perfect_dark/src/files/setup/mp_setupmp18.c

49 lines
544 B
C

//
// Stage ID 0x4a
//
#include "stagesetup.h"
s32 intro[];
u32 props[];
struct path paths[];
struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
endprops
};
s32 intro[] = {
outfit(OUTFIT_DEFAULT)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
u8 func1000_0038[] = {
mp_init_simulants
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1000_0038, 0x1000 },
{ NULL, 0 },
};