Decompile func0f0b131c
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fedfe70afe
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e2dfe85eeb
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@ -980,132 +980,37 @@ f32 handGetXOffset(u32 hand)
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return g_Vars.currentplayer->hands[hand].xoffset;
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}
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GLOBAL_ASM(
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glabel func0f0b131c
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/* f0b131c: 27bdffe0 */ addiu $sp,$sp,-32
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/* f0b1320: 14800034 */ bnez $a0,.L0f0b13f4
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/* f0b1324: afbf0014 */ sw $ra,0x14($sp)
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/* f0b1328: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f0b132c: 00002025 */ or $a0,$zero,$zero
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/* f0b1330: 0fc2c3f4 */ jal weaponFindById
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/* f0b1334: 00402025 */ or $a0,$v0,$zero
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/* f0b1338: 3c05800a */ lui $a1,%hi(g_Vars)
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/* f0b133c: 24a59fc0 */ addiu $a1,$a1,%lo(g_Vars)
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/* f0b1340: 8cae006c */ lw $t6,0x6c($a1)
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/* f0b1344: c442002c */ lwc1 $f2,0x2c($v0)
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/* f0b1348: 24010002 */ addiu $at,$zero,0x2
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/* f0b134c: 11c00003 */ beqz $t6,.L0f0b135c
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/* f0b1350: 00003025 */ or $a2,$zero,$zero
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/* f0b1354: 10000001 */ beqz $zero,.L0f0b135c
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/* f0b1358: 24060001 */ addiu $a2,$zero,0x1
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.L0f0b135c:
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/* f0b135c: 8caf0068 */ lw $t7,0x68($a1)
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/* f0b1360: 00002025 */ or $a0,$zero,$zero
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/* f0b1364: 00001825 */ or $v1,$zero,$zero
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/* f0b1368: 11e00003 */ beqz $t7,.L0f0b1378
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/* f0b136c: 00001025 */ or $v0,$zero,$zero
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/* f0b1370: 10000001 */ beqz $zero,.L0f0b1378
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/* f0b1374: 24040001 */ addiu $a0,$zero,0x1
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.L0f0b1378:
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/* f0b1378: 8cb80064 */ lw $t8,0x64($a1)
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/* f0b137c: 13000003 */ beqz $t8,.L0f0b138c
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/* f0b1380: 00000000 */ sll $zero,$zero,0x0
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/* f0b1384: 10000001 */ beqz $zero,.L0f0b138c
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/* f0b1388: 24030001 */ addiu $v1,$zero,0x1
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.L0f0b138c:
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/* f0b138c: 8cb90070 */ lw $t9,0x70($a1)
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/* f0b1390: 13200003 */ beqz $t9,.L0f0b13a0
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/* f0b1394: 00000000 */ sll $zero,$zero,0x0
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/* f0b1398: 10000001 */ beqz $zero,.L0f0b13a0
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/* f0b139c: 24020001 */ addiu $v0,$zero,0x1
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.L0f0b13a0:
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/* f0b13a0: 00434021 */ addu $t0,$v0,$v1
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/* f0b13a4: 01044821 */ addu $t1,$t0,$a0
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/* f0b13a8: 01265021 */ addu $t2,$t1,$a2
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/* f0b13ac: 55410046 */ bnel $t2,$at,.L0f0b14c8
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/* f0b13b0: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b13b4: 0fc54bcd */ jal optionsGetScreenSplit
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/* f0b13b8: e7a2001c */ swc1 $f2,0x1c($sp)
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/* f0b13bc: 3c05800a */ lui $a1,%hi(g_Vars)
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/* f0b13c0: 24010001 */ addiu $at,$zero,0x1
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/* f0b13c4: 24a59fc0 */ addiu $a1,$a1,%lo(g_Vars)
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/* f0b13c8: 1441003e */ bne $v0,$at,.L0f0b14c4
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/* f0b13cc: c7a2001c */ lwc1 $f2,0x1c($sp)
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/* f0b13d0: 8cab028c */ lw $t3,0x28c($a1)
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/* f0b13d4: 3c014060 */ lui $at,0x4060
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/* f0b13d8: 44812000 */ mtc1 $at,$f4
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/* f0b13dc: 3c014000 */ lui $at,0x4000
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/* f0b13e0: 15600038 */ bnez $t3,.L0f0b14c4
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/* f0b13e4: 46041081 */ sub.s $f2,$f2,$f4
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/* f0b13e8: 44813000 */ mtc1 $at,$f6
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/* f0b13ec: 10000035 */ beqz $zero,.L0f0b14c4
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/* f0b13f0: 46061080 */ add.s $f2,$f2,$f6
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.L0f0b13f4:
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/* f0b13f4: 0fc2867c */ jal getCurrentPlayerWeaponIdWrapper
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/* f0b13f8: 24040001 */ addiu $a0,$zero,0x1
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/* f0b13fc: 0fc2c3f4 */ jal weaponFindById
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/* f0b1400: 00402025 */ or $a0,$v0,$zero
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/* f0b1404: 3c05800a */ lui $a1,%hi(g_Vars)
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/* f0b1408: 24a59fc0 */ addiu $a1,$a1,%lo(g_Vars)
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/* f0b140c: 8cac006c */ lw $t4,0x6c($a1)
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/* f0b1410: c442002c */ lwc1 $f2,0x2c($v0)
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/* f0b1414: 24010002 */ addiu $at,$zero,0x2
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/* f0b1418: 11800003 */ beqz $t4,.L0f0b1428
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/* f0b141c: 46001087 */ neg.s $f2,$f2
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/* f0b1420: 10000002 */ beqz $zero,.L0f0b142c
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/* f0b1424: 24060001 */ addiu $a2,$zero,0x1
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.L0f0b1428:
