Set names for remaining splat.c symbols
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@ -30,7 +30,7 @@ struct splatdata {
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s32 room;
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s32 isskedar;
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s32 translucent;
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f32 unk50;
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f32 scale;
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s32 timermax;
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s32 timerspeed;
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};
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@ -39,18 +39,18 @@ struct splatdata {
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u32 var80082100nb = 0;
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#endif
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f32 var8007f8a0 = 0.15;
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f32 g_SplatDistanceScale = 0.15;
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f32 var8007f8a4 = 3;
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f32 var8007f8a8 = 12;
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f32 g_SplatMaxAngleInDegrees = 12;
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s32 var8007f8ac = 8;
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f32 g_SplatMaxDistance = 180;
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f32 var8007f8b4 = 5;
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f32 var8007f8b8 = 50;
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f32 g_SplatMinDiameter = 5;
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f32 g_SplatMaxDiameter = 50;
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#if VERSION == VERSION_JPN_FINAL
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#else
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bool splat0f149274(f32 arg0, struct prop *prop, struct shotdata *shotdata, f32 arg3, bool isskedar, s32 arg5, s32 arg6, struct chrdata *chr, s32 arg8);
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void splat0f14986c(struct splatdata *splatdata);
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bool splat_create_one(f32 scale, struct prop *prop, struct shotdata *shotdata, f32 arg3, bool isskedar, s32 arg5, s32 arg6, struct chrdata *chr, s32 arg8);
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void splat_create_wallhit(struct splatdata *splatdata);
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#endif
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s32 splats_create(s32 qty, f32 arg1, struct prop *prop, struct shotdata *shotdataarg,
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@ -147,7 +147,7 @@ void splats_create_for_chr_hit(struct prop *prop, struct shotdata *shotdata, str
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#endif
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}
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s32 splats_create(s32 qty, f32 arg1, struct prop *prop, struct shotdata *shotdataarg,
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s32 splats_create(s32 qty, f32 scale, struct prop *prop, struct shotdata *shotdataarg,
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struct coord *arg4, struct coord *arg5, bool isskedar, s32 splattype,
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s32 timermax, struct chrdata *chr, s32 timerspeed)
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{
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@ -158,7 +158,7 @@ s32 splats_create(s32 qty, f32 arg1, struct prop *prop, struct shotdata *shotdat
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struct shotdata *shotdata = splattype == 0 ? shotdataarg : &stackshotdata;
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struct coord spfc;
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struct coord spf0;
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struct coord spe4;
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struct coord dir;
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Mtxf spa4;
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s32 numdropped = 0;
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f32 dist;
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@ -204,10 +204,10 @@ s32 splats_create(s32 qty, f32 arg1, struct prop *prop, struct shotdata *shotdat
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for (i = 0; i < qty; i++) {
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for (j = 0; j < 3; j++) {
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spe4.f[j] = (RANDOMFRAC() * var8007f8a8 * 2.0f - var8007f8a8) * 0.017453292384744f;
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dir.f[j] = DTOR2(RANDOMFRAC() * g_SplatMaxAngleInDegrees * 2.0f - g_SplatMaxAngleInDegrees);
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}
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mtx4_load_rotation(&spe4, &spa4);
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mtx4_load_rotation(&dir, &spa4);
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mtx4_rotate_vec(&spa4, &spfc, &shotdata->gundir3d);
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mtx4_rotate_vec(&spa4, &spf0, &shotdata->gundir2d);
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@ -219,7 +219,7 @@ s32 splats_create(s32 qty, f32 arg1, struct prop *prop, struct shotdata *shotdat
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func0f177164(&shotdata->gundir2d, &shotdata->gundir2d, 406, "splat.c");
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#endif
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if (splat0f149274(arg1, prop, shotdata, /*reused var*/ dist, isskedar, splattype, timermax, chr, timerspeed)) {
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if (splat_create_one(scale, prop, shotdata, /*reused var*/ dist, isskedar, splattype, timermax, chr, timerspeed)) {
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numdropped++;
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}
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}
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@ -238,12 +238,12 @@ s32 splats_create(s32 qty, f32 arg1, struct prop *prop, struct shotdata *shotdat
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}
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#if VERSION == VERSION_JPN_FINAL
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void splat0f149274(void)
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void splat_create_one(void)
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{
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osSyncPrintf("Splat : Out of range\n");
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}
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#else
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bool splat0f149274(f32 arg0, struct prop *chrprop, struct shotdata *shotdata, f32 arg3, bool isskedar, s32 splattype, s32 timermax, struct chrdata *chr, s32 timerspeed)
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bool splat_create_one(f32 scale, struct prop *chrprop, struct shotdata *shotdata, f32 arg3, bool isskedar, s32 splattype, s32 timermax, struct chrdata *chr, s32 timerspeed)
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{
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struct prop **propptr;
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struct prop *objprop;
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@ -381,12 +381,12 @@ bool splat0f149274(f32 arg0, struct prop *chrprop, struct shotdata *shotdata, f3
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splatdata.room = room;
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splatdata.isskedar = isskedar;
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splatdata.timermax = timermax;
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splatdata.unk50 = arg0;
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splatdata.scale = scale;
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splatdata.splattype = splattype;
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splatdata.timerspeed = timerspeed;
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splatdata.translucent = translucent;
