Name some miscellaneous constants
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@ -5528,7 +5528,7 @@ void bg_process_queue_item(struct bgqueueitem *item)
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}
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// Reusing the side variable as a bboxisvalid variable
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if (g_BgPortals[portalnum].flags & PORTALFLAG_02) {
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if (g_BgPortals[portalnum].flags & PORTALFLAG_USEROOMBOX) {
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newbox.xmin = item->screenbox.xmin;
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newbox.ymin = item->screenbox.ymin;
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newbox.xmax = item->screenbox.xmax;
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@ -9335,13 +9335,13 @@ struct ammotype g_AmmoTypes[] = {
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{ TICKS(18000), 0, 0 }, // AMMOTYPE_CLOAK
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{ 4, 0, 0 }, // AMMOTYPE_BOOST
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{ 200, 0, 0 }, // AMMOTYPE_PSYCHOSIS
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{ 2, 0, 0 }, // AMMOTYPE_17
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{ 2, 0, 0 }, // AMMOTYPE_BOMBCASE
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{ 10, 0, 0 }, // AMMOTYPE_BUG
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{ 10, 0, 0 }, // AMMOTYPE_MICROCAMERA
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{ 10, 0, 0 }, // AMMOTYPE_PLASTIQUE
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{ 1000, 0, 0 }, // AMMOTYPE_1B
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{ 1000, 0, 0 }, // AMMOTYPE_WATCHLASER
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{ 10, 0, 0 }, // AMMOTYPE_1C
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{ 50, 0, -1 }, // AMMOTYPE_1D
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{ 50, 0, -1 }, // AMMOTYPE_TANK
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{ 1, 0, 0 }, // AMMOTYPE_TOKEN
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{ 200, 0, 0 }, // AMMOTYPE_1F
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{ 10, 0, 0 }, // AMMOTYPE_ECM_MINE
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@ -9449,13 +9449,13 @@ bool bgun_ammotype_allows_unlimited_ammo(u32 ammotype)
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}
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break;
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case AMMOTYPE_PSYCHOSIS:
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case AMMOTYPE_17:
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case AMMOTYPE_BOMBCASE:
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case AMMOTYPE_BUG:
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case AMMOTYPE_MICROCAMERA:
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case AMMOTYPE_PLASTIQUE:
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case AMMOTYPE_1B:
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case AMMOTYPE_WATCHLASER:
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case AMMOTYPE_1C:
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case AMMOTYPE_1D:
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case AMMOTYPE_TANK:
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case AMMOTYPE_TOKEN:
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case AMMOTYPE_1F:
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case AMMOTYPE_ECM_MINE:
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@ -6608,13 +6608,13 @@ s16 g_GuardQuipBank[][4] = {
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{ QUIP_GOFORALARM, SFXNUM_0037, SFXNUM_0037, SFXNUM_0037 },
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{ QUIP_SURPRISED, SFXNUM_025B_M0_WHAT_THE, SFXNUM_025C_M0_WHO_THE, SFXNUM_025C_M0_WHO_THE },
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{ QUIP_INSPECTBODY, SFXNUM_026E_M0_ARE_YOU_OKAY, SFXNUM_026F_M0_GOT_A_MAN_DOWN, SFXNUM_0270_M0_HES_BOUGHT_IT },
