Rename game_011110.c to playerinit.c, game_0102b0.c to bondguninit.c
This commit is contained in:
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a44a5356b5
commit
3a777bc25c
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@ -29,8 +29,8 @@
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build/ROMID/game/game_0108d0.o (section); \
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build/ROMID/game/objectives/setup.o (section); \
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build/ROMID/game/casing/reset.o (section); \
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build/ROMID/game/game_010b20.o (section); \
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build/ROMID/game/game_011110.o (section); \
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build/ROMID/game/bondguninit.o (section); \
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build/ROMID/game/playerinit.o (section); \
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build/ROMID/game/inventory/init.o (section); \
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build/ROMID/game/game_0125a0.o (section); \
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build/ROMID/game/game_012aa0.o (section); \
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@ -29,8 +29,8 @@
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build/ROMID/game/game_0108d0.o (section); \
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build/ROMID/game/objectives/setup.o (section); \
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build/ROMID/game/casing/reset.o (section); \
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build/ROMID/game/game_010b20.o (section); \
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build/ROMID/game/game_011110.o (section); \
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build/ROMID/game/bondguninit.o (section); \
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build/ROMID/game/playerinit.o (section); \
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build/ROMID/game/inventory/init.o (section); \
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build/ROMID/game/game_0125a0.o (section); \
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build/ROMID/game/game_012aa0.o (section); \
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@ -29,8 +29,8 @@
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build/ROMID/game/game_0108d0.o (section); \
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build/ROMID/game/objectives/setup.o (section); \
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build/ROMID/game/casing/reset.o (section); \
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build/ROMID/game/game_010b20.o (section); \
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build/ROMID/game/game_011110.o (section); \
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build/ROMID/game/bondguninit.o (section); \
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build/ROMID/game/playerinit.o (section); \
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build/ROMID/game/inventory/init.o (section); \
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build/ROMID/game/game_0125a0.o (section); \
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build/ROMID/game/game_012aa0.o (section); \
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@ -8499,7 +8499,7 @@ void bgun0f09ce8c(void)
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bgun0f0a1528();
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}
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void bgun0f09ceac(void)
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void bgunInitHandAnims(void)
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{
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struct hand *hand;
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s32 i;
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@ -8511,7 +8511,7 @@ void bgun0f09ceac(void)
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hand = &g_Vars.currentplayer->hands[0];
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}
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hand->ganstarot = 0;
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hand->gangstarot = 0;
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hand->state = HANDSTATE_IDLE;
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hand->animload = -1;
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hand->animmode = HANDANIMMODE_IDLE;
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@ -15379,7 +15379,7 @@ void bgun0f0a1528(void)
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player->hands[i].gset.weaponnum = ctrl->weaponnum;
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player->hands[i].gset.unk0639 = (ctrl->upgradewant >> (i * 4)) & 0xf;
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player->hands[i].ganstarot = 0.0f;
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player->hands[i].gangstarot = 0.0f;
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bgun0f0abd30(i);
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@ -10,7 +10,7 @@
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extern u32 var800700ac;
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void func0f010bb0(void)
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void bgunInit(void)
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{
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s32 i;
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@ -262,5 +262,5 @@ void func0f010bb0(void)
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g_Weapons[WEAPON_EYESPY]->flags |= (WEAPONFLAG_DETERMINER_S_AN | WEAPONFLAG_DETERMINER_F_AN);
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}
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bgun0f09ceac();
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bgunInitHandAnims();
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}
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@ -8,7 +8,7 @@
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#include "game/chr/chraicommands.h"
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#include "game/debug.h"
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#include "game/dlights.h"
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#include "game/game_011110.h"
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#include "game/playerinit.h"
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#include "game/title.h"
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#include "game/chr/chr.h"
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#include "game/prop.h"
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@ -3,7 +3,7 @@
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#include "game/cheats.h"
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#include "game/chr/chrai.h"
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#include "game/game_00b820.h"
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#include "game/game_011110.h"
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#include "game/playerinit.h"
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#include "game/game_02cde0.h"
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#include "game/game_091e10.h"
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#include "bss.h"
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@ -5,7 +5,7 @@
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#include "game/game_00b820.h"
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#include "game/game_00c490.h"
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#include "game/objectives.h"
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#include "game/game_011110.h"
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#include "game/playerinit.h"
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#include "game/inventory/init.h"
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#include "game/game_0125a0.h"
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#include "game/game_012d50.h"
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@ -18,7 +18,7 @@
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#include "game/game_0108d0.h"
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#include "game/objectives.h"
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#include "game/casing.h"
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#include "game/game_011110.h"
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#include "game/playerinit.h"
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#include "game/inventory/init.h"
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#include "game/game_0125a0.h"
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#include "game/explosions/init.h"
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@ -434,7 +434,7 @@ void lvInit(s32 stagenum)
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menuInit();
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amInit();
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invInitGunsHeld();
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func0f010bb0();
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bgunInit();
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playerLoadDefaults();
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playerInit();
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playerSpawn();
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@ -4,7 +4,7 @@
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#include "game/bondmove.h"
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#include "game/cheats.h"
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#include "game/inventory/items.h"
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#include "game/game_011110.h"
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#include "game/playerinit.h"
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#include "game/chr/chr.h"
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#include "game/game_02cde0.h"
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#include "game/prop.h"
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@ -8,7 +8,7 @@
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#include "game/debug.h"
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#include "game/dlights.h"
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#include "game/nbomb.h"
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#include "game/game_011110.h"
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#include "game/playerinit.h"
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#include "game/chr/chr.h"
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#include "game/prop.h"
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#include "game/game_091e10.h"
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@ -50,7 +50,7 @@ s32 bgunTickInc(struct handweaponinfo *info, s32 handnum, s32 lvupdate);
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bool bgunSetState(s32 handnum, s32 state);
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void bgunTick(s32 handnum);
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void bgun0f09ce8c(void);
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void bgun0f09ceac(void);
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void bgunInitHandAnims(void);
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f32 bgunGetNoiseRadius(s32 handnum);
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void bgunDecreaseNoiseRadius(void);
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void bgunCalculateBlend(s32 hand);
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@ -0,0 +1,9 @@
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#ifndef _IN_GAME_BONDGUNINIT_H
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#define _IN_GAME_BONDGUNINIT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void bgunInit(void);
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#endif
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@ -1,9 +0,0 @@
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#ifndef _IN_GAME_GAME_010B20_H
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#define _IN_GAME_GAME_010B20_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void func0f010bb0(void);
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#endif
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@ -1,5 +1,5 @@
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#ifndef IN_GAME_GAME_011110_H
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#define IN_GAME_GAME_011110_H
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#ifndef IN_GAME_PLAYERINIT_H
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#define IN_GAME_PLAYERINIT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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@ -2401,7 +2401,7 @@ struct hand {
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/*0x0cec*/ ubool unk0cec;
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/*0x0cf0*/ struct coord unk0cf0;
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/*0x0cfc*/ struct coord unk0cfc;
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/*0x0d08*/ f32 ganstarot;
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/*0x0d08*/ f32 gangstarot;
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/*0x0d0c*/ s16 primetimer;
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/*0x0d0e*/ u8 unk0d0e_00 : 4;
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/*0x0d0e*/ u8 unk0d0e_04 : 3;
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