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splat0f14986c(&splatdata);
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splat_create_wallhit(&splatdata);
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return true;
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}
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@ -405,18 +405,18 @@ void splats_tick(void)
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}
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#if VERSION == VERSION_JPN_FINAL
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void splat0f14986c(void)
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void splat_create_wallhit(void)
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{
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// empty
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}
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#else
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void splat0f14986c(struct splatdata *splat)
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void splat_create_wallhit(struct splatdata *splat)
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{
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f32 spac;
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f32 spa8;
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f32 radiusw;
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f32 radiush;
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struct defaultobj *obj;
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f32 spa0;
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f32 sp9c;
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f32 diameter;
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f32 scale;
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f32 height;
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f32 width;
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u8 maxalpha = 0xff;
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@ -452,52 +452,52 @@ void splat0f14986c(struct splatdata *splat)
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case 0:
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case 1:
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case 2:
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sp9c = 1.5f;
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scale = 1.5f;
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break;
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case 3:
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case 4:
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sp9c = 5.0f;
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scale = 5.0f;
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break;
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case 5:
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sp9c = 3.0f;
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scale = 3.0f;
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break;
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}
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distance = coords_get_distance(&splat->gunpos, &splat->unk0c);
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spa0 = var8007f8a0 * distance * sp9c;
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diameter = g_SplatDistanceScale * distance * scale;
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if (var8007f8b8 < spa0) {
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spa0 = var8007f8b8;
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if (diameter > g_SplatMaxDiameter) {
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diameter = g_SplatMaxDiameter;
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}
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if (var8007f8b4 > spa0) {
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spa0 = var8007f8b4;
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if (diameter < g_SplatMinDiameter) {
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diameter = g_SplatMinDiameter;
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}
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spac = 0.5f * spa0;
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spa8 = 0.5f * spa0;
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radiusw = 0.5f * diameter;
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radiush = 0.5f * diameter;
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if (spac < 1.0f) {
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spac = 1.0f;
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if (radiusw < 1.0f) {
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radiusw = 1.0f;
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}
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if (spa8 < 1.0f) {
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spa8 = 1.0f;
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if (radiush < 1.0f) {
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radiush = 1.0f;
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}
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width = RANDOMFRAC() * spac * 2.0f - spac + spa0;
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height = RANDOMFRAC() * spa8 * 2.0f - spa8 + spa0;
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width = RANDOMFRAC() * radiusw * 2.0f - radiusw + diameter;
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height = RANDOMFRAC() * radiush * 2.0f - radiush + diameter;
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if (width > var8007f8b8) {
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width = var8007f8b8;
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if (width > g_SplatMaxDiameter) {
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width = g_SplatMaxDiameter;
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}
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if (height > var8007f8b8) {
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height = var8007f8b8;
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if (height > g_SplatMaxDiameter) {
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height = g_SplatMaxDiameter;
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}
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width *= splat->unk50;
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height *= splat->unk50;
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width *= splat->scale;
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height *= splat->scale;
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wallhit_choose_blood_colour(splat->chrprop);
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@ -177,10 +177,10 @@ void func0f17713c(struct coord *in, struct coord *out)
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bool func0f177164(struct coord *arg0, struct coord *arg1, u32 line, char *file)
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{
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f32 sqdist = arg0->x * arg0->x + arg0->y * arg0->y + arg0->z * arg0->z;
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f32 hypotenuse = arg0->x * arg0->x + arg0->y * arg0->y + arg0->z * arg0->z;
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f32 mult;
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if (sqdist < var800845d4) {
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if (hypotenuse < var800845d4) {
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arg0->x = var800845f4.x;
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arg0->y = var800845f4.y;
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arg0->z = var800845f4.z;
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@ -188,7 +188,7 @@ bool func0f177164(struct coord *arg0, struct coord *arg1, u32 line, char *file)
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return false;
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}
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mult = 1.0f / sqrtf(sqdist);
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mult = 1.0f / sqrtf(hypotenuse);
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arg1->x = arg0->x * mult;
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arg1->y = arg0->y * mult;
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