mirror of https://github.com/pmret/papermario.git
1484 lines
62 KiB
C
1484 lines
62 KiB
C
#include "common.h"
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#include "battle/battle.h"
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#include "script_api/battle.h"
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#include "effects.h"
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#include "sprite/npc/ShyStackGuy.h"
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#include "sprite/npc/ShyStackDamage.h"
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#include "sprite/npc/ShyStackRock.h"
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#include "sprite/npc/GeneralGuy.h"
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#include "sprite/npc/ShyGuy.h"
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#define NAMESPACE b_area_omo2_3_shy_stack
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API_CALLABLE(func_80231000_54CC70) {
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Bytecode* args = script->ptrReadPos;
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evt_get_variable(script, args[1]);
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return ApiStatus_DONE2;
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}
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extern s32 N(IdleAnimations)[];
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extern s32 N(IdleAnimations_rock)[];
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extern s32 N(IdleAnimations_damage)[];
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extern s32 N(IdleAnimations_shy_guy)[];
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extern EvtScript N(init);
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extern EvtScript N(takeTurn);
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extern EvtScript N(idle);
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extern EvtScript N(handleEvent);
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extern EvtScript N(80235168);
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extern EvtScript N(launch_rock);
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extern EvtScript N(onDeath);
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extern EvtScript N(onSpinSmashLaunchDeath);
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extern EvtScript N(onSpinSmash);
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extern EvtScript N(doSpinSmashHitLastGuy);
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extern EvtScript N(doSpinSmashHit);
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s32 N(DefenseTable)[] = {
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ELEMENT_NORMAL, 0,
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ELEMENT_END,
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};
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s32 N(StatusTable)[] = {
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STATUS_NORMAL, 0,
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STATUS_DEFAULT, 0,
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STATUS_SLEEP, 60,
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STATUS_POISON, 0,
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STATUS_FROZEN, 0,
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STATUS_DIZZY, 60,
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STATUS_FEAR, 0,
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STATUS_STATIC, 0,
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STATUS_PARALYZE, 90,
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STATUS_SHRINK, 75,
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STATUS_STOP, 60,
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STATUS_DEFAULT_TURN_MOD, 0,
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STATUS_SLEEP_TURN_MOD, 0,
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STATUS_POISON_TURN_MOD, 0,
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STATUS_FROZEN_TURN_MOD, 0,
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STATUS_DIZZY_TURN_MOD, 0,
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STATUS_FEAR_TURN_MOD, 0,
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STATUS_STATIC_TURN_MOD, 0,
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STATUS_PARALYZE_TURN_MOD, 0,
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STATUS_SHRINK_TURN_MOD, 0,
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STATUS_STOP_TURN_MOD, 0,
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STATUS_END,
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};
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ActorPartBlueprint N(parts)[] = {
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{
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.flags = ACTOR_PART_FLAG_NO_TARGET,
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.index = 1,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 20 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_MULTI_TARGET,
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.index = 2,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { -2, 67 },
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.opacity = 255,
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.idleAnimations = NULL,
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, -8 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET,
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.index = 3,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { -2, 50 },
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.opacity = 255,
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.idleAnimations = NULL,
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, -8 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET,
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.index = 4,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { -2, 33 },
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.opacity = 255,
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.idleAnimations = NULL,
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, -8 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET,
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.index = 5,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { -2, 16 },
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.opacity = 255,
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.idleAnimations = NULL,
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, -8 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 6,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_rock),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 7,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_rock),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 8,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_rock),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 9,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_rock),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 10,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_damage),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 11,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_shy_guy),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 12,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_shy_guy),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 13,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_shy_guy),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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{
