Merge pull request #2 from ticklemynausea/master

webpack and shit
This commit is contained in:
Pedro de Oliveira 2016-10-18 21:54:53 +01:00 committed by GitHub
commit ec11788679
61 changed files with 900 additions and 1237 deletions

2
.gitignore vendored Normal file
View File

@ -0,0 +1,2 @@
node_modules
build

4
.jshintrc Normal file
View File

@ -0,0 +1,4 @@
{
"indent": 4,
"esversion": 6
}

View File

@ -1,4 +1,31 @@
# paradise.js
HTML canvas implementation of Paradise Café
Demo on : https://zbr.deadbsd.org/~falso/paradise/
HTML canvas implementation of Paradise Café using webpack as build system.
Demo at [https://ticklemynausea.net/~mario/paradise/](https://ticklemynausea.net/~mario/paradise/).
### Install dependencies
```
npm install
```
### Building
```
npm run build
```
webpack will build the app to build/
### Running as dev server
```
npm run dev
```
webpack-dev-server will serve a the app from memory, watching for changes in the source
and doing hot reload. fancy.
## Credits
All glory to [falsovsky](https://github.com/falsovsky/) for the original implementation (https://github.com/falsovsky/paradise.js) and especially for [the complete ParadiseCafé disassembly with annotations](https://zbr.deadbsd.org/~falso/p/ParadiseCafe/).

67
app/canvas.js Normal file
View File

@ -0,0 +1,67 @@
(function() {
'use strict';
let Canvas = function(container, width, height, scale) {
/* html element that the canvas will be created in */
this.container = container;
/* canvas width */
this.width = width;
/* canvas height */
this.height = height;
/* canvas scale */
this.scale = scale || 1;
/* container element - set properties */
container.style.width = (this.width * this.scale) + 'px';
container.style.height = (this.height * this.scale) + 'px';
/* canvas element - create and set properties */
this.canvas = document.createElement('canvas');
this.canvas.setAttribute('width', this.width * this.scale);
this.canvas.setAttribute('height', this.height * this.scale);
this.canvas.setAttribute('id', 'canvas');
/* insert in dom */
this.container.appendChild(this.canvas);
/* get drawing interface */
this.context = this.canvas.getContext("2d");
/* load images dynamically from all .png files present in '../assets/images'.
* this function implements a reducer that reduces all files loaded to a
* single object with the image filename name minus extension as key
* and the require()d file as value */
const requireImages = function (requireContext) {
return requireContext.keys().reduce(function(accumulator, filename) {
let framename = filename.match(/\.\/(\S+)\.png$/)[1];
accumulator[framename] = requireContext(filename);
return accumulator;
}, {});
};
this.images = requireImages(require.context('../assets/images', true, /\.png$/));
};
/* draw the image specified as argument on this canvas */
Canvas.prototype.drawImage = function(name) {
if (!(name in this.images)) {
throw new Error('image ' + name + ' unknown');
}
var image = new Image();
image.onload = () => {
this.context.drawImage(image, 0, 0, image.width, image.height, 0, 0, this.canvas.width, this.canvas.height);
};
image.src = this.images[name];
};
module.exports = Canvas;
})();

134
app/director.js Normal file
View File

@ -0,0 +1,134 @@
(function() {
'use strict';
const mapValues = require('lodash.mapvalues');
const Scene = require('./scene');
let Director = function(canvas) {
/* html5 canvas */
this.canvas = canvas;
/* load scenes dynamically from all .json files present in '../assets/scenes'.
* this function implements a reducer that reduces all files loaded to a
* single object with the scene filename minus extension as key and
* the require()d file as value */
const requireScenes = function (requireContext) {
return requireContext.keys().reduce(function(accumulator, filename) {
let framename = filename.match(/\.\/(\S+)\.json$/)[1];
accumulator[framename] = requireContext(filename);
return accumulator;
}, {});
};
let scenes = requireScenes(require.context('../assets/scenes', true, /\.json$/));
/* map object with scene definitions obtained above into object
* containing Scene objects with scene name as a key */
this.scenes = mapValues(scenes, (value, key) => {
return new Scene(value, this.canvas);
});
};
/* begins the game (actually runs the whole game) */
/* @TODO lol everything is implemented here, if this needs to grow it will become ugly
* think about refactoring all the code in here later */
Director.prototype.begin = function() {
/* enable user input */
let enableUserInput = () => {
/* add event listeners */
window.addEventListener('keydown', keyListener, false);
/* LOL there is no forEach in DOM NodeList
* http://stackoverflow.com/questions/13433799/why-doesnt-nodelist-have-foreach */
Array.prototype.forEach.call(document.getElementsByClassName('user-action'), (element) => {
/* add event listeners */
element.addEventListener('mouseup', mouseListener, false);
element.addEventListener('touchup', touchListener, false);
});
/* hide user input area */
document.getElementById('ul-teclas').className = '';
};
/* disable user input */
let disableUserInput = () => {
/* add event listeners */
window.removeEventListener('keydown', keyListener, false);
/* see above */
Array.prototype.forEach.call(document.getElementsByClassName('user-action'), (element) => {
/* remove event listeners */
element.removeEventListener('mouseup', mouseListener, false);
element.removeEventListener('touchup', touchListener, false);
});
/* hide user input area */
document.getElementById('ul-teclas').className = 'hidden';
};
/* consequence of user action (key pressed) */
let choice = (scene) => {
disableUserInput();
/* play the selected choice screen */
this.scenes['choice_' + scene].play()
/* then play the chosen scene */
.then(() => this.scenes[scene].play())
/* then play the reinaldo scene */
.then(() => this.scenes.reinaldo.play())
/* then start all over again */
.then(main);
};
/* keydown window event listener */
let keyListener = function(event) {
let actions = {
67: 'anal',
70: 'vaginal',
66: 'oral'
};
let action = actions[event.keyCode];
if (action) {
choice(action);
}
};
let mouseListener = function(event) {
let action = this.getAttribute('data-action');
choice(action);
};
let touchListener = function(event) {
let action = this.getAttribute('data-action');
choice(action);
};
/* the game starts by calling this */
let main = () => {
return this.scenes.choice.play()
.then(enableUserInput);
};
return main();
};
module.exports = Director;
})();

