papermario/src/effects
HailSanta c2ade571fe
model rendering doc (#1128)
* all over the place

* model roundup

* missing reset_tiles for jp/ique splat

* fix pal

* fix ique

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-11-24 13:06:58 +09:00
..
gfx model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
attack_result_text.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
aura.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
balloon.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
big_smoke_puff.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
big_snowflakes.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
blast.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
bombette_breaking.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
breaking_junk.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
bulb_glow.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
butterflies.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
chapter_change.c huge iQue matching (#1126) 2023-11-21 00:22:26 +09:00
chomp_drop.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
cloud_puff.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
cloud_trail.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
cold_breath.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
confetti.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
damage_indicator.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
damage_stars.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
debuff.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
disable_x.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
drop_leaves.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
dust.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
effect_3D.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
effect_46.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
effect_63.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
effect_65.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
effect_75.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
effect_86.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
embers.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
emote.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
ending_decals.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
energy_in_out.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
energy_orb_wave.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
energy_shockwave.c more boss actors (#1117) 2023-09-23 01:57:29 -04:00
explosion.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
falling_leaves.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
fire_breath.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
fire_flower.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
firework.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
firework_rocket.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
flame.c more boss actors (#1117) 2023-09-23 01:57:29 -04:00
flashing_box_shockwave.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
floating_cloud_puff.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
floating_flower.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
floating_rock.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
flower_splash.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
flower_trail.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
footprint.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
fright_jar.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
gather_energy_pink.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
gather_magic.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
got_item_outline.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
green_impact.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
hieroglyphs.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
huff_puff_breath.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
ice_pillar.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
ice_shard.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
landing_dust.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
lens_flare.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
light_rays.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
lightning.c most actors (#1114) 2023-09-01 03:51:10 +09:00
lightning_bolt.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
lil_oink.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
merlin_house_stars.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
misc_particles.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
motion_blur_flame.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
moving_cloud.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
music_note.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
partner_buff.c battle/actor flags and more (#1119) 2023-10-14 15:43:12 -04:00
peach_star_beam.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
pink_sparkles.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
purple_ring.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
quizmo_answer.c Mopping (#1090) 2023-07-19 18:01:28 +09:00
quizmo_assistant.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
quizmo_audience.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
quizmo_stage.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
radial_shimmer.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
radiating_energy_orb.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
recover.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
red_impact.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
ring_blast.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
rising_bubble.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
shape_spell.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
shattering_stones.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
shimmer_burst.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
shimmer_wave.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
shiny_flare.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
shockwave.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
sleep_bubble.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
small_gold_sparkle.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
smoke_burst.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
smoke_impact.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
smoke_ring.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
snaking_static.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
snowfall.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
snowflake.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
snowman_doll.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
something_rotating.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
sparkles.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
spiky_white_aura.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
spirit_card.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
squirt.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
star.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
star_outline.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
star_spirits_energy.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
stars_burst.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
stars_orbiting.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
stars_shimmer.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
stars_spread.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
stat_change.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
static_status.c Standard names for struct fields (#1103) 2023-07-30 14:08:07 +09:00
steam_burst.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
stop_watch.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
sun.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
sweat.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
tattle_window.c actors and sounds (#1112) 2023-08-22 03:07:08 +09:00
throw_spiny.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
thunderbolt_ring.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
tubba_heart_attack.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
underwater.c model rendering doc (#1128) 2023-11-24 13:06:58 +09:00
walking_dust.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
water_block.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
water_fountain.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
water_splash.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
waterfall.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
whirlwind.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00
windy_leaves.c sfx and render modes cleanup (#1124) 2023-11-10 14:19:40 +09:00