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.flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION,
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.index = 14,
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.posOffset = { 0, 0, 0 },
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.targetOffset = { 0, 0 },
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.opacity = 255,
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.idleAnimations = N(IdleAnimations_shy_guy),
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.defenseTable = N(DefenseTable),
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.eventFlags = 0,
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.elementImmunityFlags = 0,
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.projectileTargetOffset = { 0, 0 },
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},
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};
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ActorBlueprint NAMESPACE = {
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.flags = 0,
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.type = ACTOR_TYPE_SHY_STACK,
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.level = 0,
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.maxHP = 10,
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.partCount = ARRAY_COUNT(N(parts)),
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.partsData = N(parts),
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.initScript = &N(init),
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.statusTable = N(StatusTable),
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.escapeChance = 0,
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.airLiftChance = 0,
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.hurricaneChance = 0,
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.spookChance = 0,
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.upAndAwayChance = 0,
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.spinSmashReq = 0,
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.powerBounceChance = 80,
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.coinReward = 0,
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.size = { 30, 75 },
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.hpBarOffset = { 0, 0 },
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.statusIconOffset = { -15, 75 },
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.statusMessageOffset = { 10, 65 },
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};
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s32 N(IdleAnimations)[] = {
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STATUS_NORMAL, ANIM_ShyStackGuy_Anim04,
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STATUS_STONE, ANIM_ShyStackGuy_Anim00,
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STATUS_SLEEP, ANIM_ShyStackGuy_Anim00,
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STATUS_POISON, ANIM_ShyStackGuy_Anim04,
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STATUS_STOP, ANIM_ShyStackGuy_Anim00,
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STATUS_STATIC, ANIM_ShyStackGuy_Anim00,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim00,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim00,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0C,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0C,
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STATUS_FEAR, ANIM_ShyStackGuy_Anim00,
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STATUS_END,
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};
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s32 N(IdleAnimations2)[] = {
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STATUS_NORMAL, ANIM_ShyStackGuy_Anim05,
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STATUS_STONE, ANIM_ShyStackGuy_Anim01,
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STATUS_SLEEP, ANIM_ShyStackGuy_Anim01,
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STATUS_POISON, ANIM_ShyStackGuy_Anim05,
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STATUS_STOP, ANIM_ShyStackGuy_Anim01,
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STATUS_STATIC, ANIM_ShyStackGuy_Anim01,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim01,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim01,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0D,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0D,
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STATUS_FEAR, ANIM_ShyStackGuy_Anim01,
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STATUS_END,
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};
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s32 N(IdleAnimations3)[] = {
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STATUS_NORMAL, ANIM_ShyStackGuy_Anim06,
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STATUS_STONE, ANIM_ShyStackGuy_Anim02,
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STATUS_SLEEP, ANIM_ShyStackGuy_Anim02,
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STATUS_POISON, ANIM_ShyStackGuy_Anim06,
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STATUS_STOP, ANIM_ShyStackGuy_Anim02,
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STATUS_STATIC, ANIM_ShyStackGuy_Anim02,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim02,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim02,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0E,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0E,
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STATUS_FEAR, ANIM_ShyStackGuy_Anim02,
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STATUS_END,
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};
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s32 N(IdleAnimations4)[] = {
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STATUS_NORMAL, ANIM_ShyStackGuy_Anim07,
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STATUS_STONE, ANIM_ShyStackGuy_Anim03,
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STATUS_SLEEP, ANIM_ShyStackGuy_Anim03,
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STATUS_POISON, ANIM_ShyStackGuy_Anim07,
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STATUS_STOP, ANIM_ShyStackGuy_Anim03,
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STATUS_STATIC, ANIM_ShyStackGuy_Anim03,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim03,
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STATUS_PARALYZE, ANIM_ShyStackGuy_Anim03,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0F,
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STATUS_DIZZY, ANIM_ShyStackGuy_Anim0F,
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STATUS_FEAR, ANIM_ShyStackGuy_Anim03,
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STATUS_END,
