Decompile currentPlayerGetGunZoomFov
This commit is contained in:
parent
e2dfe85eeb
commit
1cce73bc39
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@ -3164,7 +3164,7 @@ glabel var7f1ad8e4
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.L0f0cacac:
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/* f0cacac: 13000004 */ beqz $t8,.L0f0cacc0
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/* f0cacb0: 00000000 */ sll $zero,$zero,0x0
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/* f0cacb4: 0fc2c536 */ jal func0f0b14d8
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/* f0cacb4: 0fc2c536 */ jal currentPlayerGetGunZoomFov
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/* f0cacb8: 00000000 */ sll $zero,$zero,0x0
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/* f0cacbc: e7a000b0 */ swc1 $f0,0xb0($sp)
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.L0f0cacc0:
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@ -3178,7 +3178,7 @@ glabel var7f1ad8e4
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/* f0cacdc: 9328063b */ lbu $t0,0x63b($t9)
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/* f0cace0: 55010005 */ bnel $t0,$at,.L0f0cacf8
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/* f0cace4: c7ac00b0 */ lwc1 $f12,0xb0($sp)
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/* f0cace8: 0fc2c536 */ jal func0f0b14d8
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/* f0cace8: 0fc2c536 */ jal currentPlayerGetGunZoomFov
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/* f0cacec: 00000000 */ sll $zero,$zero,0x0
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/* f0cacf0: e7a000b0 */ swc1 $f0,0xb0($sp)
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/* f0cacf4: c7ac00b0 */ lwc1 $f12,0xb0($sp)
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@ -4881,12 +4881,12 @@ glabel var7f1ad8e4
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// }
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//
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// if (iStack84) {
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// fStack432 = func0f0b14d8();
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// fStack432 = currentPlayerGetGunZoomFov();
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// }
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//
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// if (getCurrentPlayerWeaponId(0) == WEAPON_AR34
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// && g_Vars.currentplayer->hands[0].weaponfunc == FUNC_SECONDARY) {
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// fStack432 = func0f0b14d8();
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// fStack432 = currentPlayerGetGunZoomFov();
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// }
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//
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// func0f0ba8b0(fStack432 > 0 ? fStack432 : 0);
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@ -68,7 +68,7 @@ struct inventory_menupos invmenupos_000110ac = {
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// 110c0
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struct inventory_typee inve_000110c0 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -80,7 +80,7 @@ struct inventory_typee inve_000110c0 = {
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// 110e0
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struct inventory_typee inve_000110e0 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -92,7 +92,7 @@ struct inventory_typee inve_000110e0 = {
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// 11100
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struct inventory_typee inve_00011100 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -104,7 +104,7 @@ struct inventory_typee inve_00011100 = {
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// 11120
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struct inventory_typee inve_00011120 = {
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0x41f00000,
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30,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -116,7 +116,7 @@ struct inventory_typee inve_00011120 = {
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// 11140
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struct inventory_typee inve_00011140 = {
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0x41f00000,
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30,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -730,7 +730,7 @@ u32 invanim_magsec_equiporshoot[] = {
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// 11970
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struct inventory_typee inve_00011970 = {
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0x41c80000,
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25,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -1404,7 +1404,7 @@ u32 invanim_cmp150_equiporshoot[] = {
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// 12308
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struct inventory_typee inve_00012308 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -2185,7 +2185,7 @@ u32 invanim_ar34_equiporreload[] = {
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// 12cc4
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struct inventory_typee inve_00012cc4 = {
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0x41a00000,
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20,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -2333,7 +2333,7 @@ u32 var8006ce78 = 0x00000000;
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// 12e9c
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struct inventory_typee inve_00012e9c = {
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0x41a00000,
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20,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -2893,7 +2893,7 @@ u32 invanim_rockerlauncher_equiporshoot[] = {
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// 135f0
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struct inventory_typee inve_000135f0 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -3752,7 +3752,7 @@ u32 invanim_farsight_equiporshoot[] = {
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// 13ff8