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{ QUIP_20, SFXNUM_0037, SFXNUM_0037, SFXNUM_0037 },
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{ QUIP_UNDERFIRE, SFXNUM_0037, SFXNUM_0037, SFXNUM_0037 },
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{ QUIP_HITPLAYER, SFXNUM_0280_M0_GIVE_IT_UP, SFXNUM_0281_M0_SURRENDER_NOW, SFXNUM_0282_M0_TAKE_THAT },
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{ QUIP_MISSEDPLAYER1, SFXMAP_80F9_M0_DAMN_IT_MISSED, SFXMAP_80F9_M0_DAMN_IT_MISSED, SFXNUM_0287_M0_HOW_DID_I_MISS },
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{ QUIP_MISSEDPLAYER2, SFXMAP_80FA_M0_GODS_SAKE_SOMEONE_HIT_HER, SFXMAP_80FA_M0_GODS_SAKE_SOMEONE_HIT_HER, SFXNUM_0289_M0_SHES_A_TRICKY_ONE },
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{ QUIP_GOTOCOVER2, SFXNUM_028D_M0_TAKE_COVER, SFXNUM_028E_M0_ILL_COVER_YOU, SFXNUM_028F_M0_GET_DOWN },
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{ QUIP_DIE, SFXMAP_80FC_M0_YOU_BITCH, SFXMAP_80FD_M0_OH_MY_GOD, SFXNUM_02A2_M0_SHE_GOT_ME },
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{ QUIP_26, SFXNUM_0037, SFXNUM_0037, SFXNUM_0037 },
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{ QUIP_KILLEDPLAYER3, SFXNUM_0037, SFXNUM_0037, SFXNUM_0037 },
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{ QUIP_SEARCHSUCCESS, SFXNUM_0275_M0_I_SEE_HER, SFXNUM_0277_M0_THERE_SHE_IS, SFXNUM_0278_M0_THERE_MOVEMENT },
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{ QUIP_SEEEYESPY, SFXMAP_8167_M0_WHAT_THE_HELL, SFXNUM_04C9_M0_HELLO_THERE, SFXNUM_04CA_M0_WHATS_THIS },
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{ QUIP_GREETING, SFXMAP_815D_M0_HOWS_THINGS, SFXMAP_815E_M0_HEY_THERE, SFXMAP_815F_M0_HI_HOW_ARE_YOU },
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@ -6654,7 +6654,7 @@ s16 g_GuardQuipBank[][4] = {
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#else
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{ QUIP_INSPECTBODY, SFXNUM_0313_M_NOOO, SFXMAP_8129_M1_NOOO, SFXNUM_0316_M1_HES_GONE },
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#endif
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{ QUIP_20, SFXNUM_031C_M1_M2_LOOK_OUT_SHES_COMING, SFXNUM_031D_M1_M2_TAKE_COVER, SFXNUM_031E_M1_M2_LOOK_OUT_LOOK_OUT },
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{ QUIP_UNDERFIRE, SFXNUM_031C_M1_M2_LOOK_OUT_SHES_COMING, SFXNUM_031D_M1_M2_TAKE_COVER, SFXNUM_031E_M1_M2_LOOK_OUT_LOOK_OUT },
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{ QUIP_HITPLAYER, SFXNUM_0356_M1_IM_JUST_TOO_GOOD, SFXNUM_0329_M1_YEAH_BABY, SFXNUM_0329_M1_YEAH_BABY },
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{ QUIP_MISSEDPLAYER1, SFXMAP_812B_M1_BLOODY_STUPID_GUN, SFXNUM_032F_M1_MY_GUN_ITS_USELESS, SFXMAP_812C_M1_DAMN_IT },
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{ QUIP_MISSEDPLAYER2, SFXNUM_0331_M1_STOP_DODGING, SFXNUM_0332_M1_SOMEONE_HIT_HER, SFXMAP_812D_M1_DAMN_SHES_GOOD },
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@ -6664,7 +6664,7 @@ s16 g_GuardQuipBank[][4] = {
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#else
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{ QUIP_DIE, SFXNUM_034C_M_WAIL, SFXNUM_034D_M1_WHY_ME, SFXNUM_034E_M1_CHOKING },
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#endif
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{ QUIP_26, SFXNUM_0355_M1_OUTSTANDING, SFXNUM_0356_M1_IM_JUST_TOO_GOOD, SFXNUM_0357_M1_YEEHAH_GOT_ONE },
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{ QUIP_KILLEDPLAYER3, SFXNUM_0355_M1_OUTSTANDING, SFXNUM_0356_M1_IM_JUST_TOO_GOOD, SFXNUM_0357_M1_YEEHAH_GOT_ONE },
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{ QUIP_SEARCHSUCCESS, SFXNUM_031F_M1_OVER_THERE, SFXNUM_0320_M1_HALT, SFXNUM_0321_M1_FREEZE },
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{ QUIP_SEEEYESPY, SFXNUM_04CF_M1_WHAT_IS_IT, SFXNUM_04D0_M1_HOW_DID_THAT_GET_HERE, SFXNUM_04D1_M1_DONT_TOUCH_IT },