32
app/index.js Normal file
View File

@ -0,0 +1,32 @@
(function() {
'use strict';
/* css stuff */
require('../assets/style.scss');
/* load title image into title div because im using a stupid fucking
* plugin to generate index.html automagically and i dont know how
* pass content to the template */
const image = require('../assets/page/paradise.gif');
document.getElementById('img-title').src = image;
/* Canvas abstraction */
const Canvas = require('./canvas');
/* Game director */
const Director = require('./director');
/* create a canvas */
const scale = 1;
const width = 512;
const height = 272;
let canvas = new Canvas(document.getElementById("div-canvas"), width, height, scale);
/* create game director with this canvas */
let director = new Director(canvas);
/* start everything */
director.begin();
})();

97
app/scene.js Normal file
View File

@ -0,0 +1,97 @@
(function() {
'use strict';
const flattenDeep = require('lodash.flattendeep');
let Scene = function(scene, canvas) {
/* scene definition from json */
this.scene = scene;
/* the html5 canvas object */
this.canvas = canvas;
};
/* draw one of the specified frames in this scene */
Scene.prototype.drawFrame = function(images) {
[].concat(images).forEach((image) => {
this.canvas.drawImage(image);
});
};
/* play this scene on the given canvas */
Scene.prototype.play = function() {
/* transform the scene roll definition given in the .json scene file
* into a flat array of simple ({ name, duration }) objects.
* this will deal with all the repeat: properties and multi level nesting */
let expand = (roll) => {
/* recursively expand repeats */
let expanded = roll.map((scene) => {
if (scene.hasOwnProperty('repeat')) {
let roll = [];
for (let i = 0; i < scene.repeat; i++) {
roll = roll.concat(scene.roll);
}
return expand(roll);
}
return scene;
});
return flattenDeep(expanded);
};
/* transform the expanded array into an array of functions that
* return promises and that should be called one after another.
* calling these functions will render the scene. */
let functionalize = (expanded) => {
let functionalized = expanded.map((frame) => {
return () => new Promise((resolve, reject) => {
this.drawFrame(frame.images);
setTimeout(() => {
return resolve();
}, frame.duration);
});
});
return functionalized;
};
/* expand the scene definition (get a flat array of simple { name, duration }
* objects */
let expanded = expand(this.scene.roll);
/* transform the array obtained into an array of functions */
let functionalized = functionalize(expanded);
/* call the functions in the array obtained one after the other after each
* returned promise resolves */
let promise = functionalized[0]();
for (let i = 1; i < functionalized.length; i++) {
promise = promise.then(functionalized[i]);
}
return promise;
};
module.exports = Scene;
})();

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

0
anal_base.png → assets/images/anal_base.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 3.4 KiB

After

Width:  |  Height:  |  Size: 3.4 KiB

0
anal_frame1.png → assets/images/anal_frame1.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

0
anal_frame2.png → assets/images/anal_frame2.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

0
hero.png → assets/images/hero.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 2.8 KiB

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

0
oral_base.png → assets/images/oral_base.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 3.7 KiB

After

Width:  |  Height:  |  Size: 3.7 KiB

0
oral_frame1.png → assets/images/oral_frame1.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

0
oral_frame2.png → assets/images/oral_frame2.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.0 KiB

After

Width:  |  Height:  |  Size: 2.0 KiB

0
reinaldo/r07.png → assets/images/reinaldo.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 3.1 KiB

After

Width:  |  Height:  |  Size: 3.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

0
reinaldo/r04.png → assets/images/reinaldo_cabeca.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

View File

Before

Width:  |  Height:  |  Size: 3.5 KiB

After

Width:  |  Height:  |  Size: 3.5 KiB

View File

Before

Width:  |  Height:  |  Size: 2.5 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

0
room.png → assets/images/room.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.4 KiB

After

Width:  |  Height:  |  Size: 2.4 KiB

View File

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

0
vaginal_base.png → assets/images/vaginal_base.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 3.1 KiB

After

Width:  |  Height:  |  Size: 3.1 KiB

View File

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

0
whore.png → assets/images/whore.png Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 2.8 KiB

After

Width:  |  Height:  |  Size: 2.8 KiB

23
assets/index.hbs Normal file
View File

@ -0,0 +1,23 @@
<!DOCTYPE html>
<html>
<head>
<title>Paradise Café</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
</head>
<body>
<img id="img-title" />
<div id="div-canvas">
</div>
<ul id="ul-teclas">
<li class="user-action" id="li-anal" data-action="anal">c<div>anal</div></li>
<li class="user-action" id="li-vaginal" data-action="vaginal">f<div>vaginal</div></li>
<li class="user-action" id="li-oral" data-action="oral">b<div>oral</div></li>
</ul>
</body>
</html>

0
paradise.gif → assets/page/paradise.gif Executable file → Normal file
View File

Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 3.8 KiB

92
assets/scenes/anal.json Normal file
View File

@ -0,0 +1,92 @@
{
"roll": [
{
"images": [
"room",
"anal_base",
"anal_frame1"
],
"duration": 750
},
{
"repeat": 10,
"roll": [
{
"images": "anal_frame1",
"duration": 150
},
{
"images": "anal_frame2",
"duration": 150
}
]
},
{
"images": "anal_balloon_grosso"
},
{
"repeat": 5,
"roll": [
{
"images": "anal_frame1",
"duration": 150
},
{
"images": "anal_frame2",
"duration": 250
}
]
},
{
"images": "anal_balloon_clear"
},
{
"repeat": 5,
"roll": [
{
"images": "anal_frame1",
"duration": 150
},
{
"images": "anal_frame2",
"duration": 150
}
]
},
{
"images": "anal_balloon_aaaa"
},
{
"repeat": 5,
"roll": [
{
"images": "anal_frame1",
"duration": 150
},
{
"images": "anal_frame2",
"duration": 150
}
]
},
{
"images": [
"anal_balloon_grosso",
"anal_balloon_aaaa"
]
},
{
"repeat": 5,
"roll": [
{
"images": "anal_frame1",
"duration": 100
},
{
"images": "anal_frame2",
"duration": 100
}
]
}
]
}

