perfect_dark/src/include
Ryan Dwyer 25b44f1663 Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
..
PR hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00
boot Split boot.c into boot.c, reset.c and maptlbrdb.c 2020-10-09 18:46:53 +10:00
files
firingrange
game Decompile gfxAllocate 2020-12-23 23:24:52 +10:00
gvars Decompile gfxAllocateMatrix 2020-12-23 22:48:35 +10:00
inflate
lib Decompile currentPlayerSpawn 2020-12-23 18:28:59 +10:00
commands.h Decompile chrFindWaypointWithinPosQuadrant 2020-11-21 01:15:27 +10:00
constants.h Attempt to decompile func0f0b72dc 2020-12-23 22:42:25 +10:00
files.h
gbiex.h hudRenderEyespySideRect 2020-12-15 10:48:05 +10:00
gunscript.h
intro.h
libultra_internal.h Decompile osContStartReadData 2020-10-02 23:34:37 +10:00
math.h Decompile currentPlayerCheckIfShotInBack 2020-12-23 13:07:11 +10:00
props.h Rename setupParseObjects back to numbered name and decompile new setupParseObjects 2020-10-17 11:11:43 +10:00
stagesetup.h
types.h Decompile currentPlayerSpawn 2020-12-23 18:28:59 +10:00
ultra64.h Decompile contCheckPfs 2020-11-01 00:32:35 +10:00
util.h