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{ QUIP_GREETING, SFXMAP_8163_M1_HI_THERE, SFXMAP_8163_M1_HI_THERE, SFXMAP_8164_M1_HOWS_THINGS },
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@ -6700,7 +6700,7 @@ s16 g_GuardQuipBank[][4] = {
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{ QUIP_GOFORALARM, SFXNUM_0037, SFXNUM_0037, SFXNUM_0037 },
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{ QUIP_SURPRISED, SFXNUM_03C4_M2_HOW_THE, SFXNUM_03C5_M2_HEY, SFXNUM_03C6_M2_STOP },
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{ QUIP_INSPECTBODY, SFXNUM_03D9_M2_BODY_COUNTS_TOO_HIGH, SFXNUM_03DA_M2_I_NEVER_LIKED_HIM_ANYWAY, SFXNUM_03DB_M2_THAT_WAS_MY_BEST_FRIEND },
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{ QUIP_20, SFXNUM_031C_M1_M2_LOOK_OUT_SHES_COMING, SFXNUM_031D_M1_M2_TAKE_COVER, SFXNUM_031E_M1_M2_LOOK_OUT_LOOK_OUT },
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{ QUIP_UNDERFIRE, SFXNUM_031C_M1_M2_LOOK_OUT_SHES_COMING, SFXNUM_031D_M1_M2_TAKE_COVER, SFXNUM_031E_M1_M2_LOOK_OUT_LOOK_OUT },
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{ QUIP_HITPLAYER, SFXNUM_03ED_M2_SURRENDER_OR_DIE, SFXNUM_03EE_M2_I_HAVE_YOU_NOW, SFXNUM_03EF_M2_YOU_WANT_BEAT_ME },
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{ QUIP_MISSEDPLAYER1, SFXMAP_8136_M2_DAMN_MISSED_AGAIN, SFXNUM_03F4_M2_I_DONT_BELIEVE_IT, SFXMAP_8137_M2_DAMN_YOU },
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{ QUIP_MISSEDPLAYER2, SFXMAP_8138_M2_HELL_SHES_GOOD, SFXNUM_03F7_M2_STOP_MOVING, SFXNUM_03F8_M2_NO_ESCAPE_FOR_YOU },
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@ -6710,7 +6710,7 @@ s16 g_GuardQuipBank[][4] = {
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#else
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{ QUIP_DIE, SFXNUM_0411_M_NOOO, SFXMAP_813C_M2_OH_GOD_IM_DYING, SFXNUM_0415_M2_I_DONT_WANT_TO_DIE },
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#endif
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{ QUIP_26, SFXNUM_041B_M2_IM_THE_MAN, SFXNUM_041C_M2_BOY_THAT_WAS_CLOSE, SFXNUM_041D_M2_DID_YOU_SEE_THAT },
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{ QUIP_KILLEDPLAYER3, SFXNUM_041B_M2_IM_THE_MAN, SFXNUM_041C_M2_BOY_THAT_WAS_CLOSE, SFXNUM_041D_M2_DID_YOU_SEE_THAT },
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{ QUIP_SEARCHSUCCESS, SFXNUM_03E4_M2_GET_HER, SFXNUM_03E5_M2_THERE_ATTACK, SFXNUM_03E6_M2_HEY_YOU_STOP },
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{ QUIP_SEEEYESPY, SFXNUM_04D5_M2_IS_IT_DANGEROUS, SFXNUM_04D6_M2_DONT_MOVE, SFXNUM_04D7_M2_STAY_BACK },
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{ QUIP_GREETING, SFXMAP_8165_M2_HELLO, SFXMAP_8165_M2_HELLO, SFXMAP_8166_M2_HEY_WHATS_UP },
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@ -6746,7 +6746,7 @@ s16 g_GuardQuipBank[][4] = {
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{ QUIP_GOFORALARM, SFXNUM_03AA_F_GET_REINFORCEMENTS, SFXNUM_03AB_F_EVACUATE_THE_AREA, SFXNUM_03AC_F_RETREAT },
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{ QUIP_SURPRISED, SFXNUM_0037, SFXNUM_037B_F_HEY, SFXNUM_037C_F_HUH },
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{ QUIP_INSPECTBODY, SFXNUM_038D_F_UNIT_DOWN, SFXNUM_038D_F_UNIT_DOWN, SFXNUM_038D_F_UNIT_DOWN },
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{ QUIP_20, SFXNUM_0384_F_TARGET_ATTACKING, SFXNUM_0385_F_UNDER_FIRE, SFXNUM_0387_F_WERE_UNDER_FIRE },
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{ QUIP_UNDERFIRE, SFXNUM_0384_F_TARGET_ATTACKING, SFXNUM_0385_F_UNDER_FIRE, SFXNUM_0387_F_WERE_UNDER_FIRE },
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{ QUIP_HITPLAYER, SFXNUM_039A_F_DID_THAT_HURT, SFXNUM_039B_F_YOU_WANT_SOME_MORE, SFXNUM_0037 },
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{ QUIP_MISSEDPLAYER1, SFXNUM_039F_F_THIS_GUNS_USELESS, SFXNUM_0037, SFXNUM_03A1_F_STAND_STILL },
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#if VERSION >= VERSION_NTSC_1_0
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@ -6756,7 +6756,7 @@ s16 g_GuardQuipBank[][4] = {