12
assets/scenes/choice.json Normal file
View File

@ -0,0 +1,12 @@
{
"roll": [
{
"images": [
"room",
"whore",
"hero",
"choice_balloon_queres"
]
}
]
}

View File

@ -0,0 +1,8 @@
{
"roll": [
{
"images": "choice_balloon_anal",
"duration": 1500
}
]
}

View File

@ -0,0 +1,8 @@
{
"roll": [
{
"images": "choice_balloon_oral",
"duration": 1500
}
]
}

View File

@ -0,0 +1,8 @@
{
"roll": [
{
"images": "choice_balloon_vaginal",
"duration": 1500
}
]
}

41
assets/scenes/oral.json Normal file
View File

@ -0,0 +1,41 @@
{
"roll": [
{
"images": [
"room",
"oral_base",
"oral_frame1"
],
"duration": 750
},
{
"repeat": 20,
"roll": [
{
"images": "oral_frame1",
"duration": 250
},
{
"images": "oral_frame2",
"duration": 250
}
]
},
{
"images": "oral_balloon_chupa"
},
{
"repeat": 10,
"roll": [
{
"images": "oral_frame1",
"duration": 150
},
{
"images": "oral_frame2",
"duration": 150
}
]
}
]
}

153
assets/scenes/reinaldo.json Normal file
View File

@ -0,0 +1,153 @@
{
"roll": [
{
"images": [
"room",
"whore",
"hero"
],
"duration": 1500
},
{
"images": "reinaldo_balloon_sao_1000",
"duration": 1500
},
{
"images": [
"room",
"whore",
"hero"
],
"duration": 1500
},
{
"images": "reinaldo_balloon_nao_tenho",
"duration": 1500
},
{
"images": [
"room",
"whore",
"hero"
],
"duration": 1500
},
{
"images": "reinaldo_balloon_ho_reinaldo",
"duration": 1500
},
{
"images": [
"room",
"whore",
"hero"
],
"duration": 1500
},
{
"images": "reinaldo_cabeca",
"duration": 250
},
{
"images": "reinaldo_balloon_cu_cu",
"duration": 750
},
{
"images": [
"room",
"whore",
"hero",
"reinaldo"
],
"duration": 150
},
{
"images": "reinaldo_balloon_o_que_foi",
"duration": 1500
},
{
"images": [
"room",
"whore",
"hero",
"reinaldo"
],
"duration": 150
},
{
"images": "reinaldo_balloon_nao_quer_pagar",
"duration": 1500
},
{
"images": [
"room",
"whore",
"hero",
"reinaldo"
],
"duration": 150
},
{
"images": "reinaldo_balloon_ja_vai_ver",
"duration": 1500
},
{
"images": [
"room",
"whore",
"hero",
"reinaldo"
],
"duration": 500
},
{
"images": [
"room",
"whore",
"reinaldo_violar_base"
]
},
{
"repeat": 7,
"roll": [
{
"images": "reinaldo_violar_frame1",
"duration": 250
},
{
"images": "reinaldo_violar_frame2",
"duration": 250
}
]
},
{
"repeat": 3,
"roll": [
{
"images": "reinaldo_violar_frame1",
"duration": 250
},
{
"images": "reinaldo_violar_frame2",
"duration": 150
}
]
},
{
"images": "reinaldo_balloon_caralhinho"
},
{
"repeat": 15,
"roll": [
{
"images": "reinaldo_violar_frame1",
"duration": 150
},
{
"images": "reinaldo_violar_frame2",
"duration": 150
}
]
}
]
}

View File

@ -0,0 +1,62 @@
{
"roll": [
{
"images": [
"room",
"vaginal_base",
"vaginal_frame1"
],
"duration": 750
},
{
"repeat": 10,
"roll": [
{
"images": "vaginal_frame1",
"duration": 150
},
{
"images": "vaginal_frame2",
"duration": 150
}
]
},
{
"repeat": 5,
"roll": [
{
"images": "vaginal_frame1",
"duration": 50
},
{
"images": "vaginal_frame2",
"duration": 50
}
]
},
{
"images": "vaginal_balloon_venho"
},
{
"repeat": 6,
"roll": [
{
"images": "vaginal_frame1",
"duration": 250
},
{
"images": "vaginal_frame2",
"duration": 250
}
]
},
{
"images": [
"room",
"vaginal_base",
"vaginal_frame1"
],
"duration": 2500
}
]
}

63
assets/style.scss Normal file
View File

@ -0,0 +1,63 @@
body {
background-color: #0000C8;
color: #FFF;
text-align: center;
}
div#div-canvas {
border-width: 1px;
border-style: solid;
border-color: #FFF;
margin: 0 auto;
}
img#img-title {
text-align:center;
margin: 20px auto;
}
ul#ul-teclas {
&.hidden {
display: none;
}
user-select: none;
list-style-type: none;
display: inline-block;
text-align: center;
padding: 0px;
margin: 20px auto;
li {
display: inline-block;
font-family: monospace;
font-size: 30px;
text-align: center;
border: 1px solid white;
width: 70px;
height: 60px;
display: inline-block;
background-color: #000;
padding: 10px 5px 10px 5px;
div {
font-size: 16px;
}
&:not(:last-child) {
margin-right: 20px;
}
&:hover {
cursor: pointer;
}
&:active {
background-color: #111;
}
}
}

