Fix setup files
This commit is contained in:
parent
457f94cec1
commit
7f42776b51
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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tag(0x00, 1)
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lift(0x0100, MODEL_RAVINELIFT, 0x00bc, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00bc, 0x00bb, 0x00baffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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weapon(0x0200, MODEL_ROOFGUN, 0x00bd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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weapon(0x0100, 0x0000, 0x00e2, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ec, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ed, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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weapon(0x0100, 0x0000, 0x00b2, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x00bc, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x00bd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -31,7 +31,7 @@ char *text_objective3 = "intercept data backup\n";
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char *text_objective4 = "bungee jump from platform\n";
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char *text_objective5 = "Byelomorye Dam, Archangel, USSR\n";
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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weapon(0x0100, 0x0000, 0x0093, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x009d, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x009e, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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endprops
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};
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@ -5,7 +5,7 @@
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#include "stagesetup.h"
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s32 intro[];
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u8 props[];
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u32 props[];
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struct path paths[];
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struct ailist ailists[];
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@ -20,7 +20,7 @@ struct stagesetup setup = {
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NULL,
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};
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u8 props[] = {
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u32 props[] = {
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weapon(0x0100, 0x0000, 0x002c, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0036, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0037, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0099, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00a3, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00a4, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0028, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0032, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0033, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x01a7, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf4, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x00b3, MODEL_MULTI_AMMO_CRATE, 0x01c0, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x00b3, MODEL_MULTI_AMMO_CRATE, 0x01c1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x00bd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00c7, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00c8, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x00ac, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00b7, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00b8, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0028, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0032, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0033, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0167, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0171, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0172, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0116, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0120, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0121, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0100, 0x0000, 0x0000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x000c, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x000d, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0200, 0x0000, 0x00cd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00dc, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00dd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -29,7 +29,7 @@ char *text_objective1 = "\n\n\n";
|
|||
char *text_objective2 = "\n\n\n";
|
||||
char *text_objective3 = "\n";
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x0020)
|
||||
briefing(1, 0x0024)
|
||||
briefing(2, 0x0028)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
weapon(0x0200, 0x0000, 0x002f, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
|
||||
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x0039, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x003a, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -134,7 +134,7 @@
|
|||
#define AILIST_INIT_FALCON_GUARD 0x0430
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -149,7 +149,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x0201)
|
||||
briefing(1, 0x0200)
|
||||
briefing(2, 0x0202)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
lift(0x0100, MODEL_RAVINELIFT, 0x00bc, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00bc, 0x00bb, 0x00baffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
endprops
|
||||
};
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
#define AILIST_INIT_SHOCK 0x0414
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -93,7 +93,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x0601)
|
||||
briefing(1, 0x0600)
|
||||
briefing(2, 0x0602)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#define AILIST_TRENT_INIT 0x0407
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -41,7 +41,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x5e01)
|
||||
briefing(1, 0x5e00)
|
||||
briefing(2, 0x5e02)
|
||||
|
|
|
@ -58,7 +58,7 @@
|
|||
#define AILIST_HIDE 0x0422
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -73,7 +73,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x0a01)
|
||||
briefing(1, 0x0a00)
|
||||
briefing(2, 0x0a02)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@
|
|||
#define AILIST_FOYER_CLONE 0x042c
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -94,7 +94,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x0e01)
|
||||
briefing(1, 0x0e00)
|
||||
briefing(2, 0x0e02)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -87,7 +87,7 @@
|
|||
#define AILIST_ELVIS_AT_MOONPOOL 0x0418
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -102,7 +102,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x1601)
|
||||
briefing(1, 0x1600)
|
||||
briefing(2, 0x1602)
|
||||
|
|
|
@ -99,7 +99,7 @@
|
|||
#define AILIST_CLOAK2_GUARD 0x0414
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -114,7 +114,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x1801)
|
||||
briefing(1, 0x1800)
|
||||
briefing(2, 0x1802)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@
|
|||
#define PAD_HOLOROOM 0x0273
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -110,7 +110,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
door(0x0100, MODEL_INSTFRONTDOOR, 0x018d, 0x10000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_INSTFRONTDOOR, 0x018e, 0x10000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_INSTFRONTDOOR, 0x018f, 0x10000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
|
|
|
@ -90,7 +90,7 @@
|
|||
#define AILIST_OUTRO 0x0417
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -105,7 +105,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x1e01)
|
||||
briefing(1, 0x1e00)
|
||||
briefing(2, 0x1e02)
|
||||
|
|
|
@ -86,7 +86,7 @@
|
|||
#define AILIST_CISOLIDER 0x0411
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -101,7 +101,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x2001)
|
||||
briefing(1, 0x2000)
|
||||
briefing(2, 0x2002)
|
||||
|
|
|
@ -142,7 +142,7 @@
|
|||
#define AILIST_CARRINGTON 0x043e
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -157,7 +157,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x2201)
|
||||
briefing(1, 0x2200)
|
||||
briefing(2, 0x2202)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@
|
|||
#define AILIST_SET_UNCLOAKED 0x0428
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -123,7 +123,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x2601)
|
||||
briefing(1, 0x2600)
|
||||
briefing(2, 0x2602)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -117,7 +117,7 @@
|
|||
#define AILIST_INIT_BIOTECH2 0x0433
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -132,7 +132,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x2a01)
|
||||
briefing(1, 0x2a00)
|
||||
briefing(2, 0x2a02)
|
||||
|
|
|
@ -77,7 +77,7 @@
|
|||
#define AILIST_ACTIVATE_LASERS 0x0424
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -92,7 +92,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
briefing(0, 0x2c01)
|
||||
briefing(1, 0x2c00)
|
||||
briefing(2, 0x2c02)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006a, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x006a, 0x006b, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006c, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x006c, 0x006d, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006e, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x006e, 0x006f, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "stagesetup.h"
|
||||
|
||||
s32 intro[];
|
||||
u8 props[];
|
||||
u32 props[];
|
||||
struct path paths[];
|
||||
struct ailist ailists[];
|
||||
|
||||
|
@ -20,7 +20,7 @@ struct stagesetup setup = {
|
|||
NULL,
|
||||
};
|
||||
|
||||
u8 props[] = {
|
||||
u32 props[] = {
|
||||
endprops
|
||||
};
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue