Combine data headers into a single one and remove unnecessary declarations

This commit is contained in:
Ryan Dwyer 2021-02-17 22:04:46 +10:00
parent a98d9e400b
commit 0def2c5a4d
668 changed files with 1320 additions and 3302 deletions

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@ -1,4 +1,5 @@
#include <ultra64.h>
#include "data.h"
#include "types.h"
extern u8 anim0000;

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
struct mpconfig g_MpConfigs[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "data.h"
#include "types.h"
static struct mpstrings strings[] = {

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@ -1,4 +1,5 @@
#include <ultra64.h>
#include "data.h"
#include "types.h"
Gfx gdl000[] = {

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "boot/entry.h"
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_0e0770.h"
#include "gvars/gvars.h"
#include "lib/args.h"
@ -20,6 +13,7 @@
#include "lib/lib_13750.h"
#include "lib/lib_2fa00.h"
#include "lib/lib_48150.h"
#include "data.h"
#include "types.h"
/**

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@ -4,13 +4,6 @@
#include "boot/reset.h"
#include "boot/segments.h"
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_0e0770.h"
#include "gvars/gvars.h"
#include "lib/args.h"
@ -23,6 +16,7 @@
#include "lib/lib_13750.h"
#include "lib/lib_2fa00.h"
#include "lib/lib_48150.h"
#include "data.h"
#include "types.h"
#if VERSION >= VERSION_NTSC_1_0

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@ -2,6 +2,7 @@
#include "constants.h"
#include "boot/reset.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
GLOBAL_ASM(

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@ -2,13 +2,6 @@
#include "boot/init.h"
#include "boot/sched.h"
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_0e0770.h"
#include "gvars/gvars.h"
#include "lib/args.h"
@ -22,6 +15,7 @@
#include "lib/lib_13750.h"
#include "lib/lib_2fa00.h"
#include "lib/lib_48150.h"
#include "data.h"
#include "types.h"
void func00001b10(u32 value)

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@ -1,15 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02a0e0.h"
#include "game/data/data_02da90.h"
#include "game/data/data_02e820.h"
#include "game/game_005fd0.h"
#include "game/game_097ba0.h"
#include "game/game_0b0fd0.h"
@ -30,8 +21,11 @@
#include "lib/lib_09660.h"
#include "lib/main.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"
struct menudialog g_AmPickTargetMenuDialog;
/**
* This is a map of weapon numbers (as per the weapon set) to active menu slots.
* For the purpose of this array, the AM slots are:

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/activemenu/activemenu.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_01b0a0.h"
#include "game/game_097ba0.h"
#include "game/game_0b0fd0.h"
@ -16,6 +9,7 @@
#include "game/options.h"
#include "gvars/gvars.h"
#include "lib/controller.h"
#include "data.h"
#include "types.h"
void amTick(void)

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@ -1,5 +1,6 @@
#include <ultra64.h>
#include "game/game_0969d0.h"
#include "data.h"
#include "types.h"
f32 atan2f(f32 x, f32 z)

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@ -3,13 +3,6 @@
#include "game/bondbike.h"
#include "game/bondmove.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/prop.h"
#include "game/game_091e10.h"
#include "game/game_092610.h"
@ -27,6 +20,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
void bbikeInit(void)

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@ -1,14 +1,8 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
void bcutsceneInit(void)

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@ -2,13 +2,6 @@
#include "constants.h"
#include "game/bondeyespy.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/chr/chr.h"
#include "game/prop.h"
#include "game/game_092610.h"
@ -26,6 +19,7 @@
#include "lib/lib_0e9d0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
u8 var80070ec0 = 0;

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@ -4,13 +4,6 @@
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/prop.h"
#include "game/game_095320.h"
@ -22,6 +15,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
const char var7f1ad940[] = "bondgrab.c";

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/bondmove.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_096b20.h"
#include "game/bondhead.h"
#include "gvars/gvars.h"
@ -15,6 +8,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_233c0.h"
#include "lib/model.h"
#include "data.h"
#include "types.h"
struct var80075c00 var80075c00[] = {

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@ -6,13 +6,6 @@
#include "game/bondwalk.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
#include "game/prop.h"
@ -38,6 +31,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
const char var7f1ad860[] = "bondmove.c";

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@ -1,12 +1,5 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/dlights.h"
#include "game/game_005fd0.h"
#include "game/atan2f.h"
@ -22,6 +15,7 @@
#include "lib/main.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"
#include "gbiex.h"

