Decompile mpMenuTextGamesPlayed
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@ -1159,7 +1159,6 @@ const char var7f1b7ea8[] = "Menu99 -> Calling Camera Module Start\n";
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const char var7f1b7ed0[] = "Menu99 -> Calling Camera Module Finish\n";
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const char var7f1b7ef8[] = "%d\n";
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const char var7f1b7efc[] = "%d\n";
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const char var7f1b7f00[] = "%d\n";
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GLOBAL_ASM(
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glabel mpMenuTextKills
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@ -1211,30 +1210,11 @@ glabel mpMenuTextDeaths
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/* f17a6fc: 27bd0018 */ addiu $sp,$sp,0x18
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);
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GLOBAL_ASM(
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glabel mpMenuTextGamesPlayed
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/* f17a700: 3c0e8007 */ lui $t6,%hi(g_MpPlayerNum)
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/* f17a704: 8dce1448 */ lw $t6,%lo(g_MpPlayerNum)($t6)
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/* f17a708: 27bdffe8 */ addiu $sp,$sp,-24
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/* f17a70c: afa40018 */ sw $a0,0x18($sp)
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/* f17a710: 000e7880 */ sll $t7,$t6,0x2
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/* f17a714: 01ee7821 */ addu $t7,$t7,$t6
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/* f17a718: 000f7940 */ sll $t7,$t7,0x5
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/* f17a71c: 3c06800b */ lui $a2,%hi(g_MpPlayers+0x5c)
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/* f17a720: 00cf3021 */ addu $a2,$a2,$t7
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/* f17a724: 3c048007 */ lui $a0,%hi(g_StringPointer)
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/* f17a728: afbf0014 */ sw $ra,0x14($sp)
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/* f17a72c: 3c057f1b */ lui $a1,%hi(var7f1b7f00)
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/* f17a730: 24a57f00 */ addiu $a1,$a1,%lo(var7f1b7f00)
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/* f17a734: 8c841440 */ lw $a0,%lo(g_StringPointer)($a0)
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/* f17a738: 0c004dad */ jal sprintf
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/* f17a73c: 8cc6c814 */ lw $a2,%lo(g_MpPlayers+0x5c)($a2)
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/* f17a740: 8fbf0014 */ lw $ra,0x14($sp)
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/* f17a744: 3c028007 */ lui $v0,%hi(g_StringPointer)
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/* f17a748: 8c421440 */ lw $v0,%lo(g_StringPointer)($v0)
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/* f17a74c: 03e00008 */ jr $ra
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/* f17a750: 27bd0018 */ addiu $sp,$sp,0x18
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);
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char *mpMenuTextGamesPlayed(struct menuitem *item)
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{ \
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sprintf(g_StringPointer, "%d\n", g_MpPlayers[g_MpPlayerNum].gamesplayed);
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return g_StringPointer;
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}
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char *mpMenuTextGamesWon(struct menuitem *item)
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{ \
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@ -13,7 +13,7 @@ s32 menudialog0017a174(u32 operation, struct menudialog *dialog, union handlerda
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s32 menuhandler0017a20c(u32 operation, struct menuitem *item, union handlerdata *data);
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u32 mpMenuTextKills(void);
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u32 mpMenuTextDeaths(void);
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u32 mpMenuTextGamesPlayed(void);
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char *mpMenuTextGamesPlayed(struct menuitem *item);
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char *mpMenuTextGamesWon(struct menuitem *item);
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char *mpMenuTextGamesLost(struct menuitem *item);
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char *mpMenuTextHeadShots(struct menuitem *item);
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