN_MOD, -1,
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STATUS_POISON_TURN_MOD, 0,
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STATUS_FROZEN_TURN_MOD, 0,
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STATUS_DIZZY_TURN_MOD, 1,
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STATUS_FEAR_TURN_MOD, 0,
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STATUS_STATIC_TURN_MOD, 0,
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STATUS_PARALYZE_TURN_MOD, 0,
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STATUS_SHRINK_TURN_MOD, 0,
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STATUS_STOP_TURN_MOD, 0,
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STATUS_END,
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};
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ActorPartBlueprint N(PartsTable_80218EE8)[] = {
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{
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.flags = ACTOR_PART_FLAG_MULTI_TARGET,
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.index = 1,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { -2, 25 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_80218FC4),
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.defenseTable = N(DefenseTable_80218E10),
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.eventFlags = ACTOR_EVENT_FLAG_FIREY,
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.elementImmunityFlags = ELEMENT_FIRE,
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.projectileTargetOffset = { -3, -10 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 2,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 24 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_80219010),
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.defenseTable = N(DefenseTable_80218E10),
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.eventFlags = ACTOR_EVENT_FLAG_0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { -1, -10 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 3,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 24 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_80219010),
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.defenseTable = N(DefenseTable_80218E10),
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.eventFlags = ACTOR_EVENT_FLAG_0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { -1, -10 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 4,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 24 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_80219010),
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.defenseTable = N(DefenseTable_80218E10),
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.eventFlags = ACTOR_EVENT_FLAG_0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { -1, -10 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 5,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 24 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_80219010),
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.defenseTable = N(DefenseTable_80218E10),
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.eventFlags = ACTOR_EVENT_FLAG_0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { -1, -10 },
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},
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};
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ActorBlueprint NAMESPACE = {
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.flags = ACTOR_FLAG_FLYING,
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.type = ACTOR_TYPE_LAVA_BUBBLE,
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.level = 17,
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.maxHP = 9,
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.partCount = ARRAY_COUNT( N(PartsTable_80218EE8)),
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.partsData = N(PartsTable_80218EE8),
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.initScript = &N(init_8021901C),
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.statusTable = N(StatusTable_80218E3C),
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.escapeChance = 50,
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.airLiftChance = 90,
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.hurricaneChance = 85,
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.spookChance = 50,
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.upAndAwayChance = 95,
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.spinSmashReq = 0,
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.powerBounceChance = 80,
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.coinReward = 1,
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.size = { 33, 32 },
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.hpBarOffset = { 0, 0 },
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.statusIconOffset = { -10, 20 },
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.statusMessageOffset = { 10, 20 },
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};
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s32 N(IdleAnimations_80218FC4)[] = {
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STATUS_NORMAL, ANIM_LavaBubble_Anim01,
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STATUS_STONE, ANIM_LavaBubble_Anim00,
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STATUS_SLEEP, ANIM_LavaBubble_Anim01,
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STATUS_POISON, ANIM_LavaBubble_Anim01,
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STATUS_STOP, ANIM_LavaBubble_Anim00,
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STATUS_STATIC, ANIM_LavaBubble_Anim01,
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STATUS_PARALYZE, ANIM_LavaBubble_Anim00,
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STATUS_DIZZY, ANIM_LavaBubble_Anim0A,
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STATUS_FEAR, ANIM_LavaBubble_Anim0A,
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STATUS_END,
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};
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s32 N(IdleAnimations_80219010)[] = {
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STATUS_NORMAL, ANIM_LavaBubble_Anim01,
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STATUS_END,
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};