View File

@ -1,924 +0,0 @@
// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
// different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
// width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
// Quirks mode will draw the canvas using border-box. Either change your
// doctype to HTML5
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
// or use Box Sizing Behavior from WebFX
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Non uniform scaling does not correctly scale strokes.
// * Optimize. There is always room for speed improvements.
// Only add this code if we do not already have a canvas implementation
if (!document.createElement('canvas').getContext) {
(function() {
// alias some functions to make (compiled) code shorter
var m = Math;
var mr = m.round;
var ms = m.sin;
var mc = m.cos;
var abs = m.abs;
var sqrt = m.sqrt;
// this is used for sub pixel precision
var Z = 10;
var Z2 = Z / 2;
/**
* This funtion is assigned to the <canvas> elements as element.getContext().
* @this {HTMLElement}
* @return {CanvasRenderingContext2D_}
*/
function getContext() {
return this.context_ ||
(this.context_ = new CanvasRenderingContext2D_(this));
}
var slice = Array.prototype.slice;
/**
* Binds a function to an object. The returned function will always use the
* passed in {@code obj} as {@code this}.
*
* Example:
*
* g = bind(f, obj, a, b)
* g(c, d) // will do f.call(obj, a, b, c, d)
*
* @param {Function} f The function to bind the object to
* @param {Object} obj The object that should act as this when the function
* is called
* @param {*} var_args Rest arguments that will be used as the initial
* arguments when the function is called
* @return {Function} A new function that has bound this
*/
function bind(f, obj, var_args) {
var a = slice.call(arguments, 2);
return function() {
return f.apply(obj, a.concat(slice.call(arguments)));
};
}
var G_vmlCanvasManager_ = {
init: function(opt_doc) {
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
var doc = opt_doc || document;
// Create a dummy element so that IE will allow canvas elements to be
// recognized.
doc.createElement('canvas');
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
}
},
init_: function(doc) {
// create xmlns
if (!doc.namespaces['g_vml_']) {
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
'#default#VML');
}
if (!doc.namespaces['g_o_']) {
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
'#default#VML');
}
// Setup default CSS. Only add one style sheet per document
if (!doc.styleSheets['ex_canvas_']) {
var ss = doc.createStyleSheet();
ss.owningElement.id = 'ex_canvas_';
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
// default size is 300x150 in Gecko and Opera
'text-align:left;width:300px;height:150px}' +
'g_vml_\\:*{behavior:url(#default#VML)}' +
'g_o_\\:*{behavior:url(#default#VML)}';
}
// find all canvas elements
var els = doc.getElementsByTagName('canvas');
for (var i = 0; i < els.length; i++) {
this.initElement(els[i]);
}
},
/**
* Public initializes a canvas element so that it can be used as canvas
* element from now on. This is called automatically before the page is
* loaded but if you are creating elements using createElement you need to
* make sure this is called on the element.
* @param {HTMLElement} el The canvas element to initialize.
* @return {HTMLElement} the element that was created.
*/
initElement: function(el) {
if (!el.getContext) {
el.getContext = getContext;
// Remove fallback content. There is no way to hide text nodes so we
// just remove all childNodes. We could hide all elements and remove
// text nodes but who really cares about the fallback content.
el.innerHTML = '';
// do not use inline function because that will leak memory
el.attachEvent('onpropertychange', onPropertyChange);
el.attachEvent('onresize', onResize);
var attrs = el.attributes;
if (attrs.width && attrs.width.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setWidth_(attrs.width.nodeValue);
el.style.width = attrs.width.nodeValue + 'px';
} else {
el.width = el.clientWidth;
}
if (attrs.height && attrs.height.specified) {
// TODO: use runtimeStyle and coordsize
// el.getContext().setHeight_(attrs.height.nodeValue);
el.style.height = attrs.height.nodeValue + 'px';
} else {
el.height = el.clientHeight;
}
//el.getContext().setCoordsize_()
}
return el;
}
};
function onPropertyChange(e) {
var el = e.srcElement;
switch (e.propertyName) {
case 'width':
el.style.width = el.attributes.width.nodeValue + 'px';
el.getContext().clearRect();
break;
case 'height':
el.style.height = el.attributes.height.nodeValue + 'px';
el.getContext().clearRect();
break;
}
}
function onResize(e) {
var el = e.srcElement;
if (el.firstChild) {
el.firstChild.style.width = el.clientWidth + 'px';
el.firstChild.style.height = el.clientHeight + 'px';
}
}
G_vmlCanvasManager_.init();
// precompute "00" to "FF"
var dec2hex = [];
for (var i = 0; i < 16; i++) {
for (var j = 0; j < 16; j++) {
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
}
}
function createMatrixIdentity() {
return [
[1, 0, 0],
[0, 1, 0],
[0, 0, 1]
];
}
function matrixMultiply(m1, m2) {
var result = createMatrixIdentity();
for (var x = 0; x < 3; x++) {
for (var y = 0; y < 3; y++) {
var sum = 0;
for (var z = 0; z < 3; z++) {
sum += m1[x][z] * m2[z][y];
}
result[x][y] = sum;
}
}
return result;
}
function copyState(o1, o2) {
o2.fillStyle = o1.fillStyle;
o2.lineCap = o1.lineCap;
o2.lineJoin = o1.lineJoin;
o2.lineWidth = o1.lineWidth;
o2.miterLimit = o1.miterLimit;
o2.shadowBlur = o1.shadowBlur;
o2.shadowColor = o1.shadowColor;
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
o2.globalAlpha = o1.globalAlpha;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
o2.lineScale_ = o1.lineScale_;
}
function processStyle(styleString) {
var str, alpha = 1;
styleString = String(styleString);
if (styleString.substring(0, 3) == 'rgb') {
var start = styleString.indexOf('(', 3);
var end = styleString.indexOf(')', start + 1);
var guts = styleString.substring(start + 1, end).split(',');
str = '#';
for (var i = 0; i < 3; i++) {
str += dec2hex[Number(guts[i])];
}
if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
alpha = guts[3];
}
} else {
str = styleString;
}
return {color: str, alpha: alpha};
}
function processLineCap(lineCap) {
switch (lineCap) {
case 'butt':
return 'flat';
case 'round':
return 'round';
case 'square':
default:
return 'square';
}
}
/**
* This class implements CanvasRenderingContext2D interface as described by
* the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
* be associated with
*/
function CanvasRenderingContext2D_(surfaceElement) {
this.m_ = createMatrixIdentity();
this.mStack_ = [];
this.aStack_ = [];