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};
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s32 N(IdleAnimations_rock)[] = {
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STATUS_NORMAL, ANIM_ShyStackRock_Anim00,
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STATUS_END,
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};
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s32 N(IdleAnimations_damage)[] = {
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STATUS_NORMAL, ANIM_ShyStackDamage_Anim00,
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STATUS_END,
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};
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s32 N(IdleAnimations_shy_guy)[] = {
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STATUS_NORMAL, ANIM_ShyGuy_Red_Anim01,
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STATUS_END,
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};
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EvtScript N(init) = {
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EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_PTR(N(takeTurn)))
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EVT_CALL(BindIdle, ACTOR_SELF, EVT_PTR(N(idle)))
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EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_PTR(N(handleEvent)))
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EVT_CALL(SetActorVar, ACTOR_SELF, 1, ANIM_ShyStackGuy_Anim00)
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EVT_CALL(SetActorVar, ACTOR_SELF, 2, ANIM_ShyStackGuy_Anim04)
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EVT_CALL(SetActorVar, ACTOR_SELF, 3, ANIM_ShyStackGuy_Anim08)
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EVT_CALL(SetActorVar, ACTOR_SELF, 4, ANIM_ShyStackGuy_Anim10)
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EVT_CALL(SetActorVar, ACTOR_SELF, 5, ANIM_ShyStackGuy_Anim14)
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EVT_CALL(SetActorVar, ACTOR_SELF, 6, ANIM_ShyStackGuy_Anim1B)
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EVT_CALL(SetActorVar, ACTOR_SELF, 8, 0)
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EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
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EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
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EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0)
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EVT_IF_EQ(LVar0, 0)
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EVT_SET(LVar0, 10)
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EVT_CALL(SetPartPos, ACTOR_SELF, 14, LVar0, 200, 0)
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EVT_CALL(SetPartPos, ACTOR_SELF, 13, LVar0, 200, 0)
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EVT_CALL(SetPartPos, ACTOR_SELF, 12, LVar0, 200, 0)
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EVT_CALL(SetPartPos, ACTOR_SELF, 11, LVar0, 200, 0)
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EVT_THREAD
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EVT_WAIT(5)
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EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 14, SOUND_301)
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EVT_END_THREAD
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EVT_THREAD
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EVT_CALL(SetAnimation, ACTOR_SELF, 14, ANIM_ShyGuy_Red_Anim0A)
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EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, FALSE)
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EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 14, EVT_FLOAT(1.0))
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EVT_CALL(SetPartSounds, ACTOR_SELF, 14, ACTOR_SOUND_JUMP, 0, 0)
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EVT_CALL(FallPartTo, ACTOR_SELF, 14, LVar0, 0, 0, 36)
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EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 14, SOUND_2064)
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EVT_CALL(SetAnimation, ACTOR_SELF, 14, ANIM_ShyGuy_Red_Anim07)
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EVT_END_THREAD
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EVT_THREAD
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EVT_WAIT(36)
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EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 13, SOUND_301)
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EVT_END_THREAD
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EVT_THREAD
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EVT_WAIT(31)
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EVT_CALL(SetAnimation, ACTOR_SELF, 13, ANIM_ShyGuy_Red_Anim0A)
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EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, FALSE)
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EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 13, EVT_FLOAT(1.0))
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EVT_CALL(SetPartSounds, ACTOR_SELF, 13, ACTOR_SOUND_JUMP, 0, 0)
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EVT_CALL(FallPartTo, ACTOR_SELF, 13, LVar0, 18, 0, 32)
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EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 13, SOUND_2064)
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EVT_CALL(SetAnimation, ACTOR_SELF, 13, ANIM_ShyGuy_Red_Anim07)
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EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
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EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0)
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EVT_WAIT(1)
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EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
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EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -5, 0)
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EVT_WAIT(1)
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EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
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EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0)
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EVT_WAIT(1)
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EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
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EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0)
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EVT_END_THREAD
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EVT_THREAD
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EVT_WAIT(67)
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EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 12, SOUND_301)
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EVT_END_THREAD
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EVT_THREAD
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EVT_WAIT(62)
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EVT_CALL(SetAnimation, ACTOR_SELF, 12, ANIM_ShyGuy_Red_Anim0A)