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EvtScript N(init_8021901C) = {
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EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn_8021AEA4)))
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EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle_802191E4)))
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EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent_80219500)))
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EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_EQ(0)
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EVT_CALL(SetActorVar, ACTOR_SELF, 0, 1)
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EVT_CASE_EQ(1)
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EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0)
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EVT_END_SWITCH
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EVT_CALL(SetPartScale, ACTOR_SELF, 2, EVT_FLOAT(0.5), EVT_FLOAT(0.5), EVT_FLOAT(0.5))
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EVT_CALL(SetPartScale, ACTOR_SELF, 3, EVT_FLOAT(0.5), EVT_FLOAT(0.5), EVT_FLOAT(0.5))
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EVT_CALL(SetPartScale, ACTOR_SELF, 4, EVT_FLOAT(0.5), EVT_FLOAT(0.5), EVT_FLOAT(0.5))
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EVT_CALL(SetPartScale, ACTOR_SELF, 5, EVT_FLOAT(0.5), EVT_FLOAT(0.5), EVT_FLOAT(0.5))
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EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0)
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EVT_CALL(SetActorVar, ACTOR_SELF, 2, 0)
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EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
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EVT_ADD(LVar1, 5)
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EVT_CALL(ForceHomePos, ACTOR_SELF, LVar0, LVar1, LVar2)
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EVT_CALL(HPBarToHome, ACTOR_SELF)
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EVT_RETURN
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EVT_END
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};
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EvtScript N(idle_802191E4) = {
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EVT_LABEL(0)
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EVT_CALL(MakeLerp, 0, 10, 25, EASING_COS_IN_OUT)
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EVT_LABEL(1)
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EVT_CALL(UpdateLerp)
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EVT_CALL(GetHomePos, ACTOR_SELF, LVar2, LVar3, LVar4)
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EVT_ADD(LVar0, LVar3)
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EVT_CALL(SetActorPos, ACTOR_SELF, LVar2, LVar0, LVar4)
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EVT_IF_EQ(LVar1, 1)
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EVT_LABEL(11)
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EVT_WAIT(1)
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EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar0)
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EVT_IF_FLAG(LVar0, STATUS_FLAG_SLEEP | STATUS_FLAG_FROZEN | STATUS_FLAG_FEAR | STATUS_FLAG_PARALYZE | STATUS_FLAG_DIZZY | STATUS_FLAG_STONE | STATUS_FLAG_STOP)
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EVT_GOTO(11)
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EVT_END_IF
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EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar0)
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EVT_IF_EQ(LVar0, 1)
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EVT_GOTO(11)
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EVT_END_IF
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EVT_GOTO(1)
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EVT_END_IF
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EVT_CALL(MakeLerp, 10, 0, 25, EASING_COS_IN_OUT)
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EVT_LABEL(2)
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EVT_CALL(UpdateLerp)
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EVT_CALL(GetHomePos, ACTOR_SELF, LVar2, LVar3, LVar4)
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EVT_ADD(LVar0, LVar3)
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EVT_CALL(SetActorPos, ACTOR_SELF, LVar2, LVar0, LVar4)
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EVT_IF_EQ(LVar1, 1)
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EVT_LABEL(22)
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EVT_WAIT(1)
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EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar0)
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EVT_IF_FLAG(LVar0, STATUS_FLAG_SLEEP | STATUS_FLAG_FROZEN | STATUS_FLAG_FEAR | STATUS_FLAG_PARALYZE | STATUS_FLAG_DIZZY | STATUS_FLAG_STONE | STATUS_FLAG_STOP)
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EVT_GOTO(22)
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EVT_END_IF
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EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar0)
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EVT_IF_EQ(LVar0, 1)
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EVT_GOTO(22)
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EVT_END_IF
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EVT_GOTO(2)
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EVT_END_IF
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EVT_GOTO(0)
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EVT_RETURN
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EVT_END
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};
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#include "common/UnkSfxFunc.inc.c"
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EvtScript N(80219464) = {
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EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim03)
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EVT_CALL(SetGoalToHome, ACTOR_SELF)
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EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(8.0))
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EVT_THREAD
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EVT_CALL(N(UnkSfxFunc))
