papermario/src/common
HailSanta 858eb4c19e
fix map warnings (#916)
* omo_17

* sam_06

* sam_06

* hos_02

* hos_03

* shops

* star kid name fix

* shop dialogue

* nok_11

* nok 14/15

* small fixes

* ready

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-21 17:14:46 +09:00
..
ActorJumpToPos.inc.c decompile several map and battle-map related functions (#504) 2021-10-29 20:14:51 +02:00
AddFP.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
AddHP.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
AdvanceBuffer.inc.c fix map warnings (#916) 2023-01-21 17:14:46 +09:00
CalculateArcsinDeg.inc.c ItemChoice_SaveSelected + hos funcs (#854) 2022-11-10 11:00:56 +09:00
CanPlayerLoseAction.inc.c decompile several map and battle-map related functions (#504) 2021-10-29 20:14:51 +02:00
ChompChainInit.inc.c all battle maps done (#812) 2022-10-10 12:26:32 +01:00
ChompChainUpdateHelperFunc.inc.c needed more DEG_TO_RAD (#773) 2022-09-15 09:39:16 -10:00
ChompChainUpdateHelperFunc2.inc.c needed more DEG_TO_RAD (#773) 2022-09-15 09:39:16 -10:00
CompareFloats.inc.c Match-a-palooza (75% functions, 60% bytes) (#666) 2022-03-20 19:12:30 +09:00
CosInterpMinMax.inc.c area_arn (#810) 2022-10-09 01:55:27 -04:00
DisableRandomAbility.inc.c Disassemble Various Battle Scripts (#626) 2022-01-19 20:21:19 +09:00
Dist3D.inc.c Disassemble KMR 3 Battle (#600) 2022-01-03 18:54:01 +09:00
DivActorLevel4.inc.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
FadeBackgroundToBlack.inc.c model functions (#910) 2023-01-13 16:56:28 +09:00
FoliageTransform.inc.c flags -> flag (#909) 2023-01-12 11:09:13 +09:00
FreeIcon.inc.c Santas workshop (#670) 2022-03-26 20:47:10 +09:00
GetBootsHammerLevel.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
GetItemEntityPosition.inc.c B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
GetJumpHammerCharge.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
GetLastActorEventType.inc.c Decompile misc battle map funcs (#528) 2021-11-14 21:23:07 +01:00
GetLastEventType.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
GetModelPos.inc.c B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
GetPlayerHpPercent.inc.c decompile several map and battle-map related functions (#504) 2021-10-29 20:14:51 +02:00
GetSelectedMoveID.inc.c B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
IsAOrBPressed.inc.c Overlay 2 bss reorg (#733) 2022-06-14 01:34:22 +09:00
ItemEntityJumpToPos.inc.c decompile several map and battle-map related functions (#504) 2021-10-29 20:14:51 +02:00
MakeSun.inc.c area_flo (#839) 2022-10-31 00:23:13 +09:00
MediGuySpriteRotationFunc.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
RemoveChillOut.inc.c Match status_icons (#612) 2022-01-10 15:55:26 +00:00
Set80071270_0_16.inc.c The Great Effect Naming (#632) 2022-01-25 01:58:33 +09:00
Set80218630_Var0.inc.c B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
SetAngleClamped.inc.c Match evt_get_float_variable and a world function (#471) 2021-10-13 11:56:42 +09:00
SetBackgroundAlpha.inc.c Map Funcs (#855) 2022-11-12 04:34:36 +09:00
SetNpcCollision32.inc.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
SetNpcPosYaw.inc.c Match-a-palooza (75% functions, 60% bytes) (#666) 2022-03-20 19:12:30 +09:00
