Fix setup files

This commit is contained in:
Ryan Dwyer 2020-03-10 17:03:32 +10:00
parent 457f94cec1
commit 7f42776b51
122 changed files with 452 additions and 529 deletions

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
tag(0x00, 1)
lift(0x0100, MODEL_RAVINELIFT, 0x00bc, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00bc, 0x00bb, 0x00baffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
weapon(0x0200, MODEL_ROOFGUN, 0x00bd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x00e2, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ec, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00ed, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x00b2, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x00bc, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x00bd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -31,7 +31,7 @@ char *text_objective3 = "intercept data backup\n";
char *text_objective4 = "bungee jump from platform\n";
char *text_objective5 = "Byelomorye Dam, Archangel, USSR\n";
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0093, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x009d, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x009e, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x002c, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0036, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0037, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0099, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00a3, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00a4, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0028, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0032, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0033, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x01a7, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf4, 0x00ffffff, 0x00000000)
ammocratemulti(0x00b3, MODEL_MULTI_AMMO_CRATE, 0x01c0, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x00b3, MODEL_MULTI_AMMO_CRATE, 0x01c1, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x00bd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00c7, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00c8, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x00ac, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00b7, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x00b8, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0028, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0032, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x0033, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0167, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0171, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0172, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0116, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0120, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, 0x0121, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0100, 0x0000, 0x0000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x000c, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, 0x000d, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0200, 0x0000, 0x00cd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00dc, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x00dd, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -29,7 +29,7 @@ char *text_objective1 = "\n\n\n";
char *text_objective2 = "\n\n\n";
char *text_objective3 = "\n";
u8 props[] = {
u32 props[] = {
briefing(0, 0x0020)
briefing(1, 0x0024)
briefing(2, 0x0028)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
weapon(0x0200, 0x0000, 0x002f, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xf0, 0x00ffffff, 0x00000000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x0039, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)
ammocratemulti(0x0099, MODEL_MULTI_AMMO_CRATE, 0x003a, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -134,7 +134,7 @@
#define AILIST_INIT_FALCON_GUARD 0x0430
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -149,7 +149,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x0201)
briefing(1, 0x0200)
briefing(2, 0x0202)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
lift(0x0100, MODEL_RAVINELIFT, 0x00bc, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00bc, 0x00bb, 0x00baffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
endprops
};

View File

@ -78,7 +78,7 @@
#define AILIST_INIT_SHOCK 0x0414
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -93,7 +93,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x0601)
briefing(1, 0x0600)
briefing(2, 0x0602)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -26,7 +26,7 @@
#define AILIST_TRENT_INIT 0x0407
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -41,7 +41,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x5e01)
briefing(1, 0x5e00)
briefing(2, 0x5e02)

View File

@ -58,7 +58,7 @@
#define AILIST_HIDE 0x0422
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -73,7 +73,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x0a01)
briefing(1, 0x0a00)
briefing(2, 0x0a02)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -79,7 +79,7 @@
#define AILIST_FOYER_CLONE 0x042c
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -94,7 +94,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x0e01)
briefing(1, 0x0e00)
briefing(2, 0x0e02)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -87,7 +87,7 @@
#define AILIST_ELVIS_AT_MOONPOOL 0x0418
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -102,7 +102,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x1601)
briefing(1, 0x1600)
briefing(2, 0x1602)

View File

@ -99,7 +99,7 @@
#define AILIST_CLOAK2_GUARD 0x0414
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -114,7 +114,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x1801)
briefing(1, 0x1800)
briefing(2, 0x1802)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -95,7 +95,7 @@
#define PAD_HOLOROOM 0x0273
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -110,7 +110,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
door(0x0100, MODEL_INSTFRONTDOOR, 0x018d, 0x10000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_INSTFRONTDOOR, 0x018e, 0x10000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
door(0x0100, MODEL_INSTFRONTDOOR, 0x018f, 0x10000600, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000008, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)

View File

@ -90,7 +90,7 @@
#define AILIST_OUTRO 0x0417
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -105,7 +105,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x1e01)
briefing(1, 0x1e00)
briefing(2, 0x1e02)

View File

@ -86,7 +86,7 @@
#define AILIST_CISOLIDER 0x0411
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -101,7 +101,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x2001)
briefing(1, 0x2000)
briefing(2, 0x2002)

View File

@ -142,7 +142,7 @@
#define AILIST_CARRINGTON 0x043e
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -157,7 +157,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x2201)
briefing(1, 0x2200)
briefing(2, 0x2202)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -108,7 +108,7 @@
#define AILIST_SET_UNCLOAKED 0x0428
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -123,7 +123,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x2601)
briefing(1, 0x2600)
briefing(2, 0x2602)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -117,7 +117,7 @@
#define AILIST_INIT_BIOTECH2 0x0433
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -132,7 +132,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x2a01)
briefing(1, 0x2a00)
briefing(2, 0x2a02)

View File

@ -77,7 +77,7 @@
#define AILIST_ACTIVATE_LASERS 0x0424
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -92,7 +92,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
briefing(0, 0x2c01)
briefing(1, 0x2c00)
briefing(2, 0x2c02)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006a, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x006a, 0x006b, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006c, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x006c, 0x006d, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x006e, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x006e, 0x006f, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00003555, 0x00085555, 0x00000000, 0x00000000, 0x00000000, 0x00000000)

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

View File

@ -5,7 +5,7 @@
#include "stagesetup.h"
s32 intro[];
u8 props[];
u32 props[];
struct path paths[];
struct ailist ailists[];
@ -20,7 +20,7 @@ struct stagesetup setup = {
NULL,
};
u8 props[] = {
u32 props[] = {
endprops
};

Some files were not shown because too many files have changed in this diff Show More