Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
Ryan Dwyer
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4b7e93de8a
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Rename a heap of collision detection functions
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2022-10-06 19:39:18 +10:00 |
Ryan Dwyer
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bbf52f580b
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Add support for non-matching ntsc-final builds
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2022-09-09 17:19:48 +10:00 |
Ryan Dwyer
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3949d4df63
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Decompile shieldhitCreate
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2022-08-20 17:30:04 +10:00 |
Ryan Dwyer
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28e82578e4
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
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2022-08-17 17:33:55 +10:00 |
Ryan Dwyer
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b20aa02961
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Decompile modelmgrAllocateSlots
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2022-08-17 17:22:08 +10:00 |
Ryan Dwyer
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c819597646
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Decompile chraTickBg
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2022-08-16 17:35:32 +10:00 |
Ryan Dwyer
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8c32465e25
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Decompile propCalculateShadeColour
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2022-08-14 19:39:13 +10:00 |
Ryan Dwyer
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500a3483d0
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Decopmile chrRenderShieldComponent
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2022-07-30 11:05:20 +10:00 |
Ryan Dwyer
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15bf634a44
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Attempt to decompile chr0f0260c4
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2022-07-29 08:18:10 +10:00 |
Ryan Dwyer
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a46afdf7bf
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Name the sparktype constants
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2022-07-28 17:55:15 +10:00 |
Ryan Dwyer
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29bc6a8b7f
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Decompile chrBruise
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2022-07-28 17:21:31 +10:00 |
Ryan Dwyer
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ee4fa30cd2
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Decompile model0001bc14
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2022-07-24 11:51:54 +10:00 |
Ryan Dwyer
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ffae7d36fb
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Discover geo types and rename tiles to geo
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2022-07-17 11:45:27 +10:00 |
Ryan Dwyer
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b5fd42aed2
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Rename chrwidth to radius
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2022-07-17 10:27:25 +10:00 |
Ryan Dwyer
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a8139c1457
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Rename player mtx properties
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2022-07-11 19:02:09 +10:00 |
Ryan Dwyer
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d31e13909b
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Decompile bgFindEnteredRooms
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2022-07-11 00:17:36 +10:00 |
Ryan Dwyer
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28ad7273e0
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Tidy up splat.c
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2022-07-02 10:41:12 +10:00 |
Ryan Dwyer
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bc591bf6fc
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Decompile wallhitCreateWith20Args
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2022-07-02 00:55:35 +10:00 |
Ryan Dwyer
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a1f35464c1
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Discover wallhit types
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2022-06-30 22:10:52 +10:00 |
Ryan Dwyer
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9b7b98d61c
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Improve mismatch of sightDrawDefault
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2022-06-16 17:19:05 +10:00 |
Ryan Dwyer
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b34c2e3620
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Decompile propsnd0f0939f8
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2022-06-13 19:32:48 +10:00 |
Ryan Dwyer
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9a396e4e1d
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Decompile objHit
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2022-04-22 23:17:59 +10:00 |
Ryan Dwyer
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80346a98f0
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Decompile chr0f022214
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2022-04-19 18:10:33 +10:00 |
Ryan Dwyer
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2c01a9a557
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Decompile texSelect
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2022-04-17 13:48:31 +10:00 |
Ryan Dwyer
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b6763b6719
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Decompile objDeform
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2022-04-14 17:17:51 +10:00 |
Ryan Dwyer
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72d0d415d3
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Decompile objLand
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2022-04-12 21:18:06 +10:00 |
Ryan Dwyer
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282de6053d
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Decompile chopperTickCombat
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2022-04-11 18:12:29 +10:00 |
Ryan Dwyer
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ff23074f9b
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Decompile func0f089a94
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2022-04-07 21:36:11 +10:00 |
Ryan Dwyer
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f9896d6dc4
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Separate projectile struct into monitormount and projectile
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2022-04-05 19:26:14 +10:00 |
Ryan Dwyer
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1e1ade4f63
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Attempt to decompile bgunRender
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2022-04-04 19:45:01 +10:00 |
Ryan Dwyer
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df212d317d
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Decompile bgunUpdateReaper
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2022-04-01 23:14:31 +10:00 |
Ryan Dwyer
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70375816f1
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Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
Ryan Dwyer
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2fc9e47bd5
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Decompile explosionInflictDamage
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2022-03-21 19:11:14 +10:00 |
Ryan Dwyer
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306c1287e9
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Rename explosionTick to explosionTickPlayer and decompile new explosionTick
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2022-03-20 23:45:21 +10:00 |
Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |