papermario/src/code_341d0_len_20d0.c

56 lines
1.6 KiB
C

#include "common.h"
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80058DD0);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80058E84);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80058F88);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059008);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_8005904C);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059310);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_800598A0);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059AB8);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059BD4);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059C80);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059C88);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059C9C);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059D48);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059D50);
INCLUDE_ASM(s32, "code_341d0_len_20d0", render_effects);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_80059F94);
INCLUDE_ASM(s32, "code_341d0_len_20d0", func_8005A2BC);
INCLUDE_ASM(s32, "code_341d0_len_20d0", remove_effect);
INCLUDE_ASM(s32, "code_341d0_len_20d0", remove_all_effects);
INCLUDE_ASM(s32, "code_341d0_len_20d0", play_effect);
INCLUDE_ASM(s32, "code_341d0_len_20d0", load_map_script_lib);
INCLUDE_ASM(s32, "code_341d0_len_20d0", load_map_by_IDs);
INCLUDE_ASM(s32, "code_341d0_len_20d0", get_current_map_config);
INCLUDE_ASM(s32, "code_341d0_len_20d0", get_current_map_header);
INCLUDE_ASM(s32, "code_341d0_len_20d0", get_map_IDs_by_name);
INCLUDE_ASM(void*, "code_341d0_len_20d0", load_asset_by_name, char* name, s32* decompressedSize);
INCLUDE_ASM(s32, "code_341d0_len_20d0", get_asset_offset);