Discover some TICKMODE constants

This commit is contained in:
Ryan Dwyer 2020-11-29 20:56:04 +10:00
parent bdf13a6e10
commit 0df210265b
5 changed files with 18 additions and 18 deletions

View File

@ -2296,7 +2296,7 @@ void func0f00372c(void)
if (g_Vars.tickmode != var80061458) {
if (TICKMODE_CUTSCENE == g_Vars.tickmode && TICKMODE_CUTSCENE != var80061458) {
func0f003444();
} else if (TICKMODE_1 == g_Vars.tickmode && TICKMODE_1 != var80061458) {
} else if (TICKMODE_NORMAL == g_Vars.tickmode && TICKMODE_NORMAL != var80061458) {
func0f0035c0();
}

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@ -20721,7 +20721,7 @@ void currentPlayerTickInventory(bool triggeron)
handSetFiring(0, gunsfiring[0]);
handSetFiring(1, gunsfiring[1]);
if (g_Vars.tickmode == TICKMODE_1 && g_Vars.lvupdate240 > 0) {
if (g_Vars.tickmode == TICKMODE_NORMAL && g_Vars.lvupdate240 > 0) {
func0f09cdc4(0);
func0f09cdc4(1);
func0f09ce8c();

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@ -3533,7 +3533,7 @@ void func0f0b9650(void)
void func0f0b9674(void)
{
setTickMode(TICKMODE_4);
setTickMode(TICKMODE_MPSWIRL);
var80070744 = 0;
currentPlayerSetMoveMode(MOVEMODE_WALK);
var8009ddd8 = 0;
@ -3779,7 +3779,7 @@ glabel var7f1ad5c8
void func0f0b9a20(void)
{
setTickMode(TICKMODE_1);
setTickMode(TICKMODE_NORMAL);
var80070744 = 0;
currentPlayerSetMoveMode(MOVEMODE_WALK);
@ -3804,7 +3804,7 @@ void func0f0b9afc(void)
} else if (g_Vars.unk0004d3) {
g_Vars.unk0004d6 = 1;
} else {
setTickMode(TICKMODE_1);
setTickMode(TICKMODE_NORMAL);
var80070744 = 0;
setMoveModeForAllPlayers(MOVEMODE_WALK);
}
@ -3812,7 +3812,7 @@ void func0f0b9afc(void)
void warpBondToPad(s16 pad)
{
setTickMode(TICKMODE_3);
setTickMode(TICKMODE_WARP);
var80070744 = 0;
setMoveModeForAllPlayers(MOVEMODE_CUTSCENE);
allPlayersClearMemCamRoom();
@ -3821,7 +3821,7 @@ void warpBondToPad(s16 pad)
void func0f0b9bac(u32 *cmd, s32 arg1, s32 arg2)
{
setTickMode(TICKMODE_3);
setTickMode(TICKMODE_WARP);
var80070744 = 0;
setMoveModeForAllPlayers(MOVEMODE_CUTSCENE);
allPlayersClearMemCamRoom();
@ -3833,7 +3833,7 @@ void func0f0b9bac(u32 *cmd, s32 arg1, s32 arg2)
void func0f0b9c1c(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
{
setTickMode(TICKMODE_3);
setTickMode(TICKMODE_WARP);
var80070744 = 0;
setMoveModeForAllPlayers(MOVEMODE_CUTSCENE);
allPlayersClearMemCamRoom();
@ -9334,7 +9334,7 @@ glabel var7f1ad6ac
// currentPlayerSetGunSightVisible(GUNSIGHTREASON_1, true);
//
// // dc9c
// if ((g_Vars.tickmode == TICKMODE_0 || g_Vars.tickmode == TICKMODE_1)
// if ((g_Vars.tickmode == TICKMODE_0 || g_Vars.tickmode == TICKMODE_NORMAL)
// && var80070764 == 0
// && var8005d9d0 == 0) {
// g_Vars.currentplayer->bondviewlevtime60 += g_Vars.lvupdate240_60;
@ -9762,7 +9762,7 @@ glabel var7f1ad6ac
// func0f0c1840(&sp764, &sp740, &sp752, NULL, NULL);
// }
// } else {
// if (g_Vars.tickmode == TICKMODE_1) {
// if (g_Vars.tickmode == TICKMODE_NORMAL) {
// struct coord sp244;
//
// func0f0b9538();
@ -10060,11 +10060,11 @@ glabel var7f1ad6ac
// &g_Vars.currentplayer->bond2.unk1c,
// &g_Vars.currentplayer->prop->pos,
// g_Vars.currentplayer->prop->rooms);
// } else if (g_Vars.tickmode == TICKMODE_4) {
// } else if (g_Vars.tickmode == TICKMODE_MPSWIRL) {
// func0f0b8ba0();
// currentPlayerUpdateFootsteps(0, 0, 0, 1);
// func0f0b96e8();
// } else if (g_Vars.tickmode == TICKMODE_3) {
// } else if (g_Vars.tickmode == TICKMODE_WARP) {
// func0f0b8ba0();
// currentPlayerUpdateFootsteps(0, 0, 0, 1);
// func0f0b9cbc();
@ -10140,13 +10140,13 @@ glabel var7f1ad6ac
//
// if (g_Vars.currentplayer->autocontrol_walkspeed == 0) {
// if (fVar18 >= -0.2f && fVar18 <= 0.2f) {
// setTickMode(TICKMODE_1);
// setTickMode(TICKMODE_NORMAL);
// }
// } else {
// sp216 = sqrtf(sp216 * sp216 + sp212 * sp212);
//
// if (sp216 < g_Vars.currentplayer->autocontrol_dist) {
// setTickMode(TICKMODE_1);
// setTickMode(TICKMODE_NORMAL);
// }
// }
//

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@ -6647,7 +6647,7 @@ void func0f15ca00(void)
tickmode = g_Vars.tickmode;
if (tickmode == TICKMODE_1) {
if (tickmode == TICKMODE_NORMAL) {
var8007fc10 = 4;
if (!IS4MB() && var8007fc0c) {

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@ -2982,9 +2982,9 @@
#define THREAD_RESET 6
#define TICKMODE_0 0
#define TICKMODE_1 1
#define TICKMODE_3 3
#define TICKMODE_4 4
#define TICKMODE_NORMAL 1
#define TICKMODE_WARP 3
#define TICKMODE_MPSWIRL 4
#define TICKMODE_5 5
#define TICKMODE_CUTSCENE 6
#define TICKMODE_AUTOWALK 7