Decompile handGetSecToPriAnim
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406b541b23
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b7e3d43180
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@ -3265,7 +3265,7 @@ glabel func0f09a310
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/* f09a368: a0d80003 */ sb $t8,0x3($a2)
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/* f09a36c: afa30018 */ sw $v1,0x18($sp)
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.L0f09a370:
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/* f09a370: 0fc2c846 */ jal func0f0b2118
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/* f09a370: 0fc2c846 */ jal handGetSecToPriAnim
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/* f09a374: afa60028 */ sw $a2,0x28($sp)
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/* f09a378: 8fa60028 */ lw $a2,0x28($sp)
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/* f09a37c: 8fa30018 */ lw $v1,0x18($sp)
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@ -1571,21 +1571,13 @@ u32 *handGetPriToSecAnim(struct hand *hand)
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return NULL;
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}
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GLOBAL_ASM(
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glabel func0f0b2118
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/* f0b2118: 908e0000 */ lbu $t6,0x0($a0)
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/* f0b211c: 3c038007 */ lui $v1,%hi(g_Weapons)
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/* f0b2120: 00001025 */ or $v0,$zero,$zero
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/* f0b2124: 000e7880 */ sll $t7,$t6,0x2
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/* f0b2128: 006f1821 */ addu $v1,$v1,$t7
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/* f0b212c: 8c63ff18 */ lw $v1,%lo(g_Weapons)($v1)
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/* f0b2130: 10600003 */ beqz $v1,.L0f0b2140
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/* f0b2134: 00000000 */ nop
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/* f0b2138: 03e00008 */ jr $ra
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/* f0b213c: 8c620010 */ lw $v0,0x10($v1)
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.L0f0b2140:
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/* f0b2140: 03e00008 */ jr $ra
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/* f0b2144: 00000000 */ nop
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/* f0b2148: 00000000 */ nop
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/* f0b214c: 00000000 */ nop
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);
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u32 *handGetSecToPriAnim(struct hand *hand)
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{
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struct weapon *weapon = g_Weapons[hand->weaponnum];
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if (weapon) {
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return weapon->sectopri_animation;
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}
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return NULL;
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}
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@ -49,6 +49,6 @@ s8 weaponGetMaxFireRatePerTick(u32 weaponnum, u32 funcindex);
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u32 currentPlayerGetSight(void);
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u32 func0f0b201c(void);
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u32 *handGetPriToSecAnim(struct hand *hand);
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u32 func0f0b2118(void);
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u32 *handGetSecToPriAnim(struct hand *hand);
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#endif
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