papermario/src
z64a dee78b37e1 might as well use TRUE/FALSE here 2025-06-14 21:27:05 -04:00
..
audio might as well use TRUE/FALSE here 2025-06-14 21:27:05 -04:00
battle VOL_SCALE_8 --> VOL_SCALE_FULL 2025-05-21 21:30:33 -04:00
boot pal world (#1218) 2024-11-09 12:19:32 +09:00
bss bgm_control wip 2025-05-23 03:17:54 -04:00
charset
common effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
effects pal world (#1218) 2024-11-09 12:19:32 +09:00
entity all files named 2025-05-21 17:46:32 -04:00
evt SetMusicTrack --> SetMusic 2025-05-28 22:27:36 -04:00
filemenu begin bgm 2025-05-20 14:28:47 -04:00
gcc
os mostly sfx 2025-05-15 22:46:34 -04:00
pause pal world (#1218) 2024-11-09 12:19:32 +09:00
world bgm update units 2025-06-09 19:26:39 -04:00
5B320.c
7B440.c
7BB60.c
7E9D0.c
8a860_len_3f30.c mostly sfx 2025-05-15 22:46:34 -04:00
25AF0.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
38F00.c
43F0.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
101b90_len_8f0.c
23680.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
77480.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
animation_script.h
animator.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
audio.h moved voice func comments 2025-06-14 21:23:04 -04:00
background.c
background_gfx.c
battle_heap_create_obfuscated.c
battle_ui_gfx.c pal world (#1218) 2024-11-09 12:19:32 +09:00
cam_main.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
cam_math.c
cam_mode_interp.c
cam_mode_minimal.c
cam_mode_no_interp.c
cam_mode_unused_ahead.c
cam_mode_unused_leading.c
cam_mode_unused_radial.c
cam_mode_zone_interp.c
collision.c
crash_screen.c mostly sfx 2025-05-15 22:46:34 -04:00
create_audio_system_obfuscated.c
curtains.c pal world (#1218) 2024-11-09 12:19:32 +09:00
draw_box.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
draw_img_util.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
effect_shims.yaml
effect_utils.c
effects.c pal world (#1218) 2024-11-09 12:19:32 +09:00
effects.yaml
encounter.c all files named 2025-05-21 17:46:32 -04:00
encounter_api.c Fix variable names related to fleeing battles being logically inverted (#1219) 2024-11-09 12:41:16 +09:00
entity.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
entity_model.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
fio.c pal world (#1218) 2024-11-09 12:19:32 +09:00
fio.h pal world (#1218) 2024-11-09 12:19:32 +09:00
game_modes.c
game_modes.h
game_states.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
general_heap_create_obfuscated.c
global_hud_scripts.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
heap.c
heaps.c pal world (#1218) 2024-11-09 12:19:32 +09:00
heaps2.c
heaps3.c
heaps4.c pal world (#1218) 2024-11-09 12:19:32 +09:00
hud_element.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
hud_element.h effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
i_spy.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
imgfx.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
input.c
inspect_icon.c
inventory.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
is_debug.c pal world (#1218) 2024-11-09 12:19:32 +09:00
item_entity.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
item_entity_scripts.yaml
item_hud_scripts.yaml
item_table.yaml
item_table_pal.yaml pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up.c pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up_letters_en_de.c pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up_letters_es.c pal world (#1218) 2024-11-09 12:19:32 +09:00
level_up_letters_fr.c pal world (#1218) 2024-11-09 12:19:32 +09:00
load_engine_data_obfuscated.c
load_obfuscation_shims.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
main.c pal world (#1218) 2024-11-09 12:19:32 +09:00
main_loop.c bgm_control wip 2025-05-23 03:17:54 -04:00
main_pre.c
map_shape.ld
menu_hud_scripts.c [JP] Finished World Areas, Pause, Dead Maps (kzn, flo) and some more (#1208) 2024-11-04 15:43:33 +09:00
model.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
model_clear_render_tasks.c
model_clear_render_tasks.h
move_table.yaml
msg.c pal world (#1218) 2024-11-09 12:19:32 +09:00
msg_data.c Fix typo: exclamtion → exclamation in codebase and .msg compiler (#1234) 2025-05-16 16:16:27 +01:00
msg_draw.c pal world (#1218) 2024-11-09 12:19:32 +09:00
msg_img.c
npc.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
npc_collision.c
npc_follow.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
obfuscation_shims.c
pulse_stone.c
recipes.yaml
recipes_jp.yaml
rumble.c pal world (#1218) 2024-11-09 12:19:32 +09:00
screen_overlays.c
screen_render_util.c
speech_bubble.c
sprite.c Use SPRITE_HEAP_SIZE in sprite.c _heap_create (#1226) 2024-12-26 21:03:52 +09:00
sprite.h header reorg 2025-05-22 00:07:34 -04:00
sprite_shading.c
starpoint.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_de.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_en.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_es.c pal world (#1218) 2024-11-09 12:19:32 +09:00
starpoint_fr.c pal world (#1218) 2024-11-09 12:19:32 +09:00
startup_screen_fading.c
state_battle.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_demo.c VOL_SCALE_8 --> VOL_SCALE_FULL 2025-05-21 21:30:33 -04:00
state_file_select.c VOL_SCALE_8 --> VOL_SCALE_FULL 2025-05-21 21:30:33 -04:00
state_intro.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_logos.c pal world (#1218) 2024-11-09 12:19:32 +09:00
state_map_transitions.c upstream window IDs from dx (#1214) 2024-10-23 20:18:00 -04:00
state_pause.c all files named 2025-05-21 17:46:32 -04:00
state_startup.c all files named 2025-05-21 17:46:32 -04:00
state_title_screen.c VOL_SCALE_8 --> VOL_SCALE_FULL 2025-05-21 21:30:33 -04:00
state_world.c
status_icons.c pal world (#1218) 2024-11-09 12:19:32 +09:00
status_star_shimmer.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
texture_memory.c
titlemenu.c pal world (#1218) 2024-11-09 12:19:32 +09:00
trigger.c
vars_access.c
windows.c filemenu state upstreams from dx (#1215) 2024-10-31 09:21:15 +09:00
worker.c effects and action command cleanup (#1213) 2024-10-23 14:44:44 +09:00
world_map.xml
world_use_item.c