Don't overwrite bss when extracting game segment
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@ -813,7 +813,7 @@ void vmInit(void)
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s7 = (u8 *)(STACK_START - 8);
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gameseg = &_gameSegmentStart;
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s5 = (u32 *) (((u32) gameseg - ((t8 + 5) << 2)) & ~0xf);
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s5 = (u32 *) 0x80600000;
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g_VmMarker = s7;
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sp1474 = t8 + 1;
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