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#endif
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{ QUIP_GOTOCOVER2, SFXNUM_03A7_F_GO_FOR_IT, SFXNUM_0037, SFXNUM_03A9_F_RUN },
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{ QUIP_DIE, SFXNUM_03B7_F_WHY_ME, SFXNUM_03B8_F_NOO, SFXMAP_8131_F_MY_GOD },
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{ QUIP_26, SFXNUM_03BE_F_IM_JUST_TOO_GOOD, SFXNUM_0037, SFXNUM_03C0_F_SUCH_A_WASTE },
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{ QUIP_KILLEDPLAYER3, SFXNUM_03BE_F_IM_JUST_TOO_GOOD, SFXNUM_0037, SFXNUM_03C0_F_SUCH_A_WASTE },
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{ QUIP_SEARCHSUCCESS, SFXNUM_0381_F_GET_HER, SFXNUM_0382_F_HEY_YOU_COME_HERE, SFXNUM_0037 },
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{ QUIP_SEEEYESPY, 0, 0, 0 },
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{ QUIP_GREETING, SFXNUM_0037, SFXNUM_0396_F_COME_ON, SFXNUM_0037 },
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@ -802,7 +802,7 @@ s16 ps_create(struct pschannel *channel, struct prop *prop, s16 soundnum, s16 pa
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channel->flags2 |= PSFLAG2_RESPONDHELLO;
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}
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if (g_AudioConfigs[confignum].flags & AUDIOCONFIGFLAG_08) {
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if (g_AudioConfigs[confignum].flags & AUDIOCONFIGFLAG_IGNOREROOMS) {
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if (channel->targetvol == -1) {
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channel->targetvol = channel->maxvol;
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}
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@ -814,7 +814,7 @@ s16 ps_create(struct pschannel *channel, struct prop *prop, s16 soundnum, s16 pa
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channel->flags2 |= PSFLAG2_OFFENSIVE;
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}
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if (g_AudioConfigs[confignum].flags & AUDIOCONFIGFLAG_20) {
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if (g_AudioConfigs[confignum].flags & AUDIOCONFIGFLAG_AMBIENT) {
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channel->flags2 |= PSFLAG2_AMBIENT;
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}
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@ -263,13 +263,13 @@
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#define AMMOTYPE_CLOAK 0x14
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#define AMMOTYPE_BOOST 0x15
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#define AMMOTYPE_PSYCHOSIS 0x16
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#define AMMOTYPE_17 0x17
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#define AMMOTYPE_BOMBCASE 0x17
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#define AMMOTYPE_BUG 0x18
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#define AMMOTYPE_MICROCAMERA 0x19
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#define AMMOTYPE_PLASTIQUE 0x1a
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#define AMMOTYPE_1B 0x1b
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#define AMMOTYPE_WATCHLASER 0x1b
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#define AMMOTYPE_1C 0x1c
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#define AMMOTYPE_1D 0x1d
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#define AMMOTYPE_TANK 0x1d
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#define AMMOTYPE_TOKEN 0x1e
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#define AMMOTYPE_1F 0x1f
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#define AMMOTYPE_ECM_MINE 0x20
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@ -316,11 +316,11 @@
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#define ATTACKFLAG_NOVERTICAL 0x0100 // don't aim up/down
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#define ATTACKFLAG_AIMATTARGET 0x0200 // aim/shoot at whatever is in the chr's `target` field
