Ryan Dwyer
0b673d8648
Update asm-processor
2021-02-14 10:08:55 +10:00
Ryan Dwyer
78bb8975d2
Build textures back into the ROM
2021-02-13 00:01:41 +10:00
Ryan Dwyer
a59640e34e
Export individual animations and build them back into the ROM
2021-02-12 22:24:51 +10:00
Ryan Dwyer
d74d72893a
Name each sequence file and use them when building the ROM
2021-02-12 18:50:05 +10:00
Ryan Dwyer
51c80db5be
Extract assets to src/assets
...
* Removes build-time dependency on the `extracted` directory
* Allows assets to be stored in non-versioned folders which makes for
easier editing
2021-02-12 17:07:02 +10:00
Ryan Dwyer
c3edb83df6
Attempt to decompile init
2021-01-27 22:58:44 +10:00
Ryan Dwyer
e967f581c2
Convert osMapTLBRdb to ASM
2021-01-26 15:33:42 +10:00
Ryan Dwyer
18364b4e90
Decompile ll.c functions
2021-01-25 17:38:12 +10:00
Ryan Dwyer
3812eccb9e
Decompile __scHandleRetrace
2021-01-24 23:31:06 +10:00
Ryan Dwyer
f9a24932ed
Decompile handTickAttack
2021-01-08 14:52:47 +10:00
Ryan Dwyer
1d3ba405dd
Rename JAP to JPN
2021-01-04 08:23:02 +10:00
Ryan Dwyer
85515d4d1d
Rename game_167ae0.c to core.c and rename associated symbols
2021-01-02 11:01:02 +10:00
Ryan Dwyer
bbd44a9953
ntsc-beta: Make boot segment nearly the correct size
2020-12-21 17:48:01 +10:00
Ryan Dwyer
be09d69402
ntsc-beta: Get it building without errors
2020-12-20 22:06:23 +10:00
Ryan Dwyer
d50d8c15f6
Rename font variables and segments to have meaningful names
2020-12-19 23:54:22 +10:00
Ryan Dwyer
084a57082d
Add support for simultaneous build jobs (make -j)
2020-12-12 21:54:19 +10:00
Ryan Dwyer
a73335640a
Fix build errors on Debian
2020-11-02 18:05:10 +10:00
Ryan Dwyer
2de0ef3028
Remove uses of MATCHING environment variable and make patchpiracysums offer advice when it fails
2020-11-01 09:16:35 +10:00
Ryan Dwyer
29a6304716
Convert unknown1 segment to C and rename to textureconfig
2020-10-11 15:24:19 +10:00
Ryan Dwyer
dd4713bb68
Decompile func0000bfd0
2020-09-30 17:09:54 +10:00
Ryan Dwyer
346edbc9fd
Decompile tagsAllocatePtrs
2020-09-06 17:28:33 +10:00
Ryan Dwyer
e050353016
Split fonts segment into one per font and and replace some segment pointers with linker variables
2020-08-26 17:24:06 +10:00
Ryan Dwyer
23b6bd2643
Restructure build workflow
...
* All segments are now extracted from the base ROM; the base ROM is no
longer a compile time dependency
* ROM segments are now positioned relatively to each rather than with
hard coded addresses
* Piracy checksums are calculated during build
2020-08-25 20:40:35 +10:00
Ryan Dwyer
86307c5053
Decompile firingrange ROM segment
2020-08-08 19:15:39 +10:00
Ryan Dwyer
6f69f7deb5
Decompile mpstrings segments
2020-04-27 17:42:02 +10:00
Ryan Dwyer
15ee3c168e
Decompile mpconfigs segment
2020-04-26 21:48:17 +10:00
Ryan Dwyer
bb23a88239
ntsc-1.0: Build matching ROM
2020-04-23 23:58:03 +10:00
Ryan Dwyer
9f17b12316
Introduce multi-version support
2020-04-14 17:12:59 +10:00
Ryan Dwyer
2e636d1725
Extract textures
...
They are extracted as compressed binaries, so not viewable yet.
2020-04-05 19:57:42 +10:00
Ryan Dwyer
c03d9c6c64
Decompile currentPlayerBikeInit
2020-03-02 23:35:15 +10:00
Ryan Dwyer
14490f181b
Rename library segment to lib
2020-02-28 17:13:16 +10:00
Ryan Dwyer
e3758839ed
Remove pigz dependency
2020-02-24 23:28:27 +10:00
Ryan Dwyer
364df143dc
Rename stage1 to pd and make build output less noisy
2020-02-09 20:06:57 +10:00
Ryan Dwyer
b06e2a87b2
Convert setup segment into game's .data segment
2020-02-02 19:22:36 +10:00
Ryan Dwyer
ddf08f111f
Replace hard coded python paths with env
2020-02-02 14:40:31 +10:00
Ryan Dwyer
53dc7917d3
Decompile scenarioHtbCallback10
2020-01-09 17:33:31 +10:00
Ryan Dwyer
13527755de
Rename rarezip segment to inflate
2019-12-16 17:41:04 +10:00
Ryan Dwyer
1330bae0ee
Make ROM great again (aka matching)
2019-12-08 19:59:44 +10:00
Ryan Dwyer
946d22a6ae
Pass toolchain to buildrom and add support for more mips toolchains
2019-12-08 17:50:05 +10:00
Ryan Dwyer
aeea97eb10
Fix buildrom midi filename
2019-12-08 17:38:52 +10:00
Ryan Dwyer
aaff7f685b
Build ROM with asset files
2019-12-08 00:19:45 +10:00
Ryan Dwyer
14f8d62e3e
Build ROM from C source
...
* ROM is mismatching but functionally equivalent.
* ROM does not shift, so any edits must use the same amount of bytecode.
* Asset files such as stage setup and lang are not included yet (they are copied from the base ROM).
2019-12-07 18:03:53 +10:00
Ryan Dwyer
315271771a
Get it working with a single ld script
2019-10-31 21:37:26 +10:00
Ryan Dwyer
0244453baf
Implement tile files
2019-10-29 09:10:46 +10:00
Ryan Dwyer
0994436231
Reorganise repository and rename globals to setup
2019-09-29 11:57:51 +10:00
Ryan Dwyer
01fb7c3ccc
Inject globals file into ROM
2019-09-22 20:45:49 +10:00
Ryan Dwyer
f27cf33efb
Start decompiling rarezip binary
2019-09-18 22:27:03 +10:00
Ryan Dwyer
5f2ffa680e
Extract sound ctls, tbls and sequences
2019-09-18 22:24:56 +10:00
Ryan Dwyer
0de8b2ab59
Decompile language files
2019-09-07 22:07:13 +10:00
Ryan Dwyer
c9dec5deac
Replace assembly implementation with C implementation
2019-09-07 16:12:32 +10:00