Decrease spark scale
Uses hires resolution as multiplication factor
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@ -425,6 +425,9 @@ Gfx *sparksRender(Gfx *gdl)
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sp120 *= 0.2f;
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sp120 *= viGetFovY() / 60.0f;
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#ifndef PLATFORM_N64 // adjust scale for port
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sp120 *= (float)(SCREEN_WIDTH_LO * SCREEN_HEIGHT_LO) / (float)(SCREEN_WIDTH_HI * SCREEN_HEIGHT_HI);
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#endif
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mtx4LoadIdentity(&spd4);
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