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#define AUDIOCONFIGFLAG_SPECIALPAN 0x01
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#define AUDIOCONFIGFLAG_SPECIALPAN 0x01
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#define AUDIOCONFIGFLAG_RESPONDHELLO 0x04
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#define AUDIOCONFIGFLAG_08 0x08
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#define AUDIOCONFIGFLAG_IGNOREROOMS 0x08
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#define AUDIOCONFIGFLAG_OFFENSIVE 0x10
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#define AUDIOCONFIGFLAG_20 0x20
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#define AUDIOCONFIGFLAG_AMBIENT 0x20
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#define AUDIOCONFIGFLAG_40 0x40
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#define AWARD_MOSTSUICIDAL 0x00000001
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@ -721,7 +721,7 @@
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#define COVERCRITERIA_1000 0x1000
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#define COVERCRITERIA_2000 0x2000
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#define COVERCRITERIA_DISTTOFETCHPROP 0x4000
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#define COVERCRITERIA_ALLOWSOFT 0x8000
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#define COVERCRITERIA_ALLOWSOFT 0x8000
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#define COVERFLAG_OUTOFSIGHT 0x0001
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#define COVERFLAG_INUSE 0x0002
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@ -3447,10 +3447,10 @@
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#define PDMODEPROP_DAMAGE 2
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#define PDMODEPROP_ACCURACY 3
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#define PORTALFLAG_CLOSED 0x01 // Due to door being closed, or player is too far from glass
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#define PORTALFLAG_02 0x02
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#define PORTALFLAG_FORCEOPEN 0x04 // Glass is destroyed, or door is freed
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#define PORTALFLAG_SKIP 0x08 // DD tower exterior - don't bother processing these
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#define PORTALFLAG_CLOSED 0x01 // Due to door being closed, or player is too far from glass
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#define PORTALFLAG_USEROOMBOX 0x02 // Use room's screenbox instead of calculating portal's screenbox
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#define PORTALFLAG_FORCEOPEN 0x04 // Glass is destroyed, or door is freed
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#define PORTALFLAG_SKIP 0x08 // DD tower exterior - don't bother processing these
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#define PRESETANIM_TALK0 0
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#define PRESETANIM_TALK1 1
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@ -3571,13 +3571,13 @@
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#define QUIP_17 17
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#define QUIP_SURPRISED 18
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#define QUIP_INSPECTBODY 19
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#define QUIP_20 20
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#define QUIP_UNDERFIRE 20
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#define QUIP_HITPLAYER 21
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#define QUIP_MISSEDPLAYER1 22
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#define QUIP_MISSEDPLAYER2 23
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#define QUIP_GOTOCOVER2 24
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#define QUIP_DIE 25
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#define QUIP_26 26
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#define QUIP_KILLEDPLAYER3 26
