Ryan Dwyer
|
776064322d
|
Decompile func0f175f58, func0f175f68 and func0f175f78
|
2019-11-16 13:04:12 +10:00 |
Ryan Dwyer
|
29e1bd8fb0
|
Decompile func0f014fe0
|
2019-11-16 12:54:02 +10:00 |
Ryan Dwyer
|
561475875d
|
Decompile func0f000090 and func0f000100
|
2019-11-16 12:30:44 +10:00 |
Ryan Dwyer
|
df0ad106c3
|
Decompile func0f000870 and func0f000880
|
2019-11-16 11:46:29 +10:00 |
Ryan Dwyer
|
327f556fff
|
Decompile func0f000850 and func0f000860
|
2019-11-16 11:15:59 +10:00 |
Ryan Dwyer
|
0ca5decc4c
|
Decompile func0f015260 and func0f015270
|
2019-11-16 11:14:30 +10:00 |
Ryan Dwyer
|
b356545489
|
Decompile func0f015400 and func0f015410
|
2019-11-16 11:12:28 +10:00 |
Ryan Dwyer
|
e4aa36ba2d
|
Decompile func0f1a78b0
|
2019-11-16 11:09:38 +10:00 |
Ryan Dwyer
|
5e86c8468c
|
Decompile func0f0008e0 and func0f0008f0
|
2019-11-16 11:09:24 +10:00 |
Ryan Dwyer
|
6f9892c1d6
|
Decompile func0f000900 and func0f000910
|
2019-11-16 11:02:26 +10:00 |
Ryan Dwyer
|
1f90e7e992
|
Rename game_01e050.c to chr/chr.c
|
2019-11-16 10:53:25 +10:00 |
Ryan Dwyer
|
58c22687ad
|
Split game into many files
* Files were split by finding sequences of jr $ra, nop, nop.
* Game now links to rodata by symbol name in most places.
|
2019-11-16 10:31:38 +10:00 |
Ryan Dwyer
|
35a636a3c7
|
Make ASM refer to data variables by name
|
2019-11-10 22:25:04 +10:00 |
Ryan Dwyer
|
1bd827725c
|
Decompile chrGetSameFloorDistanceToPad
|
2019-11-09 23:32:29 +10:00 |
Ryan Dwyer
|
7df17abb02
|
Identify credit text array
|
2019-11-09 12:34:24 +10:00 |
Ryan Dwyer
|
09df5b7025
|
Attempt to decompile aiIfWeaponThrownOnObject
|
2019-11-09 00:19:32 +10:00 |
Ryan Dwyer
|
94c41195ff
|
Identify and attempt decompile of aiIfTargetInRoom
|
2019-11-08 23:35:21 +10:00 |
Ryan Dwyer
|
6dbf724a98
|
Identify aiIfDistanceFromTargetToPadGreaterThan
|
2019-11-08 21:51:55 +10:00 |
Ryan Dwyer
|
9be82dbb1f
|
Identify aiIfDistanceFromTargetToPadLessThan
|
2019-11-08 21:51:12 +10:00 |
Ryan Dwyer
|
8c2e9673bc
|
Decompile func0f04a79c
|
2019-11-08 21:34:38 +10:00 |
Ryan Dwyer
|
1a9a18ace5
|
Decompile func0f04a76c
|
2019-11-08 21:31:29 +10:00 |
Ryan Dwyer
|
67cb4db3b0
|
Decompile ai0058
|
2019-11-08 21:05:29 +10:00 |
Ryan Dwyer
|
2f432e7c1c
|
Decompile aiIfDistanceToChrGreaterThan
|
2019-11-08 21:00:56 +10:00 |
Ryan Dwyer
|
dbd7d2db06
|
Decompile aiIfDistanceToChrLessThan
|
2019-11-08 20:59:27 +10:00 |
Ryan Dwyer
|
4626f11eec
|
Identify aiIfChrDistanceToPadGreaterThan