this.currentPath_ = [];
// Canvas context properties
this.strokeStyle = '#000';
this.fillStyle = '#000';
this.lineWidth = 1;
this.lineJoin = 'miter';
this.lineCap = 'butt';
this.miterLimit = Z * 1;
this.globalAlpha = 1;
this.canvas = surfaceElement;
var el = surfaceElement.ownerDocument.createElement('div');
el.style.width = surfaceElement.clientWidth + 'px';
el.style.height = surfaceElement.clientHeight + 'px';
el.style.overflow = 'hidden';
el.style.position = 'absolute';
surfaceElement.appendChild(el);
this.element_ = el;
this.arcScaleX_ = 1;
this.arcScaleY_ = 1;
this.lineScale_ = 1;
}
var contextPrototype = CanvasRenderingContext2D_.prototype;
contextPrototype.clearRect = function() {
this.element_.innerHTML = '';
};
contextPrototype.beginPath = function() {
// TODO: Branch current matrix so that save/restore has no effect
// as per safari docs.
this.currentPath_ = [];
};
contextPrototype.moveTo = function(aX, aY) {
var p = this.getCoords_(aX, aY);
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
this.currentX_ = p.x;
this.currentY_ = p.y;
};
contextPrototype.lineTo = function(aX, aY) {
var p = this.getCoords_(aX, aY);
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
this.currentX_ = p.x;
this.currentY_ = p.y;
};
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
aCP2x, aCP2y,
aX, aY) {
var p = this.getCoords_(aX, aY);
var cp1 = this.getCoords_(aCP1x, aCP1y);
var cp2 = this.getCoords_(aCP2x, aCP2y);
bezierCurveTo(this, cp1, cp2, p);
};
// Helper function that takes the already fixed cordinates.
function bezierCurveTo(self, cp1, cp2, p) {
self.currentPath_.push({
type: 'bezierCurveTo',
cp1x: cp1.x,
cp1y: cp1.y,
cp2x: cp2.x,
cp2y: cp2.y,
x: p.x,
y: p.y
});
self.currentX_ = p.x;
self.currentY_ = p.y;
}
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
// the following is lifted almost directly from
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
var cp = this.getCoords_(aCPx, aCPy);
var p = this.getCoords_(aX, aY);
var cp1 = {
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
};
var cp2 = {
x: cp1.x + (p.x - this.currentX_) / 3.0,
y: cp1.y + (p.y - this.currentY_) / 3.0
};
bezierCurveTo(this, cp1, cp2, p);
};
contextPrototype.arc = function(aX, aY, aRadius,
aStartAngle, aEndAngle, aClockwise) {
aRadius *= Z;
var arcType = aClockwise ? 'at' : 'wa';
var xStart = aX + mc(aStartAngle) * aRadius - Z2;
var yStart = aY + ms(aStartAngle) * aRadius - Z2;
var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd.
if (xStart == xEnd && !aClockwise) {
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
// that can be represented in binary
}
var p = this.getCoords_(aX, aY);
var pStart = this.getCoords_(xStart, yStart);
var pEnd = this.getCoords_(xEnd, yEnd);
this.currentPath_.push({type: arcType,
x: p.x,
y: p.y,
radius: aRadius,
xStart: pStart.x,
yStart: pStart.y,
xEnd: pEnd.x,
yEnd: pEnd.y});
};
contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
};
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.stroke();
this.currentPath_ = oldPath;
};
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
var oldPath = this.currentPath_;
this.beginPath();
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.fill();
this.currentPath_ = oldPath;
};
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
var gradient = new CanvasGradient_('gradient');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
return gradient;
};
contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
aX1, aY1, aR1) {
var gradient = new CanvasGradient_('gradientradial');
gradient.x0_ = aX0;
gradient.y0_ = aY0;
gradient.r0_ = aR0;
gradient.x1_ = aX1;
gradient.y1_ = aY1;
gradient.r1_ = aR1;
return gradient;
};
contextPrototype.drawImage = function(image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
var oldRuntimeWidth = image.runtimeStyle.width;
var oldRuntimeHeight = image.runtimeStyle.height;
image.runtimeStyle.width = 'auto';
image.runtimeStyle.height = 'auto';
// get the original size
var w = image.width;
var h = image.height;
// and remove overides
image.runtimeStyle.width = oldRuntimeWidth;
image.runtimeStyle.height = oldRuntimeHeight;
if (arguments.length == 3) {
dx = arguments[1];
dy = arguments[2];
sx = sy = 0;
sw = dw = w;
sh = dh = h;
} else if (arguments.length == 5) {
dx = arguments[1];
dy = arguments[2];
dw = arguments[3];
dh = arguments[4];
sx = sy = 0;
sw = w;
sh = h;
} else if (arguments.length == 9) {
sx = arguments[1];
sy = arguments[2];
sw = arguments[3];
sh = arguments[4];
dx = arguments[5];
dy = arguments[6];
dw = arguments[7];
dh = arguments[8];
} else {
throw Error('Invalid number of arguments');
}
var d = this.getCoords_(dx, dy);
var w2 = sw / 2;
var h2 = sh / 2;
var vmlStr = [];
var W = 10;
var H = 10;
// For some reason that I've now forgotten, using divs didn't work
vmlStr.push(' <g_vml_:group',
' coordsize="', Z * W, ',', Z * H, '"',
' coordorigin="0,0"' ,
' style="width:', W, 'px;height:', H, 'px;position:absolute;');
// If filters are necessary (rotation exists), create them
// filters are bog-slow, so only create them if abbsolutely necessary
// The following check doesn't account for skews (which don't exist
// in the canvas spec (yet) anyway.
if (this.m_[0][0] != 1 || this.m_[0][1]) {
var filter = [];
// Note the 12/21 reversal
filter.push('M11=', this.m_[0][0], ',',
'M12=', this.m_[1][0], ',',
'M21=', this.m_[0][1], ',',
'M22=', this.m_[1][1], ',',
'Dx=', mr(d.x / Z), ',',
'Dy=', mr(d.y / Z), '');
// Bounding box calculation (need to minimize displayed area so that
// filters don't waste time on unused pixels.
var max = d;
var c2 = this.getCoords_(dx + dw, dy);
var c3 = this.getCoords_(dx, dy + dh);
var c4 = this.getCoords_(dx + dw, dy + dh);
max.x = m.max(max.x, c2.x, c3.x, c4.x);
max.y = m.max(max.y, c2.y, c3.y, c4.y);
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
filter.join(''), ", sizingmethod='clip');")
} else {
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
}
vmlStr.push(' ">' ,
'<g_vml_:image src="', image.src, '"',
' style="width:', Z * dw, 'px;',
' height:', Z * dh, 'px;"',
' cropleft="', sx / w, '"',
' croptop="', sy / h, '"',
' cropright="', (w - sx - sw) / w, '"',
' cropbottom="', (h - sy - sh) / h, '"',
' />',
'</g_vml_:group>');
this.element_.insertAdjacentHTML('BeforeEnd',
vmlStr.join(''));
};
contextPrototype.stroke = function(aFill) {
var lineStr = [];
var lineOpen = false;
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
var color = a.color;
var opacity = a.alpha * this.globalAlpha;
var W = 10;
var H = 10;
lineStr.push('<g_vml_:shape',
' filled="', !!aFill, '"',
' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
' stroked="', !aFill, '"',
' path="');
var newSeq = false;