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struct inventory_typee inve_00013ff8 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -4223,7 +4223,7 @@ u32 invanim_sniperrifle_reload[] = {
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// 1460c
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struct inventory_typee inve_0001460c = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -5386,7 +5386,7 @@ struct weaponfunc invfunc_horizonscanner_primary = {
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// 15348
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struct inventory_typee inve_00015348 = {
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0x00000000,
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0,
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0x40400000,
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0x41000000,
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0x41700000,
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@ -14968,7 +14968,7 @@ glabel func0f0a3eac
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/* f0a3f08: 00808025 */ or $s0,$a0,$zero
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/* f0a3f0c: 00a0b825 */ or $s7,$a1,$zero
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/* f0a3f10: adc8000c */ sw $t0,0xc($t6)
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/* f0a3f14: 0fc2c536 */ jal func0f0b14d8
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/* f0a3f14: 0fc2c536 */ jal currentPlayerGetGunZoomFov
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/* f0a3f18: adc10008 */ sw $at,0x8($t6)
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/* f0a3f1c: 3c014000 */ lui $at,0x4000
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/* f0a3f20: 44812000 */ mtc1 $at,$f4
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@ -1012,59 +1012,30 @@ f32 func0f0b131c(u32 hand)
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return x;
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}
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GLOBAL_ASM(
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glabel func0f0b14d8
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/* f0b14d8: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0b14dc: afbf0014 */ sw $ra,0x14($sp)
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/* f0b14e0: 2403ffff */ addiu $v1,$zero,-1
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/* f0b14e4: afa3001c */ sw $v1,0x1c($sp)
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/* f0b14e8: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f0b14ec: 00002025 */ or $a0,$zero,$zero
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/* f0b14f0: 24010015 */ addiu $at,$zero,0x15
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/* f0b14f4: 10410008 */ beq $v0,$at,.L0f0b1518
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/* f0b14f8: 8fa3001c */ lw $v1,0x1c($sp)
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/* f0b14fc: 24010016 */ addiu $at,$zero,0x16
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/* f0b1500: 10410007 */ beq $v0,$at,.L0f0b1520
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/* f0b1504: 24010032 */ addiu $at,$zero,0x32
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/* f0b1508: 50410008 */ beql $v0,$at,.L0f0b152c
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/* f0b150c: 24030002 */ addiu $v1,$zero,0x2
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/* f0b1510: 10000006 */ beqz $zero,.L0f0b152c
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/* f0b1514: 00000000 */ sll $zero,$zero,0x0
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.L0f0b1518:
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/* f0b1518: 10000004 */ beqz $zero,.L0f0b152c
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/* f0b151c: 00001825 */ or $v1,$zero,$zero
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.L0f0b1520:
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/* f0b1520: 10000002 */ beqz $zero,.L0f0b152c
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/* f0b1524: 24030001 */ addiu $v1,$zero,0x1
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/* f0b1528: 24030002 */ addiu $v1,$zero,0x2
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.L0f0b152c:
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/* f0b152c: 04600006 */ bltz $v1,.L0f0b1548
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/* f0b1530: 3c0e800a */ lui $t6,%hi(g_Vars+0x284)
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/* f0b1534: 8dcea244 */ lw $t6,%lo(g_Vars+0x284)($t6)
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/* f0b1538: 00037880 */ sll $t7,$v1,0x2
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/* f0b153c: 01cfc021 */ addu $t8,$t6,$t7
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/* f0b1540: 1000000d */ beqz $zero,.L0f0b1578
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/* f0b1544: c70016f4 */ lwc1 $f0,0x16f4($t8)
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.L0f0b1548:
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/* f0b1548: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f0b154c: 00002025 */ or $a0,$zero,$zero
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/* f0b1550: 0fc2c3f4 */ jal weaponFindById
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/* f0b1554: 00402025 */ or $a0,$v0,$zero
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/* f0b1558: 50400006 */ beqzl $v0,.L0f0b1574
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/* f0b155c: 44800000 */ mtc1 $zero,$f0
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/* f0b1560: 8c590024 */ lw $t9,0x24($v0)
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/* f0b1564: c7220000 */ lwc1 $f2,0x0($t9)
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/* f0b1568: 10000003 */ beqz $zero,.L0f0b1578
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/* f0b156c: 46001006 */ mov.s $f0,$f2
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/* f0b1570: 44800000 */ mtc1 $zero,$f0
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.L0f0b1574:
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/* f0b1574: 00000000 */ sll $zero,$zero,0x0
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.L0f0b1578:
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/* f0b1578: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b157c: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0b1580: 03e00008 */ jr $ra
