Ryan Dwyer
8fff0d6eb3
Convert tiles implementation to JSON
2021-11-07 10:51:02 +10:00
Ryan Dwyer
5d40470f89
ntsc-beta: Get ROM fully matching
2021-10-26 17:15:43 +10:00
Ryan Dwyer
91ae15a32d
Introduce mkrom
2021-10-23 11:27:59 +10:00
Ryan Dwyer
d425d4f11c
Introduce preamble segment and disassemble preamble
2021-10-05 23:24:25 +10:00
Ryan Dwyer
4484fe60a4
Restructure assets directory to group all assets by ROM ID
2021-03-26 17:46:16 +10:00
Ryan Dwyer
9583d0146e
pal-final: Get ROM fully matching
2021-03-26 11:43:20 +10:00
Ryan Dwyer
297a658088
pal-final: Get closer to fully matching
2021-03-13 22:45:32 +10:00
Ryan Dwyer
34438419e5
Merge boot segment into lib
2021-03-08 12:18:53 +10:00
Ryan Dwyer
c7f9f9c319
Attempt to decompile func0f0061dc
2021-03-06 11:34:19 +10:00
Ryan Dwyer
09ce66b009
Separate RSP segments from .data
2021-02-17 14:52:58 +10:00
Ryan Dwyer
78bb8975d2
Build textures back into the ROM
2021-02-13 00:01:41 +10:00
Ryan Dwyer
a59640e34e
Export individual animations and build them back into the ROM
2021-02-12 22:24:51 +10:00
Ryan Dwyer
d74d72893a
Name each sequence file and use them when building the ROM
2021-02-12 18:50:05 +10:00
Ryan Dwyer
51c80db5be
Extract assets to src/assets
...
* Removes build-time dependency on the `extracted` directory
* Allows assets to be stored in non-versioned folders which makes for
easier editing
2021-02-12 17:07:02 +10:00
Ryan Dwyer
1d3ba405dd
Rename JAP to JPN
2021-01-04 08:23:02 +10:00
Ryan Dwyer
d50d8c15f6
Rename font variables and segments to have meaningful names
2020-12-19 23:54:22 +10:00
Ryan Dwyer
29a6304716
Convert unknown1 segment to C and rename to textureconfig
2020-10-11 15:24:19 +10:00
Ryan Dwyer
e050353016
Split fonts segment into one per font and and replace some segment pointers with linker variables
2020-08-26 17:24:06 +10:00
Ryan Dwyer
23b6bd2643
Restructure build workflow
...
* All segments are now extracted from the base ROM; the base ROM is no
longer a compile time dependency
* ROM segments are now positioned relatively to each rather than with
hard coded addresses
* Piracy checksums are calculated during build
2020-08-25 20:40:35 +10:00
Ryan Dwyer
86307c5053
Decompile firingrange ROM segment
2020-08-08 19:15:39 +10:00
Ryan Dwyer
6f69f7deb5
Decompile mpstrings segments
2020-04-27 17:42:02 +10:00
Ryan Dwyer
15ee3c168e
Decompile mpconfigs segment
2020-04-26 21:48:17 +10:00
Ryan Dwyer
9f17b12316
Introduce multi-version support
2020-04-14 17:12:59 +10:00
Ryan Dwyer
2e636d1725
Extract textures
...
They are extracted as compressed binaries, so not viewable yet.
2020-04-05 19:57:42 +10:00
Ryan Dwyer
14490f181b
Rename library segment to lib
2020-02-28 17:13:16 +10:00
Ryan Dwyer
b06e2a87b2
Convert setup segment into game's .data segment
2020-02-02 19:22:36 +10:00
Ryan Dwyer
ddf08f111f
Replace hard coded python paths with env
2020-02-02 14:40:31 +10:00
Ryan Dwyer
13527755de
Rename rarezip segment to inflate
2019-12-16 17:41:04 +10:00
Ryan Dwyer
aaff7f685b
Build ROM with asset files
2019-12-08 00:19:45 +10:00
Ryan Dwyer
0244453baf
Implement tile files
2019-10-29 09:10:46 +10:00
Ryan Dwyer
0994436231
Reorganise repository and rename globals to setup
2019-09-29 11:57:51 +10:00
Ryan Dwyer
f27cf33efb
Start decompiling rarezip binary
2019-09-18 22:27:03 +10:00
Ryan Dwyer
5f2ffa680e
Extract sound ctls, tbls and sequences
2019-09-18 22:24:56 +10:00
Ryan Dwyer
0de8b2ab59
Decompile language files
2019-09-07 22:07:13 +10:00
Ryan Dwyer
81b031f148
Initial commit
2019-09-06 08:09:40 +10:00