var min = {x: null, y: null};
var max = {x: null, y: null};
for (var i = 0; i < this.currentPath_.length; i++) {
var p = this.currentPath_[i];
var c;
switch (p.type) {
case 'moveTo':
c = p;
lineStr.push(' m ', mr(p.x), ',', mr(p.y));
break;
case 'lineTo':
lineStr.push(' l ', mr(p.x), ',', mr(p.y));
break;
case 'close':
lineStr.push(' x ');
p = null;
break;
case 'bezierCurveTo':
lineStr.push(' c ',
mr(p.cp1x), ',', mr(p.cp1y), ',',
mr(p.cp2x), ',', mr(p.cp2y), ',',
mr(p.x), ',', mr(p.y));
break;
case 'at':
case 'wa':
lineStr.push(' ', p.type, ' ',
mr(p.x - this.arcScaleX_ * p.radius), ',',
mr(p.y - this.arcScaleY_ * p.radius), ' ',
mr(p.x + this.arcScaleX_ * p.radius), ',',
mr(p.y + this.arcScaleY_ * p.radius), ' ',
mr(p.xStart), ',', mr(p.yStart), ' ',
mr(p.xEnd), ',', mr(p.yEnd));
break;
}
// TODO: Following is broken for curves due to
// move to proper paths.
// Figure out dimensions so we can do gradient fills
// properly
if (p) {
if (min.x == null || p.x < min.x) {
min.x = p.x;
}
if (max.x == null || p.x > max.x) {
max.x = p.x;
}
if (min.y == null || p.y < min.y) {
min.y = p.y;
}
if (max.y == null || p.y > max.y) {
max.y = p.y;
}
}
}
lineStr.push(' ">');
if (!aFill) {
var lineWidth = this.lineScale_ * this.lineWidth;
// VML cannot correctly render a line if the width is less than 1px.
// In that case, we dilute the color to make the line look thinner.
if (lineWidth < 1) {
opacity *= lineWidth;
}
lineStr.push(
'<g_vml_:stroke',
' opacity="', opacity, '"',
' joinstyle="', this.lineJoin, '"',
' miterlimit="', this.miterLimit, '"',
' endcap="', processLineCap(this.lineCap), '"',
' weight="', lineWidth, 'px"',
' color="', color, '" />'
);
} else if (typeof this.fillStyle == 'object') {
var fillStyle = this.fillStyle;
var angle = 0;
var focus = {x: 0, y: 0};
// additional offset
var shift = 0;
// scale factor for offset
var expansion = 1;
if (fillStyle.type_ == 'gradient') {
var x0 = fillStyle.x0_ / this.arcScaleX_;
var y0 = fillStyle.y0_ / this.arcScaleY_;
var x1 = fillStyle.x1_ / this.arcScaleX_;
var y1 = fillStyle.y1_ / this.arcScaleY_;
var p0 = this.getCoords_(x0, y0);
var p1 = this.getCoords_(x1, y1);
var dx = p1.x - p0.x;
var dy = p1.y - p0.y;
angle = Math.atan2(dx, dy) * 180 / Math.PI;
// The angle should be a non-negative number.
if (angle < 0) {
angle += 360;
}
// Very small angles produce an unexpected result because they are
// converted to a scientific notation string.
if (angle < 1e-6) {
angle = 0;
}
} else {
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
var width = max.x - min.x;
var height = max.y - min.y;
focus = {
x: (p0.x - min.x) / width,
y: (p0.y - min.y) / height
};
width /= this.arcScaleX_ * Z;
height /= this.arcScaleY_ * Z;
var dimension = m.max(width, height);
shift = 2 * fillStyle.r0_ / dimension;
expansion = 2 * fillStyle.r1_ / dimension - shift;
}
// We need to sort the color stops in ascending order by offset,
// otherwise IE won't interpret it correctly.
var stops = fillStyle.colors_;
stops.sort(function(cs1, cs2) {
return cs1.offset - cs2.offset;
});
var length = stops.length;
var color1 = stops[0].color;
var color2 = stops[length - 1].color;
var opacity1 = stops[0].alpha * this.globalAlpha;
var opacity2 = stops[length - 1].alpha * this.globalAlpha;
var colors = [];
for (var i = 0; i < length; i++) {
var stop = stops[i];
colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
// When colors attribute is used, the meanings of opacity and o:opacity2
// are reversed.
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
' method="none" focus="100%"',
' color="', color1, '"',
' color2="', color2, '"',
' colors="', colors.join(','), '"',
' opacity="', opacity2, '"',
' g_o_:opacity2="', opacity1, '"',
' angle="', angle, '"',
' focusposition="', focus.x, ',', focus.y, '" />');
} else {
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
'" />');
}
lineStr.push('</g_vml_:shape>');
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
};
contextPrototype.fill = function() {
this.stroke(true);
}
contextPrototype.closePath = function() {
this.currentPath_.push({type: 'close'});
};
/**
* @private
*/
contextPrototype.getCoords_ = function(aX, aY) {
var m = this.m_;
return {
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
}
};
contextPrototype.save = function() {
var o = {};
copyState(this, o);
this.aStack_.push(o);
this.mStack_.push(this.m_);
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
};
contextPrototype.restore = function() {
copyState(this.aStack_.pop(), this);
this.m_ = this.mStack_.pop();
};
function matrixIsFinite(m) {
for (var j = 0; j < 3; j++) {
for (var k = 0; k < 2; k++) {
if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
return false;
}
}
}
return true;
}
function setM(ctx, m, updateLineScale) {
if (!matrixIsFinite(m)) {
return;
}
ctx.m_ = m;
if (updateLineScale) {
// Get the line scale.
// Determinant of this.m_ means how much the area is enlarged by the
// transformation. So its square root can be used as a scale factor
// for width.
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
ctx.lineScale_ = sqrt(abs(det));
}
}
contextPrototype.translate = function(aX, aY) {
var m1 = [
[1, 0, 0],
[0, 1, 0],
[aX, aY, 1]
];
setM(this, matrixMultiply(m1, this.m_), false);
};
contextPrototype.rotate = function(aRot) {
var c = mc(aRot);
var s = ms(aRot);
var m1 = [
[c, s, 0],
[-s, c, 0],
[0, 0, 1]
];
setM(this, matrixMultiply(m1, this.m_), false);
};
contextPrototype.scale = function(aX, aY) {
this.arcScaleX_ *= aX;
this.arcScaleY_ *= aY;
var m1 = [
[aX, 0, 0],
[0, aY, 0],
[0, 0, 1]
];
setM(this, matrixMultiply(m1, this.m_), true);
};
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
var m1 = [
[m11, m12, 0],
[m21, m22, 0],
[dx, dy, 1]
];
setM(this, matrixMultiply(m1, this.m_), true);
};
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
var m = [
[m11, m12, 0],
[m21, m22, 0],
[dx, dy, 1]
];
setM(this, m, true);
};
/******** STUBS ********/
contextPrototype.clip = function() {
// TODO: Implement
};
contextPrototype.arcTo = function() {
// TODO: Implement
};
contextPrototype.createPattern = function() {
return new CanvasPattern_;
};
// Gradient / Pattern Stubs
function CanvasGradient_(aType) {
this.type_ = aType;
this.x0_ = 0;
this.y0_ = 0;
this.r0_ = 0;
this.x1_ = 0;
this.y1_ = 0;
this.r1_ = 0;
this.colors_ = [];
}
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
aColor = processStyle(aColor);
this.colors_.push({offset: aOffset,
color: aColor.color,
alpha: aColor.alpha});
};
function CanvasPattern_() {}
// set up externs
G_vmlCanvasManager = G_vmlCanvasManager_;
CanvasRenderingContext2D = CanvasRenderingContext2D_;
CanvasGradient = CanvasGradient_;
CanvasPattern = CanvasPattern_;
})();
} // if