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/* f0b1428: 00003025 */ or $a2,$zero,$zero
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.L0f0b142c:
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/* f0b142c: 8cad0068 */ lw $t5,0x68($a1)
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/* f0b1430: 00002025 */ or $a0,$zero,$zero
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/* f0b1434: 00001825 */ or $v1,$zero,$zero
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/* f0b1438: 11a00003 */ beqz $t5,.L0f0b1448
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/* f0b143c: 00001025 */ or $v0,$zero,$zero
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/* f0b1440: 10000001 */ beqz $zero,.L0f0b1448
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/* f0b1444: 24040001 */ addiu $a0,$zero,0x1
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.L0f0b1448:
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/* f0b1448: 8cae0064 */ lw $t6,0x64($a1)
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/* f0b144c: 11c00003 */ beqz $t6,.L0f0b145c
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/* f0b1450: 00000000 */ sll $zero,$zero,0x0
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/* f0b1454: 10000001 */ beqz $zero,.L0f0b145c
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/* f0b1458: 24030001 */ addiu $v1,$zero,0x1
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.L0f0b145c:
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/* f0b145c: 8caf0070 */ lw $t7,0x70($a1)
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/* f0b1460: 11e00003 */ beqz $t7,.L0f0b1470
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/* f0b1464: 00000000 */ sll $zero,$zero,0x0
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/* f0b1468: 10000001 */ beqz $zero,.L0f0b1470
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/* f0b146c: 24020001 */ addiu $v0,$zero,0x1
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.L0f0b1470:
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/* f0b1470: 0043c021 */ addu $t8,$v0,$v1
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/* f0b1474: 0304c821 */ addu $t9,$t8,$a0
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/* f0b1478: 03264021 */ addu $t0,$t9,$a2
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/* f0b147c: 55010012 */ bnel $t0,$at,.L0f0b14c8
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/* f0b1480: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0b1484: 0fc54bcd */ jal optionsGetScreenSplit
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/* f0b1488: e7a2001c */ swc1 $f2,0x1c($sp)
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/* f0b148c: 3c05800a */ lui $a1,%hi(g_Vars)
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/* f0b1490: 24010001 */ addiu $at,$zero,0x1
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/* f0b1494: 24a59fc0 */ addiu $a1,$a1,%lo(g_Vars)
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/* f0b1498: 1441000a */ bne $v0,$at,.L0f0b14c4
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/* f0b149c: c7a2001c */ lwc1 $f2,0x1c($sp)
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/* f0b14a0: 8ca9028c */ lw $t1,0x28c($a1)
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/* f0b14a4: 3c014060 */ lui $at,0x4060
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/* f0b14a8: 44814000 */ mtc1 $at,$f8
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/* f0b14ac: 3c014000 */ lui $at,0x4000
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/* f0b14b0: 15200004 */ bnez $t1,.L0f0b14c4
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/* f0b14b4: 46081080 */ add.s $f2,$f2,$f8
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/* f0b14b8: 44815000 */ mtc1 $at,$f10
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/* f0b14bc: 00000000 */ sll $zero,$zero,0x0
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/* f0b14c0: 460a1080 */ add.s $f2,$f2,$f10
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.L0f0b14c4:
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/* f0b14c4: 8fbf0014 */ lw $ra,0x14($sp)
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.L0f0b14c8:
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/* f0b14c8: 27bd0020 */ addiu $sp,$sp,0x20
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/* f0b14cc: 46001006 */ mov.s $f0,$f2
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/* f0b14d0: 03e00008 */ jr $ra
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/* f0b14d4: 00000000 */ sll $zero,$zero,0x0
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);
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f32 func0f0b131c(u32 hand)
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{
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f32 x;
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struct weapon *weapon;
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if (hand == 0) {
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weapon = weaponFindById(getCurrentPlayerWeaponIdWrapper(0));
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x = weapon->leftright;
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if (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
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x -= 3.5f;
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if (g_Vars.currentplayernum == 0) {
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x += 2.0f;
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}
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}
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} else {
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weapon = weaponFindById(getCurrentPlayerWeaponIdWrapper(1));
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x = -weapon->leftright;
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if (PLAYERCOUNT() == 2 && optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
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x += 3.5f;
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if (g_Vars.currentplayernum == 0) {
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x += 2.0f;
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}
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}
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}
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return x;
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}
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GLOBAL_ASM(
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glabel func0f0b14d8
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@ -26,7 +26,7 @@ struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
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u32 func0f0b11bc(void);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 handGetXOffset(u32 arg0);
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u32 func0f0b131c(void);
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f32 func0f0b131c(u32 hand);
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f32 func0f0b14d8(void);
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u32 func0f0b1588(void);
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void currentPlayerUpdateGunZoomFovs(f32 arg0);
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