Ryan Dwyer
|
169ed48bdc
|
Name almost all collision and movement functions
|
2025-03-15 09:33:59 +10:00 |
Ryan Dwyer
|
74983e2b7d
|
Sort out SFX numbers, mappings and MP3s
|
2025-02-11 23:35:33 +10:00 |
Ryan Dwyer
|
e9768fa727
|
Set names for remaining chraction.c functions
|
2025-02-10 18:32:05 +10:00 |
Ryan Dwyer
|
c44895b2b2
|
Set names for modelrenderdata properties
|
2025-02-08 12:39:33 +10:00 |
Ryan Dwyer
|
cdd3cc2175
|
Set names from remaining mplayer functions
|
2025-02-07 15:46:41 +10:00 |
Ryan Dwyer
|
8319a25c5a
|
Rename more propobj functions
|
2024-10-27 21:02:45 +10:00 |
Ryan Dwyer
|
b7c4828289
|
Document vtxstores
|
2024-10-07 21:55:22 +10:00 |
Ryan Dwyer
|
c73beb78ae
|
Implement constants for texture configs
|
2024-09-22 23:16:31 +10:00 |
Ryan Dwyer
|
5d3d1696e1
|
Document dlights.c
|
2024-09-14 19:43:05 +10:00 |
Ryan Dwyer
|
51c8d83659
|
Rename weapon definition structs to be suffixed with def
|
2024-09-08 18:43:07 +10:00 |
Ryan Dwyer
|
3a6ae92d2d
|
Use consistent prefix for gset functions
|
2024-09-08 18:36:45 +10:00 |
Ryan Dwyer
|
ddac1c7bab
|
Set filenames for artifact.c, chraireset.c, gset.c, projectile.c and text.c
|
2024-09-08 17:31:29 +10:00 |
Ryan Dwyer
|
9263e77116
|
Find workaround for many DTOR precision issues
|
2024-09-08 16:26:31 +10:00 |
Ryan Dwyer
|
f412795c0a
|
Remove headers for private functions
|
2024-08-31 21:10:44 +10:00 |
Ryan Dwyer
|
8a3b77a031
|
Identify remaining door functions
|
2024-08-31 14:36:19 +10:00 |
Ryan Dwyer
|
0e9b6938ca
|
Identify object geometry functions
|
2024-08-20 21:28:55 +10:00 |
Ryan Dwyer
|
8e9b5087fa
|
Identify unnamed prop functions
|
2024-08-18 22:30:49 +10:00 |
Ryan Dwyer
|
748a32c59e
|
Identify unnamed chr functions
|
2024-08-18 17:02:55 +10:00 |
Ryan Dwyer
|
58544052af
|
Identify unnamed bondhead functions
|
2024-08-18 14:14:17 +10:00 |
Ryan Dwyer
|
983e7a1edc
|
Document LOS room detection functions
|
2024-08-17 22:46:27 +10:00 |
Ryan Dwyer
|
63252f71e1
|
Improve shieldhit functions
|
2024-08-17 19:07:33 +10:00 |
Ryan Dwyer
|
f697dfe170
|
Rename all non-ultra functions to snake case
|
2024-08-17 17:15:55 +10:00 |
Ryan Dwyer
|
5372712126
|
Various renames
|
2023-11-18 17:17:55 +10:00 |
Ryan Dwyer
|
573e764650
|
Introduce RAD macro
|
2023-09-03 14:58:02 +10:00 |
Ryan Dwyer
|
0b1aabf345
|
Set names for a heap of shotdata symbols
|
2023-08-27 21:27:53 +10:00 |
Ryan Dwyer
|
f1e1e6b204
|
Set names for headanim symbols
|
2023-08-05 18:16:16 +10:00 |
Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
Ryan Dwyer
|
154153b605
|
Discover remaining pad flags
|
2023-06-12 22:16:28 +10:00 |
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
Ryan Dwyer
|
953afe9925
|
Name remaining aibot properties
|
2023-05-28 14:07:16 +10:00 |
Ryan Dwyer
|
2e386f7a34
|
Use ARRAYCOUNT in many more places
|
2023-05-28 00:48:58 +10:00 |
Ryan Dwyer
|
5255f7c346
|
Use Vtx/Col instead of struct gfxvtx, struct colour and u32
|
2023-05-27 13:22:14 +10:00 |
Ryan Dwyer
|
d5a21a8459
|
Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
|
2023-05-27 10:27:15 +10:00 |
Ryan Dwyer
|
5cc44be4da
|
Name all env symbols
|
2023-05-24 21:54:47 +10:00 |
Ryan Dwyer
|
92075c6fe7
|
Name almost all BG symbols
|
2023-05-23 19:37:20 +10:00 |
Ryan Dwyer
|
47add757e0
|
Decompile chr0f0260c4
|
2023-03-27 22:15:42 +10:00 |
Ryan Dwyer
|
edebe0b1f0
|
Discover more object 3 flags
|
2023-01-17 21:33:16 +10:00 |
Ryan Dwyer
|
93acca065d
|
Discover more object 2 flags
|
2023-01-17 20:14:19 +10:00 |
Ryan Dwyer
|
c78ff83fc8
|
Discover more chrflags
|
2023-01-16 19:10:31 +10:00 |
Ryan Dwyer
|
47f8b83062
|
Discover more chr hidden flags
|
2023-01-14 19:49:51 +10:00 |
Ryan Dwyer
|
7f62d1d74a
|
Introduce -DDEBUG to enable crash screen and debug menu
|
2023-01-12 21:56:54 +10:00 |
Ryan Dwyer
|
ba11c5634b
|
Introduce uintptr_t
|
2022-12-07 21:00:03 +10:00 |
Ryan Dwyer
|
45524f06b2
|
Rename remapped anim frames to repeat anim frames and improve documentation
|
2022-12-04 13:57:04 +10:00 |
Ryan Dwyer
|
0063dcc71c
|
Rename "close" gun function type to "melee"
|
2022-12-02 22:46:40 +10:00 |
Ryan Dwyer
|
e59fc870ad
|
Set names for all anim functions
|
2022-11-30 21:00:37 +10:00 |
Ryan Dwyer
|
f3461b900c
|
Rename modelfiledata to modeldef
|
2022-11-28 22:59:47 +10:00 |
Ryan Dwyer
|
3484a4faed
|
Set names for all model C functions
|
2022-11-28 22:22:41 +10:00 |
Ryan Dwyer
|
c77f81ace1
|
Create functionally equivalent C for handwritten mtxF2LBulk
|
2022-11-18 23:29:25 +10:00 |
Ryan Dwyer
|
9c7ba4da9d
|
Create functionally equivalent C for handwritten RNG2 functions
|
2022-11-18 22:42:10 +10:00 |
Ryan Dwyer
|
2c1c13e666
|
Give better names to timing variables
|
2022-10-13 19:43:47 +10:00 |