SetPlayerStatusPosYaw.inc.c Match-a-palooza (75% functions, 60% bytes) (#666) 2022-03-20 19:12:30 +09:00
SetSpinSmashable.inc.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
ShrinkActor.inc.c effect organization (#745) 2022-08-07 21:42:54 +09:00
SpitInk.inc.c tik2/tik3/kzn2/kkj battle maps (#808) 2022-10-08 11:06:15 +01:00
SpyGuyActionFunc.inc.c Decompile several battle map functions (#500) 2021-10-28 16:51:46 +02:00
StarPower.inc.c several actor funcs (#748) 2022-08-17 10:04:23 +09:00
StarRodAppearEffect.inc.c all battle maps done (#812) 2022-10-10 12:26:32 +01:00
StarRodPowerUpEffect.inc.c all battle maps done (#812) 2022-10-10 12:26:32 +01:00
StartRumbleWithParams.inc.c B4580 and d0a70_len_4fe0 (#502) 2021-10-30 02:57:15 +09:00
UnfadeBackgroundToBlack.inc.c Map Funcs (#855) 2022-11-12 04:34:36 +09:00
UnkActorPosFunc.inc.c Decompile even more misc battle map funcs (#531) 2021-11-14 21:16:52 +01:00
UnkActorSizeFunc.inc.c Decompile even more misc battle map funcs (#531) 2021-11-14 21:16:52 +01:00
UnkAngleFunc1.inc.c Various meta work and some decomp (#184) 2021-02-16 19:32:34 +09:00
UnkAngleFunc2.inc.c needed more DEG_TO_RAD (#773) 2022-09-15 09:39:16 -10:00
UnkBackgroundFunc.inc.c Map Funcs (#855) 2022-11-12 04:34:36 +09:00
UnkBackgroundFunc2.inc.c model functions (#910) 2023-01-13 16:56:28 +09:00
UnkBackgroundFunc3.inc.c model functions (#910) 2023-01-13 16:56:28 +09:00
UnkBattleFunc1.inc.c struct renaming and trigger/entity cleanup (#623) 2022-01-16 22:28:09 +09:00
UnkBattleFunc2.inc.c misc-functions (#728) 2022-06-11 03:06:12 +09:00
UnkBattleFunc5.inc.c Rename every function that is a part of evt_funcs.h to have the evt_ prefix (#408) 2021-08-29 18:51:56 +02:00
UnkBowserFunc1.inc.c all battle maps done (#812) 2022-10-10 12:26:32 +01:00
UnkEffect0FFuncs.inc.c Santas workshop (matched area_mgm) (#673) 2022-04-05 18:52:06 +09:00
UnkEffect6CFunc.inc.c The Great Effect Naming (#632) 2022-01-25 01:58:33 +09:00
UnkEffect6FFunc.inc.c effect organization (#745) 2022-08-07 21:42:54 +09:00
UnkEnemyFunc.inc.c Decompile misc battle map funcs (#528) 2021-11-14 21:23:07 +01:00
UnkEnemyPosFunc.inc.c Match-a-palooza (75% functions, 60% bytes) (#666) 2022-03-20 19:12:30 +09:00
UnkFireBreathFXFunc.inc.c effect organization (#745) 2022-08-07 21:42:54 +09:00
UnkFloatFunc2.inc.c needed more DEG_TO_RAD (#773) 2022-09-15 09:39:16 -10:00
UnkFloatFunc3.inc.c Decompile several battle map functions (#500) 2021-10-28 16:51:46 +02:00
UnkFloatFunc005.inc.c needed more DEG_TO_RAD (#773) 2022-09-15 09:39:16 -10:00
UnkFogFunc.inc.c mass script to evt type rename (#377) 2021-08-23 06:50:10 +09:00
UnkFogFunc2.inc.c state_title_screen & camera funcs (#650) 2022-02-19 23:39:34 +09:00
UnkLightningBoltFxFunc1.inc.c area_flo (#839) 2022-10-31 00:23:13 +09:00
UnkLightningFXFunc.inc.c Effect gfx data + some light funcs (#809) 2022-10-08 11:07:10 +01:00
UnkModelStuff.inc.c msg names and more map data prep (#768) 2022-09-12 01:23:47 +09:00
UnkModelStuff2.inc.c flo/flo2/tik battle maps (#805) 2022-10-05 19:14:18 -04:00
UnkSfxFunc.inc.c Appetizer sampler (#547) 2021-12-13 18:27:28 +09:00
UnkStarFunc.inc.c sprite names (#782) 2022-09-24 18:04:13 +09:00
UnkWhirlwindEffectFunc.inc.c [Effects] Matching 23 effect functions (#831) 2022-10-18 19:07:21 +09:00
foliage.inc.c fix map warnings (#916) 2023-01-21 17:14:46 +09:00