View File

@ -1,35 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>Paradise Café</title>
<!--[if IE]><script type="text/javascript" src="excanvas.js"></script><![endif]-->
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0">
<link href="paradise.css" media="screen" rel="stylesheet" type="text/css">
</head>
<body>
<img class="center" src="paradise.gif">
<div id="canvasDiv" class="center"></div>
<div id="infoDiv" class="center">
Teclas:
<ul>
<li>c - anal</li>
<li>f - vaginal</li>
<li>b - oral</li>
</ul>
</div>
<div id="infoTouchDiv" class="center">
Acções:
<ul id="touch-elems">
<li id="67">anal</li>
<li id="70">vaginal</li>
<li id="66">oral</li>
</ul>
</div>
<script type="text/javascript" src="paradise.js"></script>
<script type="text/javascript">
prepareCanvas(document.getElementById("canvasDiv"), 512, 272);
</script>
</body>
</html>

40
package.json Normal file
View File

@ -0,0 +1,40 @@
{
"name": "paradise.js",
"version": "1.0.0",
"description": "HTML canvas implementation of Paradise Café",
"main": "excanvas.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"dev": "node ./node_modules/webpack-dev-server/bin/webpack-dev-server.js",
"build": "node ./node_modules/webpack/bin/webpack.js"
},
"repository": {
"type": "git",
"url": "git+https://github.com/ticklemynausea/paradise.js.git"
},
"author": "",
"license": "ISC",
"bugs": {
"url": "https://github.com/ticklemynausea/paradise.js/issues"
},
"homepage": "https://github.com/ticklemynausea/paradise.js#readme",
"dependencies": {
"html-webpack-plugin": "^2.22.0",
"lodash.flattendeep": "^4.4.0",
"lodash.mapvalues": "^4.6.0"
},
"devDependencies": {
"css-loader": "^0.25.0",
"file-loader": "^0.9.0",
"handlebars": "^4.0.5",
"handlebars-loader": "^1.4.0",
"html-webpack-plugin": "^2.22.0",
"json-loader": "^0.5.4",
"node-sass": "^3.10.1",
"sass-loader": "^4.0.2",
"style-loader": "^0.13.1",
"url-loader": "^0.5.7",
"webpack": "^1.13.2",
"webpack-dev-server": "^1.16.2"
}
}

View File

@ -1,46 +0,0 @@
html, body {
position: relative;
display: block;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
body {
max-width: 512px;
margin: 0 auto;
background-color: #0000C8;
color: #FFF;
}
img {
padding: 16px 0;
}
canvas {
display: block;
width: 100%;
height: auto;
}
#canvasDiv {
display: block;
max-height: 272px;
padding: 4px;
background-color: #C80000;
}
.center {
display: block;
margin: 0 auto;
}
/*MOBILE STUFF*/
#touch-elems li {
width: 100%;
height: 32px;
line-height: 32px;
}