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EVT_END_THREAD
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EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 1, EASING_SIN_OUT)
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EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim01)
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EVT_RETURN
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EVT_END
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};
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EvtScript N(handleEvent_80219500) = {
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EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
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EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
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EVT_CALL(GetLastEvent, ACTOR_SELF, LVar0)
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EVT_SWITCH(LVar0)
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EVT_CASE_OR_EQ(EVENT_HIT_COMBO)
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EVT_CASE_OR_EQ(EVENT_HIT)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(EVS_DoNormalHit)
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EVT_END_CASE_GROUP
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EVT_CASE_EQ(EVENT_BURN_HIT)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim08)
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EVT_SET_CONST(LVar2, ANIM_LavaBubble_Anim09)
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EVT_EXEC_WAIT(DoBurnHit)
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EVT_CASE_EQ(EVENT_BURN_DEATH)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim08)
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EVT_SET_CONST(LVar2, ANIM_LavaBubble_Anim09)
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EVT_EXEC_WAIT(DoBurnHit)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim09)
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EVT_EXEC_WAIT(EVS_DoDeath)
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EVT_RETURN
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EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(DoSpinSmashHit)
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EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(DoSpinSmashHit)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(EVS_DoDeath)
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EVT_RETURN
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EVT_CASE_EQ(EVENT_SHOCK_HIT)
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EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_359 | SOUND_ID_TRIGGER_CHANGE_SOUND)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(DoShockHit)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(DoJumpBack)
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EVT_EXEC_WAIT(N(80219464))
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EVT_CASE_EQ(EVENT_SHOCK_DEATH)
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EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_359 | SOUND_ID_TRIGGER_CHANGE_SOUND)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(DoShockHit)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(EVS_DoDeath)
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EVT_RETURN
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EVT_CASE_OR_EQ(EVENT_ZERO_DAMAGE)
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EVT_CASE_OR_EQ(EVENT_IMMUNE)
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EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED)
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EVT_CASE_OR_EQ(EVENT_BURN_TAUNT)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim01)
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EVT_EXEC_WAIT(DoImmune)
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EVT_END_CASE_GROUP
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EVT_CASE_EQ(EVENT_DEATH)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(EVS_DoNormalHit)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(EVS_DoDeath)
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EVT_RETURN
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EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE)
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EVT_CALL(SetActorPos, ACTOR_SELF, 20, 0, 0)
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EVT_CALL(HPBarToCurrent, ACTOR_SELF)
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EVT_CASE_EQ(EVENT_END_FIRST_STRIKE)
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EVT_EXEC_WAIT(N(80219464))
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EVT_CALL(HPBarToHome, ACTOR_SELF)
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EVT_CASE_EQ(EVENT_RECOVER_STATUS)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim01)
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EVT_EXEC_WAIT(DoRecover)
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EVT_CASE_EQ(EVENT_SCARE_AWAY)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim03)
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EVT_SET_CONST(LVar2, ANIM_LavaBubble_Anim07)
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EVT_EXEC_WAIT(DoScareAway)
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EVT_RETURN
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EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim03)
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EVT_EXEC_WAIT(DoAirLift)
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EVT_CASE_EQ(EVENT_BLOW_AWAY)
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EVT_SET_CONST(LVar0, 1)
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EVT_SET_CONST(LVar1, ANIM_LavaBubble_Anim03)
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EVT_EXEC_WAIT(DoBlowAway)
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EVT_RETURN
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EVT_CASE_EQ(EVENT_UP_AND_AWAY)
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EVT_CASE_DEFAULT
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EVT_END_SWITCH
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EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
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EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
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EVT_RETURN
