Commit Graph

35 Commits

Author SHA1 Message Date
Ryan Dwyer 8fff0d6eb3 Convert tiles implementation to JSON 2021-11-07 10:51:02 +10:00
Ryan Dwyer 5d40470f89 ntsc-beta: Get ROM fully matching 2021-10-26 17:15:43 +10:00
Ryan Dwyer 91ae15a32d Introduce mkrom 2021-10-23 11:27:59 +10:00
Ryan Dwyer d425d4f11c Introduce preamble segment and disassemble preamble 2021-10-05 23:24:25 +10:00
Ryan Dwyer 4484fe60a4 Restructure assets directory to group all assets by ROM ID 2021-03-26 17:46:16 +10:00
Ryan Dwyer 9583d0146e pal-final: Get ROM fully matching 2021-03-26 11:43:20 +10:00
Ryan Dwyer 297a658088 pal-final: Get closer to fully matching 2021-03-13 22:45:32 +10:00
Ryan Dwyer 34438419e5 Merge boot segment into lib 2021-03-08 12:18:53 +10:00
Ryan Dwyer c7f9f9c319 Attempt to decompile func0f0061dc 2021-03-06 11:34:19 +10:00
Ryan Dwyer 09ce66b009 Separate RSP segments from .data 2021-02-17 14:52:58 +10:00
Ryan Dwyer 78bb8975d2 Build textures back into the ROM 2021-02-13 00:01:41 +10:00
Ryan Dwyer a59640e34e Export individual animations and build them back into the ROM 2021-02-12 22:24:51 +10:00
Ryan Dwyer d74d72893a Name each sequence file and use them when building the ROM 2021-02-12 18:50:05 +10:00
Ryan Dwyer 51c80db5be Extract assets to src/assets
* Removes build-time dependency on the `extracted` directory
* Allows assets to be stored in non-versioned folders which makes for
easier editing
2021-02-12 17:07:02 +10:00
Ryan Dwyer 1d3ba405dd Rename JAP to JPN 2021-01-04 08:23:02 +10:00
Ryan Dwyer d50d8c15f6 Rename font variables and segments to have meaningful names 2020-12-19 23:54:22 +10:00
Ryan Dwyer 29a6304716 Convert unknown1 segment to C and rename to textureconfig 2020-10-11 15:24:19 +10:00
Ryan Dwyer e050353016 Split fonts segment into one per font and and replace some segment pointers with linker variables 2020-08-26 17:24:06 +10:00
Ryan Dwyer 23b6bd2643 Restructure build workflow
* All segments are now extracted from the base ROM; the base ROM is no
longer a compile time dependency
* ROM segments are now positioned relatively to each rather than with
hard coded addresses
* Piracy checksums are calculated during build
2020-08-25 20:40:35 +10:00
Ryan Dwyer 86307c5053 Decompile firingrange ROM segment 2020-08-08 19:15:39 +10:00
Ryan Dwyer 6f69f7deb5 Decompile mpstrings segments 2020-04-27 17:42:02 +10:00
Ryan Dwyer 15ee3c168e Decompile mpconfigs segment 2020-04-26 21:48:17 +10:00
Ryan Dwyer 9f17b12316 Introduce multi-version support 2020-04-14 17:12:59 +10:00
Ryan Dwyer 2e636d1725 Extract textures
They are extracted as compressed binaries, so not viewable yet.
2020-04-05 19:57:42 +10:00
Ryan Dwyer 14490f181b Rename library segment to lib 2020-02-28 17:13:16 +10:00
Ryan Dwyer b06e2a87b2 Convert setup segment into game's .data segment 2020-02-02 19:22:36 +10:00
Ryan Dwyer ddf08f111f Replace hard coded python paths with env 2020-02-02 14:40:31 +10:00
Ryan Dwyer 13527755de Rename rarezip segment to inflate 2019-12-16 17:41:04 +10:00
Ryan Dwyer aaff7f685b Build ROM with asset files 2019-12-08 00:19:45 +10:00
Ryan Dwyer 0244453baf Implement tile files 2019-10-29 09:10:46 +10:00
Ryan Dwyer 0994436231 Reorganise repository and rename globals to setup 2019-09-29 11:57:51 +10:00
Ryan Dwyer f27cf33efb Start decompiling rarezip binary 2019-09-18 22:27:03 +10:00
Ryan Dwyer 5f2ffa680e Extract sound ctls, tbls and sequences 2019-09-18 22:24:56 +10:00
Ryan Dwyer 0de8b2ab59 Decompile language files 2019-09-07 22:07:13 +10:00
Ryan Dwyer 81b031f148 Initial commit 2019-09-06 08:09:40 +10:00