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#define QUIP_SEARCHSUCCESS 27
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#define QUIP_SEEEYESPY 28
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#define QUIP_GREETING 29
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@ -4132,8 +4132,6 @@
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#define TEAM_04 0x04
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#define TEAM_ALLY 0x10
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#define TEAM_20 0x20
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#define TEAM_22 0x22
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#define TEAM_32 0x32
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#define TEAM_NONCOMBAT 0x80
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#define TELEPORTSTATE_INACTIVE 0
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@ -36,19 +36,19 @@ void portal_get_centre(s32 portalnum, struct coord *avg)
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}
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#if VERSION < VERSION_NTSC_1_0
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bool portal00018e34nb(s32 portalnum)
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bool portal_uses_room_box(s32 portalnum)
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{
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return g_BgPortals[portalnum].flags & PORTALFLAG_02;
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return g_BgPortals[portalnum].flags & PORTALFLAG_USEROOMBOX;
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}
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void portal00018e54nb(s32 portalnum)
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void portal_set_use_room_box(s32 portalnum)
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{
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g_BgPortals[portalnum].flags |= PORTALFLAG_02;
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g_BgPortals[portalnum].flags |= PORTALFLAG_USEROOMBOX;
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}
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void portal00018e74nb(s32 portalnum)
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void portal_unset_use_room_box(s32 portalnum)
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{
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g_BgPortals[portalnum].flags &= (~PORTALFLAG_02 & 0xff);
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g_BgPortals[portalnum].flags &= (~PORTALFLAG_USEROOMBOX & 0xff);
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}
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#endif
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@ -649,25 +649,25 @@ struct audiorussmapping g_AudioRussMappings[] = {
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struct audioconfig g_AudioConfigs[] = {
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{ /* 0*/ 200, 1000, 1200, -1, 100, -1, 0, 0 },
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{ /* 1*/ 400, 2500, 3000, -1, 100, 48, 0, AUDIOCONFIGFLAG_20 },
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{ /* 1*/ 400, 2500, 3000, -1, 100, 48, 0, AUDIOCONFIGFLAG_AMBIENT },
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{ /* 2*/ 400, 2500, 3000, -1, 100, -1, 0, AUDIOCONFIGFLAG_OFFENSIVE },
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{ /* 3*/ 400, 2500, 3000, -1, 100, 48, 0, AUDIOCONFIGFLAG_OFFENSIVE | AUDIOCONFIGFLAG_20 },
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{ /* 3*/ 400, 2500, 3000, -1, 100, 48, 0, AUDIOCONFIGFLAG_OFFENSIVE | AUDIOCONFIGFLAG_AMBIENT },
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{ /* 4*/ 200, 1000, 1200, -1, 100, -1, 0, 0 },
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{ /* 5*/ 200, 1000, 1200, -1, 100, -1, 0, 0 },
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{ /* 6*/ 200, 1000, 1200, -1, 100, -1, 0, 0 },