View File

@ -1,230 +0,0 @@
var canvas;
var context;
var images = {};
var totalResources = 0;
var numResourcesLoaded = 0;
var selected = 0;
var frame = 0;
var strokes = 0;
var myTimer;
function reset() {
selected = 0;
frame = 0;
strokes = 0;
room();
}
function doAction(actionID) {
if(selected === 0) {
switch(actionID) {
case 70:
selected = 1;
context.drawImage(images["balloon_vaginal"], 0, 0);
setTimeout(vaginal, 2500);
break;
case 67:
selected = 1;
context.drawImage(images["balloon_anal"], 0, 0);
setTimeout(anal, 2500);
break;
case 66:
selected = 1;
context.drawImage(images["balloon_oral"], 0, 0);
setTimeout(oral, 2500);
break;
}
}
}
function prepareCanvas(canvasDiv, canvasWidth, canvasHeight)
{
// Create the canvas (Neccessary for IE because it doesn't know what a canvas element is)
canvas = document.createElement('canvas');
canvas.setAttribute('width', canvasWidth);
canvas.setAttribute('height', canvasHeight);
canvas.setAttribute('id', 'canvas');
canvasDiv.appendChild(canvas);
if(typeof G_vmlCanvasManager != 'undefined') {
canvas = G_vmlCanvasManager.initElement(canvas);
}
context = canvas.getContext("2d"); // Grab the 2d canvas context
// Note: The above code is a workaround for IE 8and lower. Otherwise we could have used:
// context = document.getElementById('canvas').getContext("2d");
//Check device
if (navigator.userAgent.match(/Android/i) ||
navigator.userAgent.match(/iPhone|iPad|iPod/i) ||
navigator.userAgent.match(/IEMobile/i)) {
document.getElementById("infoDiv").style.display = "none";
var elems = document.getElementById("touch-elems").getElementsByTagName("li");
for(var i = 0; i < elems.length; i++) {
elems[i].addEventListener("click", function(e) {
doAction( parseInt(e.target.id) );
}, true);
}
} else { //is desktop
document.getElementById("infoTouchDiv").style.display = "none";
window.addEventListener('keydown', function(e) {
doAction(e.keyCode);
}, true);
}
var myImages = [
"room", "whore", "hero", "balloon_choose",
"balloon_vaginal", "balloon_oral", "balloon_anal",
"vaginal_base", "vaginal_frame1", "vaginal_frame2",
"vaginal_balloon_venho",
"anal_base", "anal_frame1", "anal_frame2", "anal_balloon_grosso",
"anal_balloon_clear", "anal_balloon_aaaa",
"oral_base", "oral_frame1", "oral_frame2", "oral_balloon_chupa"
];
totalResources = myImages.length;
for (var i = 0; i < totalResources; i++) {
loadImage(myImages[i]);
}
}
function loadImage(name)
{
images[name] = new Image();
images[name].onload = function() {
resourceLoaded();
}
images[name].src = name + ".png";
}
function resourceLoaded()
{
numResourcesLoaded += 1;
if(numResourcesLoaded === totalResources) {
room();
}
}
function room() {
canvas.width = canvas.width;
context.drawImage(images["room"], 0, 0);
context.drawImage(images["whore"], 0, 0);
context.drawImage(images["hero"], 0, 0);
context.drawImage(images["balloon_choose"], 0, 0);
}
function vaginal() {
canvas.width = canvas.width;
context.drawImage(images["room"], 0, 0);
context.drawImage(images["vaginal_base"], 0, 0);
context.drawImage(images["vaginal_frame1"], 0, 0);
myTimer = setInterval(vaginalAnimate, 750);
}
function vaginalAnimate() {
if (strokes < 25) {
switch(frame) {
case 0:
context.drawImage(images["vaginal_frame1"], 0, 0);
frame = 1;
break;
case 1:
context.drawImage(images["vaginal_frame2"], 0, 0);
frame = 0;
strokes++;
break;
}
if (strokes == 19) {
context.drawImage(images["vaginal_balloon_venho"], 0, 0);
}
} else {
context.drawImage(images["vaginal_frame1"], 0, 0);
clearInterval(myTimer);
setTimeout(reset, 2500);
}
}
function anal() {
canvas.width = canvas.width;
context.drawImage(images["room"], 0, 0);
context.drawImage(images["anal_base"], 0, 0);
context.drawImage(images["anal_frame1"], 0, 0);
myTimer = setInterval(analAnimate, 750);
}
function analAnimate() {
if (strokes < 22) {
switch(frame) {
case 0:
context.drawImage(images["anal_frame1"], 0, 0);
frame = 1;
break;
case 1:
context.drawImage(images["anal_frame2"], 0, 0);
frame = 0;
strokes++;
break;
}
if (strokes == 4) {
context.drawImage(images["anal_balloon_grosso"], 0, 0);
}
if (strokes == 16) {
context.drawImage(images["anal_balloon_clear"], 0, 0);
}
if (strokes == 19) {
context.drawImage(images["anal_balloon_aaaa"], 0, 0);
}
} else {
context.drawImage(images["anal_frame1"], 0, 0);
clearInterval(myTimer);
setTimeout(reset, 2500);
}
}
function oral() {
canvas.width = canvas.width;
context.drawImage(images["room"], 0, 0);
context.drawImage(images["oral_base"], 0, 0);
context.drawImage(images["oral_frame1"], 0, 0);
myTimer = setInterval(oralAnimate, 750);
}
function oralAnimate() {
if (strokes < 20) {
switch(frame) {
case 0:
context.drawImage(images["oral_frame1"], 0, 0);
frame = 1;
break;
case 1:
context.drawImage(images["oral_frame2"], 0, 0);
frame = 0;
strokes++;
break;
}
if (strokes == 4) {
context.drawImage(images["oral_balloon_chupa"], 0, 0);
}
} else {
context.drawImage(images["oral_frame1"], 0, 0);
clearInterval(myTimer);
setTimeout(reset, 2500);
}
}

25
webpack.config.js Normal file
View File

@ -0,0 +1,25 @@
const HtmlWebpackPlugin = require('html-webpack-plugin');
const htmlWebpackOptions = {
template: 'assets/index.hbs'
};
module.exports = {
entry: "./app/index.js",
output: {
path: 'build',
filename: "bundle.js"
},
module: {
loaders: [
{ test: /\.css$/, loader: "style!css" },
{ test: /\.json$/, loader: "json" },
{ test: /\.hbs$/, loader: "handlebars-loader" },
{ test: /\.(woff|png|jpg|gif)$/, loader: 'url-loader?limit=10000' },
{ test: /\.scss$/, loaders: ["style", "css", "sass"] }
]
},
plugins: [
new HtmlWebpackPlugin(htmlWebpackOptions)
]
};