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@ -4,13 +4,6 @@
#include "game/bondwalk.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/game_005fd0.h"
#include "game/chr/chr.h"
@ -28,6 +21,7 @@
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
void bwalkInit(void)

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/camdraw.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_0b3350.h"
#include "game/game_0f09f0.h"
#include "game/stubs/game_102230.h"
@ -23,6 +16,7 @@
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "lib/libc/ll.h"
#include "data.h"
#include "types.h"
const char var7f1b6050[] = "Init";

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@ -1,6 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
GLOBAL_ASM(

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@ -1,18 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/casing.h"
#include "gvars/gvars.h"
#include "lib/lib_0e9d0.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
const u32 var7f1a8660[] = {0x3e8e38e4};

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@ -1,13 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
f32 ceilf(f32 value)

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@ -2,13 +2,6 @@
#include "constants.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/inventory/inventory.h"
#include "game/game_127910.h"
#include "game/training/training.h"
@ -16,8 +9,12 @@
#include "game/lang.h"
#include "game/pak/pak.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
struct menuitem g_CheatsBuddiesMenuItems[];
struct menudialog g_CheatsBuddiesMenuDialog;
struct cheat g_Cheats[NUM_CHEATS] = {
{ L_MPWEAPONS(75), 123, SOLOSTAGEINDEX_EXTRACTION, DIFF_A, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // Hurricane Fists
{ L_MPWEAPONS(76), 100, SOLOSTAGEINDEX_G5BUILDING, DIFF_A, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // Cloaking Device

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@ -4,13 +4,6 @@
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/chr/chr.h"
#include "game/prop.h"
@ -49,6 +42,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
const char var7f1a8690[] = "chr/chr.c";

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@ -2,13 +2,6 @@
#include "constants.h"
#include "game/chr/chraction.h"
#include "game/chr/chrai.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/dlights.h"
#include "game/game_005fd0.h"
@ -52,6 +45,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
const char var7f1a8ac0[] = "chraction.c";

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@ -3,17 +3,10 @@
#include "game/chr/chraction.h"
#include "game/chr/chrai.h"
#include "game/chr/chraicommands.h"
#include "game/data/ailists.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"
bool (*g_CommandPointers[])(void) = {

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@ -6,14 +6,6 @@
#include "game/chr/chraction.h"
#include "game/chr/chrai.h"
#include "game/chr/chraicommands.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02a0e0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/dlights.h"
#include "game/game_011110.h"
@ -57,6 +49,7 @@
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "lib/libc/ll.h"
#include "data.h"
#include "types.h"
/**

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@ -6,14 +6,6 @@
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02a0e0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/dlights.h"
#include "game/game_005fd0.h"
@ -110,6 +102,7 @@
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
const char var7f1b7730[] = "fr: %d\n";

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@ -1,12 +1,5 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_005fd0.h"
#include "game/title.h"
#include "game/game_0b3350.h"
@ -28,6 +21,7 @@
#include "lib/rng.h"
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"
const char var7f1b57c0[] = "tload";

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@ -2,8 +2,8 @@
#include "game/chr/chraicommands.h"
#include "game/game_000000.h"
#include "game/prop.h"
#include "game/data/ailists.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"
u8 func0000_idle[] = {

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@ -4,13 +4,12 @@
#include "game/prop.h"
#include "game/game_015470.h"
#include "game/hudmsg.h"
#include "game/data/data_000000.h"
#include "game/data/data_00e460.h"
#include "lib/lib_0c000.h"
#include "lib/main.h"
#include "lib/lib_3e730.h"
#include "gvars/gvars.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"
u32 var8005ce00 = 0x00000000;

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@ -4,13 +4,12 @@
#include "game/prop.h"
#include "game/game_015470.h"
#include "game/hudmsg.h"
#include "game/data/data_000000.h"
#include "game/data/data_00e460.h"
#include "lib/lib_0c000.h"
#include "lib/main.h"
#include "lib/lib_3e730.h"
#include "gvars/gvars.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"
u32 var8005ef10 = 0x47800000;

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@ -13,10 +13,9 @@
#include "game/mplayer/setup.h"
#include "game/mplayer/scenarios.h"
#include "game/training/training.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "stagesetup.h"
#include "data.h"
#include "types.h"
// 20df0

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@ -1,14 +1,8 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
s32 var80075d60 = 0x00000002;

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/dlights.h"
#include "game/game_092610.h"
#include "game/game_0b3350.h"
@ -29,6 +22,7 @@
#include "lib/lib_16110.h"
#include "lib/lib_2f490.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
const char var7f1a78e0[] = "LIGHTS : Hit occured on light %d in room %d\n";

