Prevent rooms from loading outside of preload
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ca370adf92
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@ -119,8 +119,6 @@ s32 g_BgAlwaysRoom;
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s32 g_StageIndex = 1;
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s16 var8007fc0c = 0;
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s16 var8007fc10 = 0;
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s32 g_NumRoomsWithGlares = 0;
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s32 g_CamRoom = 0x00000001;
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struct var800a4640_00 *var8007fc24 = &var800a4640.unk2d0;
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@ -232,13 +230,6 @@ static void roomSetOnscreen(s32 roomnum, s32 draworder, struct screenbox *box)
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}
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roomUnpauseProps(roomnum, false);
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if (g_Rooms[roomnum].loaded240 == 0 && var8007fc10 > 0) {
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var8007fc10--;
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bgLoadRoom(roomnum);
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} else if (g_Rooms[roomnum].loaded240 == 0) {
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var8007fc10--;
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}
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}
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}
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}
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@ -818,17 +809,6 @@ static Gfx *bgRenderRoomInXray(Gfx *gdl, s32 roomnum)
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return gdl;
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}
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if (g_Rooms[roomnum].loaded240 == 0) {
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if (var8007fc10 > 0) {
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var8007fc10--;
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bgLoadRoom(roomnum);
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}
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}
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if (g_Rooms[roomnum].loaded240 == 0) {
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var8007fc10--;
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}
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if (g_Rooms[roomnum].loaded240 == 0) {
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return gdl;
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}
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@ -845,8 +825,6 @@ static Gfx *bgRenderRoomInXray(Gfx *gdl, s32 roomnum)
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gdl = bgRenderRoomXrayPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->opablocks, true, sp40);
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gdl = bgRenderRoomXrayPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->xlublocks, true, sp40);
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g_Rooms[roomnum].loaded240 = 1;
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return gdl;
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}
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@ -1013,10 +991,6 @@ static Gfx *bgRenderScene(Gfx *gdl)
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gdl = vi0000ab78(gdl);
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}
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if (!g_Rooms[g_BgAlwaysRoom].loaded240) {
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bgLoadRoom(g_BgAlwaysRoom);
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}
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gdl = bgRenderRoomOpaque(gdl, g_BgAlwaysRoom);
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gSPPerspNormalize(gdl++, g_ViPerspScale);
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@ -1262,8 +1236,6 @@ void bgReset(s32 stagenum)
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u32 section1compsize;
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u32 scratch;
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var8007fc0c = 8;
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g_BgUnloadDelay240 = 120;
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g_BgUnloadDelay240_2 = 120;
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@ -1764,8 +1736,6 @@ void bgBuildTables(s32 stagenum)
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}
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}
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var8007fc10 = 200;
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wallhitReset();
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func0f002a98();
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func0f001c0c();
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@ -1807,22 +1777,6 @@ void bgTick(void)
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tickmode = g_Vars.tickmode;
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if (tickmode == TICKMODE_NORMAL) {
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var8007fc10 = 4;
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if (var8007fc0c) {
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var8007fc0c--;
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var8007fc10 = 200;
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}
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} else {
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var8007fc0c = 8;
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var8007fc10 = 200;
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}
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if (g_Vars.currentplayer->visionmode == VISIONMODE_XRAY) {
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var8007fc10 = 100;
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}
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g_CamRoom = g_Vars.currentplayer->cam_room;
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bgTickPortals();
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@ -2577,10 +2531,6 @@ static void bgLoadRoom(s32 roomnum)
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return;
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}
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if (g_Rooms[roomnum].loaded240) {
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return;
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}
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// Determine how much memory to allocate.
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// It must be big enough to fit both the inflated and compressed room data.
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size = g_Rooms[roomnum].gfxdatalen;
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@ -2872,8 +2822,6 @@ static Gfx *bgRenderRoomOpaque(Gfx *gdl, s32 roomnum)
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gdl = bgRenderRoomPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->opablocks, true);
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gdl = lightsSetDefault(gdl);
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g_Rooms[roomnum].loaded240 = 1;
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return gdl;
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}
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@ -2882,8 +2830,6 @@ static Gfx *bgRenderRoomOpaque(Gfx *gdl, s32 roomnum)
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*/
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static Gfx *bgRenderRoomXlu(Gfx *gdl, s32 roomnum)
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{
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u32 stack;
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if (roomnum == 0 || roomnum >= g_Vars.roomcount) {
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return gdl;
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}
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@ -2895,15 +2841,8 @@ static Gfx *bgRenderRoomXlu(Gfx *gdl, s32 roomnum)
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roomHighlight(roomnum);
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if (g_Rooms[roomnum].gfxdata);
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if (g_Rooms[roomnum].gfxdata);
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gdl = roomApplyMtx(gdl, roomnum);
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gdl = bgRenderRoomPass(gdl, roomnum, g_Rooms[roomnum].gfxdata->xlublocks, true);
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g_Rooms[roomnum].loaded240 = 1;
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} else {
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bgLoadRoom(roomnum);
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}
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return gdl;
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@ -1249,7 +1249,6 @@ static void playerTickChrBody(void)
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}
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offset1 = 0;
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var8007fc0c = 8;
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allocation = g_Vars.currentplayer->gunmem2;
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model = (struct model *)(allocation + offset1);
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@ -447,7 +447,6 @@ extern struct font *g_FontHandelGothicLg;
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extern struct fontchar *g_CharsHandelGothicLg;
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extern bool var8007fb9c;
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extern s32 g_StageIndex;
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extern s16 var8007fc0c;
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extern struct var800a4640_00 *var8007fc24;
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extern u16 var8007fc3c;
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extern s32 g_NumPortalThings;
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