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{ /* 7*/ 1000, 3500, 4000, -1, 100, -1, 120, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
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{ /* 8*/ 1000, 2500, 3000, -1, 100, -1, 30, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /* 9*/ 1000, 3500, 4000, -1, 100, -1, 120, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /*10*/ 1000, 2500, 3000, -1, 100, -1, 30, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /*11*/ 1600, 3000, 3500, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /*12*/ 400, 1100, 1400, -1, 100, -1, 140, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /*13*/ 400, 1100, 1400, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /* 7*/ 1000, 3500, 4000, -1, 100, -1, 120, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /* 8*/ 1000, 2500, 3000, -1, 100, -1, 30, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /* 9*/ 1000, 3500, 4000, -1, 100, -1, 120, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*10*/ 1000, 2500, 3000, -1, 100, -1, 30, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*11*/ 1600, 3000, 3500, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*12*/ 400, 1100, 1400, -1, 100, -1, 140, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*13*/ 400, 1100, 1400, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*14*/ 300, 1200, 1250, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*15*/ 500, 1800, 1900, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*16*/ 1000, 2700, 2900, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*17*/ 1500, 3000, 4000, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*18*/ 2500, 4900, 5000, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*19*/ 5500, 5600, 5700, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_20 },
|
||||
{ /*19*/ 5500, 5600, 5700, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_AMBIENT },
|
||||
{ /*20*/ 20, 400, 500, -1, 100, -1, 0, 0 },
|
||||
{ /*21*/ 300, 1700, 2000, -1, 100, -1, 0, 0 },
|
||||
{ /*22*/ 600, 3500, 5000, -1, 100, -1, 0, 0 },
|
||||
|
|
@ -686,7 +686,7 @@ struct audioconfig g_AudioConfigs[] = {
|
|||
{ /*35*/ 1000, 3500, 5000, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*36*/ 50, 225, 250, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*37*/ 50, 225, 250, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*38*/ 2000, 2500, 2700, -1, 50, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_08 },
|
||||
{ /*38*/ 2000, 2500, 2700, -1, 50, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN | AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*39*/ 300, 1000, 1200, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*40*/ 300, 1000, 1200, -1, 100, -1, 100, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
{ /*41*/ 600, 1500, 1800, -1, 100, -1, 0, AUDIOCONFIGFLAG_SPECIALPAN },
|
||||
|
|
@ -713,7 +713,7 @@ struct audioconfig g_AudioConfigs[] = {
|
|||
{ /*60*/ 400, 2500, 3000, -1, 100, -1, 0, AUDIOCONFIGFLAG_RESPONDHELLO },
|
||||
#if VERSION >= VERSION_NTSC_1_0
|
||||
{ /*61*/ 300, 900, 1100, -1, 100, -1, 0, 0 },
|
||||
{ /*62*/ 1000, 2500, 3000, -1, 100, -1, 0, AUDIOCONFIGFLAG_08 },
|
||||
{ /*62*/ 1000, 2500, 3000, -1, 100, -1, 0, AUDIOCONFIGFLAG_IGNOREROOMS },
|
||||
{ /*63*/ 400, 1000, 1200, -1, 100, -1, 0, 0 },
|
||||
#endif
|
||||
};
|
||||
|
|
|
|||
|
|
@ -823,7 +823,7 @@ u8 func0428_colleague10[] = {
|
|||
|
||||
u8 func1001_set_jo_team[] = {
|
||||
yield
|
||||
set_chr_team(CHR_BOND, TEAM_32)
|
||||
set_chr_team(CHR_BOND, TEAM_ENEMY | TEAM_ALLY | TEAM_20)
|
||||
set_ailist(CHR_SELF, GAILIST_IDLE)
|
||||
endlist
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1079,7 +1079,7 @@ s32 path14[] = {
|
|||
|
||||
u8 func1400_give_datauplinks[] = {
|
||||
yield
|
||||
set_chr_team(CHR_ANTI, TEAM_22)
|
||||
set_chr_team(CHR_ANTI, TEAM_ENEMY | TEAM_20)
|
||||
give_object_to_chr(OBJ_DATAUPLINK_BOND, CHR_BOND)
|
||||
give_object_to_chr(OBJ_DATAUPLINK_COOP, CHR_COOP)
|
||||
set_ailist(CHR_SELF, GAILIST_REBUILD_GROUPS)
|
||||
|
|
|
|||
Loading…
Reference in New Issue