Ryan Dwyer
3a283de32f
Update asm_processor and make it only used where necessary
2021-10-12 17:47:45 +10:00
Ryan Dwyer
bba63fe1fd
Rename lib_159b0.c to mtxasm.s and lib_16110.c to mtx.c
2021-10-11 21:46:17 +10:00
Ryan Dwyer
c5d2900c56
Rename init.c to boot.c
2021-10-06 18:46:28 +10:00
Ryan Dwyer
d425d4f11c
Introduce preamble segment and disassemble preamble
2021-10-05 23:24:25 +10:00
Ryan Dwyer
ee1f882b5b
Switch project to use host's assembler and disassemble osSetIntMask
2021-10-05 20:51:32 +10:00
Ryan Dwyer
ac630cb0c1
Decompile bmoveProcessInput
2021-06-19 21:42:24 +10:00
Ryan Dwyer
7d44ea11e1
Rename game_097ba0.c to bondgun.c, and related functions
2021-06-13 17:19:11 +10:00
Ryan Dwyer
c9b36ac9b6
Introduce JSON assets
2021-06-11 14:30:20 +10:00
Ryan Dwyer
b48373e98b
Decompile objDamage
2021-05-28 12:20:52 +10:00
Ryan Dwyer
4484fe60a4
Restructure assets directory to group all assets by ROM ID
2021-03-26 17:46:16 +10:00
Ryan Dwyer
9583d0146e
pal-final: Get ROM fully matching
2021-03-26 11:43:20 +10:00
Ryan Dwyer
040b13e4aa
Rename some constants, fix some typos and fix documentation for if_chr_in_room command
2021-03-24 20:11:45 +10:00
Ryan Dwyer
9d4f2ffd2a
Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
2021-03-24 20:03:37 +10:00
Ryan Dwyer
297a658088
pal-final: Get closer to fully matching
2021-03-13 22:45:32 +10:00
Ryan Dwyer
e34fab7ab2
mkgamezips: Solve checksum algorithm and remove hard coded sums
2021-03-13 15:00:39 +10:00
Ryan Dwyer
34438419e5
Merge boot segment into lib
2021-03-08 12:18:53 +10:00
Ryan Dwyer
c7f9f9c319
Attempt to decompile func0f0061dc
2021-03-06 11:34:19 +10:00
Ryan Dwyer
f9c3b64a16
Attempt to decompile bgInit
2021-02-19 16:14:43 +10:00
Ryan Dwyer
09ce66b009
Separate RSP segments from .data
2021-02-17 14:52:58 +10:00
Ryan Dwyer
0b673d8648
Update asm-processor
2021-02-14 10:08:55 +10:00
Ryan Dwyer
78bb8975d2
Build textures back into the ROM
2021-02-13 00:01:41 +10:00
Ryan Dwyer
a59640e34e
Export individual animations and build them back into the ROM
2021-02-12 22:24:51 +10:00
Ryan Dwyer
d74d72893a
Name each sequence file and use them when building the ROM
2021-02-12 18:50:05 +10:00
Ryan Dwyer
51c80db5be
Extract assets to src/assets
...
* Removes build-time dependency on the `extracted` directory
* Allows assets to be stored in non-versioned folders which makes for
easier editing
2021-02-12 17:07:02 +10:00
Ryan Dwyer
c3edb83df6
Attempt to decompile init
2021-01-27 22:58:44 +10:00
Ryan Dwyer
e967f581c2
Convert osMapTLBRdb to ASM
2021-01-26 15:33:42 +10:00
Ryan Dwyer
18364b4e90
Decompile ll.c functions
2021-01-25 17:38:12 +10:00
Ryan Dwyer
3812eccb9e
Decompile __scHandleRetrace
2021-01-24 23:31:06 +10:00
Ryan Dwyer
f9a24932ed
Decompile handTickAttack
2021-01-08 14:52:47 +10:00
Ryan Dwyer
1d3ba405dd
Rename JAP to JPN
2021-01-04 08:23:02 +10:00
Ryan Dwyer
85515d4d1d
Rename game_167ae0.c to core.c and rename associated symbols
2021-01-02 11:01:02 +10:00
Ryan Dwyer
bbd44a9953
ntsc-beta: Make boot segment nearly the correct size
2020-12-21 17:48:01 +10:00
Ryan Dwyer
be09d69402
ntsc-beta: Get it building without errors
2020-12-20 22:06:23 +10:00
Ryan Dwyer
d50d8c15f6
Rename font variables and segments to have meaningful names
2020-12-19 23:54:22 +10:00
Ryan Dwyer
084a57082d
Add support for simultaneous build jobs (make -j)
2020-12-12 21:54:19 +10:00
Ryan Dwyer
a73335640a
Fix build errors on Debian
2020-11-02 18:05:10 +10:00
Ryan Dwyer
2de0ef3028
Remove uses of MATCHING environment variable and make patchpiracysums offer advice when it fails
2020-11-01 09:16:35 +10:00
Ryan Dwyer
29a6304716
Convert unknown1 segment to C and rename to textureconfig
2020-10-11 15:24:19 +10:00
Ryan Dwyer
dd4713bb68
Decompile func0000bfd0
2020-09-30 17:09:54 +10:00
Ryan Dwyer
346edbc9fd
Decompile tagsAllocatePtrs
2020-09-06 17:28:33 +10:00
Ryan Dwyer
e050353016
Split fonts segment into one per font and and replace some segment pointers with linker variables
2020-08-26 17:24:06 +10:00
Ryan Dwyer
23b6bd2643
Restructure build workflow
...
* All segments are now extracted from the base ROM; the base ROM is no
longer a compile time dependency
* ROM segments are now positioned relatively to each rather than with
hard coded addresses
* Piracy checksums are calculated during build
2020-08-25 20:40:35 +10:00
Ryan Dwyer
86307c5053
Decompile firingrange ROM segment
2020-08-08 19:15:39 +10:00
Ryan Dwyer
6f69f7deb5
Decompile mpstrings segments
2020-04-27 17:42:02 +10:00
Ryan Dwyer
15ee3c168e
Decompile mpconfigs segment
2020-04-26 21:48:17 +10:00
Ryan Dwyer
bb23a88239
ntsc-1.0: Build matching ROM
2020-04-23 23:58:03 +10:00
Ryan Dwyer
9f17b12316
Introduce multi-version support
2020-04-14 17:12:59 +10:00
Ryan Dwyer
2e636d1725
Extract textures
...
They are extracted as compressed binaries, so not viewable yet.
2020-04-05 19:57:42 +10:00
Ryan Dwyer
c03d9c6c64
Decompile currentPlayerBikeInit
2020-03-02 23:35:15 +10:00
Ryan Dwyer
14490f181b
Rename library segment to lib
2020-02-28 17:13:16 +10:00