Ryan Dwyer
4bdb84546e
Fix lifts again
2022-12-31 15:02:47 +10:00
Ryan Dwyer
1d94dbfe1b
Reinstate cctv
2022-12-31 13:51:57 +10:00
Ryan Dwyer
6ef917d5d1
Fix lifts
2022-11-17 17:55:27 +10:00
Ryan Dwyer
c0276247fa
Fix room matrices in 2 player
2022-11-17 17:46:01 +10:00
Ryan Dwyer
6181870b38
Refactor objective checks
...
* Use a dirty flag so statuses can be recalculated only when they might have changed
* Remove support for unused criteria types
* Re-ID the status constants so the objective status can be the minimum of the criteria statuses
* Merge multiple complete flags into one criteria item
* Merge multiple fail flags into one criteria item
* Use a g_AnyObjectiveFailed variable so the objectives failed AI doesn't have to iterate them
2022-11-17 17:36:19 +10:00
Ryan Dwyer
d8137e2d6b
Improve dangerous props code
2022-11-16 23:16:07 +10:00
Ryan Dwyer
42c22131cb
Improve proxy detection code
2022-11-16 22:37:32 +10:00
Ryan Dwyer
4221ae63ce
Refactor prop onscreen flags in propsTickPlayer
2022-11-16 22:03:42 +10:00
Ryan Dwyer
c2847f0e14
Allow mines that are placed in setup and debris to be paused
2022-11-16 21:34:11 +10:00
Ryan Dwyer
e6b02156bb
Pause door props when closed and backgrounded
2022-11-16 21:08:15 +10:00
Ryan Dwyer
bd009f7290
Move every-tick logic from propsTick into backgroundable logic in propsTickPlayer where possible
2022-11-16 21:05:33 +10:00
Ryan Dwyer
c588072b28
Fix order of bgchr AI execution
2022-11-16 21:01:44 +10:00
Ryan Dwyer
7a9b061894
Fix crash when equipping Mauler in multiplayer
2022-11-16 17:20:36 +10:00
Ryan Dwyer
44a3dc48e5
Don't check for alarm reaching its time limit unless it's active
2022-11-16 08:23:24 +10:00
Ryan Dwyer
c45e54d5dd
Don't defrag room prop chunks during gameplay unless critical
2022-11-16 08:16:11 +10:00
Ryan Dwyer
2823263f29
Remove pointless code from chrTick
2022-11-15 22:33:51 +10:00
Ryan Dwyer
e4e4074352
Remove pointless code in playerTick
2022-11-15 22:09:44 +10:00
Ryan Dwyer
65c4192827
Optimise chraTickBg and chraTick
2022-11-15 21:55:45 +10:00
Ryan Dwyer
0e4f2da179
Minor BG improvements
2022-11-13 18:37:28 +10:00
Ryan Dwyer
b714f73ef7
Remove some pointless code from bondgun functions
2022-11-13 16:57:55 +10:00
Ryan Dwyer
45df96a546
Introduce g_LasersightsActive
2022-11-13 15:44:14 +10:00
Ryan Dwyer
4a5c4c736b
Avoid configuring RDP for HUD message timer stuff if possible
2022-11-13 15:40:10 +10:00
Ryan Dwyer
b36d3f266d
Fix laser dot not appearing
2022-11-13 15:26:53 +10:00
Ryan Dwyer
4c3045ca98
Introduce g_BgAlwaysRoom and remove stage checks from BG render code
2022-11-13 13:05:23 +10:00
Ryan Dwyer
4114aa0b21
Remove chr engagement metrics
2022-11-13 11:02:48 +10:00
Ryan Dwyer
936999e9d2
Remove modelmgrPrintCounts
2022-11-13 10:10:44 +10:00
Ryan Dwyer
abd130815a
Refactor room matrices to use used and free linked lists
2022-11-13 10:07:21 +10:00
Ryan Dwyer
1a154c2dea
Convert individual room matrices variables into a struct
2022-11-13 09:34:04 +10:00
Ryan Dwyer
89d4f4ced0
Fix and improve usage of g_HudmsgsActive
2022-11-13 01:02:16 +10:00
Ryan Dwyer
74dd2c240b
Introduce g_BusyWallhits
2022-11-13 00:31:18 +10:00
Ryan Dwyer
f969c3e1fa
Introduce g_AmActive
2022-11-12 23:16:33 +10:00
Ryan Dwyer
848fc2b82e
Refactor autoaimTick
2022-11-12 23:03:57 +10:00
Ryan Dwyer
aeb09b7afa
Merge autoaim X and Y into just autoaim
2022-11-12 21:00:14 +10:00
Ryan Dwyer
c7a85d503f
Fix chrs' inability to remain patient while on a lift
2022-11-12 19:47:44 +10:00
Ryan Dwyer
4054c0747c
Fix stage skip bug
2022-11-12 18:55:09 +10:00
Ryan Dwyer
4111efb420
Don't mess with solo handicaps in resetSomeStageThings
2022-11-12 18:44:36 +10:00
Alexandre-Xavier Labonté-Lamoureux
c3531afe75
Remove declaration for removed function chrGetLateralDistanceToPad
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
f314d317e0
Remove declaration for removed function propGetLateralDistanceToProp
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
cd3b1f9326
Avoid square root using chrGetSquaredLateralDistanceToCoord
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
b98c0a6584
Remove declaration for removed function chrTryRunFromTarget
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
cea673a80e
Avoid square root using chrGetSquaredDistanceToCoord
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
be755f356b
Avoid square root using chrGetSquaredDistanceToPad
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
26b61b1914
Use naming 'sqdist' for variables where distance in squared
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
1e24f14104
Avoid sqrtf with constants
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
1cd79f6012
nbomb: square root operation is commutative with exponentiation
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
a92e1c6fe7
bwalkCalculateNewPositionWithPush: call sqrtf at the last possible moment
2022-11-12 02:40:49 -05:00
Alexandre-Xavier Labonté-Lamoureux
0bc2c5a53e
sky0f122ce8: Remove useless sqrtf as the result tends towards 1.0f
2022-11-12 02:40:49 -05:00
Ryan Dwyer
a914ba4168
Fix and improve active shards logic
2022-11-12 17:25:36 +10:00
Ryan Dwyer
bbc7388e6d
Introduce g_BeamsActive so we can avoid iterating props
2022-11-12 17:03:58 +10:00
Ryan Dwyer
f2645ce428
Remove var80084040
2022-11-12 15:25:24 +10:00