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_005fd0.h"
#include "game/title.h"
#include "game/game_01b0a0.h"
@ -32,6 +25,7 @@
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "lib/main.h"
#include "data.h"
#include "types.h"
s32 menuhandlerDeclineMission(s32 operation, struct menuitem *item, union handlerdata *data)

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/dlights.h"
#include "game/chr/chr.h"
#include "game/prop.h"
@ -30,6 +23,7 @@
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
const char var7f1b5230[] = "VTXSTORE : vtxfixrefs -> Start - p1=%x, p2=%x\n";

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@ -1,14 +1,8 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void explosionsInit(void)

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@ -1,15 +1,9 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/prop.h"
#include "gvars/gvars.h"
#include "lib/lib_09660.h"
#include "data.h"
#include "types.h"
void explosionsReset(void)

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@ -1,12 +1,5 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/file.h"
#include "game/stubs/game_175f50.h"
#include "gvars/gvars.h"
@ -14,6 +7,7 @@
#include "lib/dma.h"
#include "lib/memory.h"
#include "lib/rng.h"
#include "data.h"
#include "types.h"
extern void *_file_bg_sev_seg;

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@ -1,13 +1,7 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
f32 floorf(f32 value)

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@ -1,15 +1,8 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02a0e0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void func0f000000(void)

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@ -1,16 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_000090.h"
#include "game/game_000130.h"
#include "game/chr/chr.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
void func0f000090(void)

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@ -1,16 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_000130.h"
#include "game/floor.h"
#include "gvars/gvars.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
const u32 var7f1a78c0[] = {0x40c907a9};

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@ -1,14 +1,8 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_000880.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
void func0f000880(void)

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@ -1,18 +1,12 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/debug.h"
#include "game/game_005fd0.h"
#include "game/game_092610.h"
#include "gvars/gvars.h"
#include "lib/rng.h"
#include "lib/lib_16110.h"
#include "data.h"
#include "types.h"
s32 g_FootstepSounds[] = {

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@ -1,13 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/chr/chraction.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/dlights.h"
#include "game/game_005fd0.h"
#include "game/nbomb.h"
@ -28,6 +21,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
f32 func0f006bd0(f32 arg0)

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@ -1,15 +1,9 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/dma.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void loadTextureList(void)

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@ -1,15 +1,9 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_19aa80.h"
#include "game/mplayer/mplayer.h"
#include "gvars/gvars.h"
#include "data.h"
#include "types.h"
void mpInitPresetFeatures(void)

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@ -1,16 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/file.h"
#include "game/lang.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void stageLoadCommonLang(s32 stagenum)

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@ -1,17 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_00b320.h"
#include "game/game_00b820.h"
#include "game/title.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void func0f00b480(void)

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@ -2,13 +2,6 @@
#include "constants.h"
#include "game/cheats.h"
#include "game/chr/chrai.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_00b820.h"
#include "game/game_011110.h"
#include "game/game_02cde0.h"
@ -16,6 +9,7 @@
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "lib/rng.h"
#include "data.h"
#include "types.h"
struct stageheadlimit g_StageHeadLimits[3] = {

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@ -1,16 +1,10 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_00c240.h"
#include "game/prop.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void gvarsInitProps(void)

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@ -1,16 +1,6 @@
#include <ultra64.h>
#include "constants.h"
#include "game/cheats.h"
#include "game/data/ailists.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02a0e0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_00b480.h"
#include "game/game_00b820.h"
#include "game/game_00c490.h"
@ -44,6 +34,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
struct monitorscreen var80061a80 = {

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@ -1,14 +1,8 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void func0f0108d0(void)

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@ -1,17 +1,11 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/inventory/items.h"
#include "game/game_097ba0.h"
#include "game/game_1655c0.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
extern u32 var800700ac;

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@ -3,13 +3,6 @@
#include "constants.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/inventory/items.h"
#include "game/game_011110.h"
#include "game/chr/chr.h"
@ -27,6 +20,7 @@
#include "lib/memory.h"
#include "lib/lib_16110.h"
#include "lib/lib_233c0.h"
#include "data.h"
#include "types.h"
void func0f011110(void)

View File

@ -1,12 +1,5 @@
#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_0125a0.h"
#include "game/game_013ee0.h"
#include "game/bondhead.h"
@ -16,6 +9,7 @@
#include "lib/lib_159b0.h"
#include "lib/lib_233c0.h"
#include "lib/model.h"
#include "data.h"
#include "types.h"
GLOBAL_ASM(

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