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EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, FALSE)
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EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 12, EVT_FLOAT(1.0))
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EVT_CALL(SetPartSounds, ACTOR_SELF, 12, ACTOR_SOUND_JUMP, 0, 0)
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EVT_CALL(FallPartTo, ACTOR_SELF, 12, LVar0, 36, 0, 28)
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EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 12, SOUND_2064)
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EVT_CALL(SetAnimation, ACTOR_SELF, 12, ANIM_ShyGuy_Red_Anim07)
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EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -4, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -6, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -4, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(98)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 11, SOUND_301)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(93)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 11, ANIM_ShyGuy_Red_Anim0A)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 11, EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartSounds, ACTOR_SELF, 11, ACTOR_SOUND_JUMP, 0, 0)
|
|
EVT_CALL(FallPartTo, ACTOR_SELF, 11, LVar0, 54, 0, 24)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 11, SOUND_2064)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 11, ANIM_ShyGuy_Red_Anim07)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -5, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, 0, 0)
|
|
EVT_WAIT(7)
|
|
EVT_CALL(GetPartOffset, ACTOR_SELF, 14, LVar0, LVar1, LVar2)
|
|
EVT_CALL(ForceHomePos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(HPBarToHome, ACTOR_SELF)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_END_THREAD
|
|
EVT_ELSE
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 14, 200, 0, 47)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 13, 200, 0, 47)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 12, 200, 0, 47)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 11, 200, 0, 47)
|
|
EVT_THREAD
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 14, ANIM_ShyGuy_Red_Anim04)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 14, EVT_FLOAT(4.0))
|
|
EVT_CALL(RunPartTo, ACTOR_SELF, 14, 55, 0, 47, FALSE)
|
|
EVT_CALL(RunPartTo, ACTOR_SELF, 14, 50, 0, 0, FALSE)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 14, ANIM_ShyGuy_Red_Anim07)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(31)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 13, ANIM_ShyGuy_Red_Anim04)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 13, EVT_FLOAT(4.0))
|
|
EVT_CALL(RunPartTo, ACTOR_SELF, 13, 55, 0, 47, 36)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 13, ANIM_ShyGuy_Red_Anim09)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 13, EVT_FLOAT(1.0))
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 13, 50, 18, 0, 20, TRUE)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 13, SOUND_2064)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 13, ANIM_ShyGuy_Red_Anim07)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -5, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(77)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 13, ANIM_ShyGuy_Red_Anim0A)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(62)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 12, ANIM_ShyGuy_Red_Anim04)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 12, EVT_FLOAT(4.0))
|
|
EVT_CALL(RunPartTo, ACTOR_SELF, 12, 55, 0, 47, 36)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 12, ANIM_ShyGuy_Red_Anim09)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 12, EVT_FLOAT(1.0))
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 12, 50, 36, 0, 20, TRUE)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 12, SOUND_2064)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 12, ANIM_ShyGuy_Red_Anim07)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -5, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(108)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 12, ANIM_ShyGuy_Red_Anim0A)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 11, ANIM_ShyGuy_Red_Anim04)
|
|
EVT_WAIT(143)
|
|
EVT_WAIT(10)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 11, ANIM_ShyGuy_Red_Anim09)
|
|
EVT_WAIT(15)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 11, ANIM_ShyGuy_Red_Anim0A)
|
|
EVT_END_THREAD
|
|
EVT_THREAD
|
|
EVT_WAIT(133)
|
|
EVT_CALL(GetActorPos, ACTOR_ENEMY0, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar1, -3)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 11, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, ANIM_GeneralGuy_Anim05)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_ADD(LVar0, -20)
|
|
EVT_ADD(LVar1, 18)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 11, EVT_FLOAT(0.6))
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 11, LVar0, LVar1, LVar2, 20, TRUE)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 11, EVT_FLOAT(0.3))
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 11, 50, 54, 0, 30, TRUE)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 11, SOUND_2064)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 11, ANIM_ShyGuy_Red_Anim07)
|
|
EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, ANIM_GeneralGuy_Anim04)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -5, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0)
|
|
EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, 0, 0)
|
|
EVT_WAIT(12)
|
|
EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, ANIM_GeneralGuy_Anim03)
|
|
EVT_CALL(GetPartOffset, ACTOR_SELF, 14, LVar0, LVar1, LVar2)
|
|
EVT_CALL(ForceHomePos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_CALL(HPBarToHome, ACTOR_SELF)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_CALL(SetActorVar, ACTOR_ENEMY1, 2, 4)
|
|
EVT_END_THREAD
|
|
EVT_END_IF
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(idle) = {
|
|
EVT_LABEL(0)
|
|
EVT_WAIT(1)
|
|
EVT_GOTO(0)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(handleEvent) = {
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
|
|
EVT_CALL(GetLastEvent, ACTOR_SELF, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE)
|
|
EVT_CASE_EQ(EVENT_HIT_COMBO)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_CASE_EQ(EVENT_HIT)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar0)
|
|
EVT_IF_FLAG(LVar0, STATUS_FLAG_SHRINK)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_ELSE
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVarA)
|
|
EVT_IF_EQ(LVarA, 3)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_ELSE
|
|
EVT_CALL(GetDamageSource, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(DMG_SRC_SHELL_TOSS)
|
|
EVT_CASE_OR_EQ(DMG_SRC_POWER_SHELL)
|
|
EVT_CASE_OR_EQ(DMG_SRC_FIRE_SHELL)
|
|
EVT_EXEC_WAIT(N(80235168))
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_DEFAULT
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_END_SWITCH
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_CASE_EQ(EVENT_DEATH)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar0)
|
|
EVT_IF_FLAG(LVar0, STATUS_FLAG_SHRINK)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_WAIT(10)
|
|
EVT_ELSE
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVarA)
|
|
EVT_IF_EQ(LVarA, 3)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_WAIT(10)
|
|
EVT_ELSE
|
|
EVT_CALL(GetDamageSource, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_OR_EQ(DMG_SRC_SHELL_TOSS)
|
|
EVT_CASE_OR_EQ(DMG_SRC_POWER_SHELL)
|
|
EVT_CASE_OR_EQ(DMG_SRC_FIRE_SHELL)
|
|
EVT_EXEC_WAIT(N(80235168))
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_DEFAULT
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_WAIT(10)
|
|
EVT_END_SWITCH
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(N(onDeath))
|
|
EVT_RETURN
|
|
EVT_CASE_EQ(EVENT_BURN_HIT)
|
|
EVT_SET(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 4, LVar1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 5, LVar2)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVarA)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar5)
|
|
EVT_IF_FLAG(LVar5, STATUS_FLAG_SHRINK)
|
|
EVT_EXEC_WAIT(DoBurnHit)
|
|
EVT_ELSE
|
|
EVT_IF_EQ(LVarA, 3)
|
|
EVT_EXEC_WAIT(DoBurnHit)
|
|
EVT_ELSE
|
|
EVT_CALL(GetDamageSource, LVarA)
|
|
EVT_SWITCH(LVarA)
|
|
EVT_CASE_OR_EQ(DMG_SRC_SHELL_TOSS)
|
|
EVT_CASE_OR_EQ(DMG_SRC_POWER_SHELL)
|
|
EVT_CASE_OR_EQ(DMG_SRC_FIRE_SHELL)
|
|
EVT_EXEC_WAIT(N(80235168))
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_DEFAULT
|
|
EVT_EXEC_WAIT(DoBurnHit)
|
|
EVT_END_SWITCH
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_CASE_EQ(EVENT_BURN_DEATH)
|
|
EVT_SET(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 4, LVar1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 5, LVar2)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVarA)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar5)
|
|
EVT_IF_FLAG(LVar5, STATUS_FLAG_SHRINK)
|
|
EVT_EXEC_WAIT(DoBurnHit)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 5, LVar1)
|
|
EVT_ELSE
|
|
EVT_IF_EQ(LVarA, 3)
|
|
EVT_EXEC_WAIT(DoBurnHit)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 5, LVar1)
|
|
EVT_ELSE
|
|
EVT_CALL(GetDamageSource, LVarA)
|
|
EVT_SWITCH(LVarA)
|
|
EVT_CASE_OR_EQ(DMG_SRC_SHELL_TOSS)
|
|
EVT_CASE_OR_EQ(DMG_SRC_POWER_SHELL)
|
|
EVT_CASE_OR_EQ(DMG_SRC_FIRE_SHELL)
|
|
EVT_EXEC_WAIT(N(80235168))
|
|
EVT_SET_CONST(LVar1, -1)
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_DEFAULT
|
|
EVT_EXEC_WAIT(DoBurnHit)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 5, LVar1)
|
|
EVT_END_SWITCH
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_EXEC_WAIT(N(onDeath))
|
|
EVT_RETURN
|
|
EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar5)
|
|
EVT_IF_FLAG(LVar5, STATUS_FLAG_SHRINK)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_ELSE
|
|
EVT_EXEC_WAIT(N(onSpinSmash))
|
|
EVT_END_IF
|
|
EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar5)
|
|
EVT_IF_FLAG(LVar5, STATUS_FLAG_SHRINK)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_ELSE
|
|
EVT_EXEC_WAIT(N(onSpinSmash))
|
|
EVT_END_IF
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(N(onDeath))
|
|
EVT_RETURN
|
|
EVT_CASE_EQ(EVENT_SPIN_SMASH_LAUNCH_HIT)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar5)
|
|
EVT_IF_FLAG(LVar5, STATUS_FLAG_SHRINK)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_ELSE
|
|
EVT_EXEC_WAIT(N(80235168))
|
|
EVT_END_IF
|
|
EVT_CASE_EQ(EVENT_SPIN_SMASH_LAUNCH_DEATH)
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVar5)
|
|
EVT_IF_FLAG(LVar5, STATUS_FLAG_SHRINK)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_ELSE
|
|
EVT_EXEC_WAIT(N(80235168))
|
|
EVT_END_IF
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(N(onSpinSmashLaunchDeath))
|
|
EVT_RETURN
|
|
EVT_CASE_EQ(EVENT_SHOCK_HIT)
|
|
EVT_CASE_OR_EQ(EVENT_ZERO_DAMAGE)
|
|
EVT_CASE_OR_EQ(EVENT_IMMUNE)
|
|
EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT)
|
|
EVT_CALL(GetBattleFlags, LVar2)
|
|
EVT_IF_FLAG(LVar2, BS_FLAGS1_PARTNER_ACTING)
|
|
EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2)
|
|
EVT_IF_EQ(LVar2, MOVE_SPOOK)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END_IF
|
|
EVT_END_IF
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar1)
|
|
EVT_EXEC_WAIT(DoImmune)
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, LVar0, LVar1)
|
|
EVT_WAIT(1000)
|
|
EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar1)
|
|
EVT_EXEC_WAIT(DoImmune)
|
|
EVT_CASE_EQ(EVENT_END_FIRST_STRIKE)
|
|
EVT_CASE_EQ(EVENT_RECOVER_STATUS)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 2, LVar1)
|
|
EVT_EXEC_WAIT(DoRecover)
|
|
EVT_CASE_EQ(EVENT_30)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar2)
|
|
EVT_EXEC_WAIT(EVS_DoNormalHit)
|
|
EVT_WAIT(1000)
|
|
EVT_CASE_EQ(EVENT_SCARE_AWAY)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar2)
|
|
EVT_EXEC_WAIT(DoScareAway)
|
|
EVT_RETURN
|
|
EVT_CASE_DEFAULT
|
|
EVT_END_SWITCH
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(rotate) = {
|
|
EVT_SET(LVar0, 0)
|
|
EVT_LABEL(0)
|
|
EVT_SUB(LVar0, 30)
|
|
EVT_IF_LT(LVar0, 0)
|
|
EVT_ADD(LVar0, 360)
|
|
EVT_END_IF
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, LVar0)
|
|
EVT_WAIT(1)
|
|
EVT_GOTO(0)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(onSpinSmash) = {
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVarA)
|
|
EVT_SWITCH(LVarA)
|
|
EVT_CASE_EQ(0)
|
|
EVT_EXEC_WAIT(N(doSpinSmashHit))
|
|
EVT_CASE_EQ(1)
|
|
EVT_EXEC_WAIT(N(doSpinSmashHit))
|
|
EVT_CASE_EQ(2)
|
|
EVT_EXEC_WAIT(N(doSpinSmashHit))
|
|
EVT_CASE_EQ(3)
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_EXEC_WAIT(N(doSpinSmashHitLastGuy))
|
|
EVT_END_SWITCH
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(doSpinSmashHitLastGuy) = {
|
|
EVT_EXEC_GET_TID(N(rotate), LVarE)
|
|
EVT_CALL(GetPartEventFlags, ACTOR_SELF, LVar0, LVarA)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, LVar0, LVar1)
|
|
EVT_CALL(PlayerCreateTargetList, TARGET_FLAG_4 | TARGET_FLAG_10000)
|
|
EVT_CALL(InitTargetIterator)
|
|
EVT_LABEL(0)
|
|
EVT_CALL(GetOwnerID, LVar1)
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar9)
|
|
EVT_IF_NE(LVar1, LVar0)
|
|
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
|
|
EVT_GOTO(0)
|
|
EVT_END_IF
|
|
EVT_LABEL(1)
|
|
EVT_ADD(LVarF, 1)
|
|
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
|
|
EVT_IF_EQ(LVar0, -1)
|
|
EVT_GOTO(10)
|
|
EVT_END_IF
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar9)
|
|
EVT_CALL(GetActorFlags, LVar0, LVar1)
|
|
EVT_IF_FLAG(LVar1, ACTOR_FLAG_TARGET_ONLY)
|
|
EVT_GOTO(1)
|
|
EVT_END_IF
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar0, 0, LVar2)
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1))
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(7.0))
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 0, FALSE, TRUE, FALSE)
|
|
EVT_THREAD
|
|
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(1.0))
|
|
EVT_END_THREAD
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar1)
|
|
EVT_CALL(DispatchDamageEvent, LVar0, 1, EVENT_SPIN_SMASH_LAUNCH_HIT)
|
|
EVT_GOTO(1)
|
|
EVT_LABEL(10)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_03)
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1))
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0))
|
|
EVT_CALL(GetActorSize, ACTOR_SELF, LVar0, LVar3)
