Decompile colourTween
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edc06d3bad
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a7e772d278
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@ -5511,7 +5511,7 @@ glabel var7f1a87d8
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/* f024224: 260400f8 */ addiu $a0,$s0,0xf8
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/* f024228: 11a00003 */ beqz $t5,.L0f024238
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/* f02422c: 00000000 */ nop
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/* f024230: 0fc1a5c4 */ jal func0f069710
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/* f024230: 0fc1a5c4 */ jal colourTween
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/* f024234: 260500fc */ addiu $a1,$s0,0xfc
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.L0f024238:
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/* f024238: 0c006a7a */ jal func0001a9e8
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@ -20653,7 +20653,7 @@ void currentPlayerTickInventory(bool triggeron)
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} else {
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u8 shadecol[4];
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func0f069144(g_Vars.currentplayer->prop, shadecol, player->floorcol);
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func0f069710(player->gunshadecol, shadecol);
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colourTween(player->gunshadecol, shadecol);
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}
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invIncrementHeldTime(handGetWeaponNum(HAND_RIGHT), handGetWeaponNum(HAND_LEFT));
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@ -3996,26 +3996,21 @@ glabel func0f069630
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/* f06970c: 00000000 */ nop
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);
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GLOBAL_ASM(
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glabel func0f069710
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/* f069710: 00001025 */ or $v0,$zero,$zero
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/* f069714: 00a03025 */ or $a2,$a1,$zero
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/* f069718: 00803825 */ or $a3,$a0,$zero
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/* f06971c: 24080004 */ addiu $t0,$zero,0x4
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.L0f069720:
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/* f069720: 90e40000 */ lbu $a0,0x0($a3)
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/* f069724: 90ce0000 */ lbu $t6,0x0($a2)
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/* f069728: 24420001 */ addiu $v0,$v0,0x1
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/* f06972c: 24c60001 */ addiu $a2,$a2,0x1
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/* f069730: 01c41823 */ subu $v1,$t6,$a0
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/* f069734: 00037843 */ sra $t7,$v1,0x1
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/* f069738: 008f2821 */ addu $a1,$a0,$t7
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/* f06973c: 24e70001 */ addiu $a3,$a3,0x1
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/* f069740: 1448fff7 */ bne $v0,$t0,.L0f069720
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/* f069744: a0e5ffff */ sb $a1,-0x1($a3)
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/* f069748: 03e00008 */ jr $ra
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/* f06974c: 00000000 */ nop
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);
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/**
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* Shift shadecol to be closer to nextcol.
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*
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* It works by moving halfway towards the nextcol colour each time it's called.
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*/
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void colourTween(u8 *col, u8 *nextcol)
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{
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s32 i;
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for (i = 0; i < 4; i++) {
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s32 remaining = nextcol[i] - col[i];
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s32 newcol = col[i] + (remaining >> 1);
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col[i] = newcol;
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}
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}
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GLOBAL_ASM(
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glabel func0f069750
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@ -27444,7 +27439,7 @@ s32 objTick(struct prop *prop)
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if (sp572) {
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if (prop->flags & PROPFLAG_80) {
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func0f069710(obj->shadecol, obj->nextcol);
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colourTween(obj->shadecol, obj->nextcol);
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} else {
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obj->shadecol[0] = obj->nextcol[0];
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obj->shadecol[1] = obj->nextcol[1];
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@ -88,7 +88,7 @@ u32 func0f068c04(void);
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s32 func0f068fc8(struct prop *prop, bool arg1);
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void func0f069144(struct prop *prop, u8 *nextcol, u16 floorcol);
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void func0f069630(struct prop *prop, u8 *nextcol, u16 floorcol);
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void func0f069710(u8 *shadecol, u8 *nextcol);
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void colourTween(u8 *col, u8 *nextcol);
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void func0f069750(s32 *arg0, s32 arg1, f32 *arg2);
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void func0f069850(struct defaultobj *obj, struct coord *pos, f32 *realrot, struct tiletype3 *geo);
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void func0f069b4c(struct defaultobj *obj);
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