port: LoadTLUT should probably mark textures for reload as well

This commit is contained in:
fgsfds 2023-08-11 20:55:38 +02:00
parent 16fcca7a2f
commit dbd2da4923
1 changed files with 2 additions and 0 deletions

View File

@ -1846,6 +1846,8 @@ static void gfx_dp_load_tlut(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
for (uint32_t i = 0; i < count; ++i) {
*dst++ = PD_BE16(*src++);
}
rdp.textures_changed[0] = rdp.textures_changed[1] = true;
}
static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) {