|
|
EVT_DIV(LVar3, 2)
|
|
EVT_SET(LVar4, 70)
|
|
EVT_SUB(LVar4, LVar3)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_SET(LVar5, LVar4)
|
|
EVT_SUB(LVar5, LVar0)
|
|
EVT_IF_LT(LVar5, 6)
|
|
EVT_SET(LVar5, 1)
|
|
EVT_ELSE
|
|
EVT_SET(LVar5, 0)
|
|
EVT_END_IF
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar4, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, LVar5, FALSE, TRUE, FALSE)
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.5))
|
|
EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(3.0))
|
|
EVT_CALL(SetGoalToHome, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar6, LVar7, LVar8)
|
|
EVT_SUB(LVar4, 18)
|
|
EVT_IF_LE(LVar4, LVar6)
|
|
EVT_SET(LVar4, LVar6)
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar4, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE)
|
|
EVT_ELSE
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar4, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE)
|
|
EVT_CALL(SetGoalToHome, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar4, LVar7, LVar8)
|
|
EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.0))
|
|
EVT_CALL(SetGoalPos, ACTOR_SELF, LVar4, LVar1, LVar2)
|
|
EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE)
|
|
EVT_END_IF
|
|
EVT_KILL_THREAD(LVarE)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 0)
|
|
EVT_WAIT(10)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(fall_apart) = {
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVarA)
|
|
EVT_SWITCH(LVarA)
|
|
EVT_CASE_EQ(0)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 8, 1)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 1, ANIM_ShyStackGuy_Anim01)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 2, ANIM_ShyStackGuy_Anim05)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 3, ANIM_ShyStackGuy_Anim09)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 4, ANIM_ShyStackGuy_Anim11)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 5, ANIM_ShyStackGuy_Anim15)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 6, ANIM_ShyStackGuy_Anim1C)
|
|
EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(IdleAnimations2)))
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_MULTI_TARGET, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_NO_TARGET, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_NO_TARGET, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_MULTI_TARGET, TRUE)
|
|
EVT_CALL(SetActorSize, ACTOR_SELF, 62, EVT_IGNORE_ARG)
|
|
EVT_CALL(func_8026DA94, ACTOR_SELF, 0, -20, 0, -20)
|
|
EVT_CALL(SetPartSize, ACTOR_SELF, 1, 57, 30)
|
|
EVT_CASE_EQ(1)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 8, 2)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 1, ANIM_ShyStackGuy_Anim02)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 2, ANIM_ShyStackGuy_Anim06)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 3, ANIM_ShyStackGuy_Anim0A)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 4, ANIM_ShyStackGuy_Anim12)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 5, ANIM_ShyStackGuy_Anim16)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 6, ANIM_ShyStackGuy_Anim1D)
|
|
EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(IdleAnimations3)))
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_MULTI_TARGET, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_NO_TARGET, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_NO_TARGET, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_MULTI_TARGET, TRUE)
|
|
EVT_CALL(SetActorSize, ACTOR_SELF, 44, EVT_IGNORE_ARG)
|
|
EVT_CALL(func_8026DA94, ACTOR_SELF, 0, -40, 0, -40)
|
|
EVT_CALL(SetPartSize, ACTOR_SELF, 1, 39, 30)
|
|
EVT_CASE_EQ(2)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 8, 3)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 1, ANIM_ShyStackGuy_Anim03)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 2, ANIM_ShyStackGuy_Anim07)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 3, ANIM_ShyStackGuy_Anim0B)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 4, ANIM_ShyStackGuy_Anim13)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 5, ANIM_ShyStackGuy_Anim17)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 6, ANIM_ShyStackGuy_Anim1E)
|
|
EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_PTR(N(IdleAnimations4)))
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_MULTI_TARGET, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_NO_TARGET, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_NO_TARGET, FALSE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_MULTI_TARGET, TRUE)
|
|
EVT_CALL(SetActorSize, ACTOR_SELF, 26, EVT_IGNORE_ARG)
|
|
EVT_CALL(func_8026DA94, ACTOR_SELF, 0, -60, 0, -60)
|
|
EVT_CALL(SetPartSize, ACTOR_SELF, 1, 21, 30)
|
|
EVT_END_SWITCH
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(lower_actor_pos) = {
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_301)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar1, 18)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_THREAD
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_SET(LVar3, LVar1)
|
|
EVT_WAIT(2)
|
|
EVT_SUB(LVar3, 1)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(3)
|
|
EVT_SUB(LVar3, 2)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(2)
|
|
EVT_SUB(LVar3, 3)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_SUB(LVar3, 5)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_SUB(LVar3, 7)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_ADD(LVar3, 2)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_ADD(LVar3, 3)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_ADD(LVar3, 3)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_SUB(LVar3, 3)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_SUB(LVar3, 3)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_WAIT(1)
|
|
EVT_SUB(LVar3, 2)
|
|
EVT_CALL(SetActorPos, ACTOR_SELF, LVar0, LVar3, LVar2)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2064)
|
|
EVT_END_THREAD
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(doSpinSmashHit) = {
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("X"), LVar0)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("Y"), LVar1)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("Z"), LVar2)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 10, ANIM_ShyStackDamage_Anim00)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 10, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetPartRotation, ACTOR_SELF, 10, 0, 0, 0)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_EXEC_WAIT(N(fall_apart))
|
|
EVT_SET_CONST(LVar0, 1)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, LVar0, LVar1)
|
|
EVT_EXEC_WAIT(N(lower_actor_pos))
|
|
EVT_CALL(PlayerCreateTargetList, TARGET_FLAG_4 | TARGET_FLAG_8000 | TARGET_FLAG_10000)
|
|
EVT_CALL(InitTargetIterator)
|
|
EVT_LABEL(0)
|
|
EVT_CALL(GetOwnerID, LVar1)
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar9)
|
|
EVT_IF_NE(LVar1, LVar0)
|
|
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
|
|
EVT_GOTO(0)
|
|
EVT_END_IF
|
|
EVT_LABEL(1)
|
|
EVT_ADD(LVarF, 1)
|
|
EVT_CALL(ChooseNextTarget, ITER_NEXT, LVar0)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("T"), LVar0)
|
|
EVT_IF_EQ(LVar0, -1)
|
|
EVT_GOTO(10)
|
|
EVT_END_IF
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar9)