|
2019-11-08 20:55:23 +10:00 |
Ryan Dwyer
|
32496d1416
|
Identify chrGetSameFloorDistanceToPad
|
2019-11-08 20:53:32 +10:00 |
Ryan Dwyer
|
e2c65fc9c9
|
Identify aiIfChrSameFloorDistanceToPadLessThan
|
2019-11-08 20:52:19 +10:00 |
Ryan Dwyer
|
8d9df0c45e
|
Identify aiIfChrDistanceToPadLessThan
|
2019-11-08 20:38:07 +10:00 |
Ryan Dwyer
|
b045c3166b
|
Decompile chrGetDistanceFromTargetToPad
|
2019-11-08 19:16:41 +10:00 |
Ryan Dwyer
|
818a3049f6
|
Decompile chrGetDistanceToChr
|
2019-11-08 18:51:56 +10:00 |
Ryan Dwyer
|
09f49663fa
|
Identify positionGetIndexByChrId
|
2019-11-08 18:46:18 +10:00 |
Ryan Dwyer
|
35d81bbb34
|
Decompile func0f0495d0
|
2019-11-08 18:17:19 +10:00 |
Ryan Dwyer
|
68db8960d3
|
Decompile coordGetSquaredDistanceToCoord
|
2019-11-08 17:36:34 +10:00 |
Ryan Dwyer
|
9e6d4a01b9
|
Decompile chrGetSquaredDistanceToCoord
|
2019-11-08 17:32:03 +10:00 |
Ryan Dwyer
|
83cfa45bdd
|
Decompile chrGetLateralDistanceToPad
|
2019-11-08 17:27:04 +10:00 |
Ryan Dwyer
|
7534dec03a
|
Decompile chrGetLateralDistanceToCoord
|
2019-11-08 17:12:42 +10:00 |
Ryan Dwyer
|
49df489d5e
|
Decompile chrGetDistanceToCoord
|
2019-11-08 17:09:39 +10:00 |
Ryan Dwyer
|
d07d0dce22
|
Decompile chrGetDistanceToPad
|
2019-11-08 17:04:09 +10:00 |
Ryan Dwyer
|
9b0e080cd9
|
Decompile positionGetLateralDistanceToPosition
|
2019-11-08 00:10:44 +10:00 |
Ryan Dwyer
|
0b34257e66
|
Decompile chrGetDistanceToTarget2
|
2019-11-08 00:07:36 +10:00 |
Ryan Dwyer
|
8fd229a19b
|
Decompile chrGetDistanceToCurrentPlayer
|
2019-11-08 00:05:10 +10:00 |
Ryan Dwyer
|
9b8cfa7c4b
|
Decompile positionGetDistanceToPosition
|
2019-11-07 23:41:41 +10:00 |
Ryan Dwyer
|
36a26b0aa2
|
Merge struct targetsomething into struct position, decompile chrGetDistanceToTarget and rename ai0052 and ai0053 to aiIfDistanceToTargetLessThan/GreaterThan
|
2019-11-07 23:34:38 +10:00 |
Ryan Dwyer
|
77415eb1d8
|
Decompile ai0053
|
2019-11-07 23:02:45 +10:00 |
Ryan Dwyer
|
dd3d710824
|
Decompile ai0052
|
2019-11-07 23:01:44 +10:00 |
Ryan Dwyer
|
74f95e1e99
|
Decompile ai004e
|
2019-11-07 22:48:40 +10:00 |
Ryan Dwyer
|
6d98892096
|
Decompile ai0041
|
2019-11-05 22:23:24 +10:00 |
Ryan Dwyer
|
44dc4dcc9d
|
Decompile ai017a
|
2019-11-05 22:14:29 +10:00 |
Ryan Dwyer
|
c58b05c529
|
Decompile aiIfChrDeathAnimationFinished and rename aiIfDying to aiIfChrDying
|
2019-11-05 20:57:14 +10:00 |
Ryan Dwyer
|
874d4959bc
|
Attempt to decompile ai000b
|
2019-11-05 20:47:43 +10:00 |