papermario/src/effects/fire_flower.c

274 lines
8.3 KiB
C

#include "common.h"
#include "effects_internal.h"
extern char D_09000000_3803A0[][0x200];
extern Gfx D_09000D40_3810E0[];
extern Gfx D_09000DE0_381180[];
extern Gfx D_09000EB8_381258[];
extern Gfx D_09000ED8_381278[];
extern Gfx D_09000EF8_381298[];
s8 D_E007EC30[] = { 50, 60, 70, 80, 90, 100, 105, 100 };
void fire_flower_appendGfx(void* effect);
void fire_flower_init(EffectInstance* effect);
void fire_flower_update(EffectInstance* effect);
void fire_flower_render(EffectInstance* effect);
EffectInstance* fire_flower_main(s32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4) {
EffectBlueprint bp;
EffectBlueprint* bpPtr = &bp;
EffectInstance* effect;
FireFlowerFXData* part;
Vec3i* partData;
s32 numParts = 31;
s32 i;
bp.unk_00 = 0;
bp.init = fire_flower_init;
bp.update = fire_flower_update;
bp.renderWorld = fire_flower_render;
bp.renderUI = NULL;
bp.effectID = EFFECT_FIRE_FLOWER;
effect = create_effect_instance(&bp);
effect->numParts = numParts;
part = general_heap_malloc(numParts * sizeof(*part));
effect->data.fireFlower = part;
ASSERT(effect->data.fireFlower != NULL);
part->unk_04 = 0;
part->unk_00 = arg0;
part->pos.x = arg1;
part->pos.y = arg2;
part->pos.z = arg3;
part->unk_40.x = arg4;
part->unk_40.y = 0;
part->unk_34 = 0;
part->unk_38 = 0;
part->unk_28 = 0;
part->unk_3C = 255;
part->unk_30 = 0.5f;
part->unk_2C = -10.0f;
part++;
for (i = 1; i < numParts; i++, part++) {
partData = &part->unk_40;
part->unk_00 = 1;
part->pos.x = 0;
part->pos.y = 0;
part->pos.z = 0;
part->unk_14 = 8.0f;
part->unk_18 = 0;
part->unk_1C = effect_rand_int(20) - 8;
part->unk_20 = (effect_rand_int(10) - 5) * 0.05;
part->unk_24 = effect_rand_int(80) + 5;
part->unk_3C = 255;
partData->z = i - 1;
partData->x = 10;
}
return effect;
}
void fire_flower_init(EffectInstance* effect) {
}
EFFECT_DEF_STARS_SPREAD(stars_spread_main);
void fire_flower_update(EffectInstance* effect) {
FireFlowerFXData* part = effect->data.fireFlower;
s32 unk_04;
s32 unk_40X;
s32 i;
part->unk_40.y++;
part->unk_40.x++;
unk_04 = part->unk_04;
unk_40X = part->unk_40.x;
if (unk_04 == 7) {
remove_effect(effect);
return;
}
switch (unk_04) {
case 0:
load_effect(EFFECT_STARS_SPREAD);
stars_spread_main(0, part->pos.x - 10.0f, part->pos.y, part->pos.z, 7, 20);
part->unk_34 = 0;
part->unk_38 = 0;
part->unk_40.x = 0;
part->unk_04++;
break;
case 1:
if (unk_40X >= ARRAY_COUNT(D_E007EC30)) {
part->unk_40.x = 0;
part->unk_04++;
} else {
part->unk_30 = D_E007EC30[unk_40X - 1] * 0.01;
part->unk_34 = 0;
part->unk_38 = 0;
}
break;
case 2:
if (unk_40X >= 2) {
part->unk_40.x = 0;
part->unk_04++;
} else {
part->unk_34 = 1;
}
break;
case 3:
if (unk_40X >= 15) {
part->unk_40.x = 0;
part->unk_04++;
} else {
part->unk_34 = 2;
}
break;
case 4:
if (unk_40X >= 45) {
part->unk_40.x = 0;
part->unk_04++;
} else {
part->unk_34 = 3;
part->unk_2C = 0;
if (unk_40X % 2) {
part->unk_30 = 1.0f;
} else {
part->unk_30 = 1.05f;
}
}
break;
case 5:
if (unk_40X >= 10) {
part->unk_40.x = 0;
part->unk_04++;
} else {
part->unk_34 = 0;
part->unk_2C = -10.0f;
}
break;
case 6:
part->unk_28 += 36.0f;
part->unk_34 = 0;
part->unk_3C *= 0.9;
if (part->unk_28 >= 720.0f) {
part->unk_28 = 720.0f;
part->unk_04++;
}
break;
}
unk_04 = part->unk_04;
part++;
if (unk_04 == 4 || unk_04 == 5 || unk_04 == 6) {
for (i = 1; i < effect->numParts; i++, part++) {
if (part->unk_40.z <= 0 || --part->unk_40.z <= 0) {
part->unk_18 += part->unk_20;
part->pos.x += part->unk_14;
part->pos.y += part->unk_18;
part->pos.z += part->unk_1C;
if (unk_04 == 4 && part->pos.x > 200.0f) {
part->pos.x = 0;
part->pos.y = 0;
part->unk_18 = 0;
part->pos.z = 0;
}
}
}
}
}
void fire_flower_render(EffectInstance* effect) {
RenderTask renderTask;
RenderTask* retTask;
renderTask.appendGfx = fire_flower_appendGfx;
renderTask.appendGfxArg = effect;
renderTask.dist = 0;
renderTask.renderMode = RENDER_MODE_CLOUD_NO_ZCMP;
retTask = queue_render_task(&renderTask);
retTask->renderMode |= RENDER_TASK_FLAG_REFLECT_FLOOR;
}
void fire_flower_appendGfx(void* effect) {
FireFlowerFXData* part = ((EffectInstance*)effect)->data.fireFlower;
s32 unk_34 = part->unk_34;
f32 unk_30 = part->unk_30;
s32 unk_04 = part->unk_04;
f32 unk_28 = part->unk_28;
f32 unk_2C = part->unk_2C;
Matrix4f sp18;
Matrix4f sp58;
s32 i;
gDPPipeSync(gMainGfxPos++);
gSPSegment(gMainGfxPos++, 0x09, VIRTUAL_TO_PHYSICAL(((EffectInstance*)effect)->graphics->data));
guTranslateF(sp18, part->pos.x, part->pos.y, part->pos.z);
guRotateF(sp58, -gCameras[gCurrentCameraID].curYaw, 0.0f, 1.0f, 0.0f);
guMtxCatF(sp58, sp18, sp18);
guMtxF2L(sp18, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(gMainGfxPos++, 0, 0, 255, 0, 0, part->unk_3C);
gDPSetEnvColor(gMainGfxPos++, 255, 0, 0, part->unk_38);
if ((u32) (unk_04 - 4) < 3U) {
guTranslateF(sp18, 0.0f, 16.0f, 0.0f);
guMtxF2L(sp18, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gMainGfxPos++, D_09000DE0_381180);
part++;
for (i = 1; i < ((EffectInstance*)effect)->numParts; i++, part++) {
if (part->unk_40.z == 0) {
guRotateF(sp18, part->unk_24, 0.0f, 0.0f, 1.0f);
guTranslateF(sp58, part->pos.x, part->pos.y, part->pos.z);
guMtxCatF(sp58, sp18, sp18);
guMtxF2L(sp18, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gMainGfxPos++, part->unk_00 != 0 ? D_09000ED8_381278 : D_09000EB8_381258);
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
}
}
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
}
gSPDisplayList(gMainGfxPos++, D_09000D40_3810E0);
gDPLoadTextureTile_4b(
gMainGfxPos++, D_09000000_3803A0[3 - unk_34],
G_IM_FMT_CI, 32, 0, 0, 0, 31, 31, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP,
5, 5, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadMultiTile_4b(
gMainGfxPos++, D_09000000_3803A0[2 - unk_34],
0x0080, 1, G_IM_FMT_CI, 32, 0, 0, 0, 31, 31, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP,
5, 5, G_TX_NOLOD, G_TX_NOLOD);
guTranslateF(sp18, unk_2C, 0.0f, 0.0f);
guScaleF(sp58, unk_30, unk_30, unk_30);
guMtxCatF(sp58, sp18, sp18);
guRotateF(sp58, unk_28, 0.0f, 1.0f, 0.0f);
guMtxCatF(sp58, sp18, sp18);
guMtxF2L(sp18, &gDisplayContext->matrixStack[gMatrixListPos]);
gSPMatrix(gMainGfxPos++, &gDisplayContext->matrixStack[gMatrixListPos++], G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gMainGfxPos++, D_09000EF8_381298);
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
gSPPopMatrix(gMainGfxPos++, G_MTX_MODELVIEW);
}