|
|
EVT_CALL(GetActorFlags, LVar0, LVar1)
|
|
EVT_IF_FLAG(LVar1, ACTOR_FLAG_TARGET_ONLY)
|
|
EVT_GOTO(1)
|
|
EVT_END_IF
|
|
EVT_CALL(GetOwnerID, LVar0)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("MYSELF ID"), LVar0)
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar1)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("TARGET ID"), LVar0)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("TARGET PARTS ID"), LVar1)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_SET(LVar1, 0)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(0.1))
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(7.0))
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("TX"), LVar0)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("TY"), LVar1)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("TZ"), LVar2)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LVar0, LVar1, LVar2, 0, TRUE)
|
|
EVT_THREAD
|
|
EVT_CALL(ShakeCam, CAM_BATTLE, 0, 2, EVT_FLOAT(1.0))
|
|
EVT_END_THREAD
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetOwnerTarget, LVar0, LVar1)
|
|
EVT_CALL(DispatchDamageEvent, LVar0, 1, EVENT_SPIN_SMASH_LAUNCH_HIT)
|
|
EVT_GOTO(1)
|
|
EVT_LABEL(10)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_03)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(0.1))
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(6.0))
|
|
EVT_CALL(GetActorSize, ACTOR_SELF, LVar0, LVar3)
|
|
EVT_DIV(LVar3, 2)
|
|
EVT_SET(LVar4, 70)
|
|
EVT_SUB(LVar4, LVar3)
|
|
EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LVar0, LVar1, LVar2)
|
|
EVT_SET(LVar5, LVar4)
|
|
EVT_SUB(LVar5, LVar0)
|
|
EVT_IF_LT(LVar5, 6)
|
|
EVT_SET(LVar5, 1)
|
|
EVT_ELSE
|
|
EVT_SET(LVar5, 0)
|
|
EVT_END_IF
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LVar4, LVar1, LVar2, LVar5, TRUE)
|
|
EVT_SUB(LVar4, 18)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(1.5))
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(3.0))
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LVar4, LVar1, LVar2, 12, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_NO_TARGET, TRUE)
|
|
EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar1, 10)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 10, SOUND_DEATH)
|
|
EVT_PLAY_EFFECT(EFFECT_BIG_SMOKE_PUFF, LVar0, LVar1, LVar2, 0, 0, 0, 0, 0)
|
|
EVT_SET(LVar0, 0)
|
|
EVT_LOOP(12)
|
|
EVT_CALL(SetPartRotation, ACTOR_SELF, 10, LVar0, 0, 0)
|
|
EVT_ADD(LVar0, 8)
|
|
EVT_WAIT(1)
|
|
EVT_END_LOOP
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(80235168) = {
|
|
EVT_CALL(GetDamageSource, LVar0)
|
|
EVT_IF_EQ(LVar0, DMG_SRC_FIRE_SHELL)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 10, ANIM_ShyStackDamage_Anim01)
|
|
EVT_ELSE
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 10, ANIM_ShyStackDamage_Anim00)
|
|
EVT_END_IF
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("X"), LVar0)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("Y"), LVar1)
|
|
EVT_CALL(func_80231000_54CC70, EVT_PTR("Z"), LVar2)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, 10, LVar0, LVar1, LVar2)
|
|
EVT_CALL(SetPartRotation, ACTOR_SELF, 10, 0, 0, 0)
|
|
EVT_EXEC_WAIT(N(fall_apart))
|
|
EVT_CALL(GetLastEvent, ACTOR_SELF, LVar1)
|
|
EVT_SWITCH(LVar1)
|
|
EVT_CASE_OR_EQ(EVENT_BURN_HIT)
|
|
EVT_CASE_OR_EQ(EVENT_BURN_DEATH)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 4, LVar1)
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_DEFAULT
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar1)
|
|
EVT_END_SWITCH
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, LVar1)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_EXEC_WAIT(N(lower_actor_pos))
|
|
EVT_THREAD
|
|
EVT_SET(LVar0, 0)
|
|
EVT_LOOP(30)
|
|
EVT_ADD(LVar0, 24)
|
|
EVT_CALL(SetPartYaw, ACTOR_SELF, 10, LVar0)
|
|
EVT_WAIT(1)
|
|
EVT_END_LOOP
|
|
EVT_CALL(SetPartYaw, ACTOR_SELF, 10, LVar0)
|
|
EVT_END_THREAD
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(3.0))
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(0.5))
|
|
EVT_CALL(GetActorSize, ACTOR_SELF, LVar0, LVar3)
|
|
EVT_DIV(LVar3, 2)
|
|
EVT_SET(LVar4, 70)
|
|
EVT_SUB(LVar4, LVar3)
|
|
EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LVar0, LVar1, LVar2)
|
|
EVT_SET(LVar5, LVar4)
|
|
EVT_SUB(LVar5, LVar0)
|
|
EVT_IF_LT(LVar5, 6)
|
|
EVT_SET(LVar5, 1)
|
|
EVT_ELSE
|
|
EVT_SET(LVar5, 0)
|
|
EVT_END_IF
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LVar4, LVar1, LVar2, LVar5, TRUE)
|
|
EVT_SET(LVar1, 0)
|
|
EVT_SUB(LVar0, 10)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LVar0, LVar1, LVar2, 10, TRUE)
|
|
EVT_WAIT(20)
|
|
EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar1, 10)
|
|
EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 10, SOUND_DEATH)
|
|
EVT_PLAY_EFFECT(EFFECT_BIG_SMOKE_PUFF, LVar0, LVar1, LVar2, 0, 0, 0, 0, 0)
|
|
EVT_SET(LVar0, 0)
|
|
EVT_LOOP(12)
|
|
EVT_CALL(SetPartRotation, ACTOR_SELF, 10, LVar0, 0, 0)
|
|
EVT_ADD(LVar0, 8)
|
|
EVT_WAIT(1)
|
|
EVT_END_LOOP
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_NO_TARGET, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(GetLastEvent, ACTOR_SELF, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(EVENT_BURN_HIT)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 3, LVar0)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, LVar0)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_CALL(GetActorSize, ACTOR_SELF, LVar3, LVar4)
|
|
EVT_DIV(LVar3, 2)
|
|
EVT_ADD(LVar1, LVar3)
|
|
EVT_ADD(LVar2, 5)
|
|
EVT_DIVF(LVar3, EVT_FLOAT(10.0))
|
|
EVT_PLAY_EFFECT(EFFECT_SMOKE_BURST, 0, LVar0, LVar1, LVar2, LVar3, 10, 0)
|
|
EVT_CASE_EQ(EVENT_BURN_DEATH)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 5, LVar0)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, LVar0)
|
|
EVT_CASE_DEFAULT
|
|
EVT_END_SWITCH
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(takeTurn) = {
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 0)
|
|
EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_ENEMY_APPROACH)
|
|
EVT_CALL(BattleCamTargetActor, ACTOR_SELF)
|
|
EVT_CALL(MoveBattleCamOver, 20)
|
|
EVT_CALL(func_8024ECF8, BTL_CAM_MODEY_MINUS_1, BTL_CAM_MODEX_1, FALSE)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 6, LVar0)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, LVar0)
|
|
EVT_WAIT(20)
|
|
EVT_ADD(LVar0, 4)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, 1, LVar0)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2E7)
|
|
EVT_WAIT(5)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2E8)
|
|
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVarF, 0, 0, 1, BS_FLAGS1_10)
|
|
EVT_SWITCH(LVarF)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_MISS)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_LUCKY)
|
|
EVT_SET(LVar5, 1)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 7, 0)
|
|
EVT_END_CASE_GROUP
|
|
EVT_CASE_DEFAULT
|
|
EVT_SET(LVar5, 0)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(0)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 7, 4)
|
|
EVT_CASE_EQ(1)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 7, 3)
|
|
EVT_CASE_EQ(2)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 7, 2)
|
|
EVT_CASE_EQ(3)
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 7, 1)
|
|
EVT_CASE_DEFAULT
|
|
EVT_CALL(SetActorVar, ACTOR_SELF, 7, 1)