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EVT_END
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};
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EvtScript N(fireTackle) = {
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EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
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EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
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EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
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EVT_CALL(UseBattleCamPreset, BTL_CAM_ENEMY_APPROACH)
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EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
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EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_MINUS_1, BTL_CAM_MODEX_1, FALSE)
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EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim03)
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EVT_CALL(SetGoalToTarget, ACTOR_SELF)
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EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
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EVT_ADD(LVar0, 30)
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EVT_SET(LVar1, 5)
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EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
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EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
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EVT_THREAD
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EVT_CALL(N(UnkSfxFunc))
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EVT_END_THREAD
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EVT_CALL(FlyToGoal, ACTOR_SELF, 0, 0, EASING_SIN_OUT)
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EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim01)
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EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, 0, 0, 1, BS_FLAGS1_10)
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EVT_SWITCH(LVar0)
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EVT_CASE_OR_EQ(HIT_RESULT_MISS)
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EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
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EVT_SET(LVarA, LVar0)
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EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim04)
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EVT_CALL(SetGoalToTarget, ACTOR_SELF)
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EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
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EVT_SUB(LVar0, 20)
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EVT_SET(LVar1, 0)
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EVT_ADD(LVar2, 1)
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EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.0))
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EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
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EVT_CALL(JumpToGoal, ACTOR_SELF, 15, FALSE, TRUE, FALSE)
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EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
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EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVarA, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
|
|
EVT_END_IF
|
|
EVT_SUB(LVar0, 30)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
|
|
EVT_SUB(LVar0, 20)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 5, FALSE, TRUE, FALSE)
|
|
EVT_SUB(LVar0, 10)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 3, FALSE, TRUE, FALSE)
|
|
EVT_WAIT(14)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, ACTOR_DECORATION_SWEAT)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 180)
|
|
EVT_EXEC_WAIT(N(80219464))
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 0)
|
|
EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 1, 0)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, -1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim04)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar2, 1)
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.6))
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE)
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_FIRE, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_SET(LVar0, 1)
|
|
EVT_SET(LVar1, 4587524)
|
|
EVT_EXEC_WAIT(DoJumpBack)
|
|
EVT_WAIT(5)
|
|
EVT_EXEC_WAIT(N(80219464))
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, -1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(8021A074) = {
|
|
EVT_SET(LVar6, 2)
|
|
EVT_LOOP(4)
|
|
EVT_THREAD
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVarA)
|
|
EVT_IF_FLAG(LVarA, STATUS_FLAG_SHRINK)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, LVar6, EVT_FLOAT(0.2), EVT_FLOAT(0.2), EVT_FLOAT(0.2))
|
|
EVT_ELSE
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, LVar6, EVT_FLOAT(0.5), EVT_FLOAT(0.5), EVT_FLOAT(0.5))
|
|
EVT_END_IF
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, LVar6, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, LVar6, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, LVar6, EVT_FLOAT(8.0))
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar6, EVT_FLOAT(0.01))
|
|
EVT_CALL(SetPartSounds, ACTOR_SELF, LVar6, ACTOR_SOUND_JUMP, 720, 0)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, LVar6, LVar3, LVar4, LVar5, 0, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, LVar6, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_END_THREAD
|
|
EVT_WAIT(3)
|
|
EVT_ADD(LVar6, 1)
|
|
EVT_END_LOOP
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(8021A218) = {
|
|
EVT_EXEC(N(8021A074))
|
|
EVT_CALL(GetDistanceToGoal, ACTOR_SELF, LVar0)
|
|
EVT_DIVF(LVar0, EVT_FLOAT(8.0))
|
|
EVT_ADD(LVar0, 1)
|
|
EVT_WAIT(LVar0)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(fireballs_Partner) = {
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
|
|
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_ENEMY_APPROACH)
|
|
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
|
|
EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_MINUS_1, BTL_CAM_MODEX_1, FALSE)
|
|
EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVarA)
|
|
EVT_IF_EQ(LVarA, 1)
|
|
EVT_ADD(LVar0, 100)
|
|
EVT_SET(LVar1, 5)
|
|
EVT_ELSE
|
|
EVT_ADD(LVar0, 30)
|
|
EVT_SET(LVar1, 50)
|
|
EVT_END_IF
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim03)
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
|
|
EVT_THREAD
|
|
EVT_CALL(N(UnkSfxFunc))
|
|
EVT_END_THREAD
|
|
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -4, EASING_SIN_OUT)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim01)
|
|
EVT_WAIT(10)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim05)
|
|
EVT_WAIT(30)
|
|
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, 0, 0, 1, BS_FLAGS1_10)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_MISS)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
|
|
EVT_SET(LVarA, LVar0)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim06)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_SUB(LVar0, 5)
|
|
EVT_ADD(LVar1, 4)
|
|
EVT_ADD(LVar2, 2)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar3, LVar4, LVar5)
|
|
EVT_SUB(LVar3, 100)
|
|
EVT_ADD(LVar5, 2)
|
|
EVT_EXEC_WAIT(N(8021A218))
|
|
EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
|
|
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
|
|
EVT_END_IF
|
|
EVT_WAIT(20)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, ACTOR_DECORATION_SWEAT)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 180)
|
|
EVT_EXEC_WAIT(N(80219464))
|
|
EVT_WAIT(20)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 0)
|
|
EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 1, 0)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim06)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_SUB(LVar0, 5)
|
|
EVT_ADD(LVar1, 4)
|
|
EVT_ADD(LVar2, 2)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar3, LVar4, LVar5)
|
|
EVT_SUB(LVar4, 6)
|
|
EVT_ADD(LVar5, 2)
|
|
EVT_EXEC_WAIT(N(8021A218))
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_FIRE | DAMAGE_TYPE_NO_CONTACT, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_WAIT(20)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_EXEC_WAIT(N(80219464))
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(fireballs_Player) = {
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
|
|
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_ENEMY_APPROACH)
|
|
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
|
|
EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_MINUS_1, BTL_CAM_MODEX_1, FALSE)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim03)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(AddGoalPos, ACTOR_SELF, 30, 0, 0)
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
|
|
EVT_THREAD
|
|
EVT_CALL(N(UnkSfxFunc))
|
|
EVT_END_THREAD
|
|
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -4, EASING_SIN_OUT)
|
|
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, 0, 0, 1, BS_FLAGS1_10)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_MISS)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
|
|
EVT_SET(LVarA, LVar0)
|
|
EVT_WAIT(10)
|
|
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_JUMP, SOUND_0, 0)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2CF)
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim04)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, FALSE, FALSE)
|
|
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_JUMP)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2EF)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_SUB(LVar0, 30)
|
|
EVT_ADD(LVar2, 2)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(8.0))
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim04)
|
|
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_QUADRATIC_OUT)
|
|
EVT_IF_EQ(LVarA, HIT_RESULT_LUCKY)
|
|
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
|
|
EVT_END_IF
|
|
EVT_WAIT(30)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, ACTOR_DECORATION_SWEAT)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 180)
|
|
EVT_EXEC_WAIT(N(80219464))
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 0)
|
|
EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 1, 0)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, -1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_WAIT(5)
|
|
EVT_CALL(SetActorSounds, ACTOR_SELF, ACTOR_SOUND_JUMP, SOUND_0, 0)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2CF)
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0))
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8))
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_LavaBubble_Anim04)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, FALSE, FALSE)
|
|
EVT_CALL(ResetActorSounds, ACTOR_SELF, ACTOR_SOUND_JUMP)
|
|
EVT_SET(LVarA, LVar0)
|
|
EVT_SET(LVarB, LVar1)
|
|
EVT_SET(LVarC, LVar2)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2EF)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar2, 2)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(8.0))
|
|
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_QUADRATIC_OUT)
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_FIRE, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVarA, LVarB, LVarC)
|
|
EVT_CALL(FlyToGoal, ACTOR_SELF, 0, -10, EASING_LINEAR)
|
|
EVT_WAIT(20)
|
|
EVT_EXEC_WAIT(N(80219464))
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, -1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(takeTurn_8021AEA4) = {
|
|
EVT_CALL(GetBattlePhase, LVar0)
|
|
EVT_IF_EQ(LVar0, PHASE_FIRST_STRIKE)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(1)
|
|
EVT_EXEC_WAIT(N(fireTackle))
|
|
EVT_CASE_EQ(0)
|
|
EVT_EXEC_WAIT(N(fireballs_Player))
|
|
EVT_END_SWITCH
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(1)
|
|
EVT_CALL(GetStatusFlags, ACTOR_PARTNER, LVar0)
|
|
EVT_IF_FLAG(LVar0, STATUS_FLAG_KO)
|
|
EVT_EXEC_WAIT(N(fireTackle))
|
|
EVT_ELSE
|
|
EVT_CALL(RandInt, 1000, LVar0)
|
|
EVT_IF_LE(LVar0, 300)
|
|
EVT_EXEC_WAIT(N(fireballs_Partner))
|
|
EVT_ELSE
|
|
EVT_EXEC_WAIT(N(fireTackle))
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_CASE_EQ(0)
|
|
EVT_CALL(GetStatusFlags, ACTOR_PARTNER, LVar0)
|
|
EVT_IF_FLAG(LVar0, STATUS_FLAG_KO)
|
|
EVT_EXEC_WAIT(N(fireballs_Player))
|
|
EVT_ELSE
|
|
EVT_CALL(RandInt, 1000, LVar0)
|
|
EVT_IF_LE(LVar0, 300)
|
|
EVT_EXEC_WAIT(N(fireballs_Partner))
|
|
EVT_ELSE
|
|
EVT_EXEC_WAIT(N(fireballs_Player))
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_END_SWITCH
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|