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/* f0b1584: 00000000 */ sll $zero,$zero,0x0
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);
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f32 currentPlayerGetGunZoomFov(void)
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{
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s32 index = -1;
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struct weapon *weapon;
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switch (getCurrentPlayerWeaponIdWrapper(0)) {
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case WEAPON_SNIPERRIFLE: index = 0; break;
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case WEAPON_FARSIGHTXR20: index = 1; break;
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case WEAPON_HORIZONSCANNER: index = 2; break;
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}
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if (index >= 0) {
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return g_Vars.currentplayer->gunzoomfovs[index];
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}
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weapon = weaponFindById(getCurrentPlayerWeaponIdWrapper(0));
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if (weapon) {
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f32 fov = weapon->eptr->zoomfov;
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return fov;
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}
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return 0;
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}
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GLOBAL_ASM(
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glabel func0f0b1588
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@ -3705,7 +3705,7 @@ glabel var7f1ade54
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.L0f0da420:
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/* f0da420: a3a400af */ sb $a0,0xaf($sp)
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/* f0da424: afa60100 */ sw $a2,0x100($sp)
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/* f0da428: 0fc2c536 */ jal func0f0b14d8
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/* f0da428: 0fc2c536 */ jal currentPlayerGetGunZoomFov
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/* f0da42c: afad00b4 */ sw $t5,0xb4($sp)
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/* f0da430: 44803000 */ mtc1 $zero,$f6
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/* f0da434: 3c0f800a */ lui $t7,%hi(g_Vars+0x284)
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@ -512,7 +512,7 @@ glabel func0f0dd2ac
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/* f0dd4a0: 00000000 */ sll $zero,$zero,0x0
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/* f0dd4a4: 26100008 */ addiu $s0,$s0,0x8
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.L0f0dd4a8:
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/* f0dd4a8: 0fc2c536 */ jal func0f0b14d8
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/* f0dd4a8: 0fc2c536 */ jal currentPlayerGetGunZoomFov
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/* f0dd4ac: 00000000 */ sll $zero,$zero,0x0
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/* f0dd4b0: 44803000 */ mtc1 $zero,$f6
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/* f0dd4b4: 3c06800a */ lui $a2,%hi(g_Vars)
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@ -891,7 +891,7 @@ glabel var7f1b5d18
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/* f13eba4: f7ba0030 */ sdc1 $f26,0x30($sp)
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/* f13eba8: f7b80028 */ sdc1 $f24,0x28($sp)
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/* f13ebac: f7b60020 */ sdc1 $f22,0x20($sp)
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/* f13ebb0: 0fc2c536 */ jal func0f0b14d8
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/* f13ebb0: 0fc2c536 */ jal currentPlayerGetGunZoomFov
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/* f13ebb4: f7b40018 */ sdc1 $f20,0x18($sp)
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/* f13ebb8: 3c047f1b */ lui $a0,%hi(var7f1b5a54)
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/* f13ebbc: 3c058008 */ lui $a1,%hi(var8007f750)
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@ -27,7 +27,7 @@ u32 func0f0b11bc(void);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 handGetXOffset(u32 arg0);
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f32 func0f0b131c(u32 hand);
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f32 func0f0b14d8(void);
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f32 currentPlayerGetGunZoomFov(void);
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u32 func0f0b1588(void);
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void currentPlayerUpdateGunZoomFovs(f32 arg0);
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bool weaponHasFlag(s32 itemid, u32 flag);
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@ -2071,7 +2071,7 @@ struct player {
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/*0x16e8*/ u32 unk16e8;
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/*0x16ec*/ u32 unk16ec;
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/*0x16f0*/ u32 unk16f0;
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/*0x16f4*/ f32 gunzoomfovs[3];
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/*0x16f4*/ f32 gunzoomfovs[3]; // saved zoom levels/fovs for sniper, farsight and horizon scanner
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/*0x1700*/ u32 lastroomforoffset;
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/*0x1704*/ f32 c_screenwidth;
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/*0x1708*/ f32 c_screenheight;
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@ -2577,7 +2577,7 @@ struct inventory_menupos {
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};
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struct inventory_typee {
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u32 unk00;
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f32 zoomfov;
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u32 unk04;
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u32 unk08;
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u32 unk0c;
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