|
|
EVT_END_SWITCH
|
|
EVT_END_SWITCH
|
|
EVT_SET(LVar1, LVar5)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 8, LVar0)
|
|
EVT_IF_LE(LVar0, 0)
|
|
EVT_SET(LVar0, 0)
|
|
EVT_EXEC(N(launch_rock))
|
|
EVT_END_IF
|
|
EVT_IF_LE(LVar0, 1)
|
|
EVT_SET(LVar0, 1)
|
|
EVT_EXEC(N(launch_rock))
|
|
EVT_END_IF
|
|
EVT_IF_LE(LVar0, 2)
|
|
EVT_SET(LVar0, 2)
|
|
EVT_EXEC(N(launch_rock))
|
|
EVT_END_IF
|
|
EVT_SET(LVar0, 3)
|
|
EVT_EXEC(N(launch_rock))
|
|
EVT_WAIT(10)
|
|
EVT_CALL(GetActorVar, ACTOR_SELF, 7, LVar0)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(1)
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_NO_CONTACT, 0, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_CASE_EQ(2)
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_NO_CONTACT, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_CASE_EQ(3)
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_NO_CONTACT, 0, 0, 3, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_CASE_EQ(4)
|
|
EVT_WAIT(2)
|
|
EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_NO_CONTACT, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE)
|
|
EVT_CASE_DEFAULT
|
|
EVT_SWITCH(LVarF)
|
|
EVT_CASE_EQ(HIT_RESULT_LUCKY)
|
|
EVT_CALL(EnemyTestTarget, ACTOR_SELF, LVar0, DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0)
|
|
EVT_CASE_DEFAULT
|
|
EVT_END_SWITCH
|
|
EVT_END_SWITCH
|
|
EVT_SET(LVarF, LVar0)
|
|
EVT_SWITCH(LVarF)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_HIT)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_NO_DAMAGE)
|
|
EVT_CASE_OR_EQ(HIT_RESULT_10)
|
|
EVT_CALL(UseBattleCamPreset, BTL_CAM_DEFAULT)
|
|
EVT_WAIT(15)
|
|
EVT_WAIT(15)
|
|
EVT_END_CASE_GROUP
|
|
EVT_END_SWITCH
|
|
EVT_CALL(EnableIdleScript, ACTOR_SELF, 1)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(launch_rock) = {
|
|
EVT_CALL(GetStatusFlags, ACTOR_SELF, LVarF)
|
|
EVT_IF_FLAG(LVarF, STATUS_FLAG_SHRINK)
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 6, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 7, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 8, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 9, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0))
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar3, LVar4, LVar5)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(0)
|
|
EVT_ADD(LVar3, -4)
|
|
EVT_ADD(LVar4, 28)
|
|
EVT_SET(LVar2, 9)
|
|
EVT_CASE_EQ(1)
|
|
EVT_ADD(LVar3, -4)
|
|
EVT_ADD(LVar4, 21)
|
|
EVT_SET(LVar2, 8)
|
|
EVT_CASE_EQ(2)
|
|
EVT_ADD(LVar3, -4)
|
|
EVT_ADD(LVar4, 14)
|
|
EVT_SET(LVar2, 7)
|
|
EVT_CASE_DEFAULT
|
|
EVT_ADD(LVar3, -4)
|
|
EVT_ADD(LVar4, 7)
|
|
EVT_SET(LVar2, 6)
|
|
EVT_END_SWITCH
|
|
EVT_ELSE
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 6, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 7, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 8, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(SetPartScale, ACTOR_SELF, 9, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0))
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar3, LVar4, LVar5)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(0)
|
|
EVT_ADD(LVar3, -10)
|
|
EVT_ADD(LVar4, 72)
|
|
EVT_SET(LVar2, 9)
|
|
EVT_CASE_EQ(1)
|
|
EVT_ADD(LVar3, -10)
|
|
EVT_ADD(LVar4, 54)
|
|
EVT_SET(LVar2, 8)
|
|
EVT_CASE_EQ(2)
|
|
EVT_ADD(LVar3, -10)
|
|
EVT_ADD(LVar4, 36)
|
|
EVT_SET(LVar2, 7)
|
|
EVT_CASE_DEFAULT
|
|
EVT_ADD(LVar3, -10)
|
|
EVT_ADD(LVar4, 18)
|
|
EVT_SET(LVar2, 6)
|
|
EVT_END_SWITCH
|
|
EVT_END_IF
|
|
EVT_CALL(SetPartSounds, ACTOR_SELF, LVar2, ACTOR_SOUND_JUMP, 0, 0)
|
|
EVT_CALL(SetPartPos, ACTOR_SELF, LVar2, LVar3, LVar4, LVar5)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, LVar2, ANIM_ShyStackRock_Anim00)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, LVar2, ACTOR_PART_FLAG_INVISIBLE, FALSE)
|
|
EVT_WAIT(1)
|
|
EVT_CALL(SetGoalToTarget, ACTOR_SELF)
|
|
EVT_CALL(GetGoalPos, ACTOR_SELF, LVar6, LVar7, LVar8)
|
|
EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, LVar2, EVT_FLOAT(12.0))
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar2, EVT_FLOAT(1.0))
|
|
EVT_SWITCH(LVar1)
|
|
EVT_CASE_EQ(0)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, LVar2, LVar6, LVar7, LVar8, 9, TRUE)
|
|
EVT_SUB(LVar6, 100)
|
|
EVT_CALL(RandInt, 40, LVar9)
|
|
EVT_SUB(LVar6, LVar9)
|
|
EVT_ADD(LVar7, LVar9)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar2, EVT_FLOAT(0.8))
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, LVar2, LVar6, LVar7, LVar8, 25, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, LVar2, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CASE_EQ(1)
|
|
EVT_SWITCH(LVar0)
|
|
EVT_CASE_EQ(0)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar2, EVT_FLOAT(2.2))
|
|
EVT_CASE_EQ(1)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar2, EVT_FLOAT(1.8))
|
|
EVT_CASE_EQ(2)
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar2, EVT_FLOAT(1.4))
|
|
EVT_CASE_DEFAULT
|
|
EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LVar2, EVT_FLOAT(1.0))
|
|
EVT_END_SWITCH
|
|
EVT_SET(LVar7, 0)
|
|
EVT_CALL(RandInt, 35, LVar9)
|
|
EVT_ADD(LVar9, 30)
|
|
EVT_SUB(LVar6, LVar9)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, LVar2, LVar6, LVar7, LVar8, 9, TRUE)
|
|
EVT_CALL(RandInt, 25, LVar9)
|
|
EVT_ADD(LVar9, 45)
|
|
EVT_SUB(LVar6, LVar9)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, LVar2, LVar6, LVar7, LVar8, 8, TRUE)
|
|
EVT_SUB(LVar6, 25)
|
|
EVT_CALL(JumpPartTo, ACTOR_SELF, LVar2, LVar6, LVar7, LVar8, 4, TRUE)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, LVar2, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_END_SWITCH
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(onDeath) = {
|
|
EVT_EXEC_WAIT(EVS_AnimateDeath)
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(GetActorVar, ACTOR_ENEMY1, 3, LVar0)
|
|
EVT_ADD(LVar0, 1)
|
|
EVT_CALL(SetActorVar, ACTOR_ENEMY1, 3, LVar0)
|
|
EVT_IF_GE(LVar0, 2)
|
|
EVT_CALL(func_8026BF48, 1)
|
|
EVT_END_IF
|
|
EVT_CALL(RemoveActor, ACTOR_SELF)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|
|
|
|
EvtScript N(onSpinSmashLaunchDeath) = {
|
|
EVT_CALL(func_8027D32C, ACTOR_SELF)
|
|
EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE)
|
|
EVT_CALL(SetAnimation, ACTOR_SELF, LVar0, LVar1)
|
|
EVT_SET(LVar2, 0)
|
|
EVT_LOOP(24)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, LVar2)
|
|
EVT_ADD(LVar2, 30)
|
|
EVT_WAIT(1)
|
|
EVT_END_LOOP
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 0)
|
|
EVT_CALL(GetActorPos, ACTOR_SELF, LVar0, LVar1, LVar2)
|
|
EVT_ADD(LVar1, 10)
|
|
EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_DEATH)
|
|
EVT_PLAY_EFFECT(EFFECT_BIG_SMOKE_PUFF, LVar0, LVar1, LVar2, 0, 0, 0, 0, 0)
|
|
EVT_CALL(PlaySound, SOUND_DEATH)
|
|
EVT_CALL(DropStarPoints, ACTOR_SELF)
|
|
EVT_CALL(SetActorYaw, ACTOR_SELF, 0)
|
|
EVT_SET(LVar3, 0)
|
|
EVT_LOOP(12)
|
|
EVT_CALL(SetActorRotation, ACTOR_SELF, LVar3, 0, 0)
|
|
EVT_ADD(LVar3, 8)
|
|
EVT_WAIT(1)
|
|
EVT_END_LOOP
|
|
EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, TRUE)
|
|
EVT_CALL(GetActorVar, ACTOR_ENEMY1, 3, LVar0)
|
|
EVT_ADD(LVar0, 1)
|
|
EVT_CALL(SetActorVar, ACTOR_ENEMY1, 3, LVar0)
|
|
EVT_IF_GE(LVar0, 2)
|
|
EVT_CALL(func_8026BF48, 1)
|
|
EVT_END_IF
|
|
EVT_CALL(RemoveActor, ACTOR_SELF)
|
|
EVT_RETURN
|
|
EVT_END
|
|
};
|