Rename func0f19a2dc to aibotGetProjectileThrowInterval
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@ -7634,7 +7634,7 @@ glabel var7f1b8fc8
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/* f19715c: 00003025 */ or $a2,$zero,$zero
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/* f197160: 8e8902d4 */ lw $t1,0x2d4($s4)
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.L0f197164:
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/* f197164: 0fc668b7 */ jal func0f19a2dc
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/* f197164: 0fc668b7 */ jal aibotGetProjectileThrowInterval
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/* f197168: 8d240020 */ lw $a0,0x20($t1)
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/* f19716c: 100000d7 */ beqz $zero,.L0f1974cc
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/* f197170: ae420034 */ sw $v0,0x34($s2)
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@ -402,20 +402,20 @@ bool func0f19a29c(u32 weaponnum, bool is_secondary)
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return false;
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}
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u32 func0f19a2dc(u32 value)
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u32 aibotGetProjectileThrowInterval(u32 weapon)
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{
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switch (value) {
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case 26:
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switch (weapon) {
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case WEAPON_COMBATKNIFE:
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return 120;
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case 30:
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case 31:
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case WEAPON_GRENADE:
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case WEAPON_NBOMB:
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return 90;
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case 27:
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case 28:
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case 29:
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case 32:
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case 33:
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case 34:
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case WEAPON_CROSSBOW:
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case WEAPON_TRANQUILIZER:
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case WEAPON_LASER:
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case WEAPON_TIMEDMINE:
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case WEAPON_PROXIMITYMINE:
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case WEAPON_REMOTEMINE:
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default:
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return 60;
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}
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@ -13,7 +13,7 @@ void aibotGiveAmmoByWeapon(struct aibot *aibot, s32 weaponnum, s32 funcnum, s32
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void aibotGiveAmmoByType(struct aibot *aibot, u32 ammotype, s32 quantity);
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bool aibotDoFarsightThing(struct chrdata *chr, u32 arg1, struct coord *arg2, struct coord *arg3);
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bool func0f19a29c(u32 weaponnum, bool is_secondary);
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u32 func0f19a2dc(u32 value);
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u32 aibotGetProjectileThrowInterval(u32 weapon);
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u32 ammotypeGetWeapon(u32 ammotype);
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void func0f19a37c(struct chrdata *chr);
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s32 func0f19a60c(s32